Duration 3 Days 18 CPD hours This course is intended for Java Fundamentals is designed for tech enthusiasts who are familiar with some programming languages and want a quick introduction to the most important principles of Java. Overview After completing this course, you will be able to: Create and run Java programs Use data types, data structures, and control flow in your code Implement best practices while creating objects Work with constructors and inheritance Understand advanced data structures to organize and store data Employ generics for stronger check-types during compilation Learn to handle exceptions in your code Since its inception, Java has stormed the programming world. Its features and functionalities provide developers with the tools needed to write robust cross-platform applications. Java Fundamentals introduces you to these tools and functionalities that will enable you to create Java programs. The course begins with an introduction to the language, its philosophy, and evolution over time, until the latest release. You'll learn how the javac/java tools work and what Java packages are - the way a Java program is usually organized. Once you are comfortable with this, you'll be introduced to advanced concepts of the language, such as control flow keywords. You'll explore object-oriented programming and the part it plays in making Java what it is. In the concluding lessons, you'll be familiarized with classes, typecasting, and interfaces, and understand the use of data structures, arrays, strings, handling exceptions, and creating generics. Introduction to Java The Java Ecosystem Our First Java Application Packages Variables, Data Types, and Operators Variables and Data Types Integral Data Types Type casting Control Flow Conditional Statements Looping Constructs Object-Oriented Programming Object-Oriented Principles Classes and Objects Constructors The this Keyword Inheritance Overloading Constructor Overloading Polymorphism and Overriding Annotations References OOP in Depth Interfaces Typecasting The Object Class Autoboxing and Unboxing Abstract Classes and Methods Data Structures, Arrays, and Strings Data Structures and Algorithms Strings The Java Collections Framework and Generics Reading Data from Files The Java Collections Framework Generics Collection Advanced Data Structures in Java Implementing a Custom Linked List Implementing Binary Search Tree Enumerations Set and Uniqueness in Set Exception Handling Motivation behind Exceptions Exception Sources Exception Mechanics Best Practices
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Duration 5 Days 30 CPD hours This course is intended for This is an advanced course for AIX system administrators, and system support individuals with at least six months of experience in AIX. Overview Perform system problem determination and reporting procedures including analyzing error logs, creating dumps of the system, and providing needed data to the AIX Support personnel Examine and manipulate Object Data Manager databases Identify and resolve conflicts between the Logical Volume Manager (LVM) disk structures and the Object Data Manager (ODM) Complete a very basic configuration of Network Installation Manager to provide network boot support for either system installation or booting to maintenance mode Identify various types of boot and disk failures and perform the matching recovery procedures Implement advanced methods such as alternate disk install, multibos, and JFS2 snapshots to use a smaller maintenance window In this course, learn advanced AIX system administrator skills focusing on availability and problem determination and learn detailed knowledge of the ODM database where AIX maintains configuration information. Day 1 Advanced AIX administration overview The Object Data Manager Error monitoring Day 2 Network Installation Manager basics System initialization: Accessing a boot image Day 3 System initialization: rc.boot and inittab LVM metadata and related problems Disk management procedures Day 4 Disk management procedures (continued) Install and cloning techniques Advanced backup techniques Day 5 Advanced backup techniques (continued) Diagnostics The AIX system dump facility
