In this course we deepen participants understanding of systemic racism and the spectrum of privilege. It challenges the participants to examine their behaviours and take close looks at some of the views they have held since a very young age, e.g. this area is a “bad” area, because it has a high proportion of black/brown people living in it, or that young black men in tracksuits are “thugs”. We think about where these messages come from and how people are indoctrinated by the media. Course Category Inclusion Team Building Leadership Emotional needs Description In this course we deepen participants understanding of systemic racism and the spectrum of privilege. It challenges the participants to examine their behaviours and take close looks at some of the views they have held since a very young age, e.g. this area is a “bad” area, because it has a high proportion of black/brown people living in it, or that young black men in tracksuits are “thugs”. We think about where these messages come from and how people are indoctrinated by the media. We explore the reasons why white people are so defensive when it comes to talking about race. We discuss having racial biases and the implications of them, such as unconsciously insulting people around us in the workplace. When we become aware of how our behaviours can affect people, we then look for solutions. The course is designed for groups of professionals to come together as a team to try and take responsibility for the racism that goes on in their workplace – empowering the leadership to have difficult conversations with team members and create a paradigm shift across the entire organisation. Please come with an open mind, and you might be surprised at what you find out. We are striving for a world where racism is an open conversation and not a topic that we shy away from. Testimonials “That was a really insightful session and thought provoking. I would love to attend more sessions on racism. Thank you for the engaging questions and delivery” “Lots of things to reflect on!” Learning Objectives Participants will: Confront their own racism and unconscious biases Become aware of the ways they treat people differently based on race Think about practical changes they can make in their workplaces Who Is It For? Leadership teams seeking guidance and reflection Educators who want to get it right People who have had not had much contact with people outside their own race People who believe they are “not racist” Course Content Background – brief history of systemic racism Racism as a binary – the problem with thinking only “bad” people can be racist Trust – how do we feel around people we don’t trust? Difference – how do we act when we feel different? What do Good Manners look like around people of different cultures? What does Good Allyship look like in the workplace? Why don’t we talk about race? What does your race mean to you? Examining our privilege – activity Interracial friendship video Visioning – what does the ideal workplace look like? Setting Actions – what achievable actions can we set to bring us closer to our dream future?
Writing and Managing Requirements Documents: Virtual In-House Training This course is part of IIL's Business Analysis Certificate Program (BACP), a program designed to help prepare individuals pass the IIBA™ Certification exam to become a Certified Business Analysis Professional (CBAP™). Learn more at www.iil.com/bacp. Once a business analyst has completed the information gathering and analysis to produce the solution to a business problem, the results must be documented for all stakeholders to see and understand. This course will enhance the skill set needed for writing and managing the complex readership that business analysts interact with on a day-to-day basis. What you will Learn Upon completion, participants will be able to: Write an understood requirements document that is approvable and acceptable Validate a requirements document Manage the changes to requirements documents through the SDLC Foundation Concepts The role of the business analyst An introduction to the BABOK® Guide The business analyst and the product/project life cycle The requirements documentation process Planning for Effective Requirements Documentation Overview of requirements planning Planning for validation Planning for verification: well-formed criteria Planning for verification: understood and usable criteria Writing Effective Requirements Documents Overview of writing requirements documents Using a standard structure / template Applying formatting techniques Meeting the challenge of writing non-functional requirements Baselining Requirements Documents Overview of the requirements baseline process Validation Verification Approval Managing Requirements Change through the Product Life Cycle Overview of requirements change management Establishing a formal change management process Tracing requirements through design and development (build, test, and implementation) Following through to post-implementation (transition and early production)
