During this on-demand session tutor Dr Nikki Osborne discusses: * the different sources of information that you can use to inform your scientific ideas, * what makes a good hypothesis * how experiments differ depending on whether they are hypothesis generating or hypothesis testing. * freely available tools and resources to support individuals to develop their knowledge, understanding and skills further.
Register on the Ethereum Blockchain DApp using Solidity today and build the experience, skills and knowledge you need to enhance your professional development and work towards your dream job. Study this course through online learning and take the first steps towards a long-term career. The course consists of a number of easy to digest, in-depth modules, designed to provide you with a detailed, expert level of knowledge. Learn through a mixture of instructional video lessons and online study materials. Receive online tutor support as you study the course, to ensure you are supported every step of the way. Get an e-certificate as proof of your course completion. The Ethereum Blockchain DApp using Solidity is incredibly great value and allows you to study at your own pace. Access the course modules from any internet-enabled device, including computers, tablet, and smartphones. The course is designed to increase your employability and equip you with everything you need to be a success. Enrol on the now and start learning instantly! What You Get With The Ethereum Blockchain DApp using Solidity Receive a e-certificate upon successful completion of the course Get taught by experienced, professional instructors Study at a time and pace that suits your learning style Get instant feedback on assessments 24/7 help and advice via email or live chat Get full tutor support on weekdays (Monday to Friday) Course Design The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace. You are taught through a combination of Video lessons Online study materials Certification Upon successful completion of the course, you will be able to obtain your course completion e-certificate free of cost. Print copy by post is also available at an additional cost of £9.99 and PDF Certificate at £4.99. Who Is This Course For: The course is ideal for those who already work in this sector or are an aspiring professional. This course is designed to enhance your expertise and boost your CV. Learn key skills and gain a professional qualification to prove your newly-acquired knowledge. Requirements: The online training is open to all students and has no formal entry requirements. To study the Ethereum Blockchain DApp using Solidity, all your need is a passion for learning, a good understanding of English, numeracy, and IT skills. You must also be over the age of 16. Course Content Section 01: What is Blockchain? Introduction to Building an Ethereum Blockchain App 00:02:00 The Beginning of Blockchain 00:05:00 Currency and Cryptocurrency 00:05:00 Why Use the Blockchain? 00:06:00 Blockchain Data and Blocks 00:06:00 Blockchain Immutability 00:03:00 Blockchain Consensus 00:02:00 Building the Blockchain Story 00:03:00 Hashes 00:06:00 What is a Chain of Blocks? 00:04:00 Finding the Nonce 00:05:00 Blockchain Mining 00:03:00 Arriving at Consensus 00:05:00 Public vs. Private Blockchains 00:03:00 Distributed Processing and Blockchain Solutions 00:06:00 Section 02: What is Ethereum? Introduction to Ethereum 00:03:00 Ethereum in Financial Services 00:07:00 Ethereum in Digital Identity Management 00:05:00 Ethereum in Industry Applications 00:06:00 Ethereum in Government 00:03:00 Ethereum Smart Contracts 00:03:00 Ether and the Initial Coin Offering (ICO) 00:06:00 Decentralized Autonomous Organization (DAO) 00:03:00 The Ethereum Ecosystem 00:06:00 Building Blockchain Apps 00:05:00 Section 03: The Ethereum Ecosystem & the Development Lifecycle Parts of the Ethereum Blockchain 00:11:00 Smart Contracts 00:05:00 Smart Contract Languages 00:04:00 What are Virtual Machines? 00:06:00 The Ethereum Virtual Machine (EVM) 00:03:00 Fueling Your Code with Gas 00:05:00 Tools for Ethereum SDLC 00:03:00 Blockchain Client 00:03:00 Writing and Testing Your Code, Part 1 00:05:00 Writing and Testing Your Code, Part 2 00:07:00 Section 04: Ethereum Development Tools Your Ethereum Development Toolbox 00:04:00 Installing Geth Lab (CLI Blockchain Client) 00:04:00 Installing Ganache Lab (Test Blockchain) 00:06:00 Installing Truffle Lab (Development Environment and Testing Framework) 00:06:00 Installing Microsoft Visual Studio Code Lab (IDE) 00:05:00 Section 05: Your Ethereum Wallet What is an Ethereum Wallet? 