Objective-C programming training course description A hands on introduction that will allow you to master Objective-C and start using it to write powerful native applications for even the newest Macs and iOS devices! Using The step-by-step approach, will let you get comfortable with Objective-C's unique capabilities and Apple's Xcode 5 development environment. Make the most of Objective-C objects and messaging. Work effectively with design patterns, collections, blocks, foundation classes, threading, Git and a whole lot more. Every session builds on what you've already learned, giving a rock-solid foundation for real-world success! What will you learn Use Xcode 5. Declare classes, instance variables, properties, methods, and actions. Use arrays, dictionaries, and sets. Expand and extend classes with protocols, delegates, categories, and extensions. Use Apple's powerful classes and frameworks. Objective-C programming training course details Who will benefit: Developers wanting to learn Objective-C. Prerequisites: Software development fundamentals. Duration 5 days Objective-C programming training course contents PART 1: GETTING STARTED WITH OBJECTIVE-C The Developer Program: Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project. OO programming with Objective-C: OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance. OO features in Objective-C: Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository. Compiler Directives: Projects, Compiler Directives, Prefix headers, main.m, .h files. PART 2: OBJECTIVE-C BASICS Messaging in a Testbed App: Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax. Declaring a Class in an Interface File: Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility. Properties in an Interface File: Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic. Methods in an Interface File: Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods. Actions in an Interface File: Actions, Actions in OS X and iOS, disconnecting actions. Routing messages with selectors: Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector. Building on the Foundation: The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications. Defining a Class in Implementation Files: Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods. Organizing Data with Collections: Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection. Managing Memory and Runtime Objects: Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease. PART 3: EXPANDING AND EXTENDING CLASSES Protocols and Delegates: Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols. Categories and Extensions: Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols. Associative References and Fast Enumeration: Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration. Blocks: Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory. PART 4: BEYOND THE BASICS Handling Exceptions and Errors: Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions. Queues and Threading: Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues. Working with the Debugger: Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages. Using Xcode Debug Gauges for Analysis: Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments. PART 5: OPTIONAL TOPICS C Syntax Summary: Data Types, Control Structures. Apps, Packages, and Bundles: Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch). Archiving and Packaging Apps for Development and Testing: Archiving.
This course will enable you as a professional to execute secure coding practices, identify vulnerabilities in the code, remediate identified weaknesses, design with security in mind, and build effective security controls to protect against breaches and malicious hackers.
This course will provide you with practical experience in C++. You will learn the basics and advanced concepts of C++, such as data types, arrays, functions, encapsulation, inheritance, exception handling, object-oriented programming (OOP), and a lot more, by developing interesting real-world applications.
Beyond Software: How John Deere Used Scrum to Transform Innovation This session will share the amazing results of John Deere's Scrum for Hardware implementation, including analysis as to why their efforts were so successful. Parts of success which will be covered are the Scrum framework and how it fits within the John Deere product development process, and the role of leadership, management, and workers in the change process. This and other IIL Learning in Minutes presentations qualify for PDUs. Some titles, such as Agile-related topics may qualify for other continuing education credits such as SEUs, or CEUs. Each professional development activity yields one PDU for one hour spent engaged in the activity. Some limitations apply and can be found in the Ways to Earn PDUs section that discusses PDU activities and associated policies. Fractions of PDUs may also be reported. The smallest increment of a PDU that can be reported is 0.25. This means that if you spent 15 minutes participating in a qualifying PDU activity, you may report 0.25 PDU. If you spend 30 minutes in a qualifying PDU activity, you may report 0.50 PDU.
