Modern OpenGL 3D Game Course Overview This course in Modern OpenGL 3D Game Development introduces learners to the essential concepts and techniques required to build sophisticated 3D games. It focuses on the OpenGL API, guiding learners through the process of setting up a game engine, handling lighting, loading models, and applying advanced graphical techniques. By the end of this course, participants will have developed a solid understanding of 3D rendering fundamentals, allowing them to create visually compelling games. The course is designed to empower learners with the skills to enter the world of game development, with applications across various industries. Course Description In this course, learners will explore the powerful features of Modern OpenGL, diving into topics such as setting up an OpenGL environment, creating 3D models, and implementing advanced graphical effects. The course covers essential subjects like lighting, model loading, and resource management, preparing learners to tackle complex game development challenges. It provides an opportunity to understand and apply 3D rendering techniques used in professional game development. Participants will learn to create fully rendered, interactive game environments using OpenGL, gaining the ability to build and optimise performance in modern 3D games. The course provides a structured approach to developing foundational and advanced graphics skills, relevant for careers in the gaming industry. Modern OpenGL 3D Game Curriculum Module 01: Introduction Module 02: Setup Module 03: Getting Started Module 04: Lighting Module 05: Model Loading Module 06: Advanced Module 07: Resource (See full curriculum) Who is this course for? Individuals seeking to enter 3D game development. Professionals aiming to enhance their graphics programming skills. Beginners with an interest in gaming or computer graphics. Developers looking to expand their knowledge in OpenGL. Career Path 3D Game Developer Graphics Programmer Game Engine Developer Visual Effects Artist Technical Artist
Javascript for Data Structures Course Overview This course, JavaScript for Data Structures, offers a comprehensive introduction to fundamental data structures using JavaScript. Learners will explore core concepts such as lists, stacks, queues, and sets, gaining a solid understanding of how data is organised and managed in programming. The course emphasises clear, logical thinking and problem-solving skills applicable to software development, data analysis, and computer science. By the end, participants will be able to implement key data structures effectively, enhancing their coding proficiency and preparing them for more advanced programming challenges or career opportunities in technology-related fields. Course Description This course delves into essential data structures within JavaScript, providing detailed coverage of lists, stacks, queues, and sets. Learners will study how these structures operate, their use cases, and how to manipulate them efficiently in code. The curriculum is designed to develop both theoretical understanding and coding ability through structured explanations and examples. Throughout the course, students will develop skills in data organisation, algorithmic thinking, and memory management principles. This knowledge is critical for writing optimised code and tackling complex computational problems in software development and data science domains. Javascript for Data Structures Curriculum Module 01: Introduction Module 02: Essential Concepts Module 03: List Data Structure Module 04: Stack Data Structure Module 05: Queue Data Structure Module 06: Set Data Structure Module 07: Final Thought (See full curriculum) Who Is This Course For? Individuals seeking to build strong foundations in data structures using JavaScript. Professionals aiming to enhance their software development skills. Beginners with an interest in programming and computer science. Students preparing for technical roles in coding or data analysis. Career Path Software Developer Front-End Developer Data Analyst Junior Programmer Computer Science Student
Flappy Bird Clone: Cocos2d-x C++ Game Course Overview: This course provides a comprehensive introduction to game development using Cocos2d-x and C++. Learners will create a fully functional Flappy Bird clone, mastering the fundamentals of game mechanics, user interface design, and game physics. The course covers essential topics in object-oriented programming, handling user input, collision detection, and scene management. By the end, learners will have the knowledge to design and develop their own 2D games, making this course an excellent starting point for anyone interested in game development. The practical value lies in learning how to implement complex game features, which can be used in future projects or professional roles. Course Description: In this course, learners will dive into the process of developing a 2D game using C++ and Cocos2d-x. Starting with the basics of game creation, the course introduces essential programming concepts including classes, object handling, and event-driven programming. Key topics include building the game environment, implementing gravity and jump mechanics, handling user inputs, and managing game scenes. Learners will also focus on game physics such as collision detection and the continuous movement of the game elements. The course encourages learners to break down complex game features into manageable components while using a leading game engine. By the end of the course, participants will be equipped with a strong foundation in game programming and the skills needed to create their own games. Flappy Bird Clone: Cocos2d-x C++ Game Curriculum: Module 01: Introduction to Cocos2d-x and C++ (See full curriculum) Who is this course for? Individuals seeking to start a career in game development Professionals aiming to enhance their programming and game design skills Beginners with an interest in learning game development Aspiring developers looking to create their own 2D games Career Path Junior Game Developer Game Programmer Game Designer Mobile Game Developer Software Developer in the gaming industry
