Objective-C programming training course description A hands on introduction that will allow you to master Objective-C and start using it to write powerful native applications for even the newest Macs and iOS devices! Using The step-by-step approach, will let you get comfortable with Objective-C's unique capabilities and Apple's Xcode 5 development environment. Make the most of Objective-C objects and messaging. Work effectively with design patterns, collections, blocks, foundation classes, threading, Git and a whole lot more. Every session builds on what you've already learned, giving a rock-solid foundation for real-world success! What will you learn Use Xcode 5. Declare classes, instance variables, properties, methods, and actions. Use arrays, dictionaries, and sets. Expand and extend classes with protocols, delegates, categories, and extensions. Use Apple's powerful classes and frameworks. Objective-C programming training course details Who will benefit: Developers wanting to learn Objective-C. Prerequisites: Software development fundamentals. Duration 5 days Objective-C programming training course contents PART 1: GETTING STARTED WITH OBJECTIVE-C The Developer Program: Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project. OO programming with Objective-C: OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance. OO features in Objective-C: Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository. Compiler Directives: Projects, Compiler Directives, Prefix headers, main.m, .h files. PART 2: OBJECTIVE-C BASICS Messaging in a Testbed App: Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax. Declaring a Class in an Interface File: Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility. Properties in an Interface File: Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic. Methods in an Interface File: Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods. Actions in an Interface File: Actions, Actions in OS X and iOS, disconnecting actions. Routing messages with selectors: Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector. Building on the Foundation: The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications. Defining a Class in Implementation Files: Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods. Organizing Data with Collections: Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection. Managing Memory and Runtime Objects: Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease. PART 3: EXPANDING AND EXTENDING CLASSES Protocols and Delegates: Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols. Categories and Extensions: Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols. Associative References and Fast Enumeration: Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration. Blocks: Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory. PART 4: BEYOND THE BASICS Handling Exceptions and Errors: Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions. Queues and Threading: Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues. Working with the Debugger: Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages. Using Xcode Debug Gauges for Analysis: Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments. PART 5: OPTIONAL TOPICS C Syntax Summary: Data Types, Control Structures. Apps, Packages, and Bundles: Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch). Archiving and Packaging Apps for Development and Testing: Archiving.
Duration 5 Days 30 CPD hours The iPhone combines technologies of smartphones and personal computing. With a multitouch screen, built-in accelerometer and virtual keyboard, the iPhone also requires the mobile application developer to adopt a vastly different software design philosophy. With over a billion mobile apps sold, iPhone Programming is a critical part of the future of mobile technology. This five day course teaches the attendee all aspects of iOS mobile app development Introduction and Setup Joining the Apple iOS Developer Program Installing Xcode and the iOS SDK A Guided Tour of Xcode An Introduction to Xcode Playgrounds Swift Programming Language Swift Data Types, Constants, and Variables Swift Operators and Expressions Swift Flow Control The Swift Switch Statement Overview of Swift Functions The Basics of Object Oriented Programming in Swift Swift Subclassing and Extensions Arrays and Dictionary Collections in Swift Understanding Error Handling in Swift Views, Layouts, and Storyboards Creating an Interactive iOS App Auto Layout in iOS Working with iOS Auto Layout Constraints in Interface Builder Implementing iOS Auto Layout Constraints in Code Implementing Cross-Hierarchy Auto Layout Constraints in iOS Understanding the iOS Auto Layout Visual Format Language Using Size Classes to Design Adaptable Universal iOS User