Why Choose Revit Basic to Fundamentals Course Course Link In this course you will learn Revit skills for BIM modeling. In-person or live online. Autodesk Revit Architecture training for students to create full 3D architectural project models and set them up in working drawings. Duration: 10hours Method: 1-on-1 method with tailored content and flexible pace, backed by individual support. Schedule: Choose a convenient hour from Mon to Sat between 9 am and 7 pm to create your own schedule. Revit Essentials Training: Learn Revit fundamentals for architecture and structural design, supporting efficient building construction with BIM workflows. Delivery Options: In-class at our center Live online sessions I. Introduction to Revit Overview of Revit and its uses Revit interface and basic tools Navigation and viewport controls Creating and saving projects II. Setting up a Project Creating a new project Setting up project levels and grids Adding site and building information Setting up project units III. Creating Building Elements Creating and modifying walls Adding doors and windows Creating and modifying floors and ceilings Creating roofs and modifying roof shapes Creating stairs and railings IV. Views and Sheets Creating and managing views Creating and managing sheets Adding schedules and tags Creating construction documents V. Annotation and Detailing Adding text and dimensions Creating and modifying detail components Adding symbols and keynote legends Adding annotations to construction documents VI. Conclusion and Next Steps Review of course content Tips for further learning and resources Q&A and feedback Note: The above course outline is just a suggestion, and the course content and duration can be adjusted according to the needs and level of the learners. Detailed Course Outline. 1. Starting a Project Creating a new project and the importance of a template. Understanding project settings and scales Adding levels Adding grids Adding columns 2. Modeling Basics Adding walls Using snaps Wall properties and wall types Using the modified tools Adding doors and windows Using constraints See: Autodesk Seek and Revit City websites 3. Links, Imports, and Groups Working with DWG files Creating topography from a DWG link Understanding CAD inserts Using import tips Creating a group Working with Revit links Managing links 4. Sketch-Based Modeling Components Working with floors Working with roofs Adding openings Working with stairs Working with railings Working with ceilings 5. Complex Walls Creating a custom basic wall type Adding curtain walls Adding curtain grids and mullions 6. Visibility and Graphics Controls Using object styles Working with visibility/graphic overrides Using Hide/Isolate Understanding view range Using the Linework Using cutaway views 7. Rooms Adding rooms Controlling room numbering Understanding room bounding elements 8. Schedules and Tags Understanding tags Adding schedules Modifying schedules Creating a key schedule 9. Annotation and Details Adding text Adding dimensions Adding symbols Adding legend views Creating a detail callout Using detail components Adding filled and masking regions 10. The Basics of Families Understanding familiesUsing reference planes, parameters, and constraints Adding solid geometry Adding void geometry Completing the family 11. Sheets, Plotting, and Publishing Adding sheets Exporting to AutoCAD and JPG
About this Virtual instructor Led Training (VILT) The Subsea Production Engineering Virtual instructor Led Training (VILT) course provides an overview of all of the functionalities and key interfaces of subsea equipment. The VILT course will refer to relevant industry engineering standards for subsea equipment, subsea tie-backs and critical operational requirements. The sessions will cover challenges associated with equipment design and installability, as well as a new module on subsea tie-backs. The primary learning objectives for this VILT course are met through a combination of interactive presentations, discussion and exercises. Training Objectives By the end of this VILT course, participants will be able to: Apply the requirements of related industry standards (API 6A/ 17D, API 17A etc.) engineering standards Understand the barrier and qualification requirements Identify the barriers in place given a specific mode of operation Evaluate and select which tree alternatives are valid based on the key design drivers Identify and describe the key design drivers Explain the importance of well kill rate Describe which tree alternatives are valid for certain scenarios based on an evaluation of the key tree design requirements Examine what effects subsurface requirements may have on tree design Understand the challenges associated with designing equipment for manufacturability and installability Recognise the implications of design changes to specific components and the effects on transportation and installation (such as what type of vessels, lifting equipment, and tools to use and the logistical requirements) Recognise the implication of design changes on manufacturability of subsea equipment Target Audience This VILT course provides a comprehensive understanding of the equipment used in subsea production systems. It is designed for petroleum engineers, production engineers, subsea project engineers and is also highly suitable for cost, planning, offshore installation and offshore operations engineers. Anyone directly or indirectly involved with subsea equipment will benefit from attending this VILT course - from engineers installing the equipment to procurement staff looking to understand more. Training Methods The VILT course will be delivered online in 4 half-day sessions comprising 4 hours per day, with 2 breaks of 10 minutes per day. Course Duration: 4 half-day sessions, 4 hours per session (16 hours in total). Trainer Most of his working life, your expert course leader has been in a role that has enabled him to pass on skills and knowledge to others. A full-time role in