This qualification is designed for learners aged pre-16 and above who wish to develop skills and knowledge in cookery. This course has been designed to be as affordable for families as possible and it is entirely possible to complete this qualification from a standard domestic kitchen. Please note, this is not a GCSE but is a GCSE Level course which is why it is designed to span 2 years, although we offer complete flexibility on the timeframe that learners can complete within. This qualification is a Level 2 Qualification and is Ofqual approved carrying 15 credits. Other examples of Level 2 qualifications are BTEC Level 2 and the Silver Arts Award. Feedback from our past learners shows that this qualiifcation is widely regarded as level to a grade A*-C/4-9 at GCSE standard when applying for college or work placements. Please also note, that whether this course is recognised as a GCSE equivalent by colleges and further education establishments, can vary according to location, college and even between courses at the same college. If reliant on this qualification for entry onto another course, it is recommended that you establish with the college whether or not this will aid admission, before committing to the course. Click here to download the 2023 Level 2 Cookery Info Pack.pdf The following video explains in detail how the course works and what the course covers: We don't impose any minimum or maximum ages on our learners as we recognise that every learner is an individual and is on their own unique learning journey. We believe, that their adult facilitator is the best person to judge whether a learner is ready for a particular course, but to enable you to make this decision we provide a workbook, free for you to try. Simpy email technologytriumphs@outlook.com to request a free sample session. We are also happy to advise you with this decision so do reach out to us if you would like our guidance on this. As part of your Induction pack, your learner will receive a free apron to use within their course, but aside from this we have designed the courses to utilise as affordable as possible. The following is not an exhaustive list, but does highlight the main costs associated with the course. *** PLEASE CLICK HERE TO BOOK *** UNIT SUMMARIES 601/3232/2/COO Credit Value: 15 Total Qualification Time: 150 hours 1 Be able to use materials, tools and equipment to develop craft techniques 1.1 Assess the properties of available materials for craft item(s) including the visual and tactile qualities 1.2 Select materials, tools, equipment and techniques to support craft ideas and give reasons for choices 1.3 Use appropriate tools and equipment for selected techniques 1.4 Develop craft techniques, making effective use of materials, tools and equipment 1.5 Maintain a safe working environment by ensuring safe use of materials, tools and equipment 1 Understand the market within a chosen craft area 1.1 Explore enterprises within a chosen craft area 1.2 Explain what makes them successful 1.3 Describe the market(s) for chosen craft area 1.4 Identify opportunities in chosen market(s) 1.5 Explain the importance of listening to stakeholders when developing ideas 1.6 Explain the importance of balancing risk against the potential reward of creative ideas 1.7 Identify appropriate financial tools to support creative enterprising ideas 1.8 Identify ways to market a creative product 2 Understand employment opportunities within a chosen craft area The learner can: 2.1 Explore employment opportunities within a chosen craft area 2.2 Describe the characteristics of an enterprising individual in a chosen craft area 2.3 Identify own strengths and areas for development within a chosen craft area 2.4 Produce an action plan for personal development/career aspirations 1 Be able to develop craft ideas The learner can: 1.1 Use a range of different sources to develop craft ideas 1.2 Develop visual language to communicate craft ideas 1.3 Use feedback and evaluation of own work to develop craft ideas 1.4 Adapt craft ideas in response to feedback and evaluation of own work 1.5 Select preferred craft idea giving reasons for 1.6 Maintain a safe working environment 1 Be able to create and present final craft item(s) The learner can: 1.1 Use chosen idea to create a production plan 1.2 Use selected tools, materials, equipment and techniques to produce final craft work 1.3 Display craft work in an appropriate way/setting 1.4 Maintain a safe working environment 2 Know how to evaluate the creative and craft making processes The learner can: 2.1 Evaluate the creative process 2.2 Review final craft item to identify opportunities for improvement or further development
This qualification is designed for learners aged pre-16 and above who wish to develop skills and knowledge in cake decorating. This course has been designed to be as affordable for families as possible and it is entirely possible to complete this qualification from a standard domestic kitchen. Please note, this is not a GCSE but is a GCSE Level course which is why it is designed to span 2 years, although we offer complete flexibility on the timeframe that learners can complete within. This qualification is a Level 2 Qualification and is Ofqual approved carrying 15 credits. Other examples of Level 2 qualifications are BTEC Level 2 and the Silver Arts Award. Feedback from our past learners shows that this qualiifcation is widely regarded as level to a grade A*-C/4-9 at GCSE standard when applying for college or work placements. Please also note, that whether this course is recognised as a GCSE equivalent by colleges and further education establishments, can