Booking options
£25
£25
On-Demand course
6 hours 14 minutes
All levels
Register on the 3D Humanoid Characters in Unity today and build the experience, skills and knowledge you need to enhance your professional development and work towards your dream job. Study this course through online learning and take the first steps towards a long-term career.
The course consists of a number of easy to digest, in-depth modules, designed to provide you with a detailed, expert level of knowledge. Learn through a mixture of instructional video lessons and online study materials.
Receive online tutor support as you study the course, to ensure you are supported every step of the way. Get a certificate as proof of your course completion.
The 3D Humanoid Characters in Unity course is incredibly great value and allows you to study at your own pace. Access the course modules from any internet-enabled device, including computers, tablets, and smartphones.
The course is designed to increase your employability and equip you with everything you need to be a success. Enrol on the now and start learning instantly!
Receive a digital certificate upon successful completion of the course
Get taught by experienced, professional instructors
Study at a time and pace that suits your learning style
Get instant feedback on assessments
24/7 help and advice via email or live chat
Get full tutor support on weekdays (Monday to Friday)
After the successful completion of the final assessment, you will receive a CPD-accredited certificate of achievement. The PDF certificate is for 9.99, and it will be sent to you immediately after through e-mail. You can get the hard copy for 15.99, which will reach your doorsteps by post.
You need to attend an assessment right after the completion of this course to evaluate your progression. For passing the assessment, you need to score at least 60%. After submitting your assessment, you will get feedback from our experts immediately.
The course is ideal for those who already work in this sector or are aspiring professionals. This course is designed to enhance your expertise and boost your CV. Learn key skills and gain a professional qualification to prove your newly-acquired knowledge.
Module 01: Introduction | |||
Welcome | 00:01:00 | ||
Module 02: Creating and Rigging Characters | |||
Using Autodesk's Character Generator | 00:09:00 | ||
Creating characters with Adobe Fuse | 00:08:00 | ||
Auto-rigging with Adobe Mixamo | 00:03:00 | ||
Applying animation to rigged characters in Mixamo | 00:03:00 | ||
Importing an Autodesk character into Adobe Mixamo | 00:02:00 | ||
Selecting and animating a fantasy character within Mixamo | 00:04:00 | ||
Exploring commercial rigged and animated characters | 00:03:00 | ||
Module 03: Setting the Scene | |||
Using Unity Hub to install the Unity Editor | 00:06:00 | ||
Configuring Unity's user interface | 00:04:00 | ||
Importing and setting up an architectural model | 00:07:00 | ||
Importing selected standard assets | 00:05:00 | ||
Rendering lightmap data for static objects | 00:05:00 | ||
Module 04: Character Materials, Textures and Normal Maps | |||
Configuring packages | 00:03:00 | ||
Creating Cinemachine virtual cameras | 00:08:00 | ||
Combining texture maps in Photoshop | 00:09:00 | ||
Shaders and render modes for eyes and eyelashes | 00:05:00 | ||
Configuring hair material and texture maps | 00:05:00 | ||
Combining textures with alpha channel using Gimp | 00:05:00 | ||
Module 05: Third-Person Character Control | |||
Exploring an avatar's bones and muscles | 00:05:00 | ||
Referencing a controller in the animator component | 00:07:00 | ||
Controlling the character with scripts and components | 00:07:00 | ||
Altering code to make the character walk by default | 00:06:00 | ||
Altering the script to walk and not run diagonally | 00:05:00 | ||
Module 06: Configuring Characters and Cameras | |||
Set up Cinemachine FreeLook camera | 00:03:00 | ||
Fine-tune free look rigs | 00:07:00 | ||
Replacing animations in controller | 00:07:00 | ||
Integrating a death animation into controller | 00:07:00 | ||
Scripting death by falling | 00:05:00 | ||
Walking upstairs using colliders from hidden ramps | 00:05:00 | ||
Module 07: Making Characters Easily Interchangeable | |||
Bringing in a new character | 00:04:00 | ||
Designing a third person player game object | 00:06:00 | ||
Connecting FreeLook camera to third person player | 00:03:00 | ||
