Booking options
£10.99
£10.99
On-Demand course
5 hours 38 minutes
All levels
Enter the dynamic world of game development with our 'Visual Scripting in Unity Masterclass.' This course is designed to catapult you into the realm of Unity, a leading game development platform, with a focus on visual scripting. Imagine the thrill of bringing your game ideas to life without delving deep into traditional coding. The course begins with an engaging introduction to Unity, setting you up with the essential tools and knowledge. As you progress, you'll dive into the core of visual scripting within Unity, unlocking the power to create complex game mechanics intuitively.
Journey through the practical application of these skills as you develop a universal win-lose panel, an essential component in many games. The course then takes a creative leap into building a bridge game, applying visual scripting techniques to craft engaging gameplay. This hands-on approach ensures that by the end of the course, you'll have not only theoretical knowledge but also practical experience in game development using Unity. Whether you're an aspiring game designer, a developer looking to expand your skill set, or a hobbyist interested in game creation, this masterclass offers you the tools and knowledge to excel in the exciting world of visual scripting in Unity.
Learning Outcomes
Acquire a solid understanding of Unity and its interface.
Master the basics and advanced techniques of visual scripting in Unity.
Learn to create a universal win-lose panel for games.
Develop skills in designing and scripting a bridge-building game.
Enhance your overall game development proficiency with Unity's tools.
Unlimited access to the course for a lifetime.
Opportunity to earn a certificate accredited by the CPD Quality Standards and CIQ after completing this course.
Structured lesson planning in line with industry standards.
Immerse yourself in innovative and captivating course materials and activities.
Assessments designed to evaluate advanced cognitive abilities and skill proficiency.
Flexibility to complete the Course at your own pace, on your own schedule.
Receive full tutor support throughout the week, from Monday to Friday, to enhance your learning experience.
Unlock career resources for CV improvement, interview readiness, and job success.
Game development enthusiasts eager to learn Unity.
Aspiring game designers interested in visual scripting.
Programmers looking to broaden their skill set in game development.
Hobbyists interested in creating their own games.
Students of game design and development courses.
Game Developer - £25,000 to £40,000
Unity Developer - £24,000 to £38,000
Game Designer - £23,000 to £37,000
Interactive Media Designer - £22,000 to £35,000
Level Designer - £21,000 to £34,000
Scripting Engineer - £26,000 to £42,000
This Visual Scripting In Unity Masterclass does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Visual Scripting In Unity Masterclass was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection.
After studying the course materials, there will be a written assignment test which you can take at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £4.99 Original Hard Copy certificates need to be ordered at an additional cost of £8.
Section 01: Course Introduction | |||
Lecture 01: Course Trailer | 00:01:00 | ||
Lecture 02: Course Introduction | 00:02:00 | ||
Section 02: Unity Short Introduction | |||
Lecture 03: Unity Hub Introduction | 00:05:00 | ||
Lecture 04: Unity Introduction | 00:24:00 | ||
Section 03: Visual Scripting In Unity | |||
Lecture 05: Visual Scripting Introduction | 00:09:00 | ||
Lecture 06: Visual Scripting vs Coding | 00:16:00 | ||
Lecture 07: Nodes and Fuzzy Finder Overview | 00:04:00 | ||
Lecture 08: Connecting the Flow | 00:07:00 | ||
Lecture 09: Variables Types | 00:23:00 | ||
Lecture 10: Difference Between Embed and Graph Source | 00:12:00 | ||
Lecture 11: Subgraphs (Super Units) | 00:10:00 | ||
Lecture 12: Debugging Graphs and Null Check | 00:04:00 | ||
Lecture 13: Graph Reevaluation and Cache Node | 00:03:00 | ||
Lecture 14: Reduce Graph Size with Control Nodes | 00:13:00 | ||
Lecture 15: Events and Custom Events | 00:07:00 | ||
Lecture 16: Collections And Loops | 00:14:00 | ||
Lecture 17: Script Machine vs State Machine | 00:13:00 | ||
Section 04: Universal win loose panel | |||
Lecture 18: Reusable Panel UI Creation | 00:09:00 | ||
Lecture 19: Reusable Panel Script Machine | 00:08:00 | ||
Lecture 20: Reusable Panel Animation And Export | 00:06:00 | ||
Section 05: Bridge Building Game | |||
Lecture 21: Bridge Builder Overview | 00:01:00 | ||
Lecture 22: Starting and Background Creation | 00:04:00 | ||
Lecture 23: Grid Shader with Shader Graph | 00:07:00 | ||
Lecture 24: Bridge Connector Creation | 00:07:00 | ||
Lecture 25: Bridge Bars Creation | 00:04:00 | ||
Lecture 26: Bridge Creation State Machine | 00:03:00 | ||
Lecture 27: Creating Bridge Bars with Connectors | 00:10:00 | ||
Lecture 28: Fixing Position, Rotation and Size | 00:09:00 | ||
Lecture 29: Multiple Bridge Bars at Once | 00:05:00 | ||
Lecture 30: Reusing Bridge Connectors | 00:11:00 | ||
Lecture 31: Fixing Bars Overlapping | 00:09:00 | ||
Lecture 32: Clamping Max Length | 00:05:00 | ||
Lecture 33: Creating Physics Joints | 00:10:00 | ||
Lecture 34: Testing Physics | 00:08:00 | ||
Lecture 35: Changing Bar Types | 00:10:00 | ||
Lecture 36: Show Bridge Load Shader | 00:10:00 | ||
Lecture 37: Creating Game Environment | 00:08:00 | ||
Lecture 38: Bridge Budget Options | 00:17:00 | ||
Lecture 39: Budget Slider Colors | 00:03:00 | ||
Lecture 40: Adding Win Loose Panel | 00:07:00 |
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