• Professional Development
  • Medicine & Nursing
  • Arts & Crafts
  • Health & Wellbeing
  • Personal Development

246 Game Development courses delivered Online

Small Group Tuition - Online Tuition

5.0(8)

By GLA Tutors Home or Online

Bespoke tuition for small groups.

Small Group Tuition - Online Tuition
Delivered OnlineFlexible Dates
£20

3D Humanoid Characters in Unity

4.7(160)

By Janets

Description Register on the 3D Humanoid Characters in Unity today and build the experience, skills and knowledge you need to enhance your professional development and work towards your dream job. Study this course through online learning and take the first steps towards a long-term career. The course consists of a number of easy to digest, in-depth modules, designed to provide you with a detailed, expert level of knowledge. Learn through a mixture of instructional video lessons and online study materials. Receive online tutor support as you study the course, to ensure you are supported every step of the way. Get a certificate as proof of your course completion. The 3D Humanoid Characters in Unity course is incredibly great value and allows you to study at your own pace. Access the course modules from any internet-enabled device, including computers, tablets, and smartphones. The course is designed to increase your employability and equip you with everything you need to be a success. Enrol on the now and start learning instantly! What You Get With This Course Receive a digital certificate upon successful completion of the course Get taught by experienced, professional instructors Study at a time and pace that suits your learning style Get instant feedback on assessments 24/7 help and advice via email or live chat Get full tutor support on weekdays (Monday to Friday) Certificate of Achievement After the successful completion of the final assessment, you will receive a CPD-accredited certificate of achievement. The PDF certificate is for 9.99, and it will be sent to you immediately after through e-mail. You can get the hard copy for 15.99, which will reach your doorsteps by post.  Method of Assessment You need to attend an assessment right after the completion of this course to evaluate your progression. For passing the assessment, you need to score at least 60%. After submitting your assessment, you will get feedback from our experts immediately. Who Is This Course For The course is ideal for those who already work in this sector or are aspiring professionals. This course is designed to enhance your expertise and boost your CV. Learn key skills and gain a professional qualification to prove your newly-acquired knowledge.   Course Content Module 01: Introduction Welcome 00:01:00 Module 02: Creating and Rigging Characters Using Autodesk's Character Generator 00:09:00 Creating characters with Adobe Fuse 00:08:00 Auto-rigging with Adobe Mixamo 00:03:00 Applying animation to rigged characters in Mixamo 00:03:00 Importing an Autodesk character into Adobe Mixamo 00:02:00 Selecting and animating a fantasy character within Mixamo 00:04:00 Exploring commercial rigged and animated characters 00:03:00 Module 03: Setting the Scene Using Unity Hub to install the Unity Editor 00:06:00 Configuring Unity's user interface 00:04:00 Importing and setting up an architectural model 00:07:00 Importing selected standard assets 00:05:00 Rendering lightmap data for static objects 00:05:00 Module 04: Character Materials, Textures and Normal Maps Configuring packages 00:03:00 Creating Cinemachine virtual cameras 00:08:00 Combining texture maps in Photoshop 00:09:00 Shaders and render modes for eyes and eyelashes 00:05:00 Configuring hair material and texture maps 00:05:00 Combining textures with alpha channel using Gimp 00:05:00 Module 05: Third-Person Character Control Exploring an avatar's bones and muscles 00:05:00 Referencing a controller in the animator component 00:07:00 Controlling the character with scripts and components 00:07:00 Altering code to make the character walk by default 00:06:00 Altering the script to walk and not run diagonally 00:05:00 Module 06: Configuring Characters and Cameras Set up Cinemachine FreeLook camera 00:03:00 Fine-tune free look rigs 00:07:00 Replacing animations in controller 00:07:00 Integrating a death animation into controller 00:07:00 Scripting death by falling 00:05:00 Walking