A ½ day short City and Guilds 2393-10 course aimed at anyone involved in electrical installations in dwellings. The Government approved Document P (electrical safety) came into effect on the 1st January 2005. For the first time the mainstream work of domestic electrical installers became subject to the requirements and procedures associated with Building Control. Domestic Electrical installers need to appreciate the requirements that apply to building work they carry out in connection with their electrical work, and they need to understand the way that Building Control works and the procedures that need to be followed. This short City and Guilds 2393-10 course is to enable those involved in the installation of electrical systems within the domestic environment to gain an understanding of how electrical installations in dwellings must comply with all relevant Building Regulations and how electrical installations in dwellings can affect the building construction. Please note that this City and Guilds 2393-10 qualification is only suitable for those practising their trade in England and Wales due to their being different regulations in Scotland and Northern Ireland. The City and Guilds 2393-10 examination is a 40 minute open book pc based assessment and will be held in the afternoon following the course, with instant results. The City and Guilds 2393-10 course costs include examination entry fees.
Course Outline A key advancement with the Level 4 Certificate in Sports Massage Therapy is the expanded scope of practice it provides. Unlike Level 3, which focuses on maintenance and recovery, Level 4 delves into the understanding of injuries, thereby enabling practitioners to confidently and effectively treat actual Musculoskeletal (MSK) conditions. This qualification marks a significant step towards becoming a therapist capable of addressing a wider range of client needs. For more course information click here Level 4 Sports Massage Courses The Level 4 Certificate in Sports Massage Therapy builds on your existing knowledge and skills gained from the level 3 Sports Massage course. This qualification will provide learners with a deeper knowledge and further skills to be able treat clients and correct common patterns of dysfunction. Course Focus: Assessment skills Learning of a range of injuries and dysfunctions Introduction and learning of some special tests. Development of massage techniques & skills Patient aftercare advice along with corrective exercise prescription knowledge This Qualification Enables You To: Progression on to a Level 5 Sports Therapy Course Progression onto an Osteopathy or Physiotherapy course Venue BTST Academy & Clinic, Holly Farm, Clipstone Road, Edwinstowe, Nottingham, NG21 9JD Course delivery Online and Weekends Practical Course Dates 2025 Day 1; Saturday 31st May 2025 – Leg Anatomy and Palpation Day 2; Sunday 1st June 2025 – Torso and Arm Palpation Day 3; Saturday 12th July 2025 – Special Tests Day 4; Sunday 13th July 2025 – Advanced Massage Techniques Day 5; Saturday 16th August 2025 – Treatment planning and Case Studies Part 1 Day 6; Sunday 17th August 2025 – Treatment planning and Case Studies Part 2 Practical Assessments Book at Your Own Pace: Assessments are booked individually, allowing you to schedule them when you feel ready* Course days will run from 9:30am – 4:30pm Price £ 1400.00 Course Content For the course content and syllabus please click HERE Tutor Becky Tyler Assessor’s Becky Tyler, Laura Simmons & Clare Sargent Internal Verifier: Sarah Lane External Verifier: Will Mansford – Active IQ Awarding Body: Active IQ Payment on Booking: You can either select to pay:- The non refundable deposit of £400 or the Full Amount at time of booking. Paying a Deposit: If you select to pay the deposit you will receive communication via email to discuss & confirm a payment plan, all monies owed must be paid in full 1 week before the course start date ELCAS Funding: ELCAS Funding is available for this course Course Attendance: *We ask that all dates are attended but appreciate this is not always possible and therefore any missed days will need to be completed via home study. However if there are more than 2x days you are unable to attend, please contact us at btstacademy@outlook.com to discuss before booking. Refunds: Please note that your deposit is non-refundable. If you start your practical training and then withdraw from the course you will still be liable for the full course fee. Course Terms & Conditions: Click here
This course provides the basic requirements for auditing I&HAS to PD 6662, EN 50131, BS 8243, and access control / CCTV systems to certification bodies' standards. The course enables certified contractors to conduct objective auditing of their own systems.
Manchester in-person Asset Management course. This IAM Certificate course will be hosted in August 2023.
