Objective-C programming training course description A hands on introduction that will allow you to master Objective-C and start using it to write powerful native applications for even the newest Macs and iOS devices! Using The step-by-step approach, will let you get comfortable with Objective-C's unique capabilities and Apple's Xcode 5 development environment. Make the most of Objective-C objects and messaging. Work effectively with design patterns, collections, blocks, foundation classes, threading, Git and a whole lot more. Every session builds on what you've already learned, giving a rock-solid foundation for real-world success! What will you learn Use Xcode 5. Declare classes, instance variables, properties, methods, and actions. Use arrays, dictionaries, and sets. Expand and extend classes with protocols, delegates, categories, and extensions. Use Apple's powerful classes and frameworks. Objective-C programming training course details Who will benefit: Developers wanting to learn Objective-C. Prerequisites: Software development fundamentals. Duration 5 days Objective-C programming training course contents PART 1: GETTING STARTED WITH OBJECTIVE-C The Developer Program: Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project. OO programming with Objective-C: OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance. OO features in Objective-C: Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository. Compiler Directives: Projects, Compiler Directives, Prefix headers, main.m, .h files. PART 2: OBJECTIVE-C BASICS Messaging in a Testbed App: Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax. Declaring a Class in an Interface File: Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility. Properties in an Interface File: Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic. Methods in an Interface File: Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods. Actions in an Interface File: Actions, Actions in OS X and iOS, disconnecting actions. Routing messages with selectors: Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector. Building on the Foundation: The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications. Defining a Class in Implementation Files: Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods. Organizing Data with Collections: Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection. Managing Memory and Runtime Objects: Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease. PART 3: EXPANDING AND EXTENDING CLASSES Protocols and Delegates: Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols. Categories and Extensions: Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols. Associative References and Fast Enumeration: Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration. Blocks: Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory. PART 4: BEYOND THE BASICS Handling Exceptions and Errors: Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions. Queues and Threading: Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues. Working with the Debugger: Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages. Using Xcode Debug Gauges for Analysis: Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments. PART 5: OPTIONAL TOPICS C Syntax Summary: Data Types, Control Structures. Apps, Packages, and Bundles: Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch). Archiving and Packaging Apps for Development and Testing: Archiving.
Complete C programming training course description A hands-on introduction to programming in the ANSI C programming language. The course initially moves at a fast pace in order to spend as much time as possible on the subject of pointers - the area which cause the most bugs in C programs. What will you learn Write ANSI C programs Use the C libraries Debug C programs Examine existing code and determine its function. Complete C programming training course details Who will benefit: Programmers wishing to learn C. Programmers wishing to learn C++ or Java. Prerequisites: None, although experience in another high level language would be useful. Duration 5 days Complete C programming training course contents Getting started The compilation process, comments, main(), statement blocks, printf(). C data types and operators char, int, float and double, qualifiers, arithmetic and assignment operators, precedence, Associativity. Basic I/O C libraries, stdin and stdout, getchar(), putchar(), printf() formatting. Flow control if else, dangling elses, else if, while and for loops. switch statements, the null statement, break, continue and gotos. Functions Function calls, arguments and return types, function declarations (prototypes), function definitions, scope of variables. The preprocessor Preprocessor actions, macros, #include. Libraries and their relationship with header files. Conditional compilation. More data types and operators Logical, bitwise and other operators, type conversion, casting, typedefs and access modifiers. Arrays Declaring and handling arrays, common gotchas, multidimensional arrays. Pointers What are pointers? Why they are so important, declaring and using pointers,The three uses of the *,pointer example - scanf, pointers as arguments. More pointers Golden rules of pointers and arrays, pointers to arrays, pointer arithmetic, arrays of pointers, multiple indirection. Character/string manipulation Arrays of characters, string definition, working with strings, String library. Program arguments argc and argv, example uses,char *argv[] versus char ** argv. Program structure and storage classes Globals (externals), multi source programs, the look of a C program. Structures Declaration, the . and - operators, unions and bitfields. Library functions File handling, fopen and fclose, reading from and writing to files, fseek().calloc() and malloc()