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Maya Evening Learning Sessions. Maya Evening Learning Sessions offer flexibility for professionals, interactive classes, supportive community, and skill enhancement in a convenient after-work schedule. Perfect for work-life balance and continued education. Click here for more info: Website Tailored Learning: Custom curriculum catering to your skill level. Course Duration: 10 hours. Approach: 1-to-1 Schedule: Craft your learning path by pre-booking hours from Mon to Sat, 9 am to 7 pm, accommodating your convenience. Maya 10-Hour Course Key Details: Duration: 10 hours of intensive training. Approach: Hands-on, interactive sessions focusing on essential Maya concepts and techniques. Curriculum Highlights: Introduction to Maya: Understanding the software interface and basic tools. 3D Modeling: Mastering polygon modeling techniques and object manipulation. Texturing and Materials: Learning to apply textures, materials, and UV mapping. Lighting and Rendering: Exploring lighting setups, camera compositions, and rendering methods. Animation Fundamentals: Grasping keyframe animation, editing clips, and basic character rigging. Special Effects and Dynamics: Creating particle systems, fluid simulations, and basic special effects. Who Should Attend: Beginners: Individuals new to 3D modeling and animation. Aspiring 3D Artists: Those aiming to pursue careers in animation, gaming, or visual effects. Creative Professionals: Designers and artists looking to expand their skill set into 3D graphics. Job Opportunities: Completing this Maya course equips participants with the skills necessary for various roles, including: 3D Modeler: Creating detailed 3D models for games, movies, or simulations. Animator: Bringing characters and scenes to life through animation. Texture Artist: Designing textures and materials to enhance 3D models. Lighting Artist: Illuminating scenes to evoke specific moods and atmospheres. Visual Effects Artist: Specializing in creating stunning visual effects for films and games. Participants completing the Maya 10-Hour Course will: Master Maya basics including modeling, texturing, lighting, and animation. Create 3D models, apply textures, and understand lighting and rendering principles. Develop essential skills in animation and special effects. Troubleshoot common issues in 3D projects. Recommended Books: "Introducing Autodesk Maya 2022" by Derakhshani: Comprehensive guide with hands-on tutorials. "Maya Character Creation" by Maraffi: Focuses on character modeling and animation techniques. "The Animator's Survival Kit" by Williams: Timeless principles applicable to any animation software. Maya 10-Hour Course Key Details: Duration: 10 hours of intensive training. Approach: Hands-on, interactive sessions focusing on essential Maya concepts and techniques. Curriculum Highlights: Introduction to Maya: Understanding the software interface and basic tools. 3D Modeling: Mastering polygon modeling techniques and object manipulation. Texturing and Materials: Learning to apply textures, materials, and UV mapping. Lighting and Rendering: Exploring lighting setups, camera compositions, and rendering methods. Animation Fundamentals: Grasping keyframe animation, editing clips, and basic character rigging. Special Effects and Dynamics: Creating particle systems, fluid simulations, and basic special effects. Who Should Attend: Beginners: Individuals new to 3D modeling and animation. Aspiring 3D Artists: Those aiming to pursue careers in animation, gaming, or visual effects. Creative Professionals: Designers and artists looking to expand their skill set into 3D graphics. Job Opportunities: Completing this Maya course equips participants with the skills necessary for various roles, including: 3D Modeler: Creating detailed 3D models for games, movies, or simulations. Animator: Bringing characters and scenes to life through animation. Texture Artist: Designing textures and materials to enhance 3D models. Lighting Artist: Illuminating scenes to evoke specific moods and atmospheres. Visual Effects Artist: Specializing in creating stunning visual effects for films and games. Adaptable Evening Maya Classes In-Depth 10-Hour Maya Program Hands-On Maya Projects Professional Maya Expertise Diverse Maya Applications Guidance from Experts Tailored Learning Experience Ongoing Email Assistance Access to Maya Trial and Resources Ignite Your Creative Potential!