vary according to location, college and even between courses at the same college. If reliant on this qualification for entry onto another course, it is recommended that you establish with the college whether or not this will aid admission, before committing to the course. Click here to download the Level 2 Cake Decorating Information Pack.pdf We recently hosted an Open Day live which can be watch on replay here: We don't impose any minimum or maximum ages on our learners as we recognise that every learner is an individual and is on their own unique learning journey. We believe, that their adult facilitator is the best person to judge whether a learner is ready for a particular course, but to enable you to make this decision we provide a workbook, free for you to try. Simpy email technologytriumphs@outlook.com to request a free sample session. We are also happy to advise you with this decision so do reach out to us if you would like our guidance on this. As part of your Induction pack, your learner will receive a free apron to use within their course, but aside from this we have designed the courses to utilise as affordable as possible. The following is not an exhaustive list, but does highlight the main costs associated with the course. UNIT SUMMARIES 601/3232/2/CAK Credit Value: 15 Total Qualification Time: 150 hours 1 Be able to use materials, tools and equipment to develop craft techniques 1.1 Assess the properties of available materials for craft item(s) including the visual and tactile qualities 1.2 Select materials, tools, equipment and techniques to support craft ideas and give reasons for choices 1.3 Use appropriate tools and equipment for selected techniques 1.4 Develop craft techniques, making effective use of materials, tools and equipment 1.5 Maintain a safe working environment by ensuring safe use of materials, tools and equipment 1 Understand the market within a chosen craft area 1.1 Explore enterprises within a chosen craft area 1.2 Explain what makes them successful 1.3 Describe the market(s) for chosen craft area 1.4 Identify opportunities in chosen market(s) 1.5 Explain the importance of listening to stakeholders when developing ideas 1.6 Explain the importance of balancing risk against the potential reward of creative ideas 1.7 Identify appropriate financial tools to support creative enterprising ideas 1.8 Identify ways to market a creative product 2 Understand employment opportunities within a chosen craft area The learner can: 2.1 Explore employment opportunities within a chosen craft area 2.2 Describe the characteristics of an enterprising individual in a chosen craft area 2.3 Identify own strengths and areas for development within a chosen craft area 2.4 Produce an action plan for personal development/career aspirations 1 Be able to develop craft ideas The learner can: 1.1 Use a range of different sources to develop craft ideas 1.2 Develop visual language to communicate craft ideas 1.3 Use feedback and evaluation of own work to develop craft ideas 1.4 Adapt craft ideas in response to feedback and evaluation of own work 1.5 Select preferred craft idea giving reasons for 1.6 Maintain a safe working environment 1 Be able to create and present final craft item(s) The learner can: 1.1 Use chosen idea to create a production plan 1.2 Use selected tools, materials, equipment and techniques to produce final craft work 1.3 Display craft work in an appropriate way/setting 1.4 Maintain a safe working environment 2 Know how to evaluate the creative and craft making processes The learner can: 2.1 Evaluate the creative process 2.2 Review final craft item to identify opportunities for improvement or further development
Learn Life Drawing for Beginners Workshop Saturday 29th June- 10:45-14:30 - Friends Meeting House, Manchester Welcome to our upcoming life drawing workshop for beginners. This is an opportunity for beginner artists to come together and learn new techniques and skills in capturing the human form from a live model. Because we believe that life drawing is an essential skill for all artists, whether you're interested in figurative work, portraiture, or any other type of art that involves the human body. During this workshop you will have the chance to practice drawing the human body in a variety of poses and perspective using different techniques. Our experienced instructors will guide you through the process, providing helpful tips on anatomy, proportion and composition and individual feedback to help you overcome any challenges you may face, so you can learn to draw the human figure more confidently and competently. We will be working with a professional life model who will hold a series of poses throughout the workshop. These poses will range from short gesture poses to longer, more sustained poses, giving you plenty of opportunities to practice capturing the human form in different positions and angles. All you need to bring is your creativity and enthusiasm to improve your drawing skills, and we will provide all the drawing materials required for this course. Please note that this is a nude drawing workshop, and attendees are to be 18 years or older. We ask that attendees under 18 years of age be accompanied by a responsible adult. This is to ensure that all participants feel comfortable and safe during the workshop. In addition, refreshments including tea, coffee and food can be purchased at the bar, however you are also welcome to bring your own lunch if you wish. If you have any questions or concerns, please don't hesitate to contact us. We look forward to seeing you at the workshop and can't wait to see the amazing drawings you'll create.