Master the OpenGL and GLSL shading language - by writing code! Illustrated theory and practice (from basics to advanced)
Duration 4 Days 24 CPD hours This course is intended for This is an introductory-level C++ programming course designed for developers with experience programming in C or other languages. Practical hands-on prior programming experience and knowledge is required. Overview This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in basic coding with C++, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment, guided by our expert team, attendees will learn: Writing procedural programs using C++ Using private, public and protected keywords to control access to class members Defining a class in C++ Writing constructors and destructors Writing classes with const and static class members Overloading operators Implementing polymorphic methods in programs Writing programs using file I/O and string streams Using manipulators and stream flags to format output Using the keyword template to write generic functions and classes Writing programs that use generic classes and functions Writing programs that use algorithms and containers of the Standard Library Apply object-oriented design techniques to real-world programming problems Using algorithms and containers of the Standard Library to manipulate string data Understand how C++ protects the programmer from implementation changes in other modules of an application Using try() blocks to trap exceptions Using catch() blocks to handle exceptions Defining exceptions and using throw to trigger them Introduction to C++ Programming / C++ Essentials is a skills-focused, hands-on C++ training course geared for experienced programmers who need to learn C++ coupled with sounds coding skills and best practices for OO development. Students will leave this course armed with the required skills to put foundation-level C++ programming skills right to work in a practical environment. The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency Moving from C to C++ (Optional) New Compiler Directives Stream Console I/O Explicit Operators Standard Libraries Data Control Capabilities Handling Data New Declaration Features Initialization and Assignment Enumerated Types The bool Type Constant Storage Pointers to Constant Storage Constant Pointers References Constant Reference Arguments Volatile Data Global Data Functions Function Prototypes and Type Checking Default Function Data Types Function Overloading Problems with Function Overloading Name Resolution Promotions and Conversions Call by Value Reference Declarations Call-by-Reference and Reference Types References in Function Return Constant Argument Types Conversion of Parameters Using Default Initializers Providing Default Arguments Inline Functions Operator Overloading Advantages and Pitfalls of Overloading Member Operator Syntax and Examples Class Assignment Operators Class Equality Operators Non-Member Operator Overloading Member and Non-Member Operator Functions Operator Precedence This Pointer Overloading the Assignment Operator Overloading Caveats Creating and Using Objects Creating Automatic Objects Creating Dynamic Objects Calling Object Methods Constructors Initializing Member consts Initializer List Syntax Allocating Resources in Constructor Destructors Block and Function Scope File and Global Scope Class Scope Scope Resolution Operator :: Using Objects as Arguments Objects as Function Return Values Constant Methods Containment Relationships Dynamic Memory Management Advantages of Dynamic Memory Allocation Static, Automatic, and Heap Memory Free Store Allocation with new and delete Handling Memory Allocation Errors Controlling Object Creation Object Copying and Copy Constructor Automatic Copy Constructor Conversion Constructor Streaming I/O Streams and the iostream Library Built-in Stream Objects Stream Manipulators Stream Methods Input/Output Operators Character Input String Streams Formatted I/O File Stream I/O Overloading Stream Operators Persistent Objects Introduction to Object Concepts The Object Programming Paradigm Object-Orientated Programming Definitions Information Hiding and Encapsulation Separating Interface and Implementation Classes and Instances of Objects Overloaded Objects and Polymorphism Declaring and Defining Classes Components of a Class Class Structure Class Declaration Syntax Member Data Built-in Operations Constructors and Initialization Initialization vs. Assignment Class