Duration 5 Days 30 CPD hours This course is intended for This course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of the fundamentals of coding and basics of C++ and object-oriented programming concepts. This course is for Non-Developers, or anyone who wants to have a basic understanding of and learn how to code C++ applications and syntax Overview Companies are constantly challenged to keep their applications, development projects, products, services (and programmers!) up to speed with the latest industry tools, skills, technologies and practices to stay ahead in the ever-shifting markets that make up today's fiercely competitive business landscape. The need for application, web and mobile developers and coders is seemingly endless as technologies regularly change and grow to meet the modern needs of demanding industries and clients. C++ and Programming Basics for Non-Programmers is a five-day, basic-level training course geared for IT candidates who have little or no prior experience in computer programming. Throughout this gentle introduction to programming and C++, students will learn to create applications and libraries using C++ using best practices and sound OO development techniques for writing object-oriented programs in C++. Special emphasis is placed on object-oriented concepts and best practices throughout the training. Fundamentals of the Program Development Cycle Computer Architecture The Notion of Algorithms Source Code vs. Machine Code Compile-Time vs. Run-Time Software Program Architecture Standalone Client/Server Distributed Web-Enabled IDE (Interactive Development Environment) Concepts Looping Constructs Counter-Controlled Repetition Sentinel-Controlled Repetition Nested Control Constructs break and continue Statements Structured Programming Best Practices Writing Methods (Functions) Static vs. Dynamic Allocation Declaring Methods Declaring Methods with Multiple Parameters Method-Call Stack Scope of Declarations Argument Promotion and Casting Designing Methods for Reusability Method Overloading Arrays Purpose of Arrays Declaring and Instantiating Arrays Passing Arrays to Methods Multidimensional Arrays Variable-Length Argument Lists Using Command-Line Arguments Using Environment Variables Deeper Into Classes and Objects Controlling Access to Class Members Referencing the Current Object Using this Overloading Constructors Default and No-Argument Constructors Composition of Classes Garbage Collection and Destructors The finalize Method Static Class Members Defining Classes Using Inheritance Application Development Fundamentals Structure of a C++ Program Memory Concepts Fundamental Data Type Declarations Fundamental I/O Concepts Fundamental Operators Arithmetic Operators Logical Operators Precedence and Associativity Building and Deploying a C++ Program Superclasses and Subclasses Advantages of Using Inheritance protected Class Members Constructors in Subclasses Increasing Convenience by Using Polymorphism Purpose of Polymorphic Behavior The Concept of a Signature Abstract Classes and Methods final Methods and Classes Purpose of Interfaces Using and Creating Interfaces Common Interfaces of the C++ API Files and Streams Concept of a Stream Class File Sequential Access Object Serialization to/from Sequential Access Files Fundamental Searching and Sorting Introduction to Searching Algorithms Linear Search Binary Search Introduction to Sorting Algorithms Selection Sort Insertion Sort Merge Sort Fundamental Data Structures Dynamic Memory Allocation Linked Lists Stacks Queues Trees Exception Handling Types of Exceptions Exception Handling Overview Introduction to Classes and Objects Classes, Objects and Methods Object Instances Declaring and Instantiating a C++ Object Declaring Methods set and get Methods Initiating Objects with Constructors Primitive Types vs. Reference Types Flow Control Conditional Constructs Exception Class Hierarchy Extending Exception Classes When to Throw or Assert Exceptions Formatted Output printf Syntax Conversion Characters Specifying Field Width and Precision Using Flags to Alter Appearance Printing Literals and Escape Sequences Formatting Output with Class Formatter Strings, Characters and Regular Expressions Fundamentals of Characters and Strings String Class String Operations StringBuilder Class Character Class StringTokenizer Class Regular Expressions Regular Expression Syntax Pattern Class Matcher Class Fundamental GUI Programming Concepts Overview of Swing Components Displaying Text and Graphics in a Window Event Handling with Nested Classes GUI Event Types and Listener Interfaces Mouse Event Handling Layout Managers Additional course details: Nexus Humans C Plus Plus and Programming Basics for Non-Programmers (TTCP2000) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the C Plus Plus and Programming Basics for Non-Programmers (TTCP2000) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Advanced Tutorial to Learn essential skills needed to transform your career from QA Engineer to SDET/Test Architect
