https://www.transmedia.co.uk/course/figma-advanced This intensive two-day Advanced Figma course builds on your existing Figma knowledge. Through hands-on exercises, you will learn to use auto layout for resilient UX and component systems for scalable design. The course covers collaborating at scale with libraries, permissions, and version control for real-world workflows. Prototyping and accessibility best practices are woven throughout to help you create effective products. You will leave equipped with deep Figma knowledge to translate stunning, functional designs from concept to launch. All our Figma courses are taught by industry professionals who will share years of their industry experience with you, imparting best practice techniques as well mastery of the tools. Topics covered include Advanced auto layout, Components in depth, Using variables, Design systems in figma, Advanced prototyping techniques, Accessibility features, Improving team collaboration and Handoff to developers.
https://www.transmedia.co.uk/course/figma-introduction Figma is a web-based, graphics editing and user interface design app. You can use it to do all kinds of graphic design work, from wireframing websites, to designing mobile app interfaces, prototyping designs and crafting social media posts. Our two-day course starts with design basics such as typography, colour contrast, fonts, spacing, and more. Then we move on to show you the Figma toolset and how to use it to create text, add images, UI elements, and so on. During the course you will begin working with colours and styles and discover how to add other elements, such as slide-out menus. By the end, you'll be able to create professional mockups and turn your designs into interactive prototypes. All our Figma courses are taught by industry professionals who will share years of their industry experience with you, imparting best practice techniques as well mastery of the tools. Topics covered include Introduction to Figma, Exploring a Figma document, Designing and prototyping, Time-saving techniques and Exporting and sharing designs.
This fashion design 2-DAY course for beginners and intermediates is a group class aimed to support aspiring designers or designers in need of guidance in the realisation of a viable and realistic collection of bags and/or accessories.This course enables you to understand essential skills required to become a fashion bag designer ans well as guiding you through the steps necessary for designing, developing, prototyping and manufacturing your collection. WHY THIS IS NOT THE USUAL ‘ACCESSORY DESIGN’ COURSEThis course is designed by a team of designers, prototype makers and handbag manufacturers.It is both a theoretical and practical course which will teach you what the industry requires from designers in order to be able to understand and correctly translate their ideas into finished products.This course is focused on giving you an overview on the complexity and extensiveness of the process that designing a collection of handbags requires.The course will assist you in understanding the prerequisites before and during the design of your styles. This knowledge will enable you to circumvent a lengthy, costly, and occasionally frustrating process when it comes time to prototype and manufacture your collection. WHY WE CREATED A FASHION DESIGN COURSEAfter years of experience in designing and developing collections for our customers, we realised that there was a substantial lack of clear information available about what designing a collection of handbags and fashion accessories truly requires and how it is achieved.We created this course with the aim of helping the new generation of designers, as well as designers which are still struggling, in developing their ideas and empower them to clearly and correctly communicate them to whoever is going to prototype their collection.We essentially have created this tuition based on the needs and problems of our customers, hoping to promote and facilitate creatives in the realisation of their projects. WHO IS THIS COURSE FOR?This course is designed for aspiring designers and professionals seeking expert advice from the industry. It caters to those in need of guidance to optimise their design process or understand the nuances of working as a fashion accessory designer.No previous experience is required. WHAT WILL BE TAUGHT?The designing classes cover various topics, including: - Preliminary considerations before designingUnderstanding the concept and use of a moodboard - Overview of researching crucial aspects like target audience, market placement, pricing strategy, etc - Overview on leather and hardware and their impact on costImportance of construction and finishing optionsAnatomy of a handbag, including lining and reinforcements - Understanding how to structure a collection with a collection planPlanning a balanced collection of fashion accessories - Differences and purposes of illustrations vs technical drawingsSketching techniques, including drawing in perspective and technical drawings - Product development for a specific design - Understanding what technical information the prototype maker requires - Overview of the prototyping processOverview of manufacturing options and processes for your collection HOW WILL THE ABOVE BE TAUGHT:The class will take place in person at our London studio and the lesson will alternate between theoretical lessons and practical exercises. INCLUDED IN THE COURSE:You will also receive access to a collection of handouts providing relevant information, useful resources and support in continuing your designing process independently.The handouts will contain: – A glossary containing essential key words related to the topic of the lesson – An illustrated glossary containing information about type of bags and bags’ features – An illustrated guide on common hardware used in bags and accessories – Documents about leather types, finishings, tanning processes – Information about perspective and guides to be used as reference to develop your drawings – A list of recommended suppliers for both leather and fittings (physically in London and online) – A glossary containing information about leather types and characteristics WHAT ARE THE ENTRY REQUIREMENTS? You should be able to use measurements and understand verbal and written English instructions. ARE THERE ANY OTHER COSTS? IS THERE ANYTHING I NEED TO BRING?Materials to exercise with are included.Feel free to bring a notepad, if you would like to take some notes, we will provide the rest. HOW LONG IS THIS TUITION?:This tuition will require up to 14 hours to complete.We aim to provide customised and high-quality tuition services and by only allowing max 6 students at a time, we are able to focus on each person needs and interests. As every student has a different level of ability and previous experience, this course might lead some students to complete the core aspects of the lesson in a shorter time frame than others. Students who complete the course early will be welcome to stay and use the studio facilities to exercise on the topics of the lesson.