Type Members Member Functions and Member Accessibility Inline Member Functions Friend Functions Static Members Modifying Access with a Friend Class Templates Purpose of Template Classes Constants in Templates Templates and Inheritance Container Classes Use of Libraries Strings in C++ Character Strings The String Class Operators on Strings Member Functions of the String Class Inheritance Inheritance and Reuse Composition vs. Inheritance Inheritance: Centralized Code Inheritance: Maintenance and Revision Public, Private and Protected Members Redefining Behavior in Derived Classes Designing Extensible Software Systems Syntax for Public Inheritance Use of Common Pointers Constructors and Initialization Inherited Copy Constructors Destructors and Inheritance Public, Protected, Private Inheritance Exceptions Types of Exceptions Trapping and Handling Exceptions Triggering Exceptions Handling Memory Allocation Errors C++ Program Structure Organizing C++ Source Files Integrating C and C++ Projects Using C in C++ Reliability Considerations in C++ Projects Function Prototypes Strong Type Checking Constant Types C++ Access Control Techniques Polymorphism in C++ Definition of Polymorphism Calling Overridden Methods Upcasting Accessing Overridden Methods Virtual Methods and Dynamic Binding Virtual Destructors Abstract Base Classes and Pure Virtual Methods Multiple Inheritance Derivation from Multiple Base Classes Base Class Ambiguities Virtual Inheritance Virtual Base Classes Virtual Base Class Information The Standard Template Library STL Containers Parameters Used in Container Classes The Vector Class STL Algorithms Use of Libraries
Get ready to dive into the exciting world of Unity game development and C# scripting! With a hands-on approach, you will craft a variety of thrilling 2D and 3D games using Unity and C#. Uncover the art of building and exporting games to the Android mobile platform. This course is tailor-made for someone who wants to learn Unity and C# through real-world projects.
Complete C# programming training course description This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. Students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework. What will you learn Use the syntax and features of C#. Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications. Implement a typical desktop application. Create class, define and implement interfaces, and create and generic collections. Read and write data to/from files. Build a GUI using XAML. Complete C# programming training course details Who will benefit: Programmers wishing to learn C#. Prerequisites: Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. Duration 5 days Complete C# programming training course contents Review of C# Syntax Overview of Writing Applications using C#, Datatypes, Operators, and Expressions. C# Programming Language Constructs. Hands on Developing the Class Enrolment Application. Methods, exceptions and monitoring apps Creating and Invoking Methods. Creating Overloaded Methods and Using Optional and Output Parameters. Handling Exceptions. Monitoring Applications. Hands on Extending the Class Enrolment Application Functionality. Developing a graphical application Implementing Structs and Enums. Organizing Data into Collections. Handling Events. Hands on Writing the Grades Prototype Application. Classes and Type-safe collections Creating Classes. Defining and Implementing Interfaces. Implementing Type-safe Collections. Hands on Adding Data Validation and Type-safety to the Grades Application. Class hierarchy using Inheritance Class hierarchies. Extending .NET framework classes. Creating generic types. Hands on Refactoring common functionality into the User Class. Reading and writing local data Reading and Writing Files. Serializing and Deserializing Data. Performing I/O Using Streams. Hands on Generating the Grades Report. Accessing a Database Creating and using entity data models. Querying and updating data by using LINQ. Hands on Retrieving and modifying grade data. Accessing remote data Accessing data across the web and in the cloud. Hands on Modifying grade data in the Cloud. Designing the UI for a graphical applicatione Using XAML to design a User Interface. Binding controls to data. Styling a UI. Hands on Customizing Student Photographs and Styling the Application. Improving performance and responsiveness Implementing Multitasking by using tasks and Lambda Expressions. Performing operations asynchronously. Synchronizing concurrent data access. Hands on Improving the responsiveness and performance of the application. Integrating with unmanaged code Creating and using dynamic objects. Managing the Lifetime of objects and controlling unmanaged resources. Hands on Upgrading the grades report. Creating reusable types and assemblies Examining Object Metadata. Creating and Using Custom Attributes. Generating Managed Code. Versioning, Signing and Deploying Assemblies. Hands on Specifying the Data to Include in the Grades Report. Encrypting and Decrypting Data Implementing Symmetric Encryption. Implementing Asymmetric Encryption. Hands on Encrypting and Decrypting Grades Reports.