This interactive course has been designed to help participants manage their time more efficiently and to develop the skills for effective workplace planning
Who is this course for? The "3ds Max and Unity 3D Game Designing Training Course" is ideal for aspiring game designers, developers, graphic designers, students, and creative professionals. It's tailored for individuals keen on mastering 3D modeling, animation, and interactive game development using industry-standard software like 3ds Max and Unity 3D. Click here for more info: Website Scheduling: Available from Monday to Saturday, 9 a.m. to 7 p.m. Choose in-person or live online sessions over Zoom. Duration: 40 hours. Module 1: Introduction to 3ds Max (8 hours) Overview of 3ds Max interface and tools Basic 3D modeling techniques: primitives, Editable Poly, modifiers Material creation and application Introduction to lighting and rendering concepts Module 2: Advanced 3ds Max Techniques (8 hours) Advanced modeling: Splines, Loft, Extrude, and ProBoolean Animation basics: Keyframes, paths, and controllers Particle systems and dynamics Introduction to character rigging and animation Module 3: Introduction to Unity 3D (8 hours) Unity interface and project setup Importing 3D assets from 3ds Max Physics and colliders in Unity Basic scripting and interactions Module 4: Advanced Unity 3D Features (8 hours) Unity scripting: C# fundamentals Advanced physics and particle systems User interface design and implementation Integrating audio and visual effects Module 5: Game Design and Optimization (8 hours) Game design principles and mechanics Level design and interactive gameplay elements Optimizing game performance: LOD, batching, and asset optimization User testing and feedback incorporation Final Project (4 hours) Collaborative game development project using 3ds Max and Unity 3D Implementation of learned skills in a real-world scenario Presentation and feedback session Note: The course outline is designed to provide a comprehensive understanding of both 3ds Max and Unity 3D, covering fundamental and advanced topics. The final project aims to apply the acquired skills in a practical context, fostering creativity and collaboration among participants. Unity - Real-time 3D https://www.unity.com/. 3ds Max Trial https://www.autodesk.co.uk ⺠products ⺠free-trial Upon completion of the 40-hour 3ds Max and Unity 3D Game Design Masterclass, students will: Master 3D Modeling: Acquire proficient skills in creating detailed 3D models, understanding various techniques, and utilizing advanced tools in 3ds Max. Expertise in Animation: Gain expertise in animating characters and objects, employing keyframes, paths, and controllers for realistic motion. Material Creation and Texturing: Understand material creation, application, and advanced texturing techniques for creating visually appealing game assets. Unity Game Development: Learn Unity's interface, project setup, and scripting fundamentals to create interactive games. Physics and Interactivity: Explore physics systems, colliders, and interactive elements, enhancing gameplay experiences. Advanced Scripting: Develop proficiency in C# scripting, enabling the implementation of complex game mechanics and interactions. Optimization Techniques: Understand techniques to optimize game assets, improving performance and ensuring smooth gameplay. Game Design Principles: Grasp essential game design principles, including level design, user experience, and gameplay mechanics. Real-World Application: Apply learned skills in a collaborative final project, integrating 3D models, animations, scripting, and game design principles. Presentation Skills: Develop the ability to present and explain game concepts, designs, and mechanics effectively. Troubleshooting and Debugging: Gain skills in identifying and resolving common issues and errors in both 3ds Max and Unity 3D projects. Team Collaboration: Enhance teamwork and collaboration skills through the final project, working effectively with peers in a creative environment. Upon completing the course, students will have a well-rounded skill set in 3D modeling, animation, game design, and Unity development, making them proficient candidates for roles in game development studios, animation companies, or freelance projects. 