The IRATA Level 1 is the entry level into the rope access industry. An IRATA Level 1 technician will be able to perform a range of rope access manoeuvres and have an understanding of the current legislation. An IRATA Level 1 is required to be supervised by an IRATA Level 3 technician.
Adobe After Effects CC is the industry leader in video compositing software, offering an exciting and versatile array of applications for the creation of professional moving image work. On this course you will learn a range of visual effects and animation techniques, working between Photoshop and After Effects to create videos which explore text based motion graphics, character animation, green-screen compositing, 3D landscapes, motion tracking and lots more in-between. Alongside technical exercises the tutor will screen and discuss relevant artists, designers and filmmakers, providing both the technical skills and inspiration to create your own professional motion graphics work, filmic special effects or experimental artists video. Computer experience is required. Week 1 This week we will create a short video that combines text, still image and video layers. Through this exercise you will learn how to: Navigate the workspace on After Effects Set up a project and select a video format Introduce video to the timeline and split layers Change the position and scale of layers Introduce basic text Use selections in Photoshop to create a still image composition Import this composition into After Effects to create a composite video. Week 2 This week we will look at basic animation techniques. Through a series of exercises, you will learn how to: Use Photoshop to great multi-layered elements for animation Import these Photoshop elements into After Effects Work with key-frames and interpolation Add motion blur Duplicate and pre-compose animated elements Create a parallax effect to give the illusion of depth Apply blending modes Work with the puppet tool to create moving joints for an animated character Week 3 This week we will look at converting 2D photographs into a 3D virtual space to provide depth and movement. Through a series of exercises, you will learn how to: Convert a 2D image into a 3D space Set up a multi-layered diorama in Photoshop Import this into After Effects and position the layers within 3D space Create an animated camera move through 3D space Apply depth of field Week 4 This week we will look at working with green-screen compositing to place a live action figure within an animated backdrop. Through a series of exercises, you will learn how to: Work with the Keylight filter Adjust colour balance and tone Composite the figure against an animated background Introduce shadows and highlights Use the green-screen figure to create a silhouette Week 5 This week we will look at applying masks to footage to create cutouts, as well as exploring different applications for effects. Through a series of exercises, you will learn how to: Work with masks Use the Roto-mask tool Apply time re-mapping Work with ‘Particle Playground’ and similar effects Week 6 This week we will look at working with the paint panel to create animated drawings, as well as using motion tracking to attach a text element to a moving point within a video clip. Finally, we will cover how to output your final project, adding sound effects and applying a basic edit. Through a series of exercises, you will learn how to: Create text based motion graphics (kinetic typography) Apply motion tracking to live action footage Render your project Add sound to your video Courses are subject to minimum enrolment. Please register early, within five days of the start date, to reduce the likelihood of course cancellation. Please read our cancellation policy before booking. Students, anyone over the age of 65, and those in receipt of any form of benefits can claim the concessionary price, offering a 10% discount on the full course price. Valid proof of eligibility must be produced on the first day of the course. Please use the code CONCESSION when prompted at checkout.
This course is intended to introduce the concepts of rigging and lifting, rigging equipment and basic lifting techniques for personnel new to the role. This course provides the information and skills for learners to understand the use of lifting equipment and how it is applied in a practical setting.
Training duration: 10 hrs. Click here for more info Method: 1-2-1, Personalized attention, Tailored content, Flexible pace, Individual support. Schedule: Personalized training experience with our flexible 1-2-1 sessions. Tailor your own schedule by pre-booking a convenient hour of your choice, available from Monday to Saturday between 9 am and 7 pm. Learn Arnold for 3ds Max and make breath-taking renders with our comprehensive training course. Led by certified tutors and industry experts, you'll master the basics to advanced techniques of creating stunning visual effects and lifelike renderings. Course Duration: 10 hours Course Outline: Session 1: Introduction to Arnold Renderer (1 hour) Unveiling Arnold Renderer's features and capabilities Understanding the benefits of Arnold in 3ds Max Setting up Arnold renderer and exploring its interface Mastering the workflow for exceptional results Session 2: Basic Arnold Shading (1 hour) Navigating the Arnold shading network Creating essential materials with Arnold shaders Working with diverse shader types (standard, Lambert, etc.) Elevating visuals with maps and textures in Arnold's materials Session 3: Arnold Lighting Techniques (1.5 hours) Embracing the art of lighting with Arnold Lights Implementing various light types (area lights, spotlights, etc.) Creating ambiance with Arnold skydome and environment lighting Illuminating scenes using physical sky and image-based lighting Session 4: Arnold Cameras and Rendering Settings (1.5 hours) Mastering Arnold cameras and their settings Achieving depth of field and motion blur effects in Arnold Configuring optimal rendering settings for superior results Fine-tuning rendering with the Arnold Render Setup dialog Session 5: Advanced Arnold Shading (1.5 hours) Creating intricate materials with advanced Arnold shaders Realistic surfaces with Arnold's procedural textures Harnessing the power of advanced shading nodes (bump, displacement, etc.) Unleashing specialized effects with Arnold shaders (subsurface scattering, hair, etc.) Session 6: Arnold Rendering Optimization (1 hour) Streamlining rendering settings for enhanced efficiency Leveraging Arnold features like adaptive sampling and denoising Noise reduction techniques for smoother Arnold renders Troubleshooting common rendering issues and their solutions Session 7: Advanced Lighting Techniques (1 hour) Crafting lifelike lighting setups with Arnold's prowess Exploring advanced lighting properties (exposure, color temperature, etc.) Enhancing lighting with Arnold light filters and modifiers Implementing captivating effects like volumetric lighting and caustics Session 8: Arnold AOVs and Compositing (1 hour) Understanding Arnold AOVs (Arbitrary Output Variables) Configuring and rendering AOVs for post-production control Compositing AOVs for artistic adjustments in post-production Leveraging AOVs for fine-tuning the final image Session 9: Arnold for Animation and Motion Graphics (1 hour) Integrating Arnold seamlessly into animation and motion graphics projects Rendering animation sequences with finesse Managing motion blur and time-based effects with Arnold Unveiling Arnold's potential for particle rendering and dynamic effects Session 10: Arnold Tips, Tricks, and Best Practices (1 hour) Exploring advanced techniques and workflows for exceptional results Optimizing scene setup for enhanced rendering performance Troubleshooting tips for common issues and errors in Arnold Q&A session and final review to consolidate knowledge
This one day masterclass is designed to provide a practical application of the content that is covered within The DEI Playbook and is aimed at anyone tasked with launching and implementing diversity and inclusion within their organisation.