Duration 4 Days 24 CPD hours This course is intended for This is an introductory-level C++ programming course designed for developers with experience programming in C or other languages. Practical hands-on prior programming experience and knowledge is required. Overview This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in basic coding with C++, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment, guided by our expert team, attendees will learn: Writing procedural programs using C++ Using private, public and protected keywords to control access to class members Defining a class in C++ Writing constructors and destructors Writing classes with const and static class members Overloading operators Implementing polymorphic methods in programs Writing programs using file I/O and string streams Using manipulators and stream flags to format output Using the keyword template to write generic functions and classes Writing programs that use generic classes and functions Writing programs that use algorithms and containers of the Standard Library Apply object-oriented design techniques to real-world programming problems Using algorithms and containers of the Standard Library to manipulate string data Understand how C++ protects the programmer from implementation changes in other modules of an application Using try() blocks to trap exceptions Using catch() blocks to handle exceptions Defining exceptions and using throw to trigger them Introduction to C++ Programming / C++ Essentials is a skills-focused, hands-on C++ training course geared for experienced programmers who need to learn C++ coupled with sounds coding skills and best practices for OO development. Students will leave this course armed with the required skills to put foundation-level C++ programming skills right to work in a practical environment. The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency Moving from C to C++ (Optional) New Compiler Directives Stream Console I/O Explicit Operators Standard Libraries Data Control Capabilities Handling Data New Declaration Features Initialization and Assignment Enumerated Types The bool Type Constant Storage Pointers to Constant Storage Constant Pointers References Constant Reference Arguments Volatile Data Global Data Functions Function Prototypes and Type Checking Default Function Data Types Function Overloading Problems with Function Overloading Name Resolution Promotions and Conversions Call by Value Reference Declarations Call-by-Reference and Reference Types References in Function Return Constant Argument Types Conversion of Parameters Using Default Initializers Providing Default Arguments Inline Functions Operator Overloading Advantages and Pitfalls of Overloading Member Operator Syntax and Examples Class Assignment Operators Class Equality Operators Non-Member Operator Overloading Member and Non-Member Operator Functions Operator Precedence This Pointer Overloading the Assignment Operator Overloading Caveats Creating and Using Objects Creating Automatic Objects Creating Dynamic Objects Calling Object Methods Constructors Initializing Member consts Initializer List Syntax Allocating Resources in Constructor Destructors Block and Function Scope File and Global Scope Class Scope Scope Resolution Operator :: Using Objects as Arguments Objects as Function Return Values Constant Methods Containment Relationships Dynamic Memory Management Advantages of Dynamic Memory Allocation Static, Automatic, and Heap Memory Free Store Allocation with new and delete Handling Memory Allocation Errors Controlling Object Creation Object Copying and Copy Constructor Automatic Copy Constructor Conversion Constructor Streaming I/O Streams and the iostream Library Built-in Stream Objects Stream Manipulators Stream Methods Input/Output Operators Character Input String Streams