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3 QLS Endorsed Diploma | QLS Hard Copy Certificate Included | 10 CPD Courses | Lifetime Access | 24/7 Tutor Support
Course Overview If you are a JavaScript developer who wants to master TypeScript fundamentals, jumpstart on the road to learning TypeScript with this TypeScript Tutorial For Beginners course. TypeScript is an open-source programming language which builds on JavaScript. The advantage of Typescript over Javascript is that it adds optimal static typing to the JavaScript language. Many Javascript frameworks use typescript, such as Angular. This course covers a comprehensive set of modules to enhance your understanding of TypeScript fundamentals. It explains what typescript is and gives you a clear understanding of its significance. You will learn how to find the data type of a variable in TypeScript and understand how to define a function type variable typescript. You will also learn how to define objects using classes and use the different access modifiers. In time, you will get to grips with the specific skills to write more scalable applications. Whatever you learn in JavaScript adds value to your understanding of TypeScript. You're already halfway there if you're familiar with Javascript. Enrol right now! Learning Outcomes Understand the variables and data types Explore how to define variables using data types Gain in-depth knowledge of the operators Deepen your understanding of the object oriented principles Know how to create and use arrow functions Familiarise with the flow control statements Understand the variable prefixes Have an in-depth understanding of variable prefixes Who is this course for? The TypeScript Tutorial For Beginners course is incredibly beneficial for professionals interested in understanding the fundamentals of TypeScript. Upgrading skills in this course open doors to tremendous opportunities. Entry Requirement This course is available to all learners, of all academic backgrounds. Learners should be aged 16 or over to undertake the qualification. Good understanding of English language, numeracy and ICT are required to attend this course. Certification After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £39 or in PDF format at the cost of £24. PDF certificate's turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days. Why choose us? Affordable, engaging & high-quality e-learning study materials; Tutorial videos/materials from the industry-leading experts; Study in a user-friendly, advanced online learning platform; Efficient exam systems for the assessment and instant result; The UK & internationally recognized accredited qualification; Access to course content on mobile, tablet or desktop from anywhere anytime; The benefit of career advancement opportunities; 24/7 student support via email. Career Path The TypeScript Tutorial For Beginners course provides useful skills to possess and would be beneficial for any related profession or industry such as: TypeScript Developer Full Stack Developer Unit 01: Introduction Module 01: What and why TypeScript 00:02:00 Module 02: TypeScript Playground 00:04:00 Module 03: Install TypeScript 00:02:00 Module 04: Install Visual Studio Code 00:01:00 Unit 02: Variables and Data Types Module 01: Introduction 00:03:00 Module 02: First Program Using Visual Studio Code 00:04:00 Module 03: Use JS in a HTML 00:02:00 Module 04: Strings 00:02:00 Module 05: Boolean 00:01:00 Module 06: Any Type 00:01:00 Module 07: Homogenous Arrays 00:03:00 Module 08: Heterogenous Arrays 00:01:00 Module 09: Using alert confirm and prompt 00:03:00 Module 10: Comments 00:02:00 Module 11: Enum Type 00:05:00 Unit 03: Operators Module 01: Arithmetic 00:03:00 Module 02: Assignment 00:04:00 Module 03: Comparison 00:04:00 Module 04: Logical 00:04:00 Module 05: Ternary 00:03:00 Unit 04: Flow Control Statements Module 01: Introduction 00:01:00 Module 02: IF Else Ladder 00:06:00 Module 03: Switch 00:04:00 Module 04: Break and Case Flow 00:03:00 Module 05: While loop 00:03:00 Unit 05: Objects and Arrays Module 01: Introduction 00:02:00 Module 02: Object Literal 00:03:00 Module 03: For-In Loop 00:02:00 Module 04: Arrays 00:04:00 Module 05: De-Structuring Arrays 00:02:00 Module 06: De-Structuring Objects 00:02:00 Unit 06: Functions Module 01: Introduction 00:02:00 Module 02: First Function 00:03:00 Module 03: Passing a parameter 00:01:00 Module 04: Passing Multiple Parameters 00:02:00 Module 05: Optional Parameters 00:04:00 Module 06: Default Values 00:01:00 Module 07: Function as parameter 00:02:00 Module 08: Returning a function 00:03:00 Module 09: Anonymous Functions 00:02:00 Module 