ð Ignite Your Innovation with the Product Design Course Training! ð Are you ready to shape the future through groundbreaking product design? Our Product Design Course Training is the gateway to turning your creative visions into tangible, market-ready products. Unleash your inventiveness, refine your skills, and embark on a transformative journey into the dynamic world of product design. ð Module 1: Introduction to Product Design Kickstart your journey with Module 1, offering a comprehensive introduction to the exciting realm of product design. Dive into the principles, processes, and historical context that lay the foundation for your evolution as a product designer. Get ready to think creatively and strategically about designing for the needs of today and tomorrow. ð¨ Module 2: Sketching and Ideation Harness the power of ideation with Module 2, where you'll immerse yourself in the art of sketching and brainstorming. Cultivate the ability to translate your conceptual ideas onto paper, fostering a visual language that bridges imagination and execution. Develop your creative thinking and problem-solving skills to breathe life into your design concepts. ð Module 3: 3D Modeling and Prototyping Transform your ideas into tangible prototypes with Module 3, focusing on 3D modeling and prototyping. Learn to navigate cutting-edge design software to create virtual representations of your products. Dive into the prototyping process, turning your digital designs into physical prototypes, allowing you to refine and perfect your creations. ð ï¸ Module 4: Material Selection and Manufacturing Processes Navigate the complexities of materiality with Module 4, where you'll explore the crucial aspects of material selection and manufacturing processes. Understand the properties of different materials and their suitability for diverse applications. Dive into manufacturing techniques to ensure your designs are not only innovative but also practical and feasible. ð¤ Module 5: User-Centered Design and Human Factors Put the user at the center of your design process with Module 5, dedicated to user-centered design and human factors. Learn to conduct user research, analyze user needs, and integrate ergonomic principles into your designs. Craft products that not only look good but also enhance the user experience. ð Why Choose Our Product Design Course Training? Industry-Experienced Instructors: Learn from seasoned product design professionals with a wealth of real-world experience. Hands-On Prototyping: Gain practical experience by transforming your concepts into physical prototypes, preparing you for the challenges of real-world product design. Collaborative Learning: Engage in collaborative projects and team exercises, simulating the collaborative nature of the product design industry. Career-Ready Skills: Graduate with a skill set that is immediately applicable to the ever-evolving field of product design. Don't miss the chance to bring your ideas to life and shape the future of product design! Enroll now in the Product Design Course Training and be prepared to innovate, create, and revolutionize the world of design. Your journey to becoming a product design trailblazer starts now! ðð ï¸ð Course Curriculum Module 1_ Introduction to Product Design. Introduction to Product Design. 00:00 Module 2_ Sketching and Ideation. Sketching and Ideation. 00:00 Module 3_ 3D Modeling and Prototyping. 3D Modeling and Prototyping. 00:00 Module 4_ Material Selection and Manufacturing Processes. Material Selection and Manufacturing Processes. 00:00 Module 5_ User-Centered Design and Human Factors. User-Centered Design and Human Factors. 00:00
OOAD training course description A workshop course providing thorough practical knowledge of object oriented analysis and design methods. What will you learn Perform Systems Analysis with Object Oriented methods. Identify key classes and objects. Expand and refine OO problem domain models. Design Class hierarchies using inheritance and polymorphism. Design programs with Object Oriented methods. OOAD training course details Who will benefit: System analysts, designers, programmers and project managers. Prerequisites: It is desirable that delegates have experience of programming in C++/Java or some other OOP language. Duration 5 days OOAD training course contents What is OO? Classes, objects, messages, encapsulation, associations, inheritance, polymorphism, reusability. What is Systems Analysis and design? Data flow diagrams, structure diagrams. The OO approach. OOA The problem domain and object modelling. Identifying classes and objects. Generalisation and inheritance. Defining attributes and methods. OOD Refining the OOA results. Designing the User Interface. Designing the algorithms and data structures using objects. Designing the methods. OOP Prototyping. Implementing OOD with OOPs and OOPLs.