Objective-C programming training course description A hands on introduction that will allow you to master Objective-C and start using it to write powerful native applications for even the newest Macs and iOS devices! Using The step-by-step approach, will let you get comfortable with Objective-C's unique capabilities and Apple's Xcode 5 development environment. Make the most of Objective-C objects and messaging. Work effectively with design patterns, collections, blocks, foundation classes, threading, Git and a whole lot more. Every session builds on what you've already learned, giving a rock-solid foundation for real-world success! What will you learn Use Xcode 5. Declare classes, instance variables, properties, methods, and actions. Use arrays, dictionaries, and sets. Expand and extend classes with protocols, delegates, categories, and extensions. Use Apple's powerful classes and frameworks. Objective-C programming training course details Who will benefit: Developers wanting to learn Objective-C. Prerequisites: Software development fundamentals. Duration 5 days Objective-C programming training course contents PART 1: GETTING STARTED WITH OBJECTIVE-C The Developer Program: Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project. OO programming with Objective-C: OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance. OO features in Objective-C: Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository. Compiler Directives: Projects, Compiler Directives, Prefix headers, main.m, .h files. PART 2: OBJECTIVE-C BASICS Messaging in a Testbed App: Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax. Declaring a Class in an Interface File: Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility. Properties in an Interface File: Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic. Methods in an Interface File: Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods. Actions in an Interface File: Actions, Actions in OS X and iOS, disconnecting actions. Routing messages with selectors: Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector. Building on the Foundation: The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications. Defining a Class in Implementation Files: Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods. Organizing Data with Collections: Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection. Managing Memory and Runtime Objects: Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease. PART 3: EXPANDING AND EXTENDING CLASSES Protocols and Delegates: Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols. Categories and Extensions: Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols. Associative References and Fast Enumeration: Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration. Blocks: Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory. PART 4: BEYOND THE BASICS Handling Exceptions and Errors: Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions. Queues and Threading: Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues. Working with the Debugger: Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages. Using Xcode Debug Gauges for Analysis: Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments. PART 5: OPTIONAL TOPICS C Syntax Summary: Data Types, Control Structures. Apps, Packages, and Bundles: Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch). Archiving and Packaging Apps for Development and Testing: Archiving.
Classroom Asset Management course in London. This IAM Certificate course will be hosted in London UK from the 20th November 2023.
C++ training course description A hands on introduction to programming in the C++ language. The course concentrates on aspects that will be new to experienced C programmers and so is not suitable for those without C knowledge. What will you learn Write C++ programs Debug C++ programs. Examine existing code and determine its function. Use classes, function overloading, operator overloading, inheritance and virtual functions within C++ programs. C++ training course details Who will benefit: Programmers needing to write C++ code. Programmers needing to maintain C++ code. Prerequisites: C programming foundation. Duration 5 days C++ training course contents The origins of C++ C++ as a better C, C++ and Object Oriented Programming, encapsulation, polymorphism, inheritance. C++ standards. Getting started Simple C++ programs. Classes Basics, constructor and destructor functions, member and friend functions. Using objects. Default, copy and conversion constructors. A better C Arrays, pointers and references, new and delete. Improved safety with smart pointers, Resource Acquisition in Initialization (RAII). Functions in C++ Function overloading, default arguments, inline functions, Lambda functions. Templates Template classes and functions. Standard Library Containers, Iterators, algorithms, function objects. Operator overloading Basics, binary operators, the this pointer, relational operators, unary operators. Members versus friends. Inheritance Base class access control, protected members, multiple inheritance, virtual base classes. More I/O Manipulators, customising inserters, extractors. File I/O. Virtual functions Pointers to derived classes, run time polymorphism. Exception handling Throwing errors, trying code and catching errors.
Complete C# programming training course description This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. Students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework. What will you learn Use the syntax and features of C#. Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications. Implement a typical desktop application. Create class, define and implement interfaces, and create and generic collections. Read and write data to/from files. Build a GUI using XAML. Complete C# programming training course details Who will benefit: Programmers wishing to learn C#. Prerequisites: Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. Duration 5 days Complete C# programming training course contents Review of C# Syntax Overview of Writing Applications using C#, Datatypes, Operators, and Expressions. C# Programming Language Constructs. Hands on Developing the Class Enrolment Application. Methods, exceptions and monitoring apps Creating and Invoking Methods. Creating Overloaded Methods and Using Optional and Output Parameters. Handling Exceptions. Monitoring Applications. Hands on Extending the Class Enrolment Application Functionality. Developing a graphical application Implementing Structs and Enums. Organizing Data into Collections. Handling Events. Hands on Writing the Grades Prototype Application. Classes and Type-safe collections Creating Classes. Defining and Implementing Interfaces. Implementing Type-safe Collections. Hands on Adding Data Validation and Type-safety to the Grades Application. Class hierarchy using Inheritance Class hierarchies. Extending .NET framework classes. Creating generic types. Hands on Refactoring common functionality into the User Class. Reading and writing local data Reading and Writing Files. Serializing and Deserializing Data. Performing I/O Using Streams. Hands on Generating the Grades Report. Accessing a Database Creating and using entity data models. Querying and updating data by using LINQ. Hands on Retrieving and modifying grade data. Accessing remote data Accessing data across the web and in the cloud. Hands on Modifying grade data in the Cloud. Designing the UI for a graphical applicatione Using XAML to design a User Interface. Binding controls to data. Styling a UI. Hands on Customizing Student Photographs and Styling the Application. Improving performance and responsiveness Implementing Multitasking by using tasks and Lambda Expressions. Performing operations asynchronously. Synchronizing concurrent data access. Hands on Improving the responsiveness and performance of the application. Integrating with unmanaged code Creating and using dynamic objects. Managing the Lifetime of objects and controlling unmanaged resources. Hands on Upgrading the grades report. Creating reusable types and assemblies Examining Object Metadata. Creating and Using Custom Attributes. Generating Managed Code. Versioning, Signing and Deploying Assemblies. Hands on Specifying the Data to Include in the Grades Report. Encrypting and Decrypting Data Implementing Symmetric Encryption. Implementing Asymmetric Encryption. Hands on Encrypting and Decrypting Grades Reports.