upstairs using colliders from hidden ramps 00:05:00 Module 07: Making Characters Easily Interchangeable Bringing in a new character 00:04:00 Designing a third person player game object 00:06:00 Connecting FreeLook camera to third person player 00:03:00 Swapping out characters within the third person player 00:03:00 Using legacy characters 00:06:00 Using high quality commercial characters 00:07:00 Making character prefabs and overrides 00:06:00 Module 08: Refining Look with Cinemachine Extensions Using the Cinemachine collider extension 00:06:00 Setting up post-processing and anti-aliasing 00:04:00 Configuring post-processing effects 00:06:00 Module 09: Animating Stationary Characters Commercial animated stationary characters 00:07:00 Custom animated stationary characters 00:06:00 Providing seating for an animated character 00:04:00 Cropping an animation on humanoid rig 00:06:00 Module 10: Making Non-Player Characters Artificially Intelligent Bring in a new character to be driven by Ai 00:04:00 Configuring components on Ai character 00:04:00 Building and refining the nav mesh 00:05:00 Getting agents to climb stairs 00:03:00 Creating off-mesh links 00:03:00 Making nav mesh obstacles 00:06:00 Implementing high-cost areas for the Ai 00:06:00 Abstracting NPC for use with other skins & avatars 00:06:00 Module 11: Converting the Simulation into a Game Outlining the goal of the game 00:03:00 Getting the NPC to chase the Player 00:03:00 Getting a hold of the Player's Animator through code 00:08:00 Logging NPC's collision with Player to console 00:06:00 Stopping the NPC and killing the Player 00:07:00 Offsetting the death animation 00:03:00 Allowing NPC to take leap with off-mesh link 00:07:00 Module 12: Building a User Interface Adding user interface with canvases and buttons 00:09:00 Toggling defeat canvas on when NPC collides with Player 00:04:00 Differentiating between victory and defeat in code 00:09:00 Refining the NavMesh for fluid Ai movement 00:03:00 Building a GameManager class and game object 00:08:00 Connecting Restart buttons to setting bool Property true 00:05:00 Module 13: Playing with Game Controllers Connecting controller and testing in game 00:01:00 Mapping the Fire2 axis to run 00:07:00 Mapping the Fire1 axis to crouch 00:05:00 Mapping analogue stick to Cinemachine FreeLook camera 00:05:00 Fine tuning how analog game stick controls camera 00:05:00 Module 14: Conclusion Building and playing standalone game 00:05:00 Bonus 00:01:00 Frequently Asked Questions Are there any prerequisites for taking the course? There are no specific prerequisites for this course, nor are there any formal entry requirements. All you need is an internet connection, a good understanding of English and a passion for learning for this course. Can I access the course at any time, or is there a set schedule? You have the flexibility to access the course at any time that suits your schedule. Our courses are self-paced, allowing you to study at your own pace and convenience. How long will I have access to the course? For this course, you will have access to the course materials for 1 year only. This means you can review the content as often as you like within the year, even after you've completed the course. However, if you buy Lifetime Access for the course, you will be able to access the course for a lifetime. Is there a certificate of completion provided after completing the course? Yes, upon successfully completing the course, you will receive a certificate of completion. This certificate can be a valuable addition to your professional portfolio and can be shared on your various social networks. Can I switch courses or get a refund if I'm not satisfied with the course? We want you to have a positive learning experience. If you're not satisfied with the course, you can request a course transfer or refund within 14 days of the initial purchase. How do I track my progress in the course? Our platform provides tracking tools and progress indicators for each course. You can monitor your progress, completed lessons, and assessments through your learner dashboard for the course. What if I have technical issues or difficulties with the course? If you encounter technical issues or content-related difficulties with the course, our support team is available to assist you. You can reach out to them for prompt resolution.

