Discover the power of modern C++ design patterns, including adapter, façade, and composite. This course provides a comprehensive understanding of each pattern, complete with real-world examples to help you confidently implement them in your projects and build efficient, scalable software like a pro.
Embark on an exhilarating journey into game development with our cutting-edge course: 'Coroutines in Unity 3D Masterclass.' Delve into the intricate world of Unity 3D as we unravel the mysteries behind coroutines, a powerful tool in game development. We'll guide you through each section through a fusion of theoretical understanding and hands-on practice, transforming you from a novice into a proficient game developer. In the opening chapters, we lay the groundwork with a comprehensive introduction, setting the stage for your immersive learning experience. From there, we seamlessly transition into mastering the basics, ensuring you have a solid foundation to build upon. As you progress, you'll witness the magic of coroutines come to life, from creating captivating UI animations to constructing an enthralling idle clicker game. We don't stop there; our bonus section provides a tantalising glimpse into state machine examples, further enhancing your expertise. Learning Outcomes: Acquire a deep understanding of coroutines in Unity 3D. Master the basics of game development within the Unity environment. Build dynamic UI animations and enhance game menus with finesse. Construct a fully functional idle clicker game showcasing your newfound skills. Expand your knowledge with bonus state machine examples, elevating your game development prowess. Why buy this Coroutines in Unity 3D Masterclass? Unlimited access to the course for a lifetime. Opportunity to earn a certificate accredited by the CPD Quality Standards and CIQ after completing this course. Structured lesson planning in line with industry standards. Immerse yourself in innovative and captivating course materials and activities. Assessments designed to evaluate advanced cognitive abilities and skill proficiency. Flexibility to complete the Course at your own pace, on your own schedule. Receive full tutor support throughout the week, from Monday to Friday, to enhance your learning experience. Unlock career resources for CV improvement, interview readiness, and job success. Certification After studying the course materials of the Coroutines in Unity 3D Masterclass there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for free. Original Hard Copy certificates need to be ordered at an additional cost of £8. Who is this course for? Aspiring game developers eager to enhance their Unity skills. Students with a passion for immersive, interactive experiences. Professionals seeking to augment their game development toolkit. Enthusiasts interested in exploring the intricacies of coroutines in Unity 3D. Individuals keen on mastering UI animation and game menu design. Prerequisites This Coroutines in Unity 3D Masterclass does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Coroutines in Unity 3D Masterclass was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Career path Game Developer: £25,000 - £45,000 Per Annum Unity Developer: £30,000 - £50,000 Per Annum UI/UX Designer (with Unity proficiency): £25,000 - £40,000 Per Annum Indie Game Developer: £20,000 - £60,000 Per Annum Game Programmer: £25,000 - £50,000 Per Annum Software Engineer (specialising in gaming): £30,000 - £55,000 Per Annum Course Curriculum Section 01: Introduction Lecture 01: Course Trailer 00:01:00 Lecture 02: Course Overview 00:03:00 Lecture 03: Useful Visual Studio Extension 00:02:00 Section 02: Basics Lecture 04: Coroutines Introduction 00:09:00 Lecture 05: Yield Instructions 00:03:00 Lecture 06: How To Start And Stop Coroutines 00:07:00 Section 03: Building UI Animator Lecture 07: Driver Introduction 00:04:00 Lecture 08: Driver Playback Direction 00:03:00 Lecture 09: Driver Progress 00:04:00 Lecture 10: Driver Looping 00:05:00 Lecture 11: Driver Callbacks 00:03:00 Lecture 12: Driver Custom Wait Time 00:03:00 Lecture 13: Driver Autostart, Pre-Start and Post-Reset 00:06:00 Lecture 14: Driver Refactoring 00:04:00 Lecture 15: Transform Controller Introduction 00:06:00 Lecture 16: Controller Auto Connect To Driver 00:03:00 Lecture 17: Controller Animate From Value To Value 00:03:00 Lecture 18: Controller Animate In Specific Axes 00:04:00 Lecture 