Training and Development came about in 1996 with the offer to take up a full-time teaching post at Aberdeen College. In 1998, he was recruited by Kvaerner Oilfield Products, an Oil & Gas industry company, specialising in Subsea Control Systems, to develop and implement a Training & Competence program acceptable for its staff of over 600 and their client companies - a challenge he could not resist. In 2003, he broadened his horizons and became an independent Training & Development consultant. Building a reputation for delivering training and development to the Oil & Gas industry to the highest standards, he later joined Jee Ltd, a leading subsea engineering and training company based in Aberdeen. He was tasked with a wide portfolio of training, coaching & mentoring to achieve high levels of competence for the client's staff and customers. He is also a Science and Engineering Ambassador (Scotland), promoting the need for engineers and technicians for Scotland's industries, a frequent consultant to the European Economic & Social Committee for standardising Vocational Skills training and competence throughout the EU. He holds memberships in the Society of Operations Engineers, Chartered Institute of Personnel & Development and Society of Underwater Technologies. POST TRAINING COACHING SUPPORT (OPTIONAL) To further optimise your learning experience from our courses, we also offer individualized 'One to One' coaching support for 2 hours post training. We can help improve your competence in your chosen area of interest, based on your learning needs and available hours. This is a great opportunity to improve your capability and confidence in a particular area of expertise. It will be delivered over a secure video conference call by one of our senior trainers. They will work with you to create a tailor-made coaching program that will help you achieve your goals faster. Request for further information about post training coaching support and fees applicable for this. Accreditions And Affliations
To facilitate a group, family, team or organisation in thinking together around a given challenge or issue here is an opportunity to experience for real the person centred, futures planning tool – MAP (Pearpoint, Forest et. al. 1989). This is a process not a training day. Let us facilitate your planning and refocus your story whilst strengthening you and your group. This tool uses both process and graphic facilitation to help any group develop a shared vision and then to make a start on working out what they will need to do together to move towards that vision. MAPS are great for threshold moments. Is your team stuck? Want to move on, haunted by the past cannot get any useful dialogue about the future? Facing a challenging transition into a new school or setting? Leaving school? Bored with annual reviews, transition plans and review meetings? Want to find a way of making meetings and planning feel more real and engaging? Need an approach, which engages a young person respectfully together with his or her family and friends? Want the ultimate visual record of the process of a meeting, which will help everyone, keep track? Want to problem solve and plan for the future of a small or large group, service or organisation up to the size of an LEA Learning Objectives To create a shared vision To talk through the story so far and reflect upon it To name the worse nightmares that will block progress To strengthen the group by focussing on gifts and capacity To detail needs To specify an Action Plan To create a visual graphic record of the whole event Course Content The MAP process has 6 Steps: The story so far. The group is required to think back over the years to describe their collective experience of changes and events over time within their settings. Stories and events are recorded on the graphic. Building Shared Dreams. The group thinks together about what they would love to see happening for children, families and practitioners in their settings if they could have it all. If there were no constraints on time, money, resources, people or anything else what do they see happening in their imaginations? The various ideas that the group comes up with are then recorded in key words, images and colours on the MAP graphic. The purpose of this Step is to give the group a sense of direction, their North Star, an image of the place they want to work towards. Nightmare. In this Step, the group imagines the worst scenarios. What is the opposite of their dreams? How bad could it get? This is a shorter but powerful process that can give some groups more energy than dreaming together. Gifts and Capacity. In this Step the group is asked to take explicit stock of their capacities and what they already have going for them as they begin working towards the vision. This is a strong reminder for any group of the wealth of knowledge and experience that is already and always in the room. Needs. In this Step the group is invited to begin to name some of the needs they will have if they are to move forward to wards the dream and away from the nightmare. Actions. This is the final Step in the MAP and calls for individuals within the group to name a range of very specific actions (however small) that they will take within a definite time scale. This is not a time for declaring good intentions or suggesting good ideas for someone else to do. The purpose of this Step is to end the MAP process with a range of clearly understood actions that carry this planning process forward into the real world.