3D Humanoid Characters in Unity
Delivered Online On Demand6 hours 14 minutes
£25

Dynamic 2D Video Game Animation

By iStudy UK

Whether you are 2D game developer, indy developer or you want to animate your creatures- this Dynamic 2D Video Game Animation is for you. If you are a hobby game creator or want to create easy games prototypes with animation, this animation course is going to help you a lot. Throughout this course, you'll learn to use Inkspace and DragonBones to design and animate characters for your game.  Inkspace and DragonBones are two free programs helpful for creating smooth and flexible 2D game character animations. Our Dynamic 2D Video Game Animation will have you combine these two incredible programs to develop versatile, ready to use character designs. You'll also learn to animate by importing the character parts & creating the bone system. This course will mostly focus on the DragonBones, so basic Inkspace knowledge will be needed to follow this animation course. What you'll learn You will be able to design, rig and animate your own 2D game character with free programs! You will have a basic character animation knowledge! You will be able to recreate my workflow and design and animate your own characters! You will create simple animations, that are ready to be used with ANY 2D game engine! Requirements Download the two free software we use in the course: Inkscape and Dragonbones The course is mainly about animation, have a very basic Inkscape knowledge to start the course! Optional: Have a character idea ready! You can use my character too, but you will learn more and have more fun designing and animating your very own creation! Who this course is for: This course is made for 2D game developers, indy developers or hobby game creators. This course is for character designers who want to learn to animate their creatures! The course is built for developers who want to create easy game prototypes with animation for free! This course is NOT for you if you are looking for 3D animation! Both programs are great for 2D design and animation but not 3D! This course is about game character animation, NOT about animating a full scene or animated movie! Before we start Introduction FREE 00:01:00 Before you start 00:02:00 Design your character in Inkscape Design the knight character in Inkscape - Part1 00:12:00 Design the knight character in Inkscape - Part 2 00:14:00 Design the knight character in Inkscape - Part 3 00:09:00 Prepare for animation! Exporting the design from Inkscape 00:07:00 Welcome to DragonBones! 00:02:00 Import and assemble your character to DragonBones 00:07:00 Animate your character in DragonBones! Create the bone system of your character 00:11:00 Using live video references 00:03:00 Our very first animation! 00:07:00 Idle animation 00:09:00 Creating a mesh! 00:11:00 Animating more soft parts with mesh editing 00:14:00 Character walk cycle in DragonBones - Part 1 the first steps! 00:19:00 Character walk cycle in DragonBones - Part2 move your arms! 00:12:00 Character walk cycle in DragonBones - Part 3 animating meshes! 00:07:00 Character walk cycle in DragonBones - Part 4 final touches 00:13:00 Creating an attack move - Part 1 00:13:00 Creating an attack move - Part 2 00:07:00 Dying animation sequence 00:15:00 Exporting animation and modular characters Export your animated sprites from DragonBones 00:04:00 Modular characters in DragonBones 00:07:00