Formatted I/O File Stream I/O Overloading Stream Operators Persistent Objects Introduction to Object Concepts The Object Programming Paradigm Object-Orientated Programming Definitions Information Hiding and Encapsulation Separating Interface and Implementation Classes and Instances of Objects Overloaded Objects and Polymorphism Declaring and Defining Classes Components of a Class Class Structure Class Declaration Syntax Member Data Built-in Operations Constructors and Initialization Initialization vs. Assignment Class Type Members Member Functions and Member Accessibility Inline Member Functions Friend Functions Static Members Modifying Access with a Friend Class Templates Purpose of Template Classes Constants in Templates Templates and Inheritance Container Classes Use of Libraries Strings in C++ Character Strings The String Class Operators on Strings Member Functions of the String Class Inheritance Inheritance and Reuse Composition vs. Inheritance Inheritance: Centralized Code Inheritance: Maintenance and Revision Public, Private and Protected Members Redefining Behavior in Derived Classes Designing Extensible Software Systems Syntax for Public Inheritance Use of Common Pointers Constructors and Initialization Inherited Copy Constructors Destructors and Inheritance Public, Protected, Private Inheritance Exceptions Types of Exceptions Trapping and Handling Exceptions Triggering Exceptions Handling Memory Allocation Errors C++ Program Structure Organizing C++ Source Files Integrating C and C++ Projects Using C in C++ Reliability Considerations in C++ Projects Function Prototypes Strong Type Checking Constant Types C++ Access Control Techniques Polymorphism in C++ Definition of Polymorphism Calling Overridden Methods Upcasting Accessing Overridden Methods Virtual Methods and Dynamic Binding Virtual Destructors Abstract Base Classes and Pure Virtual Methods Multiple Inheritance Derivation from Multiple Base Classes Base Class Ambiguities Virtual Inheritance Virtual Base Classes Virtual Base Class Information The Standard Template Library STL Containers Parameters Used in Container Classes The Vector Class STL Algorithms Use of Libraries
3 QLS Endorsed Diploma | QLS Hard Copy Certificate Included | 10 CPD Courses | Lifetime Access | 24/7 Tutor Support
Duration 3 Days 18 CPD hours This course is intended for Java Fundamentals is designed for tech enthusiasts who are familiar with some programming languages and want a quick introduction to the most important principles of Java. Overview After completing this course, you will be able to: Create and run Java programs Use data types, data structures, and control flow in your code Implement best practices while creating objects Work with constructors and inheritance Understand advanced data structures to organize and store data Employ generics for stronger check-types during compilation Learn to handle exceptions in your code Since its inception, Java has stormed the programming world. Its features and functionalities provide developers with the tools needed to write robust cross-platform applications. Java Fundamentals introduces you to these tools and functionalities that will enable you to create Java programs. The course begins with an introduction to the language, its philosophy, and evolution over time, until the latest release. You'll learn how the javac/java tools work and what Java packages are - the way a Java program is usually organized. Once you are comfortable with this, you'll be introduced to advanced concepts of the language, such as control flow keywords. You'll explore object-oriented programming and the part it plays in making Java what it is. In the concluding lessons, you'll be familiarized with classes, typecasting, and interfaces, and understand the use of data structures, arrays, strings, handling exceptions, and creating generics. Introduction to Java The Java Ecosystem Our First Java Application Packages Variables, Data Types, and Operators Variables and Data Types Integral Data Types Type casting Control Flow Conditional Statements Looping Constructs Object-Oriented Programming Object-Oriented Principles Classes and Objects Constructors The this Keyword Inheritance Overloading Constructor Overloading Polymorphism and Overriding Annotations References OOP in Depth Interfaces Typecasting The Object Class Autoboxing and Unboxing Abstract Classes and Methods Data Structures, Arrays, and Strings Data Structures and Algorithms Strings The Java Collections Framework and Generics Reading Data from Files The Java Collections Framework Generics Collection Advanced Data Structures in Java Implementing a Custom Linked List Implementing Binary Search Tree Enumerations Set and Uniqueness in Set Exception Handling Motivation behind Exceptions Exception Sources Exception Mechanics Best Practices