Build a 3D endless runner game with Unity and C# and create a hyper casual runner game for mobile and PC
Unleash the power of programming with our course, 'C Programming Language for Beginners on Linux.' Imagine a journey where you seamlessly transition from a novice to a proficient coder, all within the Linux environment. In Lesson 01, delve into the fundamentals, laying a robust foundation for your coding expedition. As you progress through each lesson, unravel the intricacies of loops, variables, and control flow, gaining mastery over the essential building blocks of C programming. Picture yourself navigating the world of pointers, dynamic memory allocation, and file handling, equipping yourself with skills that transcend basic coding. Learning Outcomes Master the fundamentals of C programming, from basic setup to advanced compiler flags. Develop proficiency in working with loops, variables, and control flow for efficient coding. Explore hexadecimal and binary notations, unraveling the mysteries of static variables. Gain hands-on experience with pointers, dynamic memory allocation, and file handling. Extend your coding capabilities by understanding structures, type definitions, and command line arguments. Why choose this C Programming Language for Beginners on Linux course? Unlimited access to the course for a lifetime. Opportunity to earn a certificate accredited by the CPD Quality Standards and CIQ after completing this course. Structured lesson planning in line with industry standards. Immerse yourself in innovative and captivating course materials and activities. Assessments designed to evaluate advanced cognitive abilities and skill proficiency. Flexibility to complete the Course at your own pace, on your own schedule. Receive full tutor support throughout the week, from Monday to Friday, to enhance your learning experience. Unlock career resources for CV improvement, interview readiness, and job success. Who is this C Programming Language for Beginners on Linux course for? Aspiring programmers eager to delve into the world of C coding. Students and beginners seeking a comprehensive guide to C programming on Linux. Tech enthusiasts keen on mastering the fundamentals of coding in a Linux environment. Those looking to enhance their programming skills with a focus on C language. Individuals interested in understanding file handling, pointers, and dynamic memory allocation in C. Career path Junior C Programmer: £25,000 - £30,000 Linux Systems Developer: £30,000 - £40,000 Embedded Software Engineer: £35,000 - £45,000 Systems Analyst: £28,000 - £35,000 C Software Developer: £30,000 - £40,000 Linux Kernel Developer: £40,000 - £50,000 Prerequisites This C Programming Language for Beginners on Linux does not require you to have any prior qualifications or experience. You can just enrol and start learning.This C Programming Language for Beginners on Linux was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Certification After studying the course materials, there will be a written assignment test which you can take at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £4.99 Original Hard Copy certificates need to be ordered at an additional cost of £8. Course Curriculum C Programming Language for Beginners on Linux Lesson 01: Explore the Basics and Setup 00:31:00 Lesson 02: Loops, Printing to Screen, Floating Point Variables 00:31:00 Lesson 03: Hexadecimal and Binary Notation, Static Variables 00:31:00 Lesson 04: Methods, Parameters, Strings 00:30:00 Lesson 05: Get Input from User, Compare Strings, Control Flow 00:28:00 Lesson 06: Pointers, Addresses, Printing Patterns to the Screen 00:32:00 Lesson 07: Structures, Dynamic Memory Allocation, Type Definition 00:31:00 Lesson 08: Read and Write Files, Command Line Arguments, Compiler Flags 00:28:00
Register on the C# Console and Windows Forms Development with LINQ & ADO.NET today and build the experience, skills and knowledge you need to enhance your professional development and work towards your dream job. Study this course through online learning and take the first steps towards a long-term career. The course consists of a number of easy to digest, in-depth modules, designed to provide you with a detailed, expert level of knowledge. Learn through a mixture of instructional video lessons and online study materials. Receive online tutor support as you study the course, to ensure you are supported every step of the way. Get an e-certificate as proof of your course completion. The C# Console and Windows Forms Development with LINQ & ADO.NET is incredibly great value and allows you to study at your own pace. Access the course modules from any internet-enabled device, including computers, tablet, and smartphones. The course is designed to increase your employability and equip you with everything you need to be a success. Enrol on the now and start learning instantly! What You Get With The C# Console and Windows Forms Development with LINQ & ADO.NET Receive a e-certificate upon successful