10: Overloading 00:05:00 Module 11: REST PARAMS 00:05:00 Module 12: Using a Type on REST PARAM 00:01:00 Unit 07: Arrow Functions Module 01: Introduction 00:02:00 Module 02: First arrow function 00:03:00 Module 03: Passing Parameters 00:03:00 Module 04: Array of Arrow Functions 00:03:00 Unit 08: Variable Prefixes Module 01: let 00:03:00 Module 02: const 00:02:00 Module 02: const functions 00:02:00 Module 04: declare 00:01:00 Unit 09: Interfaces Module 01: Introduction 00:02:00 Module 02: Define an Object Interface 00:03:00 Module 03: Create and object 00:03:00 Module 04: Defining optional properties 00:01:00 Module 05: Interfaces are only compile time 00:01:00 Module 06: Function Interfaces 00:04:00 Module 07: Return Types in Functional interfaces 00:02:00 Module 08: Adding methods to Object Interfaces 00:02:00 Module 09: Array Interfaces 00:03:00 Module 10: String indexed Array Interfaces 00:03:00 Module 11: Extending interfaces 00:06:00 Unit 10: Classes Module 01: Introduction 00:01:00 Module 02: Create a class 00:03:00 Module 03: Add a constructor 00:04:00 Module 04: Add Function properties 00:02:00 Module 05: Power of TypeScript 00:01:00 Module 06: Using for-in and instanceof 00:04:00 Module 07: Implementing an interface 00:06:00 Unit 11: Inheritance Module 01: Introduction 00:03:00 Module 02: Extending a class 00:05:00 Module 03: Create Child Objects 00:07:00 Module 04: Inheriting Functionality 00:04:00 Module 05: Overriding 00:03:00 Unit 12: Access modifiers, Encapsulation and Static Module 01: Public and readonly 00:02:00 Module 02: Encapsulation 00:01:00 Module 03: Private properties 00:04:00 Module 04: Accessor methods 00:02:00 Module 05: Using Static Properties 00:04:00 Module 06: More about static 00:01:00 Module 07: Static Methods 00:03:00 Unit 13: Type Casting Module 01: String to numeric 00:04:00 Module 02: Using the toString method 00:03:00 Module 03: Object Casting 00:02:00 Unit 14: Modules Module 01: Introduction 00:01:00 Module 02: Using Function Modules 00:04:00 Module 03: Import Aliasing and Alternate Export Syntax 00:02:00 Module 04: Default Exports 00:02:00 Module 05: Class Modules 00:01:00 Module 06: Aliasing class modules 00:02:00 Certificate and Transcript Order Your Certificates and Transcripts 00:00:00
Course Overview Are you looking to become a Computer Programmer? Then you will need to know how to communicate your designs and ideas to other programmers, analysts and architects, in an effective way. This is where UML comes in. The UML Class Diagrams Level 2 course will teach you the skills required to read and create UML class diagrams. It will show you how to use them as a valuable communication and software tool, where you will explore its different concepts from basic to advanced. By the end of this course, you will be able to design object-oriented classes in UML, write code based on UML class diagrams, and much more. You will also have an excellent understanding of the different elements of UML class diagrams. This course has no particular entry requirements, however, a basic understanding of object-oriented programming concepts is ideal. This best selling UML Class Diagrams Level 2 has been developed by industry professionals and has already been completed by hundreds of satisfied students. This in-depth UML Class Diagrams Level 2 is suitable for anyone who wants to build their professional skill set and improve their expert knowledge. The UML Class Diagrams Level 2 is CPD-accredited, so you can be confident you're completing a quality training course will boost your CV and enhance your career potential. The UML Class Diagrams Level 2 is made up of several information-packed modules which break down each topic into bite-sized chunks to ensure you understand and retain everything you learn. After successfully completing the UML Class Diagrams Level 2, you will be awarded a certificate of completion as proof of your new skills. If you are looking to pursue a new career and want to build your professional skills to excel in your chosen field, the certificate of completion from the UML Class Diagrams Level 2 will help you stand out from the crowd. You can also validate your certification on our website. We know that you are busy and that time is precious, so we have designed the UML Class Diagrams Level 2 to be completed at your own pace, whether that's part-time or full-time. Get full course access upon registration and access the course materials from anywhere in the world, at any time, from any internet-enabled device. Our experienced tutors are here to support you through the entire learning process and answer any queries you may have via email.