00:02:00 Types of Ethereum Wallets 00:06:00 Web and Desktop Wallets 00:07:00 Mobile, Hardware, and Paper Wallets 00:09:00 Installing MetaMask 00:05:00 Section 06: Building Your First Ethereum App Preparing Your First Truffle Project 00:07:00 Writing a Simple Smart Contract 00:11:00 Compiling Your Simple Smart Contract 00:10:00 Deploying Code and Invoking Functions 00:09:00 Section 07: Learning about Smart Contracts Smart Contracts Review 00:03:00 What is Supply Chain? 00:07:00 Supply Chain Challenges and Blockchain Solutions 00:07:00 Blockchain Solution Examples 00:04:00 Ethereum Tokens 00:06:00 Your Supply Chain Project 00:08:00 Exploring Solidity 00:11:00 Defining Types of Data 00:05:00 Data Types Lab 00:09:00 Solidity Data Modifiers, Part 1 00:04:00 Solidity Data Modifiers, Part 2 00:06:00 Revisiting Gas 00:06:00 Controlling Flow 00:12:00 Handling Errors 00:05:00 Section 08: Your Supply Chain Smart Contract dApp Designing Your Supply Chain App 00:04:00 What are dApps? 00:06:00 Token Smart Contract Details 00:08:00 Supply Chain Smart Contract Details 00:06:00 Smart Contract Road Map 00:02:00 Token Smart Contract Data Lab, Part 1 00:07:00 Token Smart Contract Data Lab, Part 2 00:09:00 Supply Chain Smart Contract Data Lab, Part 1 00:05:00 Supply Chain Smart Contract Data Lab, Part 2 00:03:00 Token Smart Contract Functions Lab, Part 1 00:05:00 Token Smart Contract Functions Lab, Part 2 00:04:00 Supply Chain Smart Contract Functions Lab, Part 1 00:10:00 Supply Chain Smart Contract Functions Lab, Part 2 00:09:00 Using Events 00:07:00 Implementing Events 00:05:00 More on Ownership 00:08:00 Designing for Security 00:09:00 Implementing Minimal Functionality 00:06:00 Section 09: Testing Ethereum Apps Blockchain dApp Testing 00:10:00 Deploying Your dApp to a Test Blockchain Lab 00:08:00 Writing Tests for Ethereum dApps 00:06:00 Command-Line Testing Lab, Part 1 00:04:00 Command-Line Testing Lab, Part 2 00:11:00 Command-Line Testing Lab, Part 3 00:03:00 JavaScript Testing 00:08:00 Logging and Handling Errors 00:07:00 Logging Activity in Smart Contracts 00:05:00 Fixing Bugs in a dApp 00:05:00 Section 10: Deploying and Maintaining Ethereum Apps Test Blockchains 00:08:00 The Live Blockchain (Mainnet) 00:05:00 Connecting to Multiple Blockchains and Infura Lab 00:05:00 Configuring Truffle and Infura Lab 00:06:00 Funding Your Account Lab 00:04:00 Deploying to the Live Blockchain 00:08:00 Section 11: Integrating Non-Blockchain Apps with Ethereum Blockchain and Database Storage 00:11:00 Execution and Flow in dApps and Traditional Applications 00:05:00 Blockchain Incorporation Design Goals 00:06:00 Integration Considerations for Incorporating Blockchain 00:06:00 Interface Considerations for Incorporating Blockchain 00:04:00 Resources Resources - Ethereum Blockchain DApp Using Solidity 00:00:00
Myers-Briggs Theory and Test With regards to the complexities of people, one considers character being the greatest separation. It is intuition to sort our environmental factors to more readily get things. Clinician for quite a long time have been endeavoring to do exactly that with characters and their numerous characteristics. Be that as it may, how would they figure out how to precisely figure out who has what characteristics? This is the place where hypotheses and testing techniques, for example, the Myers-Briggs proves to be useful. The individuals who set aside the effort to comprehend what they Myers-Briggs test and hypothesis are acquire a more profound comprehension of individuals, themselves and how tests can be utilized as a solid mental instrument. In the event that you are keen on digging into the profundity of your own character, at that point it never damages to begin with the most effortless test - the Myers-Briggs test. In this course you will find out about every part of the Myers-Briggs test and other related tests. What You Will Learn with This Course: The Myers-Briggs hypothesis and test, just as different kinds of psychometric tests The psychometric test announcing techniques The character consequences of the Myers-Briggs test and how they can be applied The polarities utilized in the Myers-Briggs test and hypothesis and the impediments of this test/hypothesis The Benefits of Taking This Course: You will study psychometric testing and how these tests are utilized as mental evaluation instruments You will get familiar with your own character type and how to precisely do your own self-detailing You will actually want to acquire trust in yourself by understanding your qualities and shortcomings You will actually want to accomplish a more profound comprehension of individuals and their various characters