Linux training course description A Linux foundation appropriate for all flavours of Linux, focussed on getting network engineers up and running with Linux. The command line is used throughout. The course progresses from the basics of Linux commands onto useful tools such as grep, then shell features such as piping and then onto shell scripting. Administration aspects covered are the tasks network engineers are most likely to encounter such as software installation. Hands on exercises concentrate on network related tasks such as installing net-snmp and using shell scripts to provide network automation. What will you learn Use Linux commands to perform a variety of tasks from manipulating files to handling processes. Create and edit files with vi. Work with permissions. Write simple shell scripts. Install software packages. Configure base networking. Linux training course details Who will benefit: Network engineers. Prerequisites: TCP/IP Foundation Duration 5 days Linux training course contents What is Linux? Linux distributions, open source software. Getting started Logging in, changing passwords, logging out. Hands on Basics and root access. Linux basics Command structure. The Linux manuals, basic commands (who, date, tty, uname, echo, banner...). Hands on Using the CLI. Connecting to a network IP configuration, DHCP, static addressing, routing, ifconfig, ping, netstat, traceroute, dig. Hands on Network configuration and testing. Managing Software Package Concepts, Comparison of package formats, RPM, rpm Commands, Yum, Debian Packages, dpkg, apt-cache, apt-get, dselect, aptitude, Converting Between Package Formats, Dependencies and Conflicts, Startup Script Problems, Shared Libraries, Library Management Hands on Installing network packages such as nmap and net-snmp. Processes and log files ps, kill, background processes, at, exec, priorities. Managing Linux log files. Syslogd. Setting the time. Cron and cronjobs. Managing Processes, the Kernel: The First Process. Hands on Controlling daemons and services. Setting up a TFTP server. Filesystem commands Home directories, manipulating files and directories, Filesystem layout, Pathnames, hard and symbolic links. Viewing files. Hands on Exploring the filesystem, working with network device configuration files. The Linux editors ed, vi, shell escapes, .exrc. Hands on Editing network device configuration files. Extracting data from files grep, find, cut, sort and paste⦠Hands on Working with syslog files. Permissions Theory, chmod, chown, newgrp. Hands on Handling permission problems. The shell Metacharacters, piping and redirection. Hands on Running SNMP commands and working with their output. Basic shell scripting What are shell scripts? Simple scripts, control structures. Variable. Setting variables, using variables, set, scope, export, sourcing, environmental variables, read. Positional parameters: $0 to $9, $#, $* and others. shift parameter substitution. Control statements: The test command, if , while loops, for loops, the case statement. Hands on Automating network tasks. Customising your environment Environmental variables, stty, .profile and other startup files. Hands on Customising Linux. Introduction to administration The root user, su. Managing users and groups. Hands on The power of root. Archiving files Backups, tar, cpio, dd, gzip. Hands on Working with tar files. Booting Linux and Editing Files Installing Boot Loaders, GRUB Legacy, GRUB 2, Alternative Boot Loaders, the Boot Process, Boot Messages, Runlevels and the Initialization Process, Runlevel Functions, Runlevel Services, Alternative Boot Systems , Upstart, system. Hands on Installing network services on Linux.
DASA DevOps Professional: Enable and Scale: Virtual In-House Training DevOps embodies both cultural changes and practices through which organizations can facilitate the IT functions of software development (Dev) and software operation (Ops). The DevOps movement advocates automation and phase-based monitoring practices. Its objectives include: Decreasing development cycles · Increasing deployment frequency Improving the reliability of releases Developing a closer alignment with business objectives The DASA DevOps Professional: Enable and Scale course (formerly known as DevOps Practitioner) is designed to provide individuals with the core education necessary to put DevOps into practice. With the help of DevOps theory, pragmatic examples and exercises, and interactive group discussions, the course will help you understand how to apply the necessary skills to practice DevOps. Building on the knowledge learned on theFundamentals course (the 'why'), you will learn the 'how'. The DevOps Professional: Enable and Scale course focuses on improving the skill set of the DASA competency model, which includes competencies like Courage, Teambuilding, DevOps Leadership, and Continuous Improvement. On completion of the DASA DevOps Professional: Enable and Scale training and passing the exam, the certification is awarded. What you will Learn At the end of this program, you will be able to: Explain the importance of DevOps culture and the aspects that can influence it Explain why courage, teambuilding, leadership, and continuous