19: Controller Animation Curve Easing 00:06:00 Lecture 20: Controller Refactoring To Abstract Class 00:05:00 Lecture 21: Image Controller 00:04:00 Lecture 22: Canvas Group Controller 00:02:00 Lecture 23: Controller Preview Animation In Editor 00:11:00 Lecture 24: Controller Remote Driver Access 00:11:00 Lecture 25: List Player Part 01 00:14:00 Lecture 26: List Player Part 02 00:11:00 Lecture 27: UI Animator Refactoring And Export 00:04:00 Section 04: Animating Game Menu With UI Animator Lecture 28: Animating Game Menu Part 01 00:12:00 Lecture 29: Animating Game Menu Part 02 00:09:00 Section 05: Building Idle Clicker Game Lecture 30: Game Manager Part 01 00:06:00 Lecture 31: Game Manager Part 02 00:05:00 Lecture 32: Creating Item Data And Item Manager 00:12:00 Lecture 33: On Click Process 00:07:00 Lecture 34: Creating Item Animations 00:05:00 Lecture 35: Item Available Logic 00:06:00 Lecture 36: Item Can Buy Logic 00:08:00 Lecture 37: Item Can Buy Manager Logic 00:07:00 Lecture 38: Finishing Item Prefabs 00:09:00 Lecture 39: Robot Animations 00:10:00 Lecture 40: Cook Progress Manager Part 01 00:08:00 Lecture 41: Cook Progress Manager Part 02 00:05:00 Lecture 42: Start Game Animation 00:06:00 Section 06: Bonus State Machine Example Lecture 43: Project Overview 00:06:00 Lecture 44: Basic State Machine Part 01 00:10:00 Lecture 45: Basic State Machine Part 02 00:07:00 Lecture 46: Adding Animations With Variations 00:10:00 Lecture 47: Optimizing Slow Methods 00:04:00 Resources Resources - Coroutines in Unity 3D Masterclass 00:00:00
Security+ training course description A hands on course aimed at getting delegates successfully through the CompTia Security+ examination. What will you learn Explain general security concepts. Describe the security concepts in communications. Describe how to secure an infrastructure. Recognise the role of cryptography. Describe operational/organisational security. Security+ training course details Who will benefit: Those wishing to pass the Security+ exam. Prerequisites: TCP/IP foundation for engineers Duration 5 days Security+ training course contents General security concepts Non-essential services and protocols. Access control: MAC, DAC, RBAC. Security attacks: DOS, DDOS, back doors, spoofing, man in the middle, replay, hijacking, weak keys, social engineering, mathematical, password guessing, brute force, dictionary, software exploitation. Authentication: Kerberos, CHAP, certificates, usernames/ passwords, tokens, biometrics. Malicious code: Viruses, trojan horses, logic bombs, worms. Auditing, logging, scanning. Communication security Remote access: 802.1x, VPNs, L2TP, PPTP, IPsec, RADIUS, TACACS, SSH. Email: S/MIME, PGP, spam, hoaxes. Internet: SSL, TLS, HTTPS, IM, packet sniffing, privacy, Javascript, ActiveX, buffer overflows, cookies, signed applets, CGI, SMTP relay. LDAP. sftp, anon ftp, file sharing, sniffing, 8.3 names. Wireless: WTLS, 802.11, 802.11x, WEP/WAP. Infrastructure security Firewalls, routers, switches, wireless, modems, RAS, PBX, VPN, IDS, networking monitoring, workstations, servers, mobile devices. Media security: Coax, UTP, STP, fibre. Removable media. Topologies: Security zones, DMZ, Intranet, Extranet, VLANs, NAT, Tunnelling. IDS: Active/ passive, network/host based, honey pots, incident response. Security baselines: Hardening OS/NOS, networks and applications. Cryptography basics Integrity, confidentiality, access control, authentication, non-repudiation. Standards and protocols. Hashing, symmetric, asymmetric. PKI: Certificates, policies, practice statements, revocation, trust models. Key management and certificate lifecycles. Storage: h/w, s/w, private key protection. Escrow, expiration, revocation, suspension, recovery, destruction, key usage. Operational/Organisation security Physical security: Access control, social engineering, environment. Disaster recovery: Backups, secure disaster recovery plans. Business continuity: Utilities, high availability, backups. Security policies: AU, due care, privacy, separation of duties, need to know, password management, SLAs, disposal, destruction, HR policies. Incident response policy. Privilege management: Users, groups, roles, single sign on, centralised/decentralised. Auditing. Forensics: Chain of custody, preserving and collecting evidence. Identifying risks: Assets, risks, threats, vulnerabilities. Role of education/training. Security documentation.