Dynamic 2D Video Game Animation
Delivered Online On Demand3 hours 26 minutes
£25

Android Developer's Portfolio Masterclass - Build real Apps

By iStudy UK

Description  Whether you want to become a highly paid Android Developer or a Freelancer Android Developer and build top-notch Apps in no time flat, then this Android Developer's Portfolio Masterclass - Build real Apps course is what you need. This comprehensive course is designed to help you in building Android Developer's Portfolio, developer resume, and attract employers and amp. This course covers everything you need to know about building world-class apps you can add to your portfolio including the tools and techniques that required to become a Pro-Java Developer. You'll also learn how to grow your Android Development knowledge while building up your portfolio and the crucial Android Framework in a little time. What you'll learn Build Android Apps to include on your portfolio Master intermediate to advanced Android & Java Development Skills Build your Android Developer Resume and Reputation so you get that job! Master the tools that will make you and EXPERT Android & Java Developer Get all the tools and knowledge to become a true Android Developer Champion Requirements Have some Android Development Experience Have some Java Programming Experience (Java Refresher section provided) Not a complete Java and Android Beginner Who is the target audience? If you have a working Java and Android Development knowledge, this is for you. If you are a seasoned Java programmer and have done some Android Development then take this for you. If you are switching from C++ to Java then this is a fast-track way of doing it. You can get started straight away with the Intermediate Java Language section. If you are a pro developer and want to quickly get up to date with Android Development, then this course is for you. If you need some Java refresher, then you have come to the right place as I have included a bonus section on Java too. Who this course is for: Java and Android Student's who want to build their Android Developer's Portfolio Intermediate Android Developers who want to build their Android Developer Resume and get Jobs or start their freelancer careers Advanced Java and Android Developers who want to Build Android Apps that will wow potential employers and clients Android Developers who want to build their developer online presence Students who want to take their existent Android/Java Skills to the next level by building Amazing Android Apps Getting Started What you'll get from this Course? 00:03:00 How To Get Your Free Gifts? 00:05:00 About Bonus Sections 00:02:00 Build Your Portfolio App - Brand Yourself as Android Development What You'll Make by the End of This Section 1 00:01:00 Let's Build our Portfolio App - Setup User Interface - Part 1 00:14:00 Let's Build our Portfolio App - Setup User Interface - Part 2 00:10:00 Portfolio App - User Interface and Coordinator Widget 00:10:00 Let's Build our Portfolio App - TabLayout and Fragment 00:13:00 Let's Build our Portfolio App - Setup User Interface - Viewpager Adapter 00:15:00 Let's Build our Portfolio App - Final App 00:08:00 Build Your Portfolio - Motivational App What You'll Make by the End of This Section 2 00:01:00 Motivational App - Intro and UI Setup - Part 1 00:11:00 Motivational App - AppController Class 00:10:00 Motivational App - Pager Adapter 00:14:00 Motivational App - Quotes Fragment Setup 00:14:00 Motivational App - Show Quotes on Slide 00:20:00 Motivational App - Final - Cardview Colors 00:07:00 Build Your Portfolio - Build and Android Game What You'll Make by the End of This Section 3 00:01:00 Let's Build a Fun Game - Reflex Game - UI Setup 00:10:00 Let's Build a Fun Game - Reflex View - Setup - Part 1 00:11:00 Let's Build a Fun Game - Reflex View - Setup - Part 2 00:13:00 Let's Build