Succeed in your next JavaScript coding interview by working through practice questions and learning important JavaScript skills and concepts
This course is a comprehensive guide to the Blazor framework and covers everything from basic features to advanced concepts, including data binding, routing, and lifecycle methods. This is a basic course to start with and requires no prior knowledge of Blazor with some knowledge of C# or any other high-level programming language skills.
Description: This diploma in C++ and Python programming course is a great way to get started in programming. It covers the study of the C++ and Python group of languages used to build most of the world's object oriented systems. The course is for interested students with a good level of computer literacy who wish to acquire programming skills. It is also ideal for those who wish to move to a developer role or areas such as software engineering. This is a great course to develop your coding skills. It teaches key features of imperative programming using C and is an ideal preliminary to the Object-Oriented Programming using Python. Join the course now! Entry Requirement This course is available to all learners, of all academic backgrounds. Learners should be aged 16 or over to undertake the qualification. Good understanding of English language, numeracy and ICT are required to attend this course. Assessment: At the end of the course, you will be required to sit an online multiple-choice test. Your test will be assessed automatically and immediately so that you will instantly know whether you have been successful. Before sitting for your final exam you will have the opportunity to test your proficiency with a mock exam. Certification: After completing and passing the course successfully, you will be able to obtain an Accredited Certificate of Achievement. Certificates can be obtained either in hard copy at a cost of £39 or in PDF format at a cost of £24. Why choose us? Affordable, engaging & high-quality e-learning study materials; Tutorial videos/materials from the industry leading experts; Study in a user-friendly, advanced online learning platform; Efficient exam systems for the assessment and instant result; The UK & internationally recognized accredited qualification; Access to course content on mobile, tablet or desktop from anywhere anytime; The benefit of career advancement opportunities; 24/7 student support via email. Career Path After completing this course you will be able to build up accurate knowledge and skills with proper confidence to enrich yourself and brighten up your career in the relevant job market. Python 3 Beginners Module 01 Introduction FREE 00:29:00 Starter Examples 00:33:00 Learning C Concepts 00:13:00 Module 02 Data Types and Inference 00:20:00 Sizeof and IEEE 754 00:33:00 Constants L and R Values 00:11:00 Operators and Precedence 00:25:00 Literals 00:26:00 Module 03 Classes and Structs FREE 00:22:00 Enums 00:14:00 Unions 00:16:00 Introduction to Pointers 00:11:00 Pointers and Array Indexing 00:12:00 Using Const with Pointers 00:09:00 Pointers to String Literals 00:12:00 References 00:14:00 Smart Pointers 00:22:00 Arrays 00:15:00 Standard Library Strings 00:13:00 More Standard Library Strings 00:18:00 Functions 00:06:00 More Functions 00:16:00 Function Pointers 00:15:00 Control Statements 00:18:00 Python 3 Intermediate Module 04 Installing Python FREE 00:17:00 Documentation 00:30:00 Command Line 00:17:00 Variables 00:29:00 Simple Python Syntax 00:15:00 Keywords 00:18:00 Import Module 00:17:00 Additional Topics 00:23:00 Module 05 If Elif Else 00:31:00 Iterable 00:10:00 For 00:11:00 Loops 00:20:00 Execute 00:05:00 Exceptions 00:18:00 Data Types 00:24:00 Module 06 Number Types 00:28:00 More Number Types 00:13:00 Strings 00:20:00 More Strings 00:11:00 Files 00:08:00 Lists 00:15:00 Dictionaries 00:04:00 Tuples 00:07:00 Sets 00:09:00 Module 07 Comprehensions 00:10:00 Definitions 00:02:00 Functions 00:06:00 Default Arguments 00:06:00 Doc Strings 00:06:00 Variadic Functions 00:07:00 Factorial 00:07:00 Function Objects 00:07:00 Module 08 Lambda 00:11:00 Generators 00:06:00 Closures 00:10:00 Classes 00:09:00 Object Initialization 00:05:00 Class Static Members 00:07:00 Classic Inheritance 00:10:00 Data Hiding 00:07:00 Python 3 Advanced Iterators and Generators FREE 00:16:00 Regular Expressions 00:19:00 Introspection and Lambda Functions 00:27:00 Metaclasses and Decorators 00:24:00 Modules and Packages 00:25:00 Working with APIs 00:15:00 Metaprogramming Primer 00:19:00 Decorators and Monkey Patching 00:21:00 XML and JSON Structure 00:10:00 Generating XML and JSON 00:17:00 Parsing XML and JSON 00:19:00 Implementing Algorithms 00:19:00 Certificate and Transcript Order Your Certificates and Transcripts 00:00:00
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A comprehensive yet concise course with over six hours of premium content, where we will build one complete real-world Flutter app from scratch while learning the framework and the dart language. By building the iOS Reminder app, a fully functional cross-platform app for both iOS and Android, we will develop a strong foundation in Flutter and become intermediate developers.