Welcome to this practical hands-on bootcamp on JWT authentication. In this course, you will learn to build APIs using Java and Spring Boot followed by the process of securing them using JWT (JSON Web Token) and Spring security. Familiarize yourself with all the industry's best practices and standards along the way. All you need is your interest in learning about securing APIs at an industry-grade standard to get started.
If you’re looking to start a career in JavaScript coding, but don’t know where to begin, this might be for you. This course is aimed at absolute beginners that have never done any coding before. Early on in the course, you’ll learn what coding is, what certain types of languages are used for, specifically JavaScript, and the types of careers available through learning JavaScript.
LINX 1 training course description An intensive hands on IP foundation leading to LINX Accredited Internet Technician stage 1. The course focuses on all parts of TCP/IP including layers 4 to 7 on end stations as well as layer 3 on routers. The TCP/IP protocols are also studied to enable delegates to be able to troubleshoot TCP/IP using Wireshark. Hands on sessions are used to reinforce the theory rather than teach specific manufacturer equipment. A multiple choice exam, leading to the LAIT I certification, is available after the course. The exam consists of 40 questions and lasts 1.5 hours. What will you learn Use ping, traceroute and other tools to diagnose faults on a network. Configure IP on PCs and routers. Plan IP addresses and subnets. Analyse IP and TCP packets using an analyser. Troubleshoot TCP/IP. LINX 1 training course details Who will benefit: Network engineers. Prerequisites: None. Duration 5 days LINX 1 training course contents What is TCP/IP? TCP and IP are protocols, 7 layer model, network layers, hardware/software layers, internetworking, protocols, What is IP? What is TCP? The internet, The IAB, RFCs. Ping and Wireshark Host configuration, IP addresses, subnet masks, default gateways, ping. Hands on Base configuration. Testing with ping. Analysing packets with Wireshark. Switches and Wireshark Switches versus hubs, layer 2 forwarding table, flooding, broadcasts. Hands on Building a switched based network. Configuring network devices Configuration options, console port, putty, telnet. Hands on Configuring switches, telnet. IP IP packet format, protocol field, TTL, DiffServ, fragments, ICMP. Hands on IP packet analysis. IP addressing 32 bits, dotted decimal, rules, networks, role of subnet masks, simple subnetting, prefix notation. Broadcasts, special use addresses. Hands on Planning and implementing addressing. IP and the lower layers ARP, media not supporting ARP. Hands on ARP. Routing What are routers? What routers do, default gateways, routing and addressing, routing tables, ways to update routing tables. Hands on Building a routed network, traceroute. Routing protocols IGPs and EGPs, RIP, RIPv2, Why not to use RIP, OSPF, OSPF metrics, convergence, distance vector protocols, link state protocols. Hands on OSPF, analysing routing tables, loopbacks. Network simulators Network simulators, EVE-NG, GNS3, CML. Hands on Using EVE-NG. Subnetting Subnetting to the bit level, ranges, how prefixes are used. Hands on Subnetting. VLANS and IP addressing What are VLANs, tagging, 802.1Q, Inter VLAN routing. Hands on Inter VLAN routing. TCP and UDP Layer 4, port numbers, client ports, broadcasts multicasts and layer 4, UDP header, TCP header, connections, ACK, sliding windows, options, connection states. Sockets. Hands on Analysing TCP packets. IPv4 address configuration Private addresses, NAT, NAPT, dynamic addressing, DHCP, link local addresses. Hands on DHCP, NAT. IPv6 What is IPv6, 128 bit addresses, address formats, IPv6 address allocation, header format, migration, dual stack, tunnelling, NAT64, DNS64. Hands on IPv6 setup troubleshooting. IPv6 address configuration Static addressing, EUI-64 addresses, IPv6 address order, SLAAC, DHCPv6. Hands on SLAAC. Applications Clients, servers, HTTP, Email, resource sharing, VoIP, video, terminal emulation, remote desktop. Network management and SNMP. Hands on Servers, TFTP, VoIP packet analysis. DNS Names and addresses, hosts file, how DNS works. FQDNs, DNS client configuration. Hands on Troubleshooting DNS. Security Firewalls, firewall architectures, DMZ, how firewalls work, proxy servers, filtering, ACLs, IDS, VPNs, authentication, encryption, tunnels, secure protocols. Hands on Firewalls, SSH Troubleshooting Methods, tools. Using the 7 layer model. Troubleshooting toolkits. Hands on Fixing the network.