Course description Figma is an industry leading web-based design tool that allows you to create user interfaces for any screen type or size, collaborate on those designs in real-time and build interactive prototypes suitable for user testing. Figma is a visual design tool so there’s no coding involved. Design is achieved by adding, combining and styling shapes, text and images on a canvas or ‘Frame’. We run 2 consecutive Figma training days, the second day building on the practical activities from the first. You can attend just the first day. Attending just the second day is only recommended if you’re already very comfortable with the Figma interface. Day 1: Basic Figma design and collaboration For beginners with no prior experience with Figma who want to understand the basics, be able to create their own designs, share, collaborate and even iterate on the designs of others. You will learn: How to navigate the Figma interface. How to create your own designs by: Setting up a design file. Setting up the screen type you want to design and add grids and guides. Adding and modifying basic shapes and text to create user interface elements. How to save text and colour styles for reuse. How to create reusable components. How to use the ‘auto layout’ feature to promote tidy, consistent and usable design. How to collaborate on designs by sharing screens and commenting on designs. A brief introduction to prototyping: What’s possible. What’s not. Day 2: Component variants, design systems and prototyping This session will cover the more sophisticated aspects of Figma use such as: How to use component variants to create: Interaction styles such as hover and mouse down states ‘Flavours’ of a widget such as primary and secondary button styles. Toggleable elements within a widget such as buttons or bullets within a product card. How to turn a collection of components into a basic design system. Prototyping fundamentals: How to make journeys clickable. How to introduce animations. Tips and tricks for effective user testing. The limitations of Figma prototyping Is it for you? With no experience of Figma necessary, this course is suitable if: If you’re involved with creating or curating digital experiences. if you want to turn your design ideas into something tangible. If you work with Figma designers and want to understand the ‘art of the possible’. If you want to collaborate with your team on Figma projects. Learning objectives After completing day 1 you will be able to: Understand the Figma user interface. Create mobile and desktop interface designs. Effectively collaborate remotely. Share designs and gather feedback. Use auto layout to promote consistent and usable designs. Understand Figma’s role in user experience design, and its limitations. After day 2 you will be able to: Understand how design systems are set up and used. Create component variants for use in your own design system. Use that design system to efficiently create a user journey. Create a prototype suitable for user testing.
Ansible for engineers training course description An introduction to automation using ansible. Ansible is a general purpose IT automation platform that can be use for a number of purposes. The course covers configuration management, cloud provisioning and application deployment with ansible. Hands on sessions follow all major sections. What will you learn Install ansible. Automate tasks with ansible. Write ansible playbooks. Ansible for engineers training course details Who will benefit: Administrators and developers automating tasks. Prerequisites: Linux administration skills Duration 3 days Ansible for engineers training course contents What is ansible? The language, the engine, the framework. Uses of ansible, orchestration. Hands on Installing ansible. Ansible architecture ible architecture Controlling machines, nodes, Agentless, SSH, modules, JSON protocol. Configuration management, inventories, playbooks, modules, roles. Hands on Getting started, running ad hoc commands. Ansible and Vagrant Prototyping and testing. Hands on Using ansible with Vagrant. Ad hoc commands Parallelism, shell commands, managing files and directories, file transfer, package management, manage user and groups, deploying applications, service management, background jobs, checking log files, managing cron jobs. Hands on Using ansible with Vagrant. Playbooks ansible-playbook, users, sudo, YAML, plays, tasks, handlers, modules. Hands on Running playbooks. More playbooks Handlers, variables, environmental variables, playbook variables, inventory variables, variable scope and precedence, accessing variables, facts, ansible vault. Conditionals, wait_for. Hands on Using variables and conditions in playbooks. Roles and includes Dynamic includes, Handler includes, playbook includes. Roles, role parts: handlers, files, templates, cross platform roles, ansible galaxy. Hands on includes example, building roles. Inventories /etc/ansible/hosts, inventory variables, static inventories, dynamic inventories. Hands on Inventories and variables. Miscellanea Individual server cookbooks, Main playbook for configuring all servers. Hands onPlaybooks.
This course follows a hands-on, project-based approach to learning the Arduino platform catered to all levels of experience, including some projects such as building an Arduino car, an Arduino phone, a Universal Arduino Remote, an Arduino Online Weather Station, an Arduino game projects using light, sound, and joysticks, and more with no prior knowledge.
This program provides an overview of Design Thinking, Lean Startup and Agile methods and illustrates how each should be applied and integrated into the journey of an idea all the way to business value realization. Developing an innovative idea into a stage of business value realization is a long and tedious journey; it involves different types of thinking and working at different stages of the life of the idea. Broadly speaking, this journey can be classified into 3 stages: deep understanding of user needs and innovating solutions; experimenting with a solution concept through prototyping and validating; and implementing the solution prototype into a commercial solution. Design Thinking, Lean Startup and Agile methods fit perfectly into these 3 stages. This program provides an overview of each of these methods and illustrates how each should be applied and integrated into the journey of an idea all the way to business value realization.
