Duration 5 Days 30 CPD hours This course is intended for This course is designed for business professionals who leverage data to address business issues. The typical student in this course will have several years of experience with computing technology, including some aptitude in computer programming. However, there is not necessarily a single organizational role that this course targets. A prospective student might be a programmer looking to expand their knowledge of how to guide business decisions by collecting, wrangling, analyzing, and manipulating data through code; or a data analyst with a background in applied math and statistics who wants to take their skills to the next level; or any number of other data-driven situations. Ultimately, the target student is someone who wants to learn how to more effectively extract insights from their work and leverage that insight in addressing business issues, thereby bringing greater value to the business. Overview In this course, you will learn to: Use data science principles to address business issues. Apply the extract, transform, and load (ETL) process to prepare datasets. Use multiple techniques to analyze data and extract valuable insights. Design a machine learning approach to address business issues. Train, tune, and evaluate classification models. Train, tune, and evaluate regression and forecasting models. Train, tune, and evaluate clustering models. Finalize a data science project by presenting models to an audience, putting models into production, and monitoring model performance. For a business to thrive in our data-driven world, it must treat data as one of its most important assets. Data is crucial for understanding where the business is and where it's headed. Not only can data reveal insights, it can also inform?by guiding decisions and influencing day-to-day operations. This calls for a robust workforce of professionals who can analyze, understand, manipulate, and present data within an effective and repeatable process framework. In other words, the business world needs data science practitioners. This course will enable you to bring value to the business by putting data science concepts into practice Addressing Business Issues with Data Science Topic A: Initiate a Data Science Project Topic B: Formulate a Data Science Problem Extracting, Transforming, and Loading Data Topic A: Extract Data Topic B: Transform Data Topic C: Load Data Analyzing Data Topic A: Examine Data Topic B: Explore the Underlying Distribution of Data Topic C: Use Visualizations to Analyze Data Topic D: Preprocess Data Designing a Machine Learning Approach Topic A: Identify Machine Learning Concepts Topic B: Test a Hypothesis Developing Classification Models Topic A: Train and Tune Classification Models Topic B: Evaluate Classification Models Developing Regression Models Topic A: Train and Tune Regression Models Topic B: Evaluate Regression Models Developing Clustering Models Topic A: Train and Tune Clustering Models Topic B: Evaluate Clustering Models Finalizing a Data Science Project Topic A: Communicate Results to Stakeholders Topic B: Demonstrate Models in a Web App Topic C: Implement and Test Production Pipelines
Duration 5 Days 30 CPD hours This course is intended for To fully benefit from this course, you should have three to five years of experience designing and implementing applications that are built on top of Cisco platforms. This course is appropriate for: Network engineers expanding their skill-base to include software and automation Developers expanding expertise in automation and DevOps Solution architects moving to the Cisco ecosystem Infrastructure developers designing hardened production environments The job roles best suited to the material in this course are: Senior network automation engineer Senior software developer Senior system integration programmer Additional job roles that could find this course useful are: Senior infrastructure architect Senior network designer Senior test development engineer Students preparing for Cisco Certified DevNet Professional and Cisco Certified DevNet Specialist - Core certification will also find this material useful. Overview After taking this course, you should be able to: Describe the architectural traits and patterns that improve application maintainability Describe the architectural traits and patterns that improve application serviceability Identify steps to design and build a ChatOps application Implement robust Representational State Transfer (REST) API integrations with network error handling, pagination, and error flow control Describe the necessary steps for securing user and system data in applications Describe the necessary steps for securing applications Identify common tasks in automated application release process Describe best practices for application deployment Describe methodologies for designing distributed systems Describe the concepts of infrastructure configuration management and device automation Utilize Yet Another Next Generation (YANG) data models to describe network configurations and telemetry Compare various relational and nonrelational database types and how to select the appropriate type based on requirements In this course, you will learn how to implement network applications using Cisco© platforms as a base, from initial software design to diverse system integration, as well as testing and deployment automation. The course gives you hands-on experience solving real world problems using Cisco Application Programming Interfaces (APIs) and modern development tools. This course helps you prepare for Cisco DevNet Professional certification and for professional-level network automation engineer roles. COURSE OUTLINE DESIGNING FOR MAINTAINABILITY (SELF-STUDY) DESIGNING FOR SERVICEABILITY (SELF-STUDY) IMPLEMENTING CHATOPS APPLICATION DESCRIBING ADVANCED REST API INTEGRATION SECURING APPLICATION DATA (SELF-STUDY) SECURING WEB AND MOBILE APPLICATIONS (SELF-STUDY) AUTOMATING APPLICATION-RELEASE DEPLOYING APPLICATIONS UNDERSTANDING DISTRIBUTED SYSTEMS ORCHESTRATING NETWORK AND INFRASTRUCTURE MODELING DATA WITH YANG USING RELATIONAL AND NON-RELATIONAL DATABASES (SELF-STUDY) PLEASE NOTE:This class includes lecture sections and self-study sections. In instructor-led classes, lectures are delivered in real-time, either in person or via video conferencing. In e-learning courses, the lectures are on recorded videos. In both versions, you will need to review self-study sections on your own before taking the certification exam. Additional course details: Nexus Humans Cisco Developing Applications Using Cisco Core Platforms and APIs v1.0 (DEVCOR) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Cisco Developing Applications Using Cisco Core Platforms and APIs v1.0 (DEVCOR) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Duration 5 Days 30 CPD hours This course is intended for This basic course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of the fundamentals of coding and basics of Java and object-oriented programming concepts. Attendees might include: Technically-minded attendees who want or who want to begin the process of becoming an OO application developer Technical team members from non-development roles, re-skilling to move into software and application development roles within an organization Recent college graduates looking to apply their college experience to programming skills in a professional environment, or perhaps needing to learn the best practices and standards for programming within their new organization Technical managers tasked with overseeing programming teams, or development projects, where basic coding knowledge and exposure will be useful in project oversight or communications needs Overview This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in basic coding with Java, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment, guided by our expert team, attendees will learn: The steps involved in the creation and deployment of a computer program What OO programming is and what the advantages of OO are in today's world To work with objects, classes, and OO implementations The basic concepts of OO such as encapsulation, inheritance, polymorphism, and abstraction The basic constructs that all programming languages share The basic Java constructs supporting processing as well as the OO orientation How to use Java exception handling About and how to use classes, inheritance and polymorphism About use collections, generics, autoboxing, and enumerations How to take advantage of the Java tooling that is available with the programming environment being used in the class Getting Started with Programming, OO and Java Basics for Non-Developers is a skills-focused, hands-on coding course that teaches students the fundamentals of programming object oriented (OO) applications with Java to a basic level, using sound coding skills and best practices for OO development. This course is presented in a way that enables interested students to embrace the fundamentals of coding as well as an introduction to Java, in a gentle paced environment that focuses on coding basics.Students are introduced to the application development cycle, structure of programs, and specific language syntax. The course introduces important algorithmic constructs, string and character manipulation, dynamic memory allocation, standard I/O, and fundamental object-oriented programming concepts. The course explains the use of inheritance and polymorphism early on so the students can practice extensively in the hands-on labs. Structured programming techniques and error handling are emphasized. The course includes the processing of command line arguments and environment variables, so students will be able to write flexible, user-friendly programs. Students will leave this course armed with the required skills to begin their journey as a Java programmer using modern coding skills and technologies. Introduction to Computer Programming Introduction to Programming Programming Tools Programming Fundamentals Thinking About Objects Program Basics Programming Constructs Java: A First Look The Java Platform Using the JDK The Eclipse Paradigm Writing a Simple Class OO Concepts Object-Oriented Programming Inheritance, Abstraction, and Polymorphism Getting Started with Java Adding Methods to the Class Language Statements Using Strings Specializing in a Subclass Essential Java Programming Fields and Variables Using Arrays Java Packages and Visibility Advanced Java Programming Inheritance and Polymorphism Interfaces and Abstract Classes Exceptions Java Developer's Toolbox Utility Classes Enumerations and Static Imports Formatting Strings Collections and Generics Introduction to Generics Collections