Network fundamentals training course description An intensive hands on IP foundation leading to LINX Accredited Internet Technician stage 1. The course focuses on all parts of TCP/IP including layers 4 to 7 on end stations as well as layer 3 on routers. The TCP/IP protocols are also studied to enable delegates to be able to troubleshoot TCP/IP using Wireshark. Hands on sessions are used to reinforce the theory rather than teach specific manufacturer equipment. A multiple choice exam, leading to the LAIT I certification, is available after the course. The exam consists of 40 questions and lasts 1.5 hours. What will you learn Use ping, traceroute and other tools to diagnose faults on a network. Configure IP on PCs and routers. Plan IP addresses and subnets. Analyse IP and TCP packets using an analyser. Troubleshoot TCP/IP. Network fundamentals training course details Who will benefit: Network engineers. Prerequisites: None Duration 5 days Network fundamentals training course contents What is TCP/IP? TCP and IP are protocols, 7 layer model, network layers, hardware/software layers, internetworking, protocols, What is IP? What is TCP? The internet, The IAB, RFCs. Ping and Wireshark Host configuration, IP addresses, subnet masks, default gateways, ping. Hands on Base configuration. Testing with ping. Analysing packets with Wireshark. Switches and Wireshark Switches versus hubs, layer 2 forwarding table, flooding, broadcasts. Hands on Building a switched based network. Configuring network devices Configuration options, console port, putty, telnet. Hands on Configuring switches, telnet. IP IP packet format, protocol field, TTL, DiffServ, fragments, ICMP. Hands on IP packet analysis. IP addressing 32 bits, dotted decimal, rules, networks, role of subnet masks, simple subnetting, prefix notation. Broadcasts, special use addresses. Hands on Planning and implementing addressing. IP and the lower layers ARP, media not supporting ARP. Hands on ARP. Routing What are routers? What routers do, default gateways, routing and addressing, routing tables, ways to update routing tables. Hands on Building a routed network, traceroute. Routing protocols IGPs and EGPs, RIP, RIPv2, Why not to use RIP, OSPF, OSPF metrics, convergence, distance vector protocols, link state protocols. Hands on OSPF, analysing routing tables, loopbacks. Network simulators Network simulators, EVE-NG, GNS3, CML. Hands on Using EVE-NG. Subnetting Subnetting to the bit level, ranges, how prefixes are used. Hands on Subnetting. VLANS and IP addressing What are VLANs, tagging, 802.1Q, Inter VLAN routing. Hands on Inter VLAN routing. TCP and UDP Layer 4, port numbers, client ports, broadcasts multicasts and layer 4, UDP header, TCP header, connections, ACK, sliding windows, options, connection states. Sockets. Hands on Analysing TCP packets. IPv4 address configuration Private addresses, NAT, NAPT, dynamic addressing, DHCP, link local addresses. Hands on DHCP, NAT. IPv6 What is IPv6, 128 bit addresses, address formats, IPv6 address allocation, header format, migration, dual stack, tunnelling, NAT64, DNS64. Hands on IPv6 setup troubleshooting. IPv6 address configuration Static addressing, EUI-64 addresses, IPv6 address order, SLAAC, DHCPv6. Hands on SLAAC. Applications Clients, servers, HTTP, Email, resource sharing, VoIP, video, terminal emulation, remote desktop. Network management and SNMP. Hands on Servers, TFTP, VoIP packet analysis. DNS Names and addresses, hosts file, how DNS works. FQDNs, DNS client configuration. Hands on Troubleshooting DNS. Security Firewalls, firewall architectures, DMZ, how firewalls work, proxy servers, filtering, ACLs, IDS, VPNs, authentication, encryption, tunnels, secure protocols. Hands on Firewalls, SSH Troubleshooting Methods, tools. Using the 7 layer model. Troubleshooting toolkits. Hands on Fixing the network.