Front End Web Development Training for Everyone Course Overview This Front End Web Development Training for Everyone offers a comprehensive introduction to creating dynamic, visually appealing websites using the latest technologies. Learners will explore essential web development concepts, including HTML, CSS, JavaScript, and popular frameworks such as Bootstrap and jQuery. The course is designed to equip participants with the skills to build responsive, user-friendly web pages, from basic layouts to advanced interactive features. By the end, learners will have developed a professional portfolio showcasing their abilities, preparing them for roles in web development or enhancing their current careers. This training is suitable for all levels, providing a structured pathway from fundamental principles to advanced techniques, ensuring a solid foundation in front-end development. Course Description This detailed course covers the entire front-end development process, beginning with foundational web design principles and progressing to advanced programming features. Learners will gain expertise in styling with CSS, creating smooth transitions, and managing data types within JavaScript. The curriculum also introduces jQuery for efficient DOM manipulation and Bootstrap’s grid system for responsive design. Emphasis is placed on understanding code structure and functionality to create engaging websites. Throughout the course, participants will build a portfolio page that demonstrates their new skills in real-world scenarios. The learning experience blends conceptual knowledge with applied coding challenges, ensuring learners develop both the technical and creative aspects required for effective front-end development in today’s digital environment. Front End Web Development Training for Everyone Curriculum: Module 01: Complete Front-End Development Journey Module 02: Cascading Style Sheet Module 03: Transitions And Data Types Module 04: Advanced JavaScript And Its Features Module 05: JQuery And Selectors Module 06: Bootstrap And Grid System Module 07: Creating Portfolio Page (See full curriculum) Who is this course for? Individuals seeking to start a career in front-end web development. Professionals aiming to enhance their web design and coding skills. Beginners with an interest in website creation and digital design. Anyone wanting to build a solid foundation in modern web technologies. Career Path Front-End Developer Web Designer UI/UX Developer Junior Web Programmer Digital Content Creator
COBOL training course description A hands on training course providing an introduction to COBOL. What will you learn Write COBOL programs Debug COBOL programs Examine existing code and determine its function. COBOL training course details Who will benefit: Programmers working with COBOL. Prerequisites: None although experience in another high level language would be useful. A 10 day version of this course would be more applicable for those new to programming. Duration 5 days COBOL training course contents Introduction to COBOL Compilation, linkage editor. Compile errors, compiler options. Divisions, syntax and format, COBOL character set, program structure. COBOL statement structure COBOL words, format of statements. Divisions Identification entries, Environment entries, Data division: FD, record descriptions, hierarchy and level numbers, description-string entry. File and Working-Storage Sections Literals, figurative constants, redefines clause, data representation, Usage clause, synchronization, sign clause. Procedure Division File status codes; Open, Read, Write, Close, Stop, Goback; Accept, display; Move, Justified, data name qualification, reference modification. Perform statement Out-of-line, With test ... Until, ... Times, in-line statement; Go to statement. Program design Design techniques, design considerations, procedure names, program structure. Printing Printed output, Write, advancing option, editing characters; Initialize. Condition testing Conditional statements: IF, class, sign and relation conditions, condition-name conditionals, Set, compound conditions, logical operators. Evaluate, Continue. Arithmetic Rounded option, On Size Error option, Add, Subtract, Multiply, Divide, Compute. Non-sequential files File access modes, Select. Indexed and relative files. Open, Close, creating / reading sequential access files, Write, Read, Invalid key clause, reading, writing / updating Random access files, Rewrite, Delete, Start. Declarative routines Clauses. Subroutines Call, Using clause - calling program/called program, Linkage Section, returning control. Table handling Subscripted tables: One/two/three dimensional tables, Perform, variable length tables. Indexed tables: Set, using an index; Search. Copy code: Copy, Suppress, Replacing. Data Manipulation Inspect, String, Unstring. COBOL/370 LE/370 and Intrinsic Functions.