a Fun Game - Reflex Game - Add Spot on Screen 00:13:00 Let's Build a Fun Game - Reflex Game - Show Spots and Tapping 00:15:00 Let's Build a Fun Game - Reflex Game - Adding Sound Efects 00:13:00 Let's Build a Fun Game - Reflex Game - More Setup 00:11:00 Let's Build a Fun Game - Reflex Game - Game Setup 00:11:00 Let's Build a Fun Game - Reflex Game -Final Game 00:17:00 Advanced Drawing on Screen Draw and Views in Android 00:05:00 Drawing Primitive Shapes on Screen - Circles and Lines 00:16:00 How to Read the Android Documentations 00:07:00 Gradients 00:07:00 Drawing Bitmaps on Screen 00:08:00 Custom TextViews 00:08:00 Build Your Portfolio - Build Pikasso - Doodlz App What You'll Make by the End of This Section 4 00:01:00 Pikasso App - Overview 00:14:00 Pikasso App - Setup - Part 1 00:06:00 Pikasso App - Setup - Motion Event Methods 00:15:00 Pikasso App - Drawing on Screen 00:15:00 Pikasso App - Setup - Creating Menus - Part 1 00:16:00 Pikasso App - Creating Menu - Part 2 00:06:00 Pikasso App - Setup Dialog for Width 00:11:00 Pikasso App - Setup - Color Seekbar - Part 1 00:12:00 Pikasso App - Setup SeekBar Dialog 00:16:00 Pikasso App - Setup - Finalize Color Seekbar Dialog 00:21:00 Pikasso App - Saving Images 00:18:00 Pikasso App - Final Product 00:05:00 Build Your Android Portfolio - Weather App What You'll Make by the End of This Section 5 00:01:00 Weather App - Setup User Interface 00:18:00 Weather App - adding a Background Image 00:08:00 Weather App - Setup Volley and JSON API 00:12:00 Weather App - Setup Model Class and ViewPager Fragment 00:17:00 Weather App - Creating the ForecastAdapter and Forecast Fragment 00:14:00 Weather App - Setup Forecast Fragment 00:13:00 Weather App - Setup Forecast Data Class and Download JSON Data 00:09:00 Weather App - Probing in JSON API Object 00:10:00 Weather App - Pulling Data and Async Callback Interface 00:18:00 Weather App - Showing data in ViewPager 00:10:00 Weather App - ViewPager Design and Rearranging Views 00:12:00 Weather App - Putting Together the Top CardView and Current Weather data 00:11:00 Weather App - Top Cardview Final Look 00:11:00 Weather App - Getting Location Input and Populate Screen 00:14:00 Weather App - Saving Locations - Shared Preferences 00:14:00 Weather App - Final Weather Forecast App 00:21:00 Build your Portfolio - Android Sensors What You'll Make by the End of This Section 6 00:01:00 Introduction to Sensor in Android Devices 00:04:00 Different types of Sensors 00:13:00 Getting Light Sensors 00:17:00 Ambient Temperature Sensor 00:11:00 Compass App - Part 1 00:12:00 Compass App - Final 00:12:00 Build your Portfolio - Breathe App What You'll Make by the End of This Section 6 00:01:00 Introduction to Breathe App - UI Setup 00:13:00 Introduction to Breathe App - Animation Library 00:11:00 Introduction to Breathe App - Animate the View 00:12:00 Introduction to Breathe App - Saving App Data 00:13:00 Introduction to Breathe App - Final App 00:21:00 Bonus Section - Java Refresher Intro to Variables - Java 00:07:00 Variables - Integers 00:08:00 Variables - Double, Chars, Floats 00:13:00 Variables - Booleans 00:03:00 Java Basic Operations 00:13:00 Java - Relational Operators and If Statements 00:10:00 Java For and While Loops 00:12:00 Java - Methods and Parameters 00:12:00 Java - Methods and Return Types 00:13:00 Java - Introduction to Classes 00:15:00 Java - Member Variables 00:09:00 Java Access Modifiers 00:13:00 Java - Overloading Constructors 00:05:00 Java - Introduction to Inheritance 00:04:00 Java Inheritance - Part 2 00:11:00 Java - Arrays 00:11:00 Java - Arrays - Part 2 00:06:00 Java - HashMaps 00:10:00 Java - HashMaps - Part 2 00:04:00 Installing Android Studio - Setup Development Environment Installing Java, JDK and JRE (Windows PC) 00:09:00 Install Android Studio on Windows PC 00:12:00 Install Android Studio - Mac OSX 00:09:00

