Regular expressions training course description Regular expressions are an extremely powerful tool for manipulating text and data. They are now standard features in a wide range of languages and popular tools, including Python and MySQL. Regular expressions allow you to code complex and subtle text processing that you never imagined could be automated. Once you've mastered regular expressions, they'll become an invaluable part of your toolkit. You will wonder how you ever got by without them. What will you learn Use Regular Expressions. Troubleshoot Regular Expressions. Compare RE features among different versions. Explain how the regular expression engine works. Optimize REs. Match what you want, not what you don't want. Regular expressions training course details Who will benefit: Anyone looking to use regular expressions. Prerequisites: None. Duration 1 day Regular expressions training course contents Introduction to Regular Expressions Solving real problems, REs as a language, the filename analogy, language analogy, RE frame of mind, searching text files: egrep, egrep metacharacters, start and end of the line, character classes, matching any character with dot, alternation, ignoring differences in capitalization, word boundaries, optional items, other quantifiers: repetition, parentheses and backreferences, the great escape, expanding the foundation, linguistic diversification, the goal of a RE, more examples, RE nomenclature, Improving on the status quo. Extended introductory examples A short introduction to Perl, matching text with regular expressions, toward a more real-world example, side effects of a successful match, Intertwined regular expression, intermission, modifying text with regular expressions, example: form letter, example: prettifying a stock price, automated editing, a small mail utility, adding commas to a number with lookaround, text-to-HTML conversion, that doubled-word thing. Regular expression features and flavours The regex landscape, origins of REs, care and handling of REs, Integrated handling, procedural and object-oriented handling, search-and-replace example. strings character encodings and modes, strings as REs, character-encoding issues, unicode, regex modes and match modes, common metacharacters and features, character representations, character classes and class-like constructs, anchors and other 'zero-width assertions', comments and mode modifiers, grouping capturing conditionals and control. The mechanics of expression processing Two kinds of engines, new standards, regex engine types, from the department of redundancy department, testing the engine type, match basics, about the examples, rule 1: the match that begins earliest wins, engine pieces and parts, rule 2: the standard quantifiers are greedy, regex-directed versus text-directed, NFA engine: regex-directed, DFA engine: text-directed, first thoughts: NFA and DFA in comparison, backtracking, two important points on backtracking, saved states, backtracking and greediness, more about greediness and backtracking, problems of greediness, multi-character 'quotes', lazy quantifiers, greediness and laziness, laziness and backtracking, possessive quantifiers and atomic grouping, possessive quantifiers ?, +, *+, ++ and {m,n}+, the backtracking of lookaround, is alternation greedy? taking advantage of ordered alternation, NFA DFA and posix, the longest-leftmost', posix and the longest-leftmost rule, speed and efficiency. Practical regex techniques Continuation lines, matching an IP address, working with filenames, matching balanced sets of parentheses, watching out for unwanted matches, matching delimited text, knowing your data and making assumptions, stripping leading and trailing whitespace, matching and HTML tag, matching an HTML link, examining an HTTP URL, validating a hostname, plucking a hostname, plucking a URL, parsing CSV files. Crafting an efficient expression Efficiency vs. correctness, localizing greediness, global view of backtracking, more work for POSIX NFA, work required during a non-match, being more specific, alternation can be expensive, benchmarking, know what you re measuring, benchmarking with Python, common optimisations, the mechanics of regex application, pre-application optimizations, optimizations with the transmission, optimization of the regex itself, techniques for faster expressions, common sense techniques, expose literal text, expose anchors, lazy versus greedy: be specific, split into multiple REs, mimic initial-character discrimination, use atomic grouping and possessive quantifiers, lead the engine to a match, unrolling the loop, observations, using atomic grouping and possessive quantifiers, short unrolling examples, unrolling C comments, the free flowing regex, a helping hand to guide the match, a well-guided regex is a fast regex.
