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Introduction to C Plus Plus Programming Essentials (TTCP2100)

Introduction to C Plus Plus Programming Essentials (TTCP2100)

  • 30 Day Money Back Guarantee
  • Completion Certificate
  • 24/7 Technical Support

Highlights

  • Delivered Online

  • 4 days

  • All levels

Description

Duration

4 Days

24 CPD hours

This course is intended for

This is an introductory-level C++ programming course designed for developers with experience programming in C or other languages. Practical hands-on prior programming experience and knowledge is required.

Overview

This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in basic coding with C++, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment, guided by our expert team, attendees will learn:
Writing procedural programs using C++
Using private, public and protected keywords to control access to class members
Defining a class in C++
Writing constructors and destructors
Writing classes with const and static class members
Overloading operators
Implementing polymorphic methods in programs
Writing programs using file I/O and string streams
Using manipulators and stream flags to format output
Using the keyword template to write generic functions and classes
Writing programs that use generic classes and functions
Writing programs that use algorithms and containers of the Standard Library
Apply object-oriented design techniques to real-world programming problems
Using algorithms and containers of the Standard Library to manipulate string data
Understand how C++ protects the programmer from implementation changes in other modules of an application
Using try() blocks to trap exceptions
Using catch() blocks to handle exceptions
Defining exceptions and using throw to trigger them

Introduction to C++ Programming / C++ Essentials is a skills-focused, hands-on C++ training course geared for experienced programmers who need to learn C++ coupled with sounds coding skills and best practices for OO development. Students will leave this course armed with the required skills to put foundation-level C++ programming skills right to work in a practical environment. The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency

Moving from C to C++ (Optional)

  • New Compiler Directives

  • Stream Console I/O

  • Explicit Operators

  • Standard Libraries

  • Data Control Capabilities

Handling Data

  • New Declaration Features

  • Initialization and Assignment

  • Enumerated Types

  • The bool Type

  • Constant Storage

  • Pointers to Constant Storage

  • Constant Pointers

  • References

  • Constant Reference Arguments

  • Volatile Data

  • Global Data

Functions

  • Function Prototypes and Type Checking

  • Default Function Data Types

  • Function Overloading

  • Problems with Function Overloading

  • Name Resolution

  • Promotions and Conversions

  • Call by Value

  • Reference Declarations

  • Call-by-Reference and Reference Types

  • References in Function Return

  • Constant Argument Types

  • Conversion of Parameters Using Default Initializers

  • Providing Default Arguments

  • Inline Functions

Operator Overloading

  • Advantages and Pitfalls of Overloading

  • Member Operator Syntax and Examples

  • Class Assignment Operators

  • Class Equality Operators

  • Non-Member Operator Overloading

  • Member and Non-Member Operator Functions

  • Operator Precedence

  • This Pointer

  • Overloading the Assignment Operator

  • Overloading Caveats

Creating and Using Objects

  • Creating Automatic Objects

  • Creating Dynamic Objects

  • Calling Object Methods

  • Constructors

  • Initializing Member consts

  • Initializer List Syntax

  • Allocating Resources in Constructor

  • Destructors

  • Block and Function Scope

  • File and Global Scope

  • Class Scope

  • Scope Resolution Operator ::

  • Using Objects as Arguments

  • Objects as Function Return Values

  • Constant Methods

  • Containment Relationships

Dynamic Memory Management

  • Advantages of Dynamic Memory Allocation

  • Static, Automatic, and Heap Memory

  • Free Store Allocation with new and delete

  • Handling Memory Allocation Errors

Controlling Object Creation

  • Object Copying and Copy Constructor

  • Automatic Copy Constructor

  • Conversion Constructor

Streaming I/O

  • Streams and the iostream Library

  • Built-in Stream Objects

  • Stream Manipulators

  • Stream Methods

  • Input/Output Operators

  • Character Input

  • String Streams

  • Formatted I/O

  • File Stream I/O

  • Overloading Stream Operators

  • Persistent Objects

Introduction to Object Concepts

  • The Object Programming Paradigm

  • Object-Orientated Programming Definitions

  • Information Hiding and Encapsulation

  • Separating Interface and Implementation

  • Classes and Instances of Objects

  • Overloaded Objects and Polymorphism

Declaring and Defining Classes

  • Components of a Class

  • Class Structure

  • Class Declaration Syntax

  • Member Data

  • Built-in Operations

  • Constructors and Initialization

  • Initialization vs. Assignment

  • Class Type Members

  • Member Functions and Member Accessibility

  • Inline Member Functions

  • Friend Functions

  • Static Members

  • Modifying Access with a Friend Class

Templates

  • Purpose of Template Classes

  • Constants in Templates

  • Templates and Inheritance

  • Container Classes

  • Use of Libraries

Strings in C++

  • Character Strings

  • The String Class

  • Operators on Strings

  • Member Functions of the String Class

Inheritance

  • Inheritance and Reuse

  • Composition vs. Inheritance

  • Inheritance: Centralized Code

  • Inheritance: Maintenance and Revision

  • Public, Private and Protected Members

  • Redefining Behavior in Derived Classes

  • Designing Extensible Software Systems

  • Syntax for Public Inheritance

  • Use of Common Pointers

  • Constructors and Initialization

  • Inherited Copy Constructors

  • Destructors and Inheritance

  • Public, Protected, Private Inheritance

Exceptions

  • Types of Exceptions

  • Trapping and Handling Exceptions

  • Triggering Exceptions

  • Handling Memory Allocation Errors

C++ Program Structure

  • Organizing C++ Source Files

  • Integrating C and C++ Projects

  • Using C in C++

Reliability Considerations in C++ Projects

  • Function Prototypes

  • Strong Type Checking

  • Constant Types

  • C++ Access Control Techniques

Polymorphism in C++

  • Definition of Polymorphism

  • Calling Overridden Methods

  • Upcasting

  • Accessing Overridden Methods

  • Virtual Methods and Dynamic Binding

  • Virtual Destructors

  • Abstract Base Classes and Pure Virtual Methods

Multiple Inheritance

  • Derivation from Multiple Base Classes

  • Base Class Ambiguities Virtual Inheritance

  • Virtual Base Classes

  • Virtual Base Class Information

The Standard Template Library

  • STL Containers

  • Parameters Used in Container Classes

  • The Vector Class

  • STL Algorithms

  • Use of Libraries

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