Jenkins training course description An introduction to Continuous Integration and development (CI/CD) in network automation using Jenkins. The course focusses specifically on the network Devops case of using Jenkins. What will you learn Explain how Jenkins can help with network automation. Configure Jenkins for network Devops. Use Jenkins for network automation. Jenkins training course details Who will benefit: Network engineers. Prerequisites: TCP/IP Foundation Duration 1 day Jenkins training course contents What is Jenkins? DevOps, CI/CD, version control systems, git, automating execution of tasks, Jenkins job, Jenkins pipeline, Jenkins plugins, CI server. Hands on Installing Jenkins. Example pipeline for network automation YAML, GitHub, Jenkins, ansible, network devices. Hands on Investigating a workflow: Auto deploying network configurations. Configuring Jenkins Code repository, build triggers, gerrit and reviews, build environment. A Jenkins job, build step, post build actions, running a Jenkins job, build log, home directory. Hands on Configuring Jenkins. CI using Jenkins Branches, pipeline, git, the git plugin. Hands on A Jenkins job to poll, build and unit test network configurations.
Total FabricPath training course description A comprehensive look at Cisco's FabricPath. This course starts with the problems in traditional switched networks then moves onto to how FabricPath solves these problems. As IS-IS is key to loop free topologies in FabricPath networks, this protocol is also studied. What will you learn Explain the benefits of FabricPath. Explain how FabricPath works Explain the role of IS-IS in FabricPath. Integrate FabricPath into existing networks. Total FabricPath training course details Who will benefit: Technical staff working with FabricPath. Prerequisites: Definitive Ethernet switching for engineers Duration 1 day Total FabricPath training course contents What is FabricPath? Layer 2 versus Layer 3, STP problems: One path, convergence, MAC explosion. Frame routing. Shortest path. Comparison with TRILL. FabricPath architecture Core and edge, VLANs, vPC+. IS-IS Link layer IS-IS, SPF trees, traffic management. IS -IS extensions for FabricPath. ISIS TLV. FabricPath forwarding Routing table, Switch IDs, multi destination trees, IGMP snooping. Roots. MAC versus switch tables. FabricPath Dynamic Resource Allocation Protocol (DRAP). FabricPath frames Encapsulation, frame format, Switch ID, Forwarding tag. Miscellaneous Basic configuration, interoperation with STP, TCN forwarding
Total sFlow training course description A comprehensive hands on course covering sFlow. The course starts with the basics of flows moving swiftly onto configuring sFlow and studying the information it provides. What will you learn Describe sFlow. Use Nmap. Recognise how sFlow can be used. Describe the issues in using sFlow. Compare SFlow with SNMP and NetFlow. Total sFlow training course details Who will benefit: Technical staff working with sFlow. Prerequisites: TCP/IP foundation for engineers. Duration 1 day Total sFlow training course content What is SFlow? Where to monitor traffic. Packet based sampling, Time based sampling. Adaptive sampling. Flow samples, Counter samples. Hands on Wireshark flow analysis. Getting started with sFlow sFlow configuration. Enabling sFlow. Per interface. Hands on Accessing sFlow data using the CLI. sFlow architecture SFlow agents and collectors. When flows are exported. Distributed sFlow architecture, subagents. sFlow reporting products. SolarWinds. Hands on Collector software. sFlow features and benefits Troubleshooting with sFlow, controlling congestion, security and audit trail analysis. Hands on Using sFlow. sFlow versus other technologies Flows. sFlow impact and scalability. sFlow versus SNMP and RMON, SFlow versus NetFlow/IPFIX. Hands on Advanced sFlow configuration.
Total TRILL training course description A comprehensive look at Transparent Interconnection of Lots of Links (TRILL). This TRILL course starts with the problems in traditional switched networks then moves onto to how TRILL solves these problems. As IS -IS is key to loop free topologies in TRILL networks, this protocol is also studied. What will you learn Explain the benefits of TRILL. Explain how TRILL works. Explain the role of IS-IS in TRILL. Integrate TRILL into existing networks. Total TRILL training course details Who will benefit: Technical staff working with Ethernet. Prerequisites: Definitive Ethernet switching for engineers Duration 1 day Total TRILL training course contents What is TRILL? Layer 2 versus Layer 3, STP problems: One path, convergence, MAC explosion. TRILL switches, RBridges, TRILL campus. TRILL standards TRILL components RBridges, mixing Rbridges with bridges, appointed forwarders. IS-IS Link layer IS-IS, SPF trees, traffic management. IS-IS extensions for TRILL. ISIS TLV. How TRILL works TRILL IS-IS hello discovery, Designated bridge, IS-IS flooding, Appointed forwarder, unicast versus multi-destination frames. TRILL nicknames. TRILL packet headers Local link header, TRILL header. TRILL over Ethernet, TRILL over PPP. VLANs. Fine grained labelling. TRILL BFD. TRILL OAM. Frame overheads. TRILL comparisons MPLS, IP, 802.1aq.
