Professional Certificate in Developing Appropriate Vision, Mission & Strategic Goals For An Organisation explore the essential components of the strategic intent, including Vision, mission, business definition and model. The learner will be able to explore the fundamentals of creating appropriate strategic intent elements for an existing or a new organisation. After the successful completion of this lecture, you will be able to understand the following: Understanding the concept of Strategic Intent. The elements of Strategic Intent Hierarchy. Vision. Mission. Business Definition. Business Model. Organisational Values Goals and objectives. Understanding Business Environmental Outlining. This course introduces the learner to create vision, mission and strategic goals for an organization. VIDEO - Course Structure and Assessment Guidelines Watch this video to gain further insight. Navigating the MSBM Study Portal Watch this video to gain further insight. Interacting with Lectures/Learning Components Watch this video to gain further insight. Developing Appropriate Vision, Mission & Strategic Goals For An Organisation Self-paced pre-recorded learning content on this topic. QUIZ: Developing Appropriate Vision, Mission & Strategic Goals For An Organisation Put your knowledge to the test with this quiz. Read each question carefully and choose the response that you feel is correct. All MSBM courses are accredited by the relevant partners and awarding bodies. Please refer to MSBM accreditation in about us for more details. There are no strict entry requirements for this course. Work experience will be added advantage to understanding the content of the course. The certificate is designed to enhance the learner's knowledge in the field. This certificate is for everyone eager to know more and gets updated on current ideas in their respective field. We recommend this certificate for the following audience. CEO, Director, Manager, Supervisor Entrepreneurs Start up Manager Business Owner Business Advisor Business setup expert Average Completion Time 2 Weeks Accreditation 1 CPD Hour Level Advanced Start Time Anytime 100% Online Study online with ease. Unlimited Access 24/7 unlimited access with pre-recorded lectures. Low Fees Our fees are low and easy to pay online.
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Enrol on the now and start learning instantly! What You Get With The Learn DOM Manipulation with JavaScript Receive a e-certificate upon successful completion of the course Get taught by experienced, professional instructors Study at a time and pace that suits your learning style Get instant feedback on assessments 24/7 help and advice via email or live chat Get full tutor support on weekdays (Monday to Friday) Course Design The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace. You are taught through a combination of Video lessons Online study materials Certification Upon successful completion of the course, you will be able to obtain your course completion e-certificate free of cost. Print copy by post is also available at an additional cost of £9.99 and PDF Certificate at £4.99. Who Is This Course For: The course is ideal for those who already work in this sector or are an aspiring professional. This course is designed to enhance your expertise and boost your CV. Learn key skills and gain a professional qualification to prove your newly-acquired knowledge. Requirements: The online training is open to all students and has no formal entry requirements. To study the Learn DOM Manipulation with JavaScript, all your need is a passion for learning, a good understanding of English, numeracy, and IT skills. You must also be over the age of 16. Course Content Unit 01: Course Introduction What is the DOM? 00:02:00 Your first DOM update 00:05:00 Course Project: Code DOM Adventure 00:04:00 Unit 02: DOM Fundamentals HTML and the DOM 00:05:00 DOM standards 00:05:00 The BOM 00:04:00 The CSSOM 00:03:00 The tree (Data structure) 00:05:00 The DOM tree 00:11:00 The DOM and JavaScript 00:01:00 Unit 03: Code DOM Adventure App architecture 00:08:00 Challenge solution: The exit screen 00:04:00 App skeleton 00:05:00 The splash screen file 00:03:00 Download our asset kit now! 00:03:00 Including the assets 00:03:00 Unit 04: Creating elements Wiring the splash screen element 00:02:00 Creating elements at runtime 00:03:00 Appending HTML strings width append() 00:02:00 Appending nodes with append or append Child 00:03:00 Script order matters 00:04:00 Unit 05: Dynamic CSS Specifying classes to elements 00:04:00 Working with static styles 00:04:00 Defining styles at runtime 00:04:00 Querying the DOM to find elements 00:05:00 Unit 06: Profiling the pixel pipeline The pixel pipeline 00:02:00 Identifying bad practices 00:04:00 Profiling runtime performance 00:04:00 Batching DOM updates with document fragments 00:05:00 Too many nodes 00:04:00 Unit 07: Animation using DOM changes Removing nodes from the DOM 00:06:00 The animation frames 00:06:00 Our animate method 00:04:00 Our working animation! 00:06:00 Stopping the animation 00:08:00 Unit 08: Planning DOM changes with a state model Let's build the level! 00:02:00 2. Our state model to control the DOM from state. 00:10:00 Normalizing attributes 00:04:00 Our level class 00:04:00 Arrays, references and non-iterable empty slots 00:05:00 Building our state with an ugly oneliner 00:05:00 Module 04: The Language of Coaching 01:00:00 Write code for humans and normalize your code 00:05:00 Rendering the level element 00:05:00 Things are getting messy 00:06:00 Unit 09: Easy bundling Easy bundling 00:06:00 Bundle with the start script 00:01:00 Our dev server 00:02:00 Let's use DOMContentLoaded and ES Modules (ESM) 00:07:00 Dynamic style elements with CSS as ESM imports 00:04:00 Unit 10: DOM updates with basic state driven development Designing the shape of our state 00:02:00 Initializing our state in preparation to render DOM elements 00:05:00 DOM updates from state 00:08:00 Updates to state are reflected in the DOM 00:03:00 Modeling and render our chip walls 00:06:00 Unit 11: The player, Interacting with user input The player - Tech approach 00:02:00 Rendering the player with the DOM 00:07:00 Box model and global styles 00:06:00 Manipulating inline styles with the DOM 00:04:00 Moving the player by changing its state 00:06:00 DOM keyboard event listeners 00:07:00 Mapping and filtering DOM events data 00:04:00 Can the player move? - Tech approach 00:03:00 Preventing overlapping DOM elements 00:12:00 Prepare interactive frames 00:08:00 Resetting className and adding interactive frames on DOM events 00:06:00 Update frames without moving the element on DOM events 00:03:00 Unit 12: Interactive DOM, breaking walls Adding random DOM elements 00:06:00 DOM events when pressing the space key 00:05:00 Creating elements on DOM events 00:05:00 z-index manifest 00:04:00 Dynamic element IDs with the DOM 00:07:00 Interacting with other elements using the state model 00:06:00 Remove surrounding walls 00:04:00 Unit 13: Portal to exit the game Adding the portal to the screen 00:07:00 Random elements on the screen 00:05:00 Grouping inline CSS DOM updates 00:03:00 Exiting the game, when two elements cross paths 00:04:00 Challenge, your turn to build the exit screen 00:03:00 Challenge solution, my turn to build the exit screen 00:04:00 Hiding the portal behind a wall 00:05:00 Removing DOM event listeners 00:04:00 Unit 14: Animating all the things Rendering the splash screen 00:04:00 Swapping screens 00:02:00 Animating the portal 00:04:00 CSS kit - animations 00:03:00 Request animation frame and delaying animations 00:09:00 Animating with a parent css class 00:03:00 Old TV effect 00:02:00 Animating with delayed animation 00:11:00 Optimizing frames 00:03:00 Final frame optimizations 00:04:00 Unit 15: DOM Sound effects Dynamic audio elements 00:07:00 Interactive sound effects with DOM events 00:04:00 Delayed audio effects with callbacks and DOM events 00:04:00 Final lecture, final sound effect! exiting the game 00:03:00
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