Duration 4 Days 24 CPD hours This course is intended for This is an introductory-level C++ programming course designed for developers with experience programming in C or other languages. Practical hands-on prior programming experience and knowledge is required. Overview This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in basic coding with C++, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment, guided by our expert team, attendees will learn: Writing procedural programs using C++ Using private, public and protected keywords to control access to class members Defining a class in C++ Writing constructors and destructors Writing classes with const and static class members Overloading operators Implementing polymorphic methods in programs Writing programs using file I/O and string streams Using manipulators and stream flags to format output Using the keyword template to write generic functions and classes Writing programs that use generic classes and functions Writing programs that use algorithms and containers of the Standard Library Apply object-oriented design techniques to real-world programming problems Using algorithms and containers of the Standard Library to manipulate string data Understand how C++ protects the programmer from implementation changes in other modules of an application Using try() blocks to trap exceptions Using catch() blocks to handle exceptions Defining exceptions and using throw to trigger them Introduction to C++ Programming / C++ Essentials is a skills-focused, hands-on C++ training course geared for experienced programmers who need to learn C++ coupled with sounds coding skills and best practices for OO development. Students will leave this course armed with the required skills to put foundation-level C++ programming skills right to work in a practical environment. The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency Moving from C to C++ (Optional) New Compiler Directives Stream Console I/O Explicit Operators Standard Libraries Data Control Capabilities Handling Data New Declaration Features Initialization and Assignment Enumerated Types The bool Type Constant Storage Pointers to Constant Storage Constant Pointers References Constant Reference Arguments Volatile Data Global Data Functions Function Prototypes and Type Checking Default Function Data Types Function Overloading Problems with Function Overloading Name Resolution Promotions and Conversions Call by Value Reference Declarations Call-by-Reference and Reference Types References in Function Return Constant Argument Types Conversion of Parameters Using Default Initializers Providing Default Arguments Inline Functions Operator Overloading Advantages and Pitfalls of Overloading Member Operator Syntax and Examples Class Assignment Operators Class Equality Operators Non-Member Operator Overloading Member and Non-Member Operator Functions Operator Precedence This Pointer Overloading the Assignment Operator Overloading Caveats Creating and Using Objects Creating Automatic Objects Creating Dynamic Objects Calling Object Methods Constructors Initializing Member consts Initializer List Syntax Allocating Resources in Constructor Destructors Block and Function Scope File and Global Scope Class Scope Scope Resolution Operator :: Using Objects as Arguments Objects as Function Return Values Constant Methods Containment Relationships Dynamic Memory Management Advantages of Dynamic Memory Allocation Static, Automatic, and Heap Memory Free Store Allocation with new and delete Handling Memory Allocation Errors Controlling Object Creation Object Copying and Copy Constructor Automatic Copy Constructor Conversion Constructor Streaming I/O Streams and the iostream Library Built-in Stream Objects Stream Manipulators Stream Methods Input/Output Operators Character Input String Streams Formatted I/O File Stream I/O Overloading Stream Operators Persistent Objects Introduction to Object Concepts The Object Programming Paradigm Object-Orientated Programming Definitions Information Hiding and Encapsulation Separating Interface and Implementation Classes and Instances of Objects Overloaded Objects and Polymorphism Declaring and Defining Classes Components of a Class Class Structure Class Declaration Syntax Member Data Built-in Operations Constructors and Initialization Initialization vs. Assignment Class Type Members Member Functions and Member Accessibility Inline Member Functions Friend Functions Static Members Modifying Access with a Friend Class Templates Purpose of Template Classes Constants in Templates Templates and Inheritance Container Classes Use of Libraries Strings in C++ Character Strings The String Class Operators on Strings Member Functions of the String Class Inheritance Inheritance and Reuse Composition vs. Inheritance Inheritance: Centralized Code Inheritance: Maintenance and Revision Public, Private and Protected Members Redefining Behavior in Derived Classes Designing Extensible Software Systems Syntax for Public Inheritance Use of Common Pointers Constructors and Initialization Inherited Copy Constructors Destructors and Inheritance Public, Protected, Private Inheritance Exceptions Types of Exceptions Trapping and Handling Exceptions Triggering Exceptions Handling Memory Allocation Errors C++ Program Structure Organizing C++ Source Files Integrating C and C++ Projects Using C in C++ Reliability Considerations in C++ Projects Function Prototypes Strong Type Checking Constant Types C++ Access Control Techniques Polymorphism in C++ Definition of Polymorphism Calling Overridden Methods Upcasting Accessing Overridden Methods Virtual Methods and Dynamic Binding Virtual Destructors Abstract Base Classes and Pure Virtual Methods Multiple Inheritance Derivation from Multiple Base Classes Base Class Ambiguities Virtual Inheritance Virtual Base Classes Virtual Base Class Information The Standard Template Library STL Containers Parameters Used in Container Classes The Vector Class STL Algorithms Use of Libraries