Course Information Join our comprehensive three-day training programme tailored for individuals seeking a foundational grasp of computerised system validation. This course equips participants with essential knowledge to effectively validate systems within their respective organisations for utilisation in GxP (GLP, GCP, GMP, GDP, and GPvP) environments. Attendees will also gain proficiency in auditing validated computerised systems, ensuring compliance with pertinent GxP regulations. Commencing with an overview of regulatory prerequisites and the system life cycle, the course transitions into practical aspects, centered around validating computerised systems and conducting subsequent audits. Engage in a dynamic blend of presentations, interactive discussions, and hands-on practical workshops throughout the course. This course will provide delegates with an understanding of the computerised system validation process, including: Definition of end user requirements Risk management, including supplier assessment and techniques for audit planning Validation planning and reporting Linking system development with good business practices Formal testing and qualification Understanding of data integrity and security issues How to assess system validation documentation to verify compliance. Is this course for you? IT professionals new to implementing computerised systems into regulated environments Quality professionals who monitor or audit computerised systems System owners, end users, tester and project staff. Tutors Tutors will be comprised of (click the photos for biographies): Nichola Stevens Director and Principal Consultant, Nuncius Compliance Solutions Ltd Barry McManus Consultancy Partner, Empowerment Quality Engineering Ltd Programme Please note timings may be subject to alteration. Day 1 09:00 Welcome, Introduction and Course Objectives 09:45 Why Validate? Regulations and Guidance on Computerised System Validation Overview of the regulations and guidance applicable to CSV and their key expectations. 10:30 Break 10:45 The System Lifecycle The concept of the SLC and the key outputs from it. 12:00 Lunch 12:45 The Validation Process The approach to validation for different system types and a look at some of the key deliverables. 14:00 Project Introduction 14:15 Exercise 1 - User Requirements Capturing, agreeing and documenting the user requirements for a system. 15:15 Break 15:30 Exercise 1 - Feedback 16:00 Risk Management Risk management and its impact on validation. Identifying the deliverables required. Then group discussion on risk assessment for three systems. 17:00 Questions and Answers Answers to any outstanding questions from Day 1. 17:15 Close of Day Day 2 09:00 Supplier Assessment The different approaches to supplier assessment and the things to be considered when assessing a supplier. 10:15 Exercise 2 - Supplier Assessment Planning a vendor audit with a focus on the key validation deliverables. 11:00 Break 11:15 Exercise 2 - Feedback 11:45 Test Overview and Test Planning The different test phases, the purpose of each test phase and things to be considered when planning and reporting testing. 12:45 Lunch 13:30 Test Overview and Test Planning Continued. 14:15 Test Script Design, Execution and Review What a good test script looks like and the key things to consider when creating, executing and reviewing a test script. 15:30 Break 15:45 Exercise 3 - Creating a Test Script Create a test script based on user requirements created on Day 1. 17:15 Close of Day Day 3 09:00 Exercise 3 Feedback 09:30 Infrastructure Configuration and Qualification 10:30 Break 10:45 Validation Reporting Overview of the Validation Report and what should be included in it. 11:15 Maintaining the Validated State The procedures and records needed to ensure the system remains fit for purpose. 12:30 Lunch 13:15 Change Control Key concepts related to making changes to validated systems. 14:00 Data Integrity and Security How can we assure the integrity and security of our data. 15:15 Break 15:30 Course Objectives Summary and Panel Discussion A round up of key learning from the course. 17:00 Close of Course Extra Information Face-to-face course Course Material Course material will be available in PDF format for delegates attending this course. The advantages of this include: Ability for delegates to keep material on a mobile device Ability to review material at any time pre and post course Environmental benefits – less paper being used per course. The material will be emailed in advance of the course and RQA will not be providing any printed copies of the course notes during the training itself. Delegates wishing to have a hard copy of the notes should print these in advance to bring with them. Alternatively delegates are welcome to bring along their own portable devices to view the material during the training sessions. Remote course Course Material This course will be run completely online. You will receive an email with a link to our online system, which will house your licensed course materials and access to the remote event. Please note this course will run in UK timezone. The advantages of this include: Ability for delegates to keep material on a mobile device Ability to review material at any time pre and post course Environmental benefits – less paper being used per course Access to an online course group to enhance networking. You will need a stable internet connection, a microphone and a webcam. CPD Points 19 Points Development Level Develop