SMPTE 2022 training course description SMPTE 2022 is the standard for IP video transport in the broadcast industry. This course covers the seven section of the standard in detail. Particular attention is given to FEC and seamless protection switching areas of the standard. What will you learn Use Wireshark to analyse. SMPTE 2022 streams. Explain the role of FEC in SMPTE 2022. Explain how SMPTE 2022 provides resilience. SMPTE 2022 training course details Who will benefit: Anyone working with TV distribution. Prerequisites: TCP/IP foundation for engineers Duration 1 day SMPTE 2022 training course contents Introduction What is SMPTE 2022, SMPTE 2022 parts. SDI over IP. Contribution and distribution versus delivery. The SMPTE 2022 protocol stack SMPTE 2022-2 (mapping of MPEG TS into IP) and SMPTE 2022-6 mapping uncompressed video into IP. IP: Best effort, connectionless, DF flag, routers, Diffserv, RSVP. IPv6. UDP: Unreliable, connectionless, broadcasts, multicasts and unicasts. RTP RTP, ports, payloads types, sequence numbers, timestamps. RTP header extensions. RTCP. MPEG2-TS: Elementary streams, transport over IP. FEC Forward Error Correction. SMPTE 2022-1, SMPTE 2022-5. Logical rows and columns. 1D and 2D parity. FEC header format. FEC configuration and choosing dimensions. FEC traffic shaping. Overheads and delays. Seamless protection switching IP failover. SMPTE 2022-7: Sending two matching streams over different paths. Stream synchronization. The HBRMT header. Calculating the packet to switch over. Summary Summary of the 7 sections of the SMPTE 2022 standard. Clock recovery.
Total SPB training course description A comprehensive look at Service Provider Bridging (SPB) as standardised in 802.1aq. This SPB course starts with the problems in traditional switched networks then moves onto to how SPB solves these problems. As IS-IS is key to loop free topologies in SPB networks, this protocols is also studied. What will you learn Explain the benefits of SPB. Explain how SPB works. Explain the role of IS-IS in SPB. Integrate SPB into existing networks. Total SPB training course details Who will benefit: Technical staff working with Ethernet. Prerequisites: Definitive Ethernet switching for engineers Duration 1 day Total SPB training course contents What is SPB? Layer 2 versus Layer 3, STP problems: One path, convergence, MAC explosion. Virtualisation issues: VRF. Service Provider Bridging (SPB), 802.1aq. Virtual Services Network. SPB variants 802.1Q, 802.1ad, Q-in-Q, VLAN IDs, 802.1ah, M-in-M, I-SID. SPBV, SPBM. SPBM frame format. How SPB works Node ID, Backbone Edge Bridges, Backbone MAC address, Customer MACs, I-SID. IS-IS. Forwarding database. VSN. IS-IS Link layer IS-IS, SPF trees, traffic management. IS-IS extensions for SPB. ISIS TLV. SPB services Data centre bridging, server virtualisation, multitenant applications. Integration of SPB into existing networks. VLAN to ISID mappings. Inter ISID routing, IP/SPB Layer 3 VRF extensions. Miscellaneous Multicast in SPB environments. Source specific multicast trees. SPB configuration. SPB deployment considerations.
NETCONF and YANG training course description An introduction to NETCONF and YANG. The course progresses from what they are, why they are needed, and how to configure them onto a more detailed analysis of how NETCONF works and how to read YANG models. What will you learn Recognise the limits and problems of SNMP and the CLI. Describe the relationship between NETCONF and YANG. Configure NETCONF on network devices. Use NETCONF to configure devices. Read YANG models. NETCONF and YANG training course details Who will benefit: Network engineers. Prerequisites: Network management technologies Duration 1 day NETCONF and YANG training course content What are NETCONF and YANG? Network management and configuration issues. What is NETCONF? What is YANG? Protocols, data models, architecture. Hands on Configuring NETCONF on network devices, using NETCONF. NETCONF NETCONF layers, Secure transport: SSH, Messages: rpc, Operations, Content. Base operations: <get>, <get-config>, <edit-config>, <copy-config>, <delete-config>, <lock>,<unlock>, <close-session>, <kill-session> NETCONF datastores: :candidate, :startup, running. Hands on Retrieving a configuration with NETCONF, Editing a configuration with NETCONF. NETCONF more details NETCONF traffic flows, NETCONF capabilities, hello, capabilities exchange., Filtering data, atomic transactions, validating configurations. Hands on Using NETCONF. YANG YANG models, IETF standard YANG models, tree diagrams, an example: YANG interface management, Module header, Imports and includes, Containers, Lists, leaves, Data types, typedef, Instance data, XML. Hands on Reading YANG data models, creating a configuration instance.