improvement are required in a DevOps environment Explain why courage is essential to enable trust, honesty, and experimentation Identify and evaluate different types of behavior in a DevOps environment Recognize the signals indicating impediments and/or team dysfunctions Describe how to form good DevOps teams and assess their maturity List the effects of happiness and motivation on team performance Identify how leaders encourage feedback and transparency Discuss the factors that leaders can influence to build trust Explain how and why leaders promote a 'safe to fail' environment Analyze value streams to improve throughput and flow Facilitate the tools for continuous improvement: structured problem-solving workshops, Story Mapping sessions, and retrospectives TEAMBUILDING Teambuilding is about understanding the other's point of view, collaboration, mutual accountability, common purpose, and the ability to integrally support the service/product. Design Teams Characteristics of a DevOps team Skills of a DevOps Team Self-organization and autonomy Rules to consider when designing DevOps teams Build Teams Effects of happiness and motivation on performance Feedback Creating high-performance teams Governance Governance within teams and between multiple teams Governance between organizations DevOps contracts DEVOPS LEADERSHIP This module describes how to facilitate teams to high performance, DevOps behavior, transparency, and a service lifecycle mindset. Build Culture Creating the right environment and providing vision and purpose Stimulating the right behavior Servant leadership: giving control, supporting, and inspiring Create Purpose Defining and aligning purpose Purpose of having a purpose Alignment versus autonomy Be a Servant Leader Give control to the team Inspire and support the team Focus on Success Output versus outcome Measuring and steering COURAGE The Courage module is about coaching courageous behavior, proactivity, reflection, trust, open discussions, experimentation, fail fast, and the courage to change. Build Courage The importance of courage Courage in relationship with leadership and feedback Enabling courage at the team level Dealing with failure Think Different Courage day to day Encourage critical thinking Techniques to promote courageous behavior VALUE CUSTOMER-CENTRIC ACTION This module describes the important aspects that are relevant to identify and deliver the required and expected value for all relevant stakeholders. Aspects of Value and Managing Expectations The different aspects of value Stakeholder management Customer collaboration and using customer feedback How to do prioritization CONTINUOUS IMPROVEMENT Continuous improvement describes the importance of a Kaizen mindset, quality at the source, first time right, knowledge-sharing, and the ability to adapt. Build Flow Understanding the importance of flow Using Lean to optimize flow Kaizen as a mindset Radical change versus Kaizen Using Pull to optimize flow Continuous Improvement Tools Kaizen Event Value Stream Mapping Visual Management Retrospective Daily Standup Five Times Why
3Com switches training course description A hands on course covering the product specifics of 3Com switches. Installation, configuration, maintenance and troubleshooting are all covered in a practical oriented way. What will you learn Install 3Com switches. Use the command line interface and the web based interface to manage 3Com switches. Configure and troubleshoot 3Com switches. Configure and troubleshoot 3Com switches. Perform software upgrades. 3Com switches training course details Who will benefit: Anyone working with 3Com switches. Particularly aimed at engineers and technicians supporting 3Com switches. Prerequisites: None. Duration 2 days 3Com switches training course content Introduction How Ethernet works with hubs, How Ethernet works with switches. Installing 3Com switches. Hands on Building a network with a hub, building a network with a 3Com switch. Basic troubleshooting The 3Com switch range, LEDs, cabling issues, system resets, default settings. Hands on Building a network with multiple 3Com switches. Configuration methods Managed vs. unmanaged switches, Console port access, telnet, web based access, SNMP, saving configurations, NVRAM, switch stacks. Hands on Accessing the switch using the console, IP address configuration, telnet. Console interface Default users, passwords, the menus, menu options, online help, CLI commands. Hands on Setting passwords, displaying the switch configuration. Web based interface Getting started, basic format. Hands on Configuring the switch using the web interface. Port configuration Common port configuration tasks, port aggregation, resilient links. Hands on Configuring ports. STP configuration What is STP? Configuring STP. Hands on Enabling and disabling STP, configuring STP. VLAN configuration What are VLANS? 802.1Q, tagged/untagged, creating VLANS, applying VLANS. Hands on Setting up VLANS, setting up 802.1Q, Inter VLAN traffic. Housekeeping TFTP, software upgrades Hands on Software upgrade. SNMP SNMP configuration, Transcend, other NMS's. Hands on Using SNMP to manage a 3Com switch, putting it all together: troubleshooting.