Linkerd is a service mesh for Kubernetes. It makes running services easier and safer by giving you runtime debugging, observability, reliability, and security-all without requiring any changes to your code.
Duration 4 Days 24 CPD hours This course is intended for This in an intermediate-level Java development course geared for students experienced with Java and Spring programming essentials. This course does not cover Java or Spring development basics. Overview Working within in an engaging, hands-on learning environment, guided by our expert team, attendees will: Understand the ReactiveX specification Understand the basics of Reactive Programming Discuss the advantages and limitations of Observables Write a client application capable of handling Reactive events Apply operators to event streams to filter, modify and combine the objects emitted by event publishers Select the appropriate type of Event Source Use both Cold and Hot Observables Deal with backpressure problems in reactive programming Develop a reactive web application using Spring WebFlux Define application flows of a WebFlux application Use the WebClient API to work with both synchronous and streaming APIs Develop Unit and Integration tests to test WebFlux endpoints Creating a reactive REST endpoint Become familiar with the basics of WebSockets Create a WebSocket endpoint using Spring Create a WebSocket client Understand the basics of NoSQL Become familiar with the basics of MongoDB Understand how the data in MongoDB can be retrieved using a Reactive API Define Spring Data MongoDB repositories Query the MongoDB using Spring Data Define a reactive repository using MongoDB Explore the Spring Data R2DBC API to perform reactive CRUD operations against a relational database Spring Data reative allow us to implement database operations relying on Reative Programming APIs. While the Spring R2DBC initiative aims to bring reactive programming to relational databaes, several NoSQL databases already provide this possibility. After an introduction to NoSQL and the MongoDB, this courses covers the APIs available to communicate with this NoSQL database using both blocking and reactive APIs.Introdcution to Reactive Spring is a comprehensive Java training workshop geared for experienced developers who wish to explore concurrent, asynchronous and reactive programming APIs and techniques using Spring. After an introduction to reactive programming, Reactive Streams and the Project Reactor APIs, this course will show how this APIs are integrated into Spring. Spring 5 includes Spring WebFlux, providing a reactive programming model for web applications, including support for Reactive REST APIs. Spring WebSocket assists in the creation of web applications which provide a full-duplex, two-way communication between client and server. Introduction to Reactive Programming Reactive Manifesto Introduce ReactiveX ReactiveX implementations The Observer, Iterator pattern and functional programming Discuss hot and cold publishers Reactive Streams API Introduce the Reactive Streams specification Publisher and Subscribers java.util.concurrent.Flow Transformation of Messages (Processor) Controlling messages Tutorial: Setup Eclipse for Using Maven Introduction Introduce the Reactor Building blocks Flux and Mono Creating observables Subscribing to a stream Testing Event Sources (introduction) Testing reactive implementations StepVerifier : test sequence of emitted items Defining expectations TestPublisher: produce test data to test downstream operators Reactive Operators Introduce Operators Show the use of marble diagrams Explain some commonly used operators Callback operators Schedulers (Multithreading) Thread usage of subscriber and consumer Using the subscribeOn method Introduce the Scheduler interface Using the observeOn method Backpressure Strategies for dealing with Backpressure ?reactive pull? backpressure Exception Handling Handling errors in onError Exception handling strategies Using onErrorReturn or onErrorNext operators Using the retry operators The Global Error Handler Spring Data Review Quick review of Spring Data repositories Query return types Defining Query methods Pagination and sorting R2DBC Reactive Relational Database Connectivity DatabaseClient Performing CRUD operations Reactive Query annotated methods Spring WebFlux: Introduction Annotated Controllers Functional Endpoints WebFlux configuration Creating a reactive REST endpoint Defining flows Defining the application flow Actions Defining decision Navigating flows RouterFunction View Technologies View technologies Using Thymeleaf to create the view View Configuration Spring WebClient: Introduction to WebClient Working with asynchronous and streaming APIs Making requests Handling the response Lab: WebClient WebTestClient Testing WebFlux server endpoints Testing controllers or functions Define integration tests Introduction to Spring Reactive WebSockets Be familiar with the basics of WebSockets Understand the HTTP handshake and upgrade Name some of the advantages of WebSockets Defining the WebSocket WebSocket Message Handling WebSocketSession