Personalized Revit Training: One-to-One Sessions with Pay-as-You-Go Flexibility
Who is this Course for? Unity 3D Game Design Masterclass. Unity serves as top development engine for both 2D and 3D games and experiences. With its support for VR, AR, and AI, it extends its level beyond gaming to pre-visualization for films and architectural visualization. This training provides you with the fundamental skills to craft immersive virtual worlds. Click here for more info: Website Duration: 10 hours Approach: 1on1 Sessions. Create your own schedule by booking a convenient hour between 9 am and 7 pm, Mon to Sat 10-Hour Unity 3D Game Design Training Course: Module 1: Introduction to Unity 3D (2 hours) Explore the fundamentals of Unity 3D and its relevance in game design. Familiarize yourself with the Unity 3D interface, project creation, and asset management. Understand game objects, components, and their management within Unity 3D. Module 2: Game Mechanics (2 hours) Grasp basic game concepts, player movement, and camera control. Master the creation, control, and interaction of game objects. Learn about physics, collision detection, and interactive environment design. Module 3: Scripting with C# (2 hours) Dive into the C# scripting language, covering variables, data types, and functions. Control game objects using C# and understand game loops and events. Module 4: User Interfaces and Audio (2 hours) Design intuitive user interfaces and incorporate elements like buttons and sliders. Gain expertise in audio import, editing, and managing game sound effects and background music. Module 5: Optimization and Deployment (2 hours) Master game optimization techniques, including performance enhancement through scripting. Build, test, and deploy games for various platforms, including desktop, mobile, and web. Course Highlights: Introduction to Unity: Understand the gaming landscape and Unity's essential components. Game Development Basics: Learn project creation, geometry and texture importing, terrain generation, and primitive object creation. Materials and Lighting: Explore material manipulation, lighting creation, and animation adjustments. Audio Integration: Add, modify, and interact with game sounds. Programming Tools: Gain familiarity with programming using JavaScript, including variables, functions, and simple programming. Testing and Debugging: Rigorous game testing, bug fixing, and iterative development processes. Game Building: Configure game authoring settings, build games for Windows, and test the final product. Unity Pro Integration: For this training, utilize Unity Pro, a cutting-edge development platform enabling the creation of 3D, 2D, VR, and AR experiences across diverse industries, including gaming, automotive, AEC, and film. Start your Unity Pro journey at Unity's official website. With Unity Pro, accelerate development, enhance iteration speed, and expand your business, creating remarkable games and immersive experiences supported across multiple platforms. Learning Outcomes: Unity Proficiency: Master Unity 3D essentials, including game mechanics, C# scripting, UI design, and audio integration. Optimization and Deployment: Learn to optimize games for high performance and successfully deploy them across various platforms. Effective Testing: Develop strong testing and debugging skills for efficient game development. Useful Websites: Unity Learn: Access tutorials, courses, and projects for in-depth learning. Unity Asset Store: Explore a vast library of assets, scripts, and tools for game enhancement. Unity Forums: Engage with the community, ask questions, and share knowledge with fellow developers. GitHub: Collaborate on Unity projects and access shared resources for collaborative development. Gamasutra: Stay updated with industry trends, news, and valuable insights into game development. Download Unity Software Key Details for This Course: 1. Ideal for Beginners: Learn game development with Unity, perfect for beginners. Its user-friendly interface and intuitive design make it accessible for newcomers. Dive into state logic and C# programming, building a strong foundation for 3D game development. 2. Coding Flexibility: Unity offers flexibility with coding. Explore visual scripting using Bolt, enabling idea implementation through flow graphs and state graphs, suitable for both low-level and high-level logic. Advanced users can delve into tools like PlayMaker and Adventure Creator for intricate gameplay and AI behaviors. 3. Understanding Unity's Engine: Gain insights into Unity's engine workings. Explore its role as a dynamic scene player, initializing graphics, audio, and input settings at game start. Understand scene loading, asset integration, and the seamless execution of physics simulations and events, ensuring a smooth gaming experience. Course Benefits: Comprehensive Training: Master Unity 3D for creating engaging games across platforms. Interactive Learning: Engage in live online sessions for real-time feedback and collaboration. Hands-On Experience: Apply skills through practical projects, building a strong portfolio. Flexibility: Choose between live online or in-person sessions, with recorded materials for review. Ongoing Support: Enjoy lifetime email assistance for any challenges you face even after the course. Certification: Receive an industry-recognized certification, enhancing your game development career prospects.