TCP/IP training course description An intensive hands on IP foundation leading to LINX Accredited Internet Technician stage 1. The course focuses on all parts of TCP/IP including layers 4 to 7 on end stations as well as layer 3 on routers. The TCP/IP protocols are also studied to enable delegates to be able to troubleshoot TCP/IP using Wireshark. Hands on sessions are used to reinforce the theory rather than teach specific manufacturer equipment. A multiple choice exam, leading to the LAIT I certification, is available after the course. The exam consists of 40 questions and lasts 1.5 hours. What will you learn Use ping, traceroute and other tools to diagnose faults on a network. Configure IP on PCs and routers. Plan IP addresses and subnets. Analyse IP and TCP packets using an analyser. Troubleshoot TCP/IP. TCP/IP training course details Who will benefit: Network engineers. Prerequisites: None Duration 5 days TCP/IP training course contents What is TCP/IP? TCP and IP are protocols, 7 layer model, network layers, hardware/software layers, internetworking, protocols, What is IP? What is TCP? The internet, The IAB, RFCs. Ping and Wireshark Host configuration, IP addresses, subnet masks, default gateways, ping. Hands on Base configuration. Testing with ping. Analysing packets with Wireshark. Switches and Wireshark Switches versus hubs, layer 2 forwarding table, flooding, broadcasts. Hands on Building a switched based network. Configuring network devices Configuration options, console port, putty, telnet. Hands on Configuring switches, telnet. IP IP packet format, protocol field, TTL, DiffServ, fragments, ICMP. Hands on IP packet analysis. IP addressing 32 bits, dotted decimal, rules, networks, role of subnet masks, simple subnetting, prefix notation. Broadcasts, special use addresses. Hands on Planning and implementing addressing. IP and the lower layers ARP, media not supporting ARP. Hands on ARP. Routing What are routers? What routers do, default gateways, routing and addressing, routing tables, ways to update routing tables. Hands on Building a routed network, traceroute. Routing protocols IGPs and EGPs, RIP, RIPv2, Why not to use RIP, OSPF, OSPF metrics, convergence, distance vector protocols, link state protocols. Hands on OSPF, analysing routing tables, loopbacks. Network simulators Network simulators, EVE-NG, GNS3, CML. Hands on Using EVE-NG. Subnetting Subnetting to the bit level, ranges, how prefixes are used. Hands on Subnetting. VLANS and IP addressing What are VLANs, tagging, 802.1Q, Inter VLAN routing. Hands on Inter VLAN routing. TCP and UDP Layer 4, port numbers, client ports, broadcasts multicasts and layer 4, UDP header, TCP header, connections, ACK, sliding windows, options, connection states. Sockets. Hands on Analysing TCP packets. IPv4 address configuration Private addresses, NAT, NAPT, dynamic addressing, DHCP, link local addresses. Hands on DHCP, NAT. IPv6 What is IPv6, 128 bit addresses, address formats, IPv6 address allocation, header format, migration, dual stack, tunnelling, NAT64, DNS64. Hands on IPv6 setup troubleshooting. IPv6 address configuration Static addressing, EUI-64 addresses, IPv6 address order, SLAAC, DHCPv6. Hands on SLAAC. Applications Clients, servers, HTTP, Email, resource sharing, VoIP, video, terminal emulation, remote desktop. Network management and SNMP. Hands on Servers, TFTP, VoIP packet analysis. DNS Names and addresses, hosts file, how DNS works. FQDNs, DNS client configuration. Hands on Troubleshooting DNS. Security Firewalls, firewall architectures, DMZ, how firewalls work, proxy servers, filtering, ACLs, IDS, VPNs, authentication, encryption, tunnels, secure protocols. Hands on Firewalls, SSH Troubleshooting Methods, tools. Using the 7 layer model. Troubleshooting toolkits. Hands on Fixing the network.