Certified Associate in Project Management (CAPM)® Exam Prep: Virtual In-House Training This course gives you the knowledge you need to pass the exam and covers CAPM®-critical information on project management theory, principles, techniques, and methods Are you planning on taking the CAPM® examination? This course gives you the knowledge you need to pass the exam and covers CAPM®-critical information on project management theory, principles, techniques, and methods. You'll also have an opportunity for practical applications and time to review the kinds of questions you'll find in the CAPM® Exam. What you Will Learn Apply for the CAPM® Examination Develop a personal exam preparation plan Describe the structure, intent, and framework principles of the current edition of the PMBOK® Guide Explain the PMBOK® Guide Knowledge Areas, as well as their inter-relationships with the each other and the Process Groups Getting Started Program orientation The CAPM® certification process Certified Associate in Project Management (CAPM®) Examination Content Outline CAPM® eligibility requirements Code of Ethics and Professional Conduct Application options Foundation Concepts Skills and qualities of a project manager Project management terminology and definitions Relationship of project, program, portfolio, and operations management Project lifecycle approaches Project Integration Management Review Project Integration Management Knowledge Area Develop Project Charter Develop Project Management Plan Direct and Manage Project Work Manage Project Knowledge Monitoring and Controlling Perform Integrated Change Control Close Project or Phase Project Stakeholder Management Review Project Stakeholder Management Knowledge Area Identify Stakeholders Plan Stakeholder Engagement Manage Stakeholder Engagement Monitor Stakeholder Engagement Project Scope Management Review Project Scope Management Knowledge Area Plan Scope Management Collect Requirements Define Scope Create WBS Validate Scope Control Scope Project Schedule Management Review Project Schedule Management Knowledge Area Plan Schedule Management Define Activities Sequence Activities Estimate Activity Durations Develop Schedule Control Schedule Project Cost Management Review Project Cost Management Knowledge Area Plan Cost Management Estimate Costs Determine Budget Control Schedule Project Resource Management Review Project Resource Management Knowledge Area Plan Resource Management Estimate Activity Resources Acquire Resources Develop Team Manage Team Control Resources Project Quality Management Review Project Quality Management Knowledge Area Plan Quality Management Manage Quality Control Quality Project Risk Management Review Project Risk Management Knowledge Area Plan Risk Management Identify Risks Perform Qualitative Risk Analysis Perform Quantitative Risk Analysis Plan Risk Responses Implement Risk Responses Monitor Risks Project Communications Management Review Project Communications Management Knowledge Area Plan Communications Management Manage Communications Monitor Communications Project Procurement Management Review Project Procurement Management Knowledge Area Plan Procurement Management Conduct Procurements Control Procurements Summary and Next Steps Program Review Mock CAPM® Exam Getting Prepared for the CAPM® Exam After the CAPM® Exam
Why Learn Game Designing Training Course 3ds Max and Unity 3D? Click for more info Learn Game Designing with 3ds Max and Unity 3D for industry demand, 3d and 2d skills, game design, AR/VR projects, game programming, and 3d visualization. Enhance your career in the thriving gaming and interactive media industry. Duration: 40 hrs. Method: 1-on-1 & Tailored content. Schedule: Tailor your own schedule by pre-booking a convenient hour of your choice, available from Mon to Sat 9 am and 7 pm. Explore the World of Unity 3D with Our Training Courses Unity is a robust cross-platform game development engine, responsible for creating a significant portion of the world's games. Learn ultimate game development platform to build top-notch 3D & 2D games, deployable on mobile, desktop, VR/AR, consoles, or the Web. The opportunities are limitless. Led by certified and experienced Unity instructors, our training courses are filled with practical, real-world exercises. 40-hour Game Designing Training Course with 3ds Max and Unity 3D: Course Overview: Module 1: Introduction to 3ds Max and Unity 3D (4 hours) Get acquainted with 3ds Max and Unity 3D interfaces and workflows Efficiently set up and manage projects Master importing and handling assets Module 2: 3D Modeling with 3ds Max (8 hours) Dive into 3D modeling techniques Create stunning 3D models using 3ds Max Explore polygonal, spline, and NURBS modeling Enhance models with textures and materials Module 3: Animation and Rigging with 3ds Max (8 hours) Understand animation techniques in 3ds Max Rig 3D models for smooth animations Bring creations to life with keyframe animation Employ procedural animation methods Export animations for Unity 3D integration Module 4: Game Design with Unity 3D (8 hours) Learn the Unity 3D game engine Grasp essential game mechanics and concepts Create and manage game scenes and levels Master control of game objects and components Utilize physics and collision detection for immersive experiences Module 5: Scripting and Programming with Unity 3D (8 hours) Introduce Unity 3D scripting with C# Understand variables, data types, and functions in C# Control game objects and components using C# Explore game loops and events for interactive gameplay Module 6: User Interfaces and Audio with Unity 3D (4 hours) Design captivating user interfaces within Unity 3D Implement interactive buttons, sliders, and input fields Elevate games with audio import and editing Control sound effects and background music Module 7: Optimization and Deployment (4 hours) Master game optimization in Unity 3D Enhance game performance through scripting techniques Build and test games for various platforms Publish games on the web or app stores Game Designing Training Course 3ds Max and Unity 3D (Live Online Only): Explore advanced 3ds Max techniques for modeling, lighting, and cameras Dive into character animation for lifelike characters Enhance Unity 3D skills with real-time development and game authoring settings Unity - Real-time 3D Development Platform: Unlock Your Creativity https://www.unity.com/ Create 3D, 2D, VR & AR Experiences For Any Industry: Games, Auto, AEC, Film, And More. Complete Solution To Develop Better, Iterate Faster, And Grow Your Business. Amazing Games. Immersive Experiences. Multi-Platform Support. 3ds Max Free Trial | Autodesk Download a free 30-day trial of 3ds Max, 3D modeling, and rendering software for design visualization, games, and animation.