Learn to design using Adobe XD and create a real-world iPhone app with the Adobe XD Design Diploma course. Adobe XD is the all-in-one UX/UI solution for designing websites, mobile apps, and many more. In this course, you will learn the necessary tools of Adobe XD and learn how to apply Paper Prototyping techniques. The course guides you to create Interactive Prototype using the software and teaches you how to open sketch, Photoshop and Illustrator files with Adobe XD. Instead of these, you will master the techniques of collaborating with other developers using Zeplin & Avocode in the course. Upon completion, you will be able to design a fantastic iPhone (IOS) real world App in Adobe XD following iOS Design guidelines. What Will I Learn? Get grip on all the basic tools and techniques of Adobe XD Learn to apply Paper Prototyping techniques Design a stunning iPhone (IOS) real world App in Adobe XD Create Interactive Prototype using Adobe XD Export Assets and Design Specification for Developers Use Zeppelin and Avocode to Handoff your designs to developers Design with IOS Design guidelines Batch Export all assets in 1x 2x and 3x resolutions Requirements Install Adobe XD (at least trial version) MAC or Windows 10 at least Enterprise Edition Update Pencil, Black Pointer and Highlighter for Paper Prototyping Module: 01 What Is Adobe XD 00:07:00 Download And Install Adobe Xd 00:03:00 Why Adobe XD Is So Awesome - Talkinghead FREE 00:04:00 Updates And Upcoming Features Xd 00:03:00 Adobe XD Interface Welcome Screen FREE 00:03:00 Adobe Xd Top Nav Bar 00:02:00 Adoe Xd Interface Toolbar 00:02:00 Properties Panel Adoe Xd Interface 00:03:00 Xd Mac And Win Differences 00:05:00 First Assignment Simple One 00:07:00 Module: 02 Artboards and grids 00:08:00 Tools in xd 00:05:00 Rectangle tool to create buttons 00:06:00 Background and object blur 00:03:00 Ellipse tool 00:02:00 Basics of pen tool 00:03:00 Pen tool to creat Icons 00:06:00 Line tool 00:01:00 Text-tool 00:03:00 Colors Palettes 00:04:00 Color Gradients in Xd 00:06:00 Coolors.io 00:04:00 Masks in xd 00:06:00 Character styles in Xd 00:05:00 Creating and reusing symbols 00:07:00 Repeat grid 00:09:00 Common Shortcuts 00:06:00 Shortcut keys part2 00:08:00 Nested symbols in xd 00:06:00 Module: 03 S03L01 block-level design 00:12:00 S0302 Sketching First Design Idea-block Level Paper 00:08:00 S0303 First Paper Prototype- Adding Details 00:04:00 S0304 Vertical Horizontal Prototypes T Proto 00:09:00 S0305 Level Of Fidelity and prototypes 00:04:00 S0306 adding details to your block design 00:08:00 S0307 using ui design patterns 00:06:00 S0308 creating signup ios screen EXERCISE 00:14:00 Module: 04 S0401 Design preparations 00:05:00 S0402 Color scheme and insprations 00:05:00 S0403 Solving UX problems of old app 00:04:00 S0404 Welcome Screen design 00:10:00 S0405 designing the login screen 00:14:00 S0406 login-activated 00:12:00 S0407 Signup Screen 00:07:00 S0408 dashboard design part 1 00:12:00 S0409 dashboard design part 2 00:11:00 S0410 Sidebar Navigation 00:09:00 S0411 actitivies screen 00:11:00 S0412 sync screen 00:08:00 S0413 sync status update 00:04:00 S0414 using grids to improve designs further 00:05:00 S0415 refining style guides 00:08:00 S0416 IOS Design guidelines 00:09:00 Module: 05 S0501 fixing tap targets 00:06:00 S0502 prototype login and signup screens 00:10:00 S0503 prototyping dashboards and other screens 00:11:00 S0504 sharing prototype with others 00:04:00 S0505 recording prototype on mac 00:02:00 S0506 design Inspect beta 00:04:00 Module: 06 S0601 why to export in 1x 2x 3x 00:09:00 S0602 Perfect example of 1x 2x 3x 00:03:00 S0603 export artboards to create mockups 00:08:00 S0604 batch export 00:06:00 Module: 07 S0701 Live Preview Your App On Iphone 00:02:00 S0702 Developer handoff with Zeplin 00:13:00 S0703 Developer Handoff using Avocode 00:14:00 S0704 open sketch-psd-illustrato import 00:08:00 Module: 08 XD updtaes april may 2018 00:04:00 1st Exercise Asssignment-1 00:03:00 Second Assignment-1 00:03:00 Third Last Assinment - Google Drive 00:03:00 Resources Resources - Adobe XD Design Diploma 00:00:00