Be a real master of the C programming language, and the art of problem solving using effective approaches of programming
Duration 5 Days 30 CPD hours This course is intended for This is an advanced course for AIX system administrators, and system support individuals with at least six months of experience in AIX. Overview Perform system problem determination and reporting procedures including analyzing error logs, creating dumps of the system, and providing needed data to the AIX Support personnel Examine and manipulate Object Data Manager databases Identify and resolve conflicts between the Logical Volume Manager (LVM) disk structures and the Object Data Manager (ODM) Complete a very basic configuration of Network Installation Manager to provide network boot support for either system installation or booting to maintenance mode Identify various types of boot and disk failures and perform the matching recovery procedures Implement advanced methods such as alternate disk install, multibos, and JFS2 snapshots to use a smaller maintenance window In this course, learn advanced AIX system administrator skills focusing on availability and problem determination and learn detailed knowledge of the ODM database where AIX maintains configuration information. Day 1 Advanced AIX administration overview The Object Data Manager Error monitoring Day 2 Network Installation Manager basics System initialization: Accessing a boot image Day 3 System initialization: rc.boot and inittab LVM metadata and related problems Disk management procedures Day 4 Disk management procedures (continued) Install and cloning techniques Advanced backup techniques Day 5 Advanced backup techniques (continued) Diagnostics The AIX system dump facility
Course Overview If you are a JavaScript developer who wants to master TypeScript fundamentals, jumpstart on the road to learning TypeScript with this TypeScript Tutorial For Beginners course. TypeScript is an open-source programming language which builds on JavaScript. The advantage of Typescript over Javascript is that it adds optimal static typing to the JavaScript language. Many Javascript frameworks use typescript, such as Angular. This course covers a comprehensive set of modules to enhance your understanding of TypeScript fundamentals. It explains what typescript is and gives you a clear understanding of its significance. You will learn how to find the data type of a variable in TypeScript and understand how to define a function type variable typescript. You will also learn how to define objects using classes and use the different access modifiers. In time, you will get to grips with the specific skills to write more scalable applications. Whatever you learn in JavaScript adds value to your understanding of TypeScript. You're already halfway there if you're familiar with Javascript. Enrol right now! Learning Outcomes Understand the variables and data types Explore how to define variables using data types Gain in-depth knowledge of the operators Deepen your understanding of the object oriented principles Know how to create and use arrow functions Familiarise with the flow control statements Understand the variable prefixes Have an in-depth understanding of variable prefixes Who is this course for? The TypeScript Tutorial For Beginners course is incredibly beneficial for professionals interested in understanding the fundamentals of TypeScript. Upgrading skills in this course open doors to tremendous opportunities. Entry Requirement This course is available to all learners, of all academic backgrounds. Learners should be aged 16 or over to undertake the qualification. Good understanding of English language, numeracy and ICT are required to attend this course. Certification After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £39 or in PDF format at the cost of £24. PDF certificate's turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days. Why choose us? Affordable, engaging & high-quality e-learning study materials; Tutorial videos/materials from the industry-leading