Swapping out characters within the third person player | 00:03:00 | ||
Using legacy characters | 00:06:00 | ||
Using high quality commercial characters | 00:07:00 | ||
Making character prefabs and overrides | 00:06:00 | ||
Module 08: Refining Look with Cinemachine Extensions | |||
Using the Cinemachine collider extension | 00:06:00 | ||
Setting up post-processing and anti-aliasing | 00:04:00 | ||
Configuring post-processing effects | 00:06:00 | ||
Module 09: Animating Stationary Characters | |||
Commercial animated stationary characters | 00:07:00 | ||
Custom animated stationary characters | 00:06:00 | ||
Providing seating for an animated character | 00:04:00 | ||
Cropping an animation on humanoid rig | 00:06:00 | ||
Module 10: Making Non-Player Characters Artificially Intelligent | |||
Bring in a new character to be driven by Ai | 00:04:00 | ||
Configuring components on Ai character | 00:04:00 | ||
Building and refining the nav mesh | 00:05:00 | ||
Getting agents to climb stairs | 00:03:00 | ||
Creating off-mesh links | 00:03:00 | ||
Making nav mesh obstacles | 00:06:00 | ||
Implementing high-cost areas for the Ai | 00:06:00 | ||
Abstracting NPC for use with other skins & avatars | 00:06:00 | ||
Module 11: Converting the Simulation into a Game | |||
Outlining the goal of the game | 00:03:00 | ||
Getting the NPC to chase the Player | 00:03:00 | ||
Getting a hold of the Player's Animator through code | 00:08:00 | ||
Logging NPC's collision with Player to console | 00:06:00 | ||
Stopping the NPC and killing the Player | 00:07:00 | ||
Offsetting the death animation | 00:03:00 | ||
Allowing NPC to take leap with off-mesh link | 00:07:00 | ||
Module 12: Building a User Interface | |||
Adding user interface with canvases and buttons | 00:09:00 | ||
Toggling defeat canvas on when NPC collides with Player | 00:04:00 | ||
Differentiating between victory and defeat in code | 00:09:00 | ||
Refining the NavMesh for fluid Ai movement | 00:03:00 | ||
Building a GameManager class and game object | 00:08:00 | ||
Connecting Restart buttons to setting bool Property true | 00:05:00 | ||
Module 13: Playing with Game Controllers | |||
Connecting controller and testing in game | 00:01:00 | ||
Mapping the Fire2 axis to run | 00:07:00 | ||
Mapping the Fire1 axis to crouch | 00:05:00 | ||
Mapping analogue stick to Cinemachine FreeLook camera | 00:05:00 | ||
Fine tuning how analog game stick controls camera | 00:05:00 | ||
Module 14: Conclusion | |||
Building and playing standalone game | 00:05:00 | ||
Bonus | 00:01:00 |
Are there any prerequisites for taking the course?
There are no specific prerequisites for this course, nor are there any formal entry requirements. All you need is an internet connection, a good understanding of English and a passion for learning for this course.
Can I access the course at any time, or is there a set schedule?
You have the flexibility to access the course at any time that suits your schedule. Our courses are self-paced, allowing you to study at your own pace and convenience.
How long will I have access to the course?
For this course, you will have access to the course materials for 1 year only. This means you can review the content as often as you like within the year, even after you've completed the course. However, if you buy Lifetime Access for the course, you will be able to access the course for a lifetime.
Is there a certificate of completion provided after completing the course?
Yes, upon successfully completing the course, you will receive a certificate of completion. This certificate can be a valuable addition to your professional portfolio and can be shared on your various social networks.
Can I switch courses or get a refund if I'm not satisfied with the course?
We want you to have a positive learning experience. If you're not satisfied with the course, you can request a course transfer or refund within 14 days of the initial purchase.
How do I track my progress in the course?
Our platform provides tracking tools and progress indicators for each course. You can monitor your progress, completed lessons, and assessments through your learner dashboard for the course.
What if I have technical issues or difficulties with the course?
If you encounter technical issues or content-related difficulties with the course, our support team is available to assist you. You can reach out to them for prompt resolution.