Description: Game Development is the creation of video games which is done by game developers. A game developer can be one person or a large company. To become a game developer, you need to learn the skills and knowledge about video games and how to make one. Many of game developers chose to become one because they are gamers themselves. To become a game development expert, you need to learn both the basics skills and special skills of game development. This course will help you to master the right skills to become successful in the growing game development industry. Who is the course for? Game makers or developers who want to improve their game development skills. People who have an interest in game development and software Entry Requirement: This course is available to all learners, of all academic backgrounds. Learners should be aged 16 or over to undertake the qualification. Good understanding of English language, numeracy and ICT are required to attend this course. Assessment: At the end of the course, you will be required to sit an online multiple-choice test. Your test will be assessed automatically and immediately so that you will instantly know whether you have been successful. Before sitting for your final exam, you will have the opportunity to test your proficiency with a mock exam. Certification: After you have successfully passed the test, you will be able to obtain an Accredited Certificate of Achievement. You can however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hard copy at the cost of £39 or in PDF format at the cost of £24. PDF certificate's turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days. Why choose us? Affordable, engaging & high-quality e-learning study materials; Tutorial videos/materials from the industry leading experts; Study in a user-friendly, advanced online learning platform; Efficient exam systems for the assessment and instant result; The UK & internationally recognised accredited qualification; Access to course content on mobile, tablet or desktop from anywhere anytime; The benefit of career advancement opportunities; 24/7 student support via email. Career Path: The Advanced Game Development Course would be beneficial for the following careers: Animator Assistant Producer Audio Engineer Creative Director Game Designer Game Developer Game Programmer Games Artist Product Manager Software Developer. Gaming Basics Introduction 00:30:00 Understanding Consoles 01:00:00 Using Your Computer 01:00:00 Using Your Phone 01:00:00 Using the Internet 00:30:00 Where to Find Free Software 01:00:00 Understanding Accessories Dealing with Drugs 00:30:00 Wrapping Up 00:15:00 Developing Games Introduction To Game Creation 00:30:00 Essential Tools 01:00:00 Basics of Game Design 01:00:00 2D Game Creation Software 01:00:00 3D Game Creation Software 01:00:00 3D Game Creation 00:30:00 Game Modification 01:00:00 How To Create a Game on a Social Site 00:30:00 Testing Games Introduction to Game Testing 01:00:00 Two Rules of Game Testing 01:00:00 How to Put a Resume Together 01:00:00 How give Examples During Job Interview 00:30:00 Contacting Game Developers 01:00:00 Use the Correct Search Keywords 00:30:00 Wrapping Up 00:15:00 Additional Supporting Materials 2D Game 00:00:00 Beginning Game Development with Python and Pygame 00:00:00 Game Development XNA GameStudio 00:00:00 Game QA & Testing 00:00:00 Game Testing Changers 00:00:00 Become A Game Tester 00:00:00 Mock Exam Mock Exam - Advanced Game Development Course 00:20:00 Final Exam Final Exam - Advanced Game Development Course 00:20:00 Order Your Certificates and Transcripts Order Your Certificates and Transcripts 00:00:00