Interfaces Using Storyboards in Xcode Organizing Scenes over Multiple Xcode Storyboard Files Using Xcode Storyboards to Create an iOS Tab Bar Application Working with the iOS Stack View Class iOS Stack View Tutorial iOS Split View Master-Detail Example Multitasking in iOS Implementing a Page based iOS Application using UIPageViewController iOS UIPageViewController Application Data Storage with Files, iCloud, and Databases Working with Directories in Swift on iOS Working with Files in Swift on iOS iOS Directory Handling and File I/O in Swift Preparing an iOS App to use iCloud Storage Managing Files using the iOS UIDocument Class Using iCloud Storage in an iOS Application Synchronizing iOS Key-Value Data using iCloud iOS Database Implementation using SQLite SQLite based iOS Application using Swift and FMDB Working with iOS Databases using Core Data iOS Core Data Introduction to CloudKit Data Storage on iOS iOS CloudKit Example iOS CloudKit Subscription Example Touch, Taps, and Gestures An Overview of iOS Multitouch, Taps and Gestures iOS Touch, Multitouch and Tap Application Detecting iOS Touch Screen Gesture Motions Identifying Gestures using iOS Gesture Recognizers iOS Gesture Recognition iOS 3D Touch Force Handling iOS 3D Touch Quick Actions iOS 3D Touch Peek and Pop Advanced View Options Basic iOS Animation using Core Animation iOS UIKit Dynamics ? An Overview Introduction to iOS Sprite Kit Programming iOS Sprite Kit Level Editor Game iOS Sprite Kit Collision Handling Extensions Introduction to Extensions in iOS iOS Today Extension Widget Creating an iOS Photo Editing Extension Creating an iOS Action Extension Receiving Data from an iOS Action Extension Multimedia, Facebook, and Twitter Accessing the iOS Camera and Photo Library iOS Camera Application iOS Video Playback using AVPlayer and AVPlayerViewController iOS Multitasking Picture in Picture Tutorial Playing Audio on iOS using AVAudioPlayer Recording Audio on iOS with AVAudioRecorder The App Store Preparing and Submitting an iOS Application to the App Store Additional course details: Nexus Humans iPhone Mobile App Development training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the iPhone Mobile App Development course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Duration 3 Days 18 CPD hours This course is intended for This course is intended for a programmer or web developer who is new to mobile app development in iOS. The student has experience using a computer running Mac OS X and developing applications or websites using object-oriented programming languages and tools, but may not have experience using the languages and tools specific to the iOS development environment. Overview In this course, you will develop, test, and package applications for devices that run the iOS operating system, including iPad and iPhone. You will: •Use Xcode to create and run an iOS application. •Write Objective-C code to enable iOS app user interface elements to interact with users. •Identify and describe common iOS design patterns and user interface standards. •Lay out and program apps to provide navigation among multiple views. •Access data from various locations, including app resources, user preferences, private app storage, and web services. •Enable an app to present graphics and multimedia. •Enable an app to interact well with other apps, the iOS system, and the mobile device it runs on. •Debug an app and implement runtime error handling. •Prepare an app for release, including configuration to support internationalization, and to run on multiple devices and different screen dimensions. This Logical Operations courseware is no longer available on the LO Store, but can be purchased by phone orderIn this course, students will learn how to develop and publish iOS apps, focusing on developing business apps for iPhones and iPads. Using Xcode to Develop an iOS App Set Up and Configure Xcode Create an App Project Create a User Interface Run an App in Simulator Programming in the iOS Development Environment Write Code to Handle User Interaction Organize and Maintain Code Use Predefined Classes Identifying Design Requirements for iOS Apps Design an App to Meet User Expectations iOS Design Patterns and Templates Implementing Multiple View Navigation Create an iOS App with Multiple Views Add a Custom View Controller Class Show Temporary Views Working with Data Select an Appropriate Data Storage Approach Load App Data from Property Lists Access Web Data and Services Store and Retrieve Preferences Working with Graphics and Media Load Graphic Images Draw Graphics Through Code Add Animation Effects Integrating with the App Ecosystem Manage App State Changes Map a Location Support Multiple Devices and Orientations Making Code More Robust and Maintainable Debug an App in Xcode Write Code to Handle Runtime Errors Finalizing an App Enable an App to Support Multiple Languages Prepare an App for Release