Android Developer's Portfolio Masterclass - Build real Apps
Delivered Online On Demand17 hours 23 minutes
£25

Zbrush for Absolute Beginners

4.8(9)

By Skill Up

Gain the skill of Zbrush modelling with utmost efficiency and gear up with your career by enrolling in

Zbrush for Absolute Beginners
Delivered Online On Demand9 hours 8 minutes
£13.99

3D Humanoid Characters in Unity

5.0(10)

By Apex Learning

Overview This comprehensive course on 3D Humanoid Characters in Unity will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This 3D Humanoid Characters in Unity comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market. So enrol in this course today to fast track your career ladder. How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this 3D Humanoid Characters in Unity. It is available to all students, of all academic backgrounds. Requirements Our 3D Humanoid Characters in Unity is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skillset will help you to- Open doors of opportunities Increase your adaptability Keep you relevant Boost confidence And much more! Course Curriculum 15 sections • 74 lectures • 06:21:00 total length •Welcome: 00:01:00 •Using Autodesk's Character Generator: 00:09:00 •Creating characters with Adobe Fuse: 00:08:00 •Auto-rigging with Adobe Mixamo: 00:03:00 •Applying animation to rigged characters in Mixamo: 00:03:00 •Importing an Autodesk character into Adobe Mixamo: 00:02:00 •Selecting and animating a fantasy character within Mixamo: 00:04:00 •Exploring commercial rigged and animated characters: 00:03:00 •Using Unity Hub to install the Unity Editor: 00:06:00 •Configuring Unity's user interface: 00:04:00 •Importing and setting up an architectural model: 00:07:00 •Importing selected standard assets: 00:05:00 •Rendering lightmap data for static objects: 00:05:00 •Configuring packages: 00:03:00 •Creating Cinemachine virtual cameras: 00:08:00 •Importing a character into Unity: 00:06:00 •Combining texture maps in Photoshop: 00:09:00 •Shaders and render modes for eyes and eyelashes: 00:05:00 •Configuring hair material and texture maps: 00:05:00 •Combining textures with alpha channel using Gimp: 00:05:00 •Exploring an avatar's bones and muscles: 00:05:00 •Referencing a controller in the animator component: 00:07:00 •Controlling the character with scripts and components: 00:07:00 •Altering code to make the character walk by default: 00:06:00 •Altering the script to walk and not run diagonally: 00:05:00 •Set up Cinemachine FreeLook camera: 00:03:00 •Fine-tune free look rigs: 00:07:00 •Replacing animations in controller: 00:07:00 •Integrating a death animation into controller: 00:07:00 •Scripting death by falling: 00:05:00 •Walking upstairs using colliders from hidden ramps: 00:05:00 •Bringing in a new character: 00:04:00 •Designing a third person player game object: 00:06:00 •Connecting FreeLook camera to third person player: 00:03:00 •Swapping out characters within the third person player: 00:03:00 •Using legacy characters: 00:06:00 •Using high quality commercial characters: 00:07:00 •Making character prefabs and overrides: 00:06:00 •Using the Cinemachine collider extension: 00:06:00 •Setting up post-processing and anti-aliasing: 00:04:00 •Configuring post-processing effects: 00:06:00 •Commercial animated stationary characters: 00:08:00 •Custom animated stationary characters: 00:06:00 •Providing seating for an animated character: 00:04:00 •Cropping an animation on humanoid rig: 00:06:00 •Bring in a new character to be driven by Ai: 00:04:00 •Configuring components on Ai character: 00:04:00 •Building and refining the nav mesh: 00:05:00 •Getting agents to climb stairs: 00:03:00 •Creating off-mesh links: 00:03:00 •Making nav mesh obstacles: 00:06:00 •Implementing high-cost areas for the Ai: 00:06:00 •Abstracting NPC for use with other skins & avatars: 00:06:00 •Outlining the goal of the game: 00:03:00 •Getting the NPC to chase the Player: 00:03:00 •Getting a hold of the Player's Animator through code: 00:08:00 •Logging NPC's collision with Player to console: 00:06:00 •Stopping the NPC and killing the Player: 00:07:00 •Offsetting the death animation: 00:03:00 •Allowing NPC to take leap with off-mesh link: 00:07:00 •Adding user interface with canvases and buttons: 00:09:00 •Toggling defeat canvas on when NPC collides with Player: 00:04:00 •Differentiating between victory and defeat in code: 00:09:00 •Refining the NavMesh for fluid Ai movement: 00:03:00 •Building a GameManager class and game object: 00:08:00 •Connecting Restart buttons to setting bool Property true: 00:05:00 •Connecting controller and testing in game: 00:01:00 •Mapping the Fire2 axis to run: 00:07:00 •Mapping the Fire1 axis to crouch: 00:05:00 •Mapping analogue stick to Cinemachine FreeLook camera: 00:05:00 •Fine tuning how analog game stick controls camera: 00:05:00 •Building and playing standalone game: 00:05:00 •Bonus: 00:01:00 •Assignment - 3D Humanoid Characters in Unity: 00:00:00

3D Humanoid Characters in Unity
Delivered Online On Demand6 hours 21 minutes
£12

Educators matching "Game Development"

