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Objective-C programming

Objective-C programming

  • 30 Day Money Back Guarantee
  • Completion Certificate
  • 24/7 Technical Support

Highlights

  • Delivered Online or In-Person

  • You travel to organiser or they travel to you

  • Redhill

  • 5 days

  • All levels

Description

Objective-C programming training course description

A hands on introduction that will allow you to master
Objective-C and start using it to write powerful native
applications for even the newest Macs and iOS
devices! Using The step-by-step approach, will let you
get comfortable with Objective-C's unique capabilities
and Apple's Xcode 5 development environment. Make
the most of Objective-C objects and messaging. Work
effectively with design patterns, collections, blocks,
foundation classes, threading, Git and a whole lot more.
Every session builds on what you've already learned,
giving a rock-solid foundation for real-world success!

What will you learn

  • Use Xcode 5.

  • Declare classes, instance variables, properties,
    methods, and actions.

  • Use arrays, dictionaries, and sets.

  • Expand and extend classes with protocols,
    delegates, categories, and extensions.

  • Use Apple's powerful classes and frameworks.

Objective-C programming training course details

  • Who will benefit:

Developers wanting to learn Objective-C.

  • Prerequisites:

Software development fundamentals.

  • Duration

5 days

Objective-C programming training course contents
  • PART 1: GETTING STARTED WITH OBJECTIVE-C


  • The Developer Program:


Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project.

  • OO programming with Objective-C:


OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance.

  • OO features in Objective-C:


Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository.

  • Compiler Directives:


Projects, Compiler Directives, Prefix headers, main.m, .h files.

  • PART 2: OBJECTIVE-C BASICS

  • Messaging in a Testbed App:


Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax.

  • Declaring a Class in an Interface File:


Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility.

  • Properties in an Interface File:


Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic.

  • Methods in an Interface File:


Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods.

  • Actions in an Interface File:


Actions, Actions in OS X and iOS, disconnecting actions.

  • Routing messages with selectors:


Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector.

  • Building on the Foundation:


The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications.

  • Defining a Class in Implementation Files:


Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods.

  • Organizing Data with Collections:


Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection.

  • Managing Memory and Runtime Objects:


Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease.

  • PART 3: EXPANDING AND EXTENDING CLASSES


  • Protocols and Delegates:


Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols.

  • Categories and Extensions:


Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols.

  • Associative References and Fast Enumeration:


Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration.

  • Blocks:


Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory.

  • PART 4: BEYOND THE BASICS


  • Handling Exceptions and Errors:


Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions.

  • Queues and Threading:


Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues.

  • Working with the Debugger:


Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages.

  • Using Xcode Debug Gauges for Analysis:


Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments.

  • PART 5: OPTIONAL TOPICS


  • C Syntax Summary:


Data Types, Control Structures.

  • Apps, Packages, and Bundles:


Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch).

  • Archiving and Packaging Apps for Development and Testing:


Archiving.

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