3ds Max and Unity 3D Game Designing Training Course: Skills & Careers! Skills Acquired: Advanced 3D Modeling Texturing and Animation Unity 3D Game Development Lighting and Rendering Interactive UI/UX Design Career Opportunities: Game Developer 3D Modeler Texture Artist Game Tester UI/UX Designer Embrace Personalized Learning. Why Us? Discover the Benefits: One-on-One Training: Experience tailored coaching from practicing architects and designers, either face-to-face at (SW96DE) or in live online sessions. Available Monday to Saturday, 9 am to 7 pm. Customized Tutorials: Take home exclusive video tutorials crafted to enhance your learning journey. Comprehensive Resources: Access a digital reference book for thorough revision, ensuring a deep understanding of every concept. Free Ongoing Support: Enjoy continuous post-course assistance via phone or email, ensuring your success even after class completion. Flexible Syllabus: We adapt syllabus and projects to your needs, ensuring focused learning on what matters most to you. Official Certificate: Certificate upon course completion. Why Choose Us? Individualized Support: Our courses, ranging from 10 to 120 hours, offer unwavering assistance at every stage. With personalized homework assignments and free after-course support, we guide you toward mastering software with unparalleled expertise. Personal Attention, No Crowded Classrooms: Experience the intimacy of one-on-one learning. Bid farewell to crowded classrooms, ensuring you receive the undivided attention you deserve in a confident and comfortable environment. Financial Flexibility: Embarking on your educational journey shouldn't strain your finances. Diverse payment plans tailored to your needs. Explore available options and embark on your learning adventure today. Expert Instructors, Real-world Experience: Our instructors, chosen for their industry expertise and passion for teaching, are dedicated to imparting invaluable skills to eager learners.
Highlights of the Course Course Type: Self-paced online course Guided Learning Hours: 140 Accreditation: NCFE Qualification: Nationally Recognised Qualification Study Materials: High-Quality E-Learning Study Materials Certificate: Certificate upon passing the official exam Access: Lifetime Access Tutor Support- Personalised feedback on your all assignments Customer Support: 24/7 live chat available What you will learn from this course? Upon successful completion of this Level 4 Certificate in Education and Training, you will be able to: Understand the responsibilities and function of teaching in education and training Possess the capacity to maintain a safe and encouraging learning environment Learn about the relationships between teachers and other training and career professionals. Utilise initial and diagnostic evaluations to work with children to set individualized learning objectives Develop and incorporate inclusive education to meet the needs of the organisation as well as those outside of it. Engage in conversation with students and other learning professionals to promote learning Embrace the basic standards while facilitating inclusive teaching and learning, and learn how to use technology to accomplish inclusive teaching and learning Consider your own performance as you get ready for inclusive teaching and learning Implement a variety of assessment strategies to meet the requirements of different learners, and while grading pupils stick to the fundamentals Utilise your resources while delivering inclusive instruction and evaluation Level 4 Certificate in Education & Training Online This Level 4 Certificate in Education and Training is accredited by NCFE and regulated by Ofqual, making it a nationally recognised credential that will improve your CV and set you apart from the competition. You will gain knowledge about the duties and responsibilities as well as gain skills to evaluate potential learners, develop and implement a variety of teaching and learning strategies, and deliver instruction and training. Towards the end of this course, you'll acquire an extensive range of teaching abilities and expertise you need to establish a successful career in the education sector. Who is this Course for? The following individuals may benefit from this Level 4 Certificate in Education and Training: all types of trainers aspirant teachers teachers of all levels teacher trainers teachers wishing to improve their instructional abilities teachers wishing to enhance their employment prospects Whether you are a complete beginner or an aspiring professional, this course will provide you with the necessary skills and professional competence, and open your doors to a wide number of professions within your chosen sector. Eligibility Requirements This Level 4 Certificate in Education and Training has no academic prerequisites and is open to students from all academic disciplines. Assessment Procedure