Modern OpenGL 3D Game Course Overview This course in Modern OpenGL 3D Game Development introduces learners to the essential concepts and techniques required to build sophisticated 3D games. It focuses on the OpenGL API, guiding learners through the process of setting up a game engine, handling lighting, loading models, and applying advanced graphical techniques. By the end of this course, participants will have developed a solid understanding of 3D rendering fundamentals, allowing them to create visually compelling games. The course is designed to empower learners with the skills to enter the world of game development, with applications across various industries. Course Description In this course, learners will explore the powerful features of Modern OpenGL, diving into topics such as setting up an OpenGL environment, creating 3D models, and implementing advanced graphical effects. The course covers essential subjects like lighting, model loading, and resource management, preparing learners to tackle complex game development challenges. It provides an opportunity to understand and apply 3D rendering techniques used in professional game development. Participants will learn to create fully rendered, interactive game environments using OpenGL, gaining the ability to build and optimise performance in modern 3D games. The course provides a structured approach to developing foundational and advanced graphics skills, relevant for careers in the gaming industry. Modern OpenGL 3D Game Curriculum Module 01: Introduction Module 02: Setup Module 03: Getting Started Module 04: Lighting Module 05: Model Loading Module 06: Advanced Module 07: Resource (See full curriculum) Who is this course for? Individuals seeking to enter 3D game development. Professionals aiming to enhance their graphics programming skills. Beginners with an interest in gaming or computer graphics. Developers looking to expand their knowledge in OpenGL. Career Path 3D Game Developer Graphics Programmer Game Engine Developer Visual Effects Artist Technical Artist
Javascript for Data Structures Course Overview This course, JavaScript for Data Structures, offers a comprehensive introduction to fundamental data structures using JavaScript. Learners will explore core concepts such as lists, stacks, queues, and sets, gaining a solid understanding of how data is organised and managed in programming. The course emphasises clear, logical thinking and problem-solving skills applicable to software development, data analysis, and computer science. By the end, participants will be able to implement key data structures effectively, enhancing their coding proficiency and preparing them for more advanced programming challenges or career opportunities in technology-related fields. Course Description This course delves into essential data structures within JavaScript, providing detailed coverage of lists, stacks, queues, and sets. Learners will study how these structures operate, their use cases, and how to manipulate them efficiently in code. The curriculum is designed to develop both theoretical understanding and coding ability through structured explanations and examples. Throughout the course, students will develop skills in data organisation, algorithmic thinking, and memory management principles. This knowledge is critical for writing optimised code and tackling complex computational problems in software development and data science domains. Javascript for Data Structures Curriculum Module 01: Introduction Module 02: Essential Concepts Module 03: List Data Structure Module 04: Stack Data Structure Module 05: Queue Data Structure Module 06: Set Data Structure Module 07: Final Thought (See full curriculum) Who Is This Course For? Individuals seeking to build strong foundations in data structures using JavaScript. Professionals aiming to enhance their software development skills. Beginners with an interest in programming and computer science. Students preparing for technical roles in coding or data analysis. Career Path Software Developer Front-End Developer Data Analyst Junior Programmer Computer Science Student
Flappy Bird Clone: Cocos2d-x C++ Game Course Overview: This course provides a comprehensive introduction to game development using Cocos2d-x and C++. Learners will create a fully functional Flappy Bird clone, mastering the fundamentals of game mechanics, user interface design, and game physics. The course covers essential topics in object-oriented programming, handling user input, collision detection, and scene management. By the end, learners will have the knowledge to design and develop their own 2D games, making this course an excellent starting point for anyone interested in game development. The practical value lies in learning how to implement complex game features, which can be used in future projects or professional roles. Course Description: In this course, learners will dive into the process of developing a 2D game using C++ and Cocos2d-x. Starting with the basics of game creation, the course introduces essential programming concepts including classes, object handling, and event-driven programming. Key topics include building the game environment, implementing gravity and jump mechanics, handling user inputs, and managing game scenes. Learners will also focus on game physics such as collision detection and the continuous movement of the game elements. The course encourages learners to break down complex game features into manageable components while using a leading game engine. By the end of the course, participants will be equipped with a strong foundation in game programming and the skills needed to create their own games. Flappy Bird Clone: Cocos2d-x C++ Game Curriculum: Module 01: Introduction to Cocos2d-x and C++ (See full curriculum) Who is this course for? Individuals seeking to start a career in game development Professionals aiming to enhance their programming and game design skills Beginners with an interest in learning game development Aspiring developers looking to create their own 2D games Career Path Junior Game Developer Game Programmer Game Designer Mobile Game Developer Software Developer in the gaming industry