Implementing the WebSockethandler Creating a Browser WebSocket Client WebSocket STOMP Streaming (or Simple) text-orientated messaging protocol Introduce SockJS Connecting to the STOMP endpoint Configuring the message broker STOMP destinations Reactive WebSocket Reactive WebSocket support Implement the reactive WebSocketHandler BigData Introduce Big Data Explain the need for enhanced data storage Introduction to MongoDB JavaScript Object Notation Overview Introduce Binary JSON (BSON) Starting the database Creating Collections and Documents Executing ?simple? database commands Introduce the ObjectID Searching for documents using query operators Updating and deleting documents MongoDB Compass Spring and MongoDB MongoDB Support in Spring Data MongoClient and MongoTemplate Spring Data MongoDB configuration @EnableMongoRepositories Adding documents to the database The @Document and @Field annotations Polymorphism and the _class property The Criteria object Spring Data MongoDB MongoRepository Field naming strategy Using JSON queries to find documents The @PersistenceConstructor annotation Reactive Repositories with MongoDB Using reactive repositories ReactiveMongoTemplate RxJava or Reactor Additional course details: Nexus Humans Introduction to Reactive Spring (TT3355 ) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Introduction to Reactive Spring (TT3355 ) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Embark on a digital odyssey and master the art of coding with our Coding with Scratch course. Ideal for beginners and those taking their initial steps into the world of programming, this course will guide you through the vibrant interface of Scratch, a platform where creativity meets logic. From understanding the fundamentals in the 'Introduction' to diving into the interactive environment of Scratch in 'Getting Started with Scratch', your journey promises to be as enjoyable as it is educational. As you progress to 'Coding with Scratch', you'll translate your imagination into code, creating engaging and interactive digital stories, games, and animations. The course culminates with 'Finalized Activities', where you will apply your newfound skills to complete projects that showcase your ability to think critically and solve problems through code. This course isn't just about learning to code; it's about opening doors to digital literacy and creativity that can lead to a lifetime of innovation. Learning Outcomes Comprehend the fundamentals of Scratch and its interface. Develop interactive projects using Scratch's visual programming language. Cultivate problem-solving techniques through coding challenges. Enhance digital literacy and creative thinking. Complete original projects that demonstrate a clear grasp of coding concepts. Why choose this Coding with Scratch course? Unlimited access to the course for a lifetime. Opportunity to earn a certificate accredited by the CPD Quality Standards and CIQ after completing this course. Structured lesson planning in line with industry standards. Immerse yourself in innovative and captivating course materials and activities. Assessments designed to evaluate advanced cognitive abilities and skill proficiency. Flexibility to complete the Course at your own pace, on your own schedule. Receive full tutor support throughout the week, from Monday to Friday, to enhance your learning experience. Unlock career resources for CV improvement, interview readiness, and job success. Who is this Coding with Scratch course for? Novices in computer programming keen to learn through an intuitive platform. Young learners looking for an engaging introduction to coding concepts. Educators seeking resources to teach programming fundamentals in an accessible way. Hobbyists interested in creating digital art and games. Parents wishing to provide their children with a foundation in digital creation. Career path Educational Technology Specialist: £25,000 - £50,000 Game Developer: £20,000 - £55,000 Interactive Media Designer: £20,000 - £40,000 Youth Coding Instructor: £18,000 - £35,000 Digital Literacy Advocate: £25,000 - £45,000 Software Developer: £25,000 - £70,000 Prerequisites This Coding with Scratch does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Coding with Scratch was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Certification After studying the course materials, there will be a written assignment test which you can take at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £4.99 Original Hard Copy certificates need to be ordered at an additional cost of £8. Course Curriculum Section 01: Introduction Meet your instructor 00:01:00 Article 1 00:00:00 Article 2 00:00:00 Section 02: Getting Started with Scratch Getting Started with Scratch 00:02:00 Sprites 00:03:00 Backdrops 00:02:00 Section 03: Coding with Scratch Motion blocks 00:04:00 Looks 00:05:00 Sound 00:02:00 Events 00:04:00 Control 00:05:00 Operators 00:01:00 Sensing 00:05:00 Variables 00:03:00 Section 04: Finalized Activities Sample Activity 00:01:00 How to make a sample activity 00:08:00 Assignment Assignment - Coding with Scratch 00:00:00