Upon successful completion of this Level 4 Certificate in Education and Training, you will be evaluated by a series of assignments that the instructors of the course will internally construct and grade. This strategy will give students more confidence to ace the exam because it precisely represents the content taught in class and fits the teaching methodology being used. Pass" represents the qualification's overall grade Each item included in the qualification framework must be completed by the student For a student to pass a unit, they must demonstrate their understanding of each unit by achieving all of the listed learning outcomes and meeting all of the evaluation criteria Assignment Submission For each portion of the award, you are required to submit a number of short assignments. Assignments should incorporate theory and establish connections to actual workplace or classroom circumstances in order to convey pertinent arguments. These assignments will aid in your exploration and application of the entire teaching and learning cycle. If more work is needed, your instructor will offer feedback and the chance to resubmit assignments. Practical Teaching Assessment The practical assessments require you to provide written documentation of at least three actual classroom teaching sessions of an hour each. This does not include anything done as part of the Level 3 Award in Education and Training that was witnessed. A minimum of thirty minutes must pass between each observation. This witness evidence must be given by a teacher who possesses the necessary qualifications. In extraordinary circumstances, we may also set up a video link with your tutor to finish these observations. The three observations must be related to the following compulsory units: Delivering education and training (M/505/0122) Using resources for education and training (L/505/0127) Assessing learners in education and training (F/505/0125) No previous experience is required to enrol into this course. However, you must complete 30 hours of in-class teaching experience throughout the course of the program to receive your completion certificate. Your practical teaching demonstration will need to be observed by an expert witness who has a level 5 diploma in education and training. For an extra charge of £175 + VAT for 4 hours, if you'd prefer, we can assist you by providing an expert witness. Advance Your Career This Level 4 Certificate in Education and Training will provide you with significant opportunities to enter the relevant job market and select your desired career path. Additionally, by showcasing these skills on your resume, you will be able to develop your career, face more competitors in your chosen sector, and increase your level of competition. Following the completion of this certification, you may pursue the following credentials: Assessing Vocationally Related Achievement at Level 3 Assessing Vocational Achievement at the Level 3 Assessing Competence in the Workplace: Level 3 Award Certificate in Education and Training at Level 4 Advanced Practitioner Level 4 Certificate in Schools and Colleges Technology-Enabled Educators Level 4 Award Diploma in Education and Training at Level 5. If you are looking for a Level 3 Award in Education and Training, enrol into our affordable and highly informative course, which will open your door towards a wide range of opportunities within your chosen sector. This Level 4 Certificate in Education and Training is accredited by NCFE and regulated by Ofqual. The National Council for Educational Awarding (NCFE) is a national educational awarding body that is well-known and respected throughout the world, which will improve your prospects of finding employment and showcase your professional growth. Course Curriculum Course Overview Course Overview - Level 4 Certificate in Education and Training 00:00:00 Sample Useful Documents Observation Recording Requirements 00:15:00 Sample Session Plan Pro-Forma 00:15:00 Sample Portfolio Building Record Sheets 00:15:00 Sample Graded Observation Pro-Forma 00:15:00 Preface Preface 00:18:00 Introduction Introduction 00:25:00 1. Reflecting, evaluating and improving your practice 1. Reflecting, evaluating and improving your practice 00:15:00 2. Professional roles and responsibilities 2. Professional roles and responsibilities 00:15:00 3. You and your learners mental health and emotional well-being 3. You and your learners mental health and emotional well-being 00:18:00 4. Learners and their needs 4. Learners and their needs 00:25:00 5. Assessment practices and processes 5. Assessment practices