completion of the course Get taught by experienced, professional instructors Study at a time and pace that suits your learning style Get instant feedback on assessments 24/7 help and advice via email or live chat Get full tutor support on weekdays (Monday to Friday) Course Design The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace. You are taught through a combination of Video lessons Online study materials Certification Upon successful completion of the course, you will be able to obtain your course completion e-certificate free of cost. Print copy by post is also available at an additional cost of £9.99 and PDF Certificate at £4.99. Who Is This Course For: The course is ideal for those who already work in this sector or are an aspiring professional. This course is designed to enhance your expertise and boost your CV. Learn key skills and gain a professional qualification to prove your newly-acquired knowledge. Requirements: The online training is open to all students and has no formal entry requirements. To study the C# Console and Windows Forms Development with LINQ & ADO.NET, all your need is a passion for learning, a good understanding of English, numeracy, and IT skills. You must also be over the age of 16. Course Content Introduction Introduction 00:03:00 Development Environment Setup Install Visual Studio 2019 Community Edition 00:04:00 Install .Net Core SDK 00:02:00 Tour Of Visual Studio 00:11:00 C# Console Programming - Basic Control Structures Write a Simple Hello World Program 00:15:00 Input and Output Programs 00:18:00 C# Data Types and Conversion 00:22:00 Operators in C# 00:17:00 Condition Statements 00:32:00 Repetition Statements 00:28:00 Methods and Return Types 00:27:00 C# Console Programming - More Advanced Concepts String Manipulation Functions 00:22:00 Handling Exceptions 00:13:00 Classes and Objects 00:37:00 Arrays, Lists and Other Collections 00:35:00 Winforms Applications - The Basics Create a Simple Winforms Application (Car Rental Application) 00:26:00 Understand Winforms Controls, Properties and Events 00:21:00 Form Validation and Exception Handling 00:34:00 Create Database in SQL Server 00:10:00 Create Database Model with ADO.NET 00:13:00 Select Data from the Database Using LINQ 00:15:00 Submit to Database from Form 00:17:00 Multi Document Interface (MDI) and More Database Operations Creating Additional Forms and Windows 00:14:00 Create an MDI Application 00:17:00 Managing Database Changes and CRUD Operations View Data In A Grid 00:29:00 Managing Database Changes 00:18:00 Create and Edit Records (Using one form) 00:48:00 Vehicle Data Validations and Exception Handling 00:07:00 Manage Car Rental Records 00:45:00 Enhancing Application Flow and User Experience 00:28:00 User Management and Login Functionality Simple Login Form 00:39:00 Control Features Based on User Roles 00:35:00 User Password and Active Status Reset 00:21:00 Add New Users and Password Reset 00:45:00 Add To Source Control Add Project to GitHub 00:19:00 Frequently Asked Questions Are there any prerequisites for taking the course? There are no specific prerequisites for this course, nor are there any formal entry requirements. All you need is an internet connection, a good understanding of English and a passion for learning for this course. Can I access the course at any time, or is there a set schedule? You have the flexibility to access the course at any time that suits your schedule. Our courses are self-paced, allowing you to study at your own pace and convenience. How long will I have access to the course? For this course, you will have access to the course materials for 1 year only. This means you can review the content as often as you like within the year, even after you've completed the course. However, if you buy Lifetime Access for the course, you will be able to access the course for a lifetime. Is there a certificate of completion provided after completing the course? Yes, upon successfully completing the course, you will receive a certificate of completion. This certificate can be a valuable addition to your professional portfolio and can be shared on your various social networks. Can I switch courses or get a refund if I'm not satisfied with the course? We want you to have a positive learning experience. If you're not satisfied with the course, you can request a course transfer or refund within 14 days of the initial purchase. How do I track my progress in the course? Our platform provides tracking tools and progress indicators for each course. You can monitor your progress, completed lessons, and assessments through your learner dashboard for the course. What if I have technical issues or difficulties with the course? If you encounter technical issues or content-related difficulties with the course, our support team is available to assist you. You can reach out to them for prompt resolution.
Learn BDD with SpecFlow (based on Gherkin) and Selenium WebDriver with C# alongwith an Intro to UnitTesting and TDD with TestStack.White