The Art of Negotiation: Virtual In-House Training Confidence, rapport, curiosity, and patience are essential ingredients to successfully handling a difficult conversation and negotiation. In this course, you will learn to identify and manage aspects of a negotiation, distinguish needs from wants, and manage expectations. The course will cover communication best practices, strategies for handling difficult conversations, and the basics of the art of negotiation. What you Will Learn Master the different ways to say 'no' Determine negotiation strategies based on typical client strategies Develop solutions to break deadlocks Getting Started Introductions Course structure Course goals and objectives Establishing personal learning objectives Foundation Concepts Exercise: Most Challenging Scenarios and Outcomes Debrief: Impact versus intent Addressing customer expectations Needs versus wants Key skills for managing customer relationships Elicitation (requirements gathering) Communication and active listening Sensitivity and empathy Handling Difficult Conversations Saying 'no' The Ladder of Inference 4-Step approach for handling difficult conversations Characteristics of a trusted advisor Communication Best Practices Attunement and active listening Exercise: Identifying Effective Techniques Communication pitfalls and best practices Building rapport and influence Words of wisdom Exercise: Reflection on Challenges Negotiation Strategies Negotiation basics Five phases of negotiation Identifying different strategies Traditional versus Progressive Hard - Soft - Principled Exercise: Your Preferred Techniques Selecting appropriate strategy for project negotiations Common pitfalls to avoid The impact of culture on negotiation Looking at conflict through the lens of negotiation Exercise: Mapping a Resolution
Microsoft Project Blue Belt® 2013: Virtual In-House Training This course introduces Project Server 2013 features that expedite scheduling projects and simplify managing tasks within an enterprise environment. Learn different aspects of Project Server and their benefits to varying roles in the enterprise, and gain hands-on experience and insights on best practices from SMEs around the world. This course introduces Project Server 2013 features that expedite scheduling projects and simplify managing tasks within an enterprise environment. Learn different aspects of Project Server and their benefits to varying roles in the enterprise, and gain hands-on experience and insights on best practices from SMEs around the world. What you Will Learn You'll learn how to: Identify the project's life cycle Understand the Enterprise Project Management (EPM) environment Apply the basic project management principles to selecting, initiating, planning, executing, monitoring and controlling, and closing your Project 2013 schedules Take advantage of new features Explain Project Server 2013 views and project sites Meet deadlines and budget restrictions Keep the workloads of your resources within their available limits Efficiently update your schedule Take advantage of the standard reports, custom views, and visual reports for your projects Take a brief look at the Business Intelligence potential Efficiently and effectively manage your project(s) and programs Work comfortably within Project Server 2013 or Project Online Getting Started with Microsoft® Project Server 2013 Describing the EPM context Discovering Project Server 2013 and Project Online Differentiating the users of Project Server 2013 Working with Project Professional 2013 and Project Server 2013 Recognizing the Life Cycle within EPM Projects and Portfolio Management Portfolio management and governance Originating new initiatives within EPTs and workflows Prioritizing initiatives, analyzing scenarios, optimizing, and selecting the portfolio Initiating Projects Initiating processes with Project Professional, SharePoint lists, Enterprise Projects, and Resource Plans Importing projects and managing project owner and permissions Planning Projects - Scope and Schedule Management Planning context and framework Scheduling in PWA Using the Deliverables feature Planning Projects - Staffing Management Plan Building a project team Managing resource availability Reviewing the assignment cycle Resolving resource overallocation Planning Projects - Cost Components, Baseline, and Consolidated Schedules Developing components of the Cost Management Planning processes Working with the baseline in projects and programs or master schedules Improving the Collaboration in the Project Sites Creating the Project Sites Developing components of the Risk Management Plan and Issues Tracking Linking planning documents Additional apps and customization Executing Projects Understanding executing processes Managing resources using Build Team and other features Working with timesheets Reporting administrative time Configuring personal settings Monitoring and Controlling Projects - Tracking Task and Project Progress Understanding the Monitoring and Controlling processes Task progress and updates in PWA including considerations for different tracking methods Task progress and updates in Project Professional 2013 Monitor and Control Projects - Measuring Performance and Reporting Progress Understanding status reports Reviewing performance metrics and progress reports Taking advantage of preloaded reports at the Business Intelligence Center Considerations for defining custom reports Closing Projects Reviewing the closing processes and closing tasks to updates Supporting the closing process
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