and processes 00:25:00 6. Communication 6. Communication 00:18:00 7. Inclusive learning environments 7. Inclusive learning environments 00:19:00 8. Planning and Delivery 8. Planning and Delivery 00:15:00 9. Teaching practice and observations 9. Teaching practice and observations 00:17:00 10. Progression routes 10. Progression routes 00:16:00 11. Study skills Glossary of acronyms Glossary of acronyms 00:18:00 Appendix Appendix 00:24:00 Answers to Activities Answers to Activities 00:15:00 Index Index 00:23:00 Assignment - Mandatory Units Assignment 1: Understanding Roles, Responsibilities and Relationships in Education and Training Assignment 1 - Understanding Roles, Responsibilities and Relationships in Education and Training 00:14:00 Assignment 2: Planning to Meet the Needs of Learners in Education and Training Assignment 2 - Planning to Meet the Needs of Learners in Education and Training 00:10:00 Assignment 3: Delivering Education and Training Assignment 3 - Delivering Education and Training 00:15:00 Assignment 4: Assessing Learners in Education and Training Assignment 4 - Assessing Learners in Education and Training 00:14:00 Assignment 5: Using Resources for Education and Training Assignment 5 - Using Resources for Education and Training 00:09:00 Assignment - Optional Units Assignment 6: Working with Individual Learners Assignment 6 - Working with Individual Learners 00:00:00 Feedback Feedback 00:00:00
Change Management™ Foundation - Learning the Basics and Foundation Exam Preparation: On-Demand This course provides practical knowledge on Change Management techniques and the Foundation certification. This course also prepares you for the APMG Change Management Foundation exam. Given that a primary course goal is to achieve the Foundation Certification, the course text will be provided in advance of the workshop so the participant may begin studying. In addition, daily homework assignments and practice exams will be provided. The Foundation-level exam is taken at the end of the third day of the Traditional Classroom course. Virtual Classroom and On-Demand participants must make separate arrangements to schedule their exam following course completion (See "Important Note for Virtual and On-Demand Participants"). What You Will Learn You'll learn how to: Understand how individuals learn and why many may resist change Understand how to build an effective change team Describe the stakeholder engagement process and relate this to appropriate communication Understand various approaches to plan, implement, and sustain organizational change Understand how to assess change impact and readiness and deal with resistance Improve your ability to pass the APMG Change Management Foundation Certification exam Getting Started Introductions Course structure Course goals and objectives Change and the Individual How people learn Personality and change - introduction to MBTI Models of individual change - the Change Curve and Bridges' Transition Motivating individuals during change Change and the Organization Understanding organizational metaphors Organizational culture and change 3 models of change - Lewin, Kotter, and Senge Key roles in change Stakeholder Engagement Identifying and analyzing stakeholders Personas and empathy maps Influencing strategies Communication Feedback and communication approaches Communicating change - planning, factors, and barriers Communication biases and channels Change Impact Identifying and assessing change impact Stakeholder impact assessment Change severity assessment Change Readiness Building change agent networks and the change team How to make the organization ready for change Creating a change management plan Dealing with resistance to change APMG Change Management Foundation Exam Preparation Review of and practice with APMG sample questions and test papers APMG Change Management Foundation Exam Traditional Classroom: The exam is taken and marked (provisionally) within the course Virtual Classroom and On-Demand: The exam is scheduled by the Participant and taken subsequent to the course
Our classroom training provides you the opportunity to interact with instructors and benefit from face-to-face instruction. For more queries, reach out to us: info@mangates.com
Our classroom training provides you the opportunity to interact with instructors and benefit from face-to-face instruction. For more queries, reach out to us: info@mangates.com
Our classroom training provides you the opportunity to interact with instructors and benefit from face-to-face instruction. For more queries, reach out to us: info@mangates.com