OOAD training course description A workshop course providing thorough practical knowledge of object oriented analysis and design methods. What will you learn Perform Systems Analysis with Object Oriented methods. Identify key classes and objects. Expand and refine OO problem domain models. Design Class hierarchies using inheritance and polymorphism. Design programs with Object Oriented methods. OOAD training course details Who will benefit: System analysts, designers, programmers and project managers. Prerequisites: It is desirable that delegates have experience of programming in C++/Java or some other OOP language. Duration 5 days OOAD training course contents What is OO? Classes, objects, messages, encapsulation, associations, inheritance, polymorphism, reusability. What is Systems Analysis and design? Data flow diagrams, structure diagrams. The OO approach. OOA The problem domain and object modelling. Identifying classes and objects. Generalisation and inheritance. Defining attributes and methods. OOD Refining the OOA results. Designing the User Interface. Designing the algorithms and data structures using objects. Designing the methods. OOP Prototyping. Implementing OOD with OOPs and OOPLs.
C++ training course description A hands on introduction to programming in the C++ language. The course concentrates on aspects that will be new to experienced C programmers and so is not suitable for those without C knowledge. What will you learn Write C++ programs Debug C++ programs. Examine existing code and determine its function. Use classes, function overloading, operator overloading, inheritance and virtual functions within C++ programs. C++ training course details Who will benefit: Programmers needing to write C++ code. Programmers needing to maintain C++ code. Prerequisites: C programming foundation. Duration 5 days C++ training course contents The origins of C++ C++ as a better C, C++ and Object Oriented Programming, encapsulation, polymorphism, inheritance. C++ standards. Getting started Simple C++ programs. Classes Basics, constructor and destructor functions, member and friend functions. Using objects. Default, copy and conversion constructors. A better C Arrays, pointers and references, new and delete. Improved safety with smart pointers, Resource Acquisition in Initialization (RAII). Functions in C++ Function overloading, default arguments, inline functions, Lambda functions. Templates Template classes and functions. Standard Library Containers, Iterators, algorithms, function objects. Operator overloading Basics, binary operators, the this pointer, relational operators, unary operators. Members versus friends. Inheritance Base class access control, protected members, multiple inheritance, virtual base classes. More I/O Manipulators, customising inserters, extractors. File I/O. Virtual functions Pointers to derived classes, run time polymorphism. Exception handling Throwing errors, trying code and catching errors.
Diploma in Python Programming Course Overview The Diploma in Python Programming offers an in-depth exploration of Python, one of the most versatile and in-demand programming languages. This course is designed to provide learners with a strong foundation in Python, covering essential concepts such as data structures, functions, libraries, and file handling. Learners will gain the skills necessary to write Python code to solve real-world problems, enabling them to create applications, automate tasks, and perform data analysis. By the end of the course, learners will have the practical knowledge to use Python effectively for various programming tasks in both professional and personal settings. Course Description This comprehensive course begins with the basics of Python programming, guiding learners through essential concepts such as syntax, data types, and conditional statements. Learners will progress to more advanced topics, including file handling, data storage structures, and error handling. Key modules like the creation of user functions, working with external libraries, and implementing Python in database management provide valuable skills that can be directly applied in the workplace. This course also covers essential tools such as command prompt usage, Jupyter notebooks, and package management in Python. By the end of the course, learners will have developed the confidence and competence to apply Python across various domains, including software development, data analysis, and system automation. Diploma in Python Programming Curriculum Module 01: Introduction to Python Programming Module 02: Getting Started with Python Module 03: Conditional Branching with Python Module 04: Importing External/Internal Library in Python Module 05: Project Rock Paper and Scissors Module 06: Strings Operation in Python Module 07: Date and Time in Python Module 08: File Handling, Read and Write Using Python Module 09: Data Storage Structures: Tuple, List, and Dictionary Module 10: Writing User Functions in Python Module 11: Sending Mail Module 12: Import Tricks in Python Module 13: Import Operating System and Platform Module 14: Exceptions Handling in Python Module 15: Installing Packages and Scheduling in Python Module 16: Database in Python Using SQLite Module 17: Running Programs from Command Prompt and Jupyter Notebook Module 18: Conclusion (See full curriculum) Who is this course for? Individuals seeking to develop a foundational understanding of Python programming. Professionals aiming to enhance their programming skills for career advancement. Beginners with an interest in software development, data analysis, or automation. Anyone looking to pursue a career in programming or technology. Career Path Software Developer Data Analyst Automation Engineer Python Programmer Database Administrator IT Specialist