Show all 91
Real Animation Works

real animation works

London

Our Website https://www.realanimationworks.com/ [https://www.realanimationworks.com/] Call: 07970325184 Call: 02077202581 Real Animation Works [https://www.realanimationworks.co.uk/] is dedicated to providing personalized, one-on-one, face-to-face, and live online training experiences. Through platforms like Zoom, Skype, and Teamviewer, we offer the flexibility of scheduling lessons at your convenience. Our core belief centers around the advantages of private instruction, rather than group settings with larger cohorts.   Our Team [https://www.realanimationworks.com/our-team] Our team consists of exceptionally skilled and passionate design experts who contribute a wealth of knowledge, extensive experience, and unwavering empathy to the Real Animation Works educational milieu. Comprising architects, interior designers, 3D animators, and visual effects artists, our team collectively represents a diverse range of expertise. What We Offer [https://www.realanimationworks.com/cad-3d-2d-courses] At Real Animation Works, we specialize in interior design and architecture education. Whether you're a novice seeking guidance or a seasoned professional looking to refine your skills, our training company offers an array of short courses featuring the latest design software. Our comprehensive curriculum encompasses software applications such as AutoCAD, 3ds Max, SketchUp, Revit, Vray, Vectorworks, and Adobe Suite. Additionally, we provide training in game design software like Unity and Unreal Engine. Our experienced instructors deliver hands-on guidance and practical exposure throughout each program. Why Choose Us? [https://www.realanimationworks.com/about-us] 1. Lifetime Email Support: We provide ongoing email support for all learners. 2. Comprehensive Resources: Access handouts and helpful documents to enhance your learning experience. 3. Financial Support Options: Explore our flexible payment plans and inquire about funding options through Job Center Plus and Department or Work and Pension. 4. Money-Back Guarantee: If, by any rare chance, you are dissatisfied after your initial session, please contact us. While we are confident in our exceptional quality and talented instructors, we are committed to resolving any concerns, with potential terms and conditions for refunds. 5. Computer Optimization: We offer assistance in optimizing your computer's performance to ensure seamless software operation for programs like AutoCAD, 3ds Max, and Photoshop, catering to both MAC and PC users. 6. Industry Connections: Leveraging our industry connections, we endeavor to facilitate portfolio submissions to companies we collaborate with. Many of our students have secured employment through our references.

Digital Arts Training - Sofia Katsikadi

digital arts training - sofia katsikadi

5.0(7)

Edinburgh

Adobe Certified Expert & Instructor | BA | MSc I have over 15 years of working experience in Design, Photography and Media, allowing me to maintain a wide variety of skills that assist in supporting students, professionals and enthusiasts involved in the Creative industries. Currently, I'm freelancing and teaching MSc Design at the University of Edinburgh. Since I started teaching in 2013, I have taught other educators, art directors, creative professionals but also students of all ages (5 to 75!) and abilities, including individuals with learning and behavioural difficulties. Moreover, I have delivered bespoke Adobe creative training for clients such as the BBC, SKY, WWF, NHS, ILGA, Roche, The National Gallery and several Universities and Colleges. Since 2015 I've continuously been one of the very few Adobe Certified Instructors and Experts. Because of my comprehensive knowledge of the Adobe software and digital media theory, I received a series of certifications from Adobe, such as Educator Specialist in Visual and Video Design, Digital Imaging and Digital Creativity Expert for classrooms, Expert in Digital Media and Creativity Training and Adobe Education Trainer, accrediting me to train other educators. I have achieved an MSc in Design and Digital Media (with distinction) from the University of Edinburgh, where I chose to work with 3D, Motion Graphics, VFX, UI/UX, Video Game Design and AR/VR. I specialised in VR experiences made with Unreal Engine and particle systems. I have also achieved a 1:1 BA (Hons) focused on Photography and Audiovisual Arts, where I had the opportunity to experiment with different forms of visual and digital art whilst specialising in Architecture Photography and Image Editing. Moreover, I hold a Digital Photography certificate from the University of Harvard. My latest experience is focused on delivering lessons and lectures in Digital Media and Visual Arts as well as my freelance projects. Above all, I have successfully employed a motivational approach when teaching and found that this led to many positive student outcomes, such as developing their creative thinking. A key part of my career is helping students reach their full potential, which I work towards by focusing on creative and critical thinking when teaching. Enhanced PVG/DBS available An interview about my work with Adobe, at Pearson: certiport.pearsonvue.com/Blog/2021/February/Expanding-Creativity-with-Adobe-Certification Software: Photoshop, Illustrator, InDesign, Premiere Pro, After Effects, Lightroom, Fresco, Procreate, Cinema 4D, Unreal Engine