Duration 5 Days 30 CPD hours This course is intended for This course is intended for Developers and architects who will be developing applications for iOS devices. In this course you'll be shown a complete introduction to iPhone and iPad development, emphasizing the newest technologies and best practices for iOS. Introduction & Setup Start Here Joining the Apple iOS Developer Program Installing Xcode and the iOS SDK A Guided Tour of Xcode An Introduction to Xcode Playgrounds Swift Programming Language Swift Data Types, Constants, and Variables Swift Operators and Expressions Swift Flow Control The Swift Switch Statement An Overview of Swift Functions The Basics of Object Oriented Programming in Swift An Introduction to Swift Subclassing and Extensions Working with Array and Dictionary Collections in Swift Understanding Error Handling in Swift Views, Layouts, & Storyboards iOS Application and Development Architecture Creating an Interactive iOS App Understanding Views, Windows and the View Hierarchy An Introduction to Auto Layout in iOS Working with iOS Auto Layout Constraints in Interface Builder Implementing iOS Auto Layout Constraints in Code Implementing Cross-Hierarchy Auto Layout Constraints in iOS Understanding the iOS Auto Layout Visual Format Language Using Trait Variations to Design Adaptive User Interfaces Using Storyboards in Xcode An Overview of iOS Table Views Using Xcode Storyboards to Build Dynamic TableViews Implementing TableView Navigation Working with the iOS Stack View Class A Guide to Multitasking in iOS Implementing a Page based iOS Application using UIPageViewController Data Storage with Files, iCloud, & Databases Working with Directories in Swift on iOS Working with Files in Swift on iOS Preparing an iOS App to use iCloud Storage Managing Files using the iOS UIDocument Class Using iCloud Storage in an iOS Application Synchronizing iOS Key-Value Data using iCloud iOS Database Implementation using SQLite Working with iOS Databases using Core Data CloudKit Data Storage on iOS Touch, Taps, & Gestures An Overview of iOS Multitouch, Taps and Gestures An Example iOS Touch, Multitouch and Tap Application Detecting iOS Touch Screen Gesture Motions Identifying Gestures using iOS Gesture Recognizers iOS 3D Touch Implementing TouchID Authentication in iOS Apps Advanced View Options Drawing iOS 2D Graphics with Core Graphics Interface Builder Live Views and iOS Embedded Frameworks Using Core Graphics and Core Image iOS Animation using UIViewPropertyAnimator iOS UIKit Dynamics iOS Sprite Kit Programming iOS Multitasking, Background Transfer Service and Fetching iOS Application State Preservation and Restoration Integrating Maps into iOS Applications Getting Location Information using the iOS Core Location Framework Extensions An Introduction to Extensions in iOS An iOS Today Extension Widget Tutorial Creating an iOS Photo Editing Extension Creating an iOS Action Extension Receiving Data from an iOS Action Extension Building iOS Message Apps Using Event Kit to Create Date and Location Based Reminders Multimedia and Social Media Accessing the iOS Camera and Photo Library iOS Video Playback using AVPlayer and AVPlayerViewController An iOS Multitasking Picture in Picture Tutorial Playing Audio on iOS using AVAudioPlayer Recording Audio on iOS with AVAudioRecorder iOS Speech Recognition Introduction to SiriKit Integrating Twitter and Facebook into iOS Applications The App Store Making Store Purchases with SKStoreProductViewController Class Building In-App Purchasing into iOS Applications Configuring and Creating App Store Hosted Content for iOS In-App Purchases Preparing and Submitting an iOS Application to the App Store Additional course details: Nexus Humans iOS App Development Essentials training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the iOS App Development Essentials course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Duration 5 Days 30 CPD hours This course is intended for Software Engineers Mobile Developers Overview The training is geared to build essential skills to develop professional applications for iOS 8.0 devices. The complete hands-on course will be delivered using Xcode 6. The 2 days of Objective-C and Swift training, at the start of the course is designed to allow developers , with a non-Objective C background, to jumpstart into iOS application development. The training is intended to lay a solid foundation in Apple's new programming language - Swift for development of next-generation iOS applications. The training is intended to lay a solid foundation in Apple's new programming language - Swift for development of next-generation iOS applications.