Make your code and programs faster and more efficient by using algorithms
Different companies use different methods to organize their projects and choosing the right tool to suit their needs is best determined by the type of methodology they use. Learn to better manage agile teams using Jira, which is an excellent project management tool. This is an introductory course to Jira, so if you are a beginner, this course can bring you from zero to hero in no time!
Efficient ways to create professional-looking diagrams, images and screenshots Cherryleaf’s elearning course on creating screenshots and images for user guides gives you the foundations for creating professional images in an efficient way. The course includes exercises and model answers for the delegates to complete and review. Why attend this course? Creating screenshots, diagrams and images is something that every technical communicator needs to do, but very few have had any formal training in how to do it. Sometimes, the result is that the user guides and online Help contain images that are unclear, inconsistent, and frankly, unprofessional. They can make the product look like it's poor quality. Creating them can also tie up the Technical Writer's time, especially if they need to be changed frequently. Who is this course for? Anyone developing user guides and online Help who wants: A foundational understanding of how to use diagrams, screenshots and images, in an effective and efficient way. To see practical, real-world examples. It’s ideal for you if you’re: Creating screenshots, diagrams or images, but you’ve never had any proper training in how to do this well. Looking for more efficient ways to create or change screenshots, diagrams or images for end user or developer documentation. We’ll take you from first principles, so all you need is a basic understanding of what is a user guide. What you'll learn Cherryleaf's e-learning course on creating screenshots and images for user guides gives you the foundations for creating professional images in an efficient way. The goal of the course is to enable you to use diagrams, images and screenshots to communicate to your audience, with a focus on simplicity and ease of understanding. This is accomplished through a mix of design theory, best practices, software, and practical application. Please note, we don’t focus on highly detailed technical illustrations or 3D drawings that you might find in the aerospace or automotive industries. Also, the course does not cover Augmented Reality or Virtual Reality. You'll go through the key stages in developing screenshots, diagrams, and other images:in developing images. You’ll learn to understand the context, choose an effective visual display method, focus the user's attention, apply design best practices, and use the appropriate software tools to communicate your message. Introduction Understand the context Choose an appropriate visual display methodScreenshotsSimplified User InterfaceDiagramsAspect ratioIconsImage mapsWordless guides Focus attention where you want itGestalt theoryWhite space Think like a designerLayoutColourAccessibilityStyle guides SoftwareSoftware toolsSVGAutomating tasksStock imagesPresentation applications Animations Summary The course contains 22 exercises (and suggested answers) for you to practice your skills. Delivery format The course comprises eight modules in total, which you can complete at your own pace. The course will take delegates approximately 1 day to complete. You will have access to the modules from the moment you subscribe. You can download the course handouts. The courses are hosted and sold by via the Teachable platform. From a VAT perspective, they are the “Merchant of Record”, and receipts contain their VAT number. You have the option of taking the course on an iPhone or iPad, using the MyTeachable app in the Apple App Store. Prerequisites We'll take you from first principles, so all you need is a basic understanding of what is a user guide. You'll need access to PowerPoint, or a similar application, in order to complete some of the exercises. And it will help if you have a copy of Snagit. Our expertise As well as teaching technical communication, we also create end-user documentation, Help and UI text for clients. This means every course is based on practical experience of technical communication in today’s environment. Your Instructor Cherryleaf Cherryleaf is a technical writing services company formed in 2002 by people with a passion for technical communication and learning development. Cherryleaf is recognised as a leader within the technical communication profession. Our staff have written articles for the Society for Technical Communication's (STC) Intercom magazine, the Institute of Scientific and Technical Communicator's Communicator journal and tekom's TCWorld magazine. They've also written books on technical communication. We've presented webinars for Adobe, Madcap Software or the STC, and we've spoken at various conferences around the world. Today, organisations throughout Europe use Cherryleaf’s services so they can provide clear information that enables users and staff to complete tasks productively. Course Curriculum First Section Introduction (2:37) Understand the context (14:22) Choose an appropriate visual display method (55:15) Focus attention where you want it (10:39) Think like a designer (32:18) Software (70:12) Animations (21:09) Summary (1:59) Answers Frequently Asked Questions When does the course start and finish? The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.How long do I have access to the course?How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.What if I am unhappy with the course?We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.