Complete C programming training course description A hands-on introduction to programming in the ANSI C programming language. The course initially moves at a fast pace in order to spend as much time as possible on the subject of pointers - the area which cause the most bugs in C programs. What will you learn Write ANSI C programs Use the C libraries Debug C programs Examine existing code and determine its function. Complete C programming training course details Who will benefit: Programmers wishing to learn C. Programmers wishing to learn C++ or Java. Prerequisites: None, although experience in another high level language would be useful. Duration 5 days Complete C programming training course contents Getting started The compilation process, comments, main(), statement blocks, printf(). C data types and operators char, int, float and double, qualifiers, arithmetic and assignment operators, precedence, Associativity. Basic I/O C libraries, stdin and stdout, getchar(), putchar(), printf() formatting. Flow control if else, dangling elses, else if, while and for loops. switch statements, the null statement, break, continue and gotos. Functions Function calls, arguments and return types, function declarations (prototypes), function definitions, scope of variables. The preprocessor Preprocessor actions, macros, #include. Libraries and their relationship with header files. Conditional compilation. More data types and operators Logical, bitwise and other operators, type conversion, casting, typedefs and access modifiers. Arrays Declaring and handling arrays, common gotchas, multidimensional arrays. Pointers What are pointers? Why they are so important, declaring and using pointers,The three uses of the *,pointer example - scanf, pointers as arguments. More pointers Golden rules of pointers and arrays, pointers to arrays, pointer arithmetic, arrays of pointers, multiple indirection. Character/string manipulation Arrays of characters, string definition, working with strings, String library. Program arguments argc and argv, example uses,char *argv[] versus char ** argv. Program structure and storage classes Globals (externals), multi source programs, the look of a C program. Structures Declaration, the . and - operators, unions and bitfields. Library functions File handling, fopen and fclose, reading from and writing to files, fseek().calloc() and malloc()
Advanced C++ training course description The course will give a broad overview of the C++ Programming language, focusing on modern C++, up to C++17. This course will cover the use of the Standard Library, including containers, iterator, function objects and algorithms. From the perspective of application development, a number of design patterns will be considered. What will you learn Write C++ programs using the more esoteric language features. Utilise OO techniques to design C++ programs. Use the standard C++ library. Exploit advanced C++ techniques Advanced C++ training course details Who will benefit: Programmers needing to write C++ code. Programmers needing to maintain C++ code. Prerequisites: C++ programming foundation. Duration 5 days Advanced C++ training course contents Study of a string class Create a string class as a means to investigate many issues, involving the use of operator overloading and including overloading new and delete. Creation of the class will also require consideration of 'const correctness'. Exception handling Consider the issues involved in exception handling including the concept of exception safety. Templates Review definition of template functions, including template parameter type deduction. Introduction to template metaprogramming. Newer features including template template parameters and variadic templates. Creation of template classes. Design patterns Introduction to Design Patterns and consideration of a number of patterns, such as, factory method, builder, singleton and adapter. The standard C++ library (STL) Standard Library features, such as, Containers, Iterator, Function Objects and Algorithms. Introduction to Lambda expressions. C++ and performance The writing of code throughout the course will be oriented towards performant code, including use of R Value references and 'move' semantics. Pointers The use of pointers will be considered throughout the course. Smart pointers will be considered to improve program safety and help avoid the use of 'raw' pointers. Threading This section will consider the creation of threads and synchronisation issues. A number of synchronisation primitives will be considered. Async and the use of Atomic will also be considered. New ANSI C++ features Summarising some of the newer features to be considered are: Auto, Lambdas expression, smart pointers, variadic templates and folds, R Value references and tuple together with structured binding.