experts; Study in a user-friendly, advanced online learning platform; Efficient exam systems for the assessment and instant result; The UK & internationally recognized accredited qualification; Access to course content on mobile, tablet or desktop from anywhere anytime; The benefit of career advancement opportunities; 24/7 student support via email. Career Path The TypeScript Tutorial For Beginners course provides useful skills to possess and would be beneficial for any related profession or industry such as: TypeScript Developer Full Stack Developer Unit 01: Introduction Module 01: What and why TypeScript 00:02:00 Module 02: TypeScript Playground 00:04:00 Module 03: Install TypeScript 00:02:00 Module 04: Install Visual Studio Code 00:01:00 Unit 02: Variables and Data Types Module 01: Introduction 00:03:00 Module 02: First Program Using Visual Studio Code 00:04:00 Module 03: Use JS in a HTML 00:02:00 Module 04: Strings 00:02:00 Module 05: Boolean 00:01:00 Module 06: Any Type 00:01:00 Module 07: Homogenous Arrays 00:03:00 Module 08: Heterogenous Arrays 00:01:00 Module 09: Using alert confirm and prompt 00:03:00 Module 10: Comments 00:02:00 Module 11: Enum Type 00:05:00 Unit 03: Operators Module 01: Arithmetic 00:03:00 Module 02: Assignment 00:04:00 Module 03: Comparison 00:04:00 Module 04: Logical 00:04:00 Module 05: Ternary 00:03:00 Unit 04: Flow Control Statements Module 01: Introduction 00:01:00 Module 02: IF Else Ladder 00:06:00 Module 03: Switch 00:04:00 Module 04: Break and Case Flow 00:03:00 Module 05: While loop 00:03:00 Unit 05: Objects and Arrays Module 01: Introduction 00:02:00 Module 02: Object Literal 00:03:00 Module 03: For-In Loop 00:02:00 Module 04: Arrays 00:04:00 Module 05: De-Structuring Arrays 00:02:00 Module 06: De-Structuring Objects 00:02:00 Unit 06: Functions Module 01: Introduction 00:02:00 Module 02: First Function 00:03:00 Module 03: Passing a parameter 00:01:00 Module 04: Passing Multiple Parameters 00:02:00 Module 05: Optional Parameters 00:04:00 Module 06: Default Values 00:01:00 Module 07: Function as parameter 00:02:00 Module 08: Returning a function 00:03:00 Module 09: Anonymous Functions 00:02:00 Module 10: Overloading 00:05:00 Module 11: REST PARAMS 00:05:00 Module 12: Using a Type on REST PARAM 00:01:00 Unit 07: Arrow Functions Module 01: Introduction 00:02:00 Module 02: First arrow function 00:03:00 Module 03: Passing Parameters 00:03:00 Module 04: Array of Arrow Functions 00:03:00 Unit 08: Variable Prefixes Module 01: let 00:03:00 Module 02: const 00:02:00 Module 02: const functions 00:02:00 Module 04: declare 00:01:00 Unit 09: Interfaces Module 01: Introduction 00:02:00 Module 02: Define an Object Interface 00:03:00 Module 03: Create and object 00:03:00 Module 04: Defining optional properties 00:01:00 Module 05: Interfaces are only compile time 00:01:00 Module 06: Function Interfaces 00:04:00 Module 07: Return Types in Functional interfaces 00:02:00 Module 08: Adding methods to Object Interfaces 00:02:00 Module 09: Array Interfaces 00:03:00 Module 10: String indexed Array Interfaces 00:03:00 Module 11: Extending interfaces 00:06:00 Unit 10: Classes Module 01: Introduction 00:01:00 Module 02: Create a class 00:03:00 Module 03: Add a constructor 00:04:00 Module 04: Add Function properties 00:02:00 Module 05: Power of TypeScript 00:01:00 Module 06: Using for-in and instanceof 00:04:00 Module 07: Implementing an interface 00:06:00 Unit 11: Inheritance Module 01: Introduction 00:03:00 Module 02: Extending a class 00:05:00 Module 03: Create Child Objects 00:07:00 Module 04: Inheriting Functionality 00:04:00 Module 05: Overriding 00:03:00 Unit 12: Access modifiers, Encapsulation and Static Module 01: Public and readonly 00:02:00 Module 02: Encapsulation 00:01:00 Module 03: Private properties 00:04:00 Module 04: Accessor methods 00:02:00 Module 05: Using Static Properties 00:04:00 Module 06: More about static 00:01:00 Module 07: Static Methods 00:03:00 Unit 13: Type Casting Module 01: String to numeric 00:04:00 Module 02: Using the toString method 00:03:00 Module 03: Object Casting 00:02:00 Unit 14: Modules Module 01: Introduction 00:01:00 Module 02: Using Function Modules 00:04:00 Module 03: Import Aliasing and Alternate Export Syntax 00:02:00 Module 04: Default Exports 00:02:00 Module 05: Class Modules 00:01:00 Module 06: Aliasing class modules 00:02:00 Certificate and Transcript Order Your Certificates and Transcripts 00:00:00