Front End Web Development Training for Everyone Course Overview This Front End Web Development Training for Everyone offers a comprehensive introduction to creating dynamic, visually appealing websites using the latest technologies. Learners will explore essential web development concepts, including HTML, CSS, JavaScript, and popular frameworks such as Bootstrap and jQuery. The course is designed to equip participants with the skills to build responsive, user-friendly web pages, from basic layouts to advanced interactive features. By the end, learners will have developed a professional portfolio showcasing their abilities, preparing them for roles in web development or enhancing their current careers. This training is suitable for all levels, providing a structured pathway from fundamental principles to advanced techniques, ensuring a solid foundation in front-end development. Course Description This detailed course covers the entire front-end development process, beginning with foundational web design principles and progressing to advanced programming features. Learners will gain expertise in styling with CSS, creating smooth transitions, and managing data types within JavaScript. The curriculum also introduces jQuery for efficient DOM manipulation and Bootstrap’s grid system for responsive design. Emphasis is placed on understanding code structure and functionality to create engaging websites. Throughout the course, participants will build a portfolio page that demonstrates their new skills in real-world scenarios. The learning experience blends conceptual knowledge with applied coding challenges, ensuring learners develop both the technical and creative aspects required for effective front-end development in today’s digital environment. Front End Web Development Training for Everyone Curriculum: Module 01: Complete Front-End Development Journey Module 02: Cascading Style Sheet Module 03: Transitions And Data Types Module 04: Advanced JavaScript And Its Features Module 05: JQuery And Selectors Module 06: Bootstrap And Grid System Module 07: Creating Portfolio Page (See full curriculum) Who is this course for? Individuals seeking to start a career in front-end web development. Professionals aiming to enhance their web design and coding skills. Beginners with an interest in website creation and digital design. Anyone wanting to build a solid foundation in modern web technologies. Career Path Front-End Developer Web Designer UI/UX Developer Junior Web Programmer Digital Content Creator
COBOL training course description A hands on training course providing an introduction to COBOL. What will you learn Write COBOL programs Debug COBOL programs Examine existing code and determine its function. COBOL training course details Who will benefit: Programmers working with COBOL. Prerequisites: None although experience in another high level language would be useful. A 10 day version of this course would be more applicable for those new to programming. Duration 5 days COBOL training course contents Introduction to COBOL Compilation, linkage editor. Compile errors, compiler options. Divisions, syntax and format, COBOL character set, program structure. COBOL statement structure COBOL words, format of statements. Divisions Identification entries, Environment entries, Data division: FD, record descriptions, hierarchy and level numbers, description-string entry. File and Working-Storage Sections Literals, figurative constants, redefines clause, data representation, Usage clause, synchronization, sign clause. Procedure Division File status codes; Open, Read, Write, Close, Stop, Goback; Accept, display; Move, Justified, data name qualification, reference modification. Perform statement Out-of-line, With test ... Until, ... Times, in-line statement; Go to statement. Program design Design techniques, design considerations, procedure names, program structure. Printing Printed output, Write, advancing option, editing characters; Initialize. Condition testing Conditional statements: IF, class, sign and relation conditions, condition-name conditionals, Set, compound conditions, logical operators. Evaluate, Continue. Arithmetic Rounded option, On Size Error option, Add, Subtract, Multiply, Divide, Compute. Non-sequential files File access modes, Select. Indexed and relative files. Open, Close, creating / reading sequential access files, Write, Read, Invalid key clause, reading, writing / updating Random access files, Rewrite, Delete, Start. Declarative routines Clauses. Subroutines Call, Using clause - calling program/called program, Linkage Section, returning control. Table handling Subscripted tables: One/two/three dimensional tables, Perform, variable length tables. Indexed tables: Set, using an index; Search. Copy code: Copy, Suppress, Replacing. Data Manipulation Inspect, String, Unstring. COBOL/370 LE/370 and Intrinsic Functions.
OOAD training course description A workshop course providing thorough practical knowledge of object oriented analysis and design methods. What will you learn Perform Systems Analysis with Object Oriented methods. Identify key classes and objects. Expand and refine OO problem domain models. Design Class hierarchies using inheritance and polymorphism. Design programs with Object Oriented methods. OOAD training course details Who will benefit: System analysts, designers, programmers and project managers. Prerequisites: It is desirable that delegates have experience of programming in C++/Java or some other OOP language. Duration 5 days OOAD training course contents What is OO? Classes, objects, messages, encapsulation, associations, inheritance, polymorphism, reusability. What is Systems Analysis and design? Data flow diagrams, structure diagrams. The OO approach. OOA The problem domain and object modelling. Identifying classes and objects. Generalisation and inheritance. Defining attributes and methods. OOD Refining the OOA results. Designing the User Interface. Designing the algorithms and data structures using objects. Designing the methods. OOP Prototyping. Implementing OOD with OOPs and OOPLs.