Duration 2 Days 12 CPD hours This course is intended for This course is designed for people who need output from a database. In some cases, database programs have limited reporting tools, or tools that are not accessible. Learners may or may not have programming or SQL experience. Overview In this course, you will connect to a database to extract data and present it as a report. You will: Identify the elements of the Crystal Reports interface. Create and modify a basic report. Use formulas to calculate and filter data. Build a parameterized report. Group report data. Enhance a report. Create a report using data from an Excel workbook. Distribute data. In this course, students will create a basic report by connecting to a database and modifying the report's presentation. 1 - EXPLORING THE CRYSTAL REPORTS INTERFACE Topic A: Explore Crystal Reports Topic B: Use Crystal Reports Help Topic C: Customize Report Settings 2 - WORKING WITH REPORTS Topic A: Create a Report Topic B: Modify a Report Topic C: Display Specific Report Data Topic D: Work with Report Sections 3 - USING FORMULAS IN REPORTS Topic A: Create a Formula Topic B: Edit a Formula Topic C: Filter Data by Using a Formula Topic D: Work with Advanced Formulas and Functions Topic E: Handle Null Values 4 - BUILDING PARAMETERIZED REPORTS Topic A: Create a Parameter Field Topic B: Use a Range Parameter in a Report Topic C: Create a Prompt 5 - GROUPING REPORT DATA Topic A: Group Report Data Topic B: Modify a Group Report Topic C: Group by Using Parameters Topic D: Create a Parameterized Top N Report 6 - ENHANCING A REPORT Topic A: Format a Report Topic B: Insert Objects in a Report Topic C: Suppress Report Sections Topic D: Use Report Templates 7 - CREATING A REPORT FROM EXCEL DATA Topic A: Create a Report Based on Excel Data Topic B: Modify a Report Generated from Excel Data Topic C: Update Data in a Report Based on Excel Data 8 - DISTRIBUTING DATA Topic A: Export Data Topic B: Create Mailing Labels 9 - APPENDIX Appendix A: Setting Up and Configuring Data Sources Appendix B: Using Report Processing Techniques Appendix C: Using Functions in Formulas
Duration 2 Days 12 CPD hours This course is intended for This course is designed for people who know how to create basic list and group reports and need to create reports that include subreports, cross-tabs, advanced formulas, and charts based on more than one data series. They may also need to build tools that make it easier for other people to create reports. They may or may not have programming and/or SQL experience. Overview In this course, you will create complex reports using tools in Crystal Reports 2016. You will: Create automatic and manual running totals. Work with cross-tab reports. Add subreports. Create drill-downs in a report. Use SQL statements in report processing. Create complex formulas. Add charts to reports. Enhance report functionality. In this course, students will create complex reports & data sources using the tools in Crystal Reports 2016. Students will not only create more complex reports including sub-reports and cross-tabs, but will also increase their speed and efficiency. 1 - CREATING RUNNING TOTALS Topic A: Create a Running Total Field Topic B: Modify a Running Total Field Topic C: Create a Manual Running Total 2 - WORKING WITH CROSS-TABS Topic A: Create a Cross-Tab Report Topic B: Format a Cross-Tab Report Topic C: Create Groups in Cross-Tab Reports 3 - ADDING SUBREPORTS Topic A: Insert a Subreport Topic B: Edit a Subreport Topic C: Share Variables 4 - CREATING DRILL-DOWNS IN A REPORT Topic A: Create a Drill-Down Topic B: Create Headings for Drill-Down Data 5 - USING SQL STATEMENTS IN REPORT PROCESSING Topic A: Create a Report Using SQL Queries Topic B: Summarize Report Data Topic C: Create Joins Using SQL Topic D: Create Subqueries Topic E: Create an SQL Expression Field 6 - CREATING COMPLEX FORMULAS Topic A: Work with Loops Topic B: Work with Arrays 7 - ADDING CHARTS TO REPORTS Topic A: Create Charts Topic B: Create a Chart with Drill-Down Topic C: Create a Top N Chart Topic D: Create a Cross-Tab Chart Topic E: Create Charts for Grouped Data Topic F: Format a Chart Topic G: Create a Chart Template 8 - ENHANCING REPORT FUNCTIONALITY Topic A: Organize Data Based on a Hierarchy Topic B: Create a Dynamic Image Topic C: Create a Report Alert Topic D: Create a Geographic Map 9 - APPENDIX Appendix A: Managing Reports Appendix B: Processing Data on the Server Appendix C: Detecting and Fixing Problems
Git and GitHub course description This course covers version control using Git but also using GUI frontends such as GitHub. The course starts with a tour of using GitHub but then quickly moves onto using git from the command line. All elements of git version control are covered including creation of repositories, adding and editing files, branches and merging, rewriting history and handling merge conflicts. Hands on sessions are used throughout the course. What will you learn Install git. Add and edit files in a repository. Create branches and perform merges. Handle merge conflicts. Git and GitHub course details Who will benefit: Anyone requiring version control. Prerequisites: None. Duration 1 day Git and GitHub course contents Introduction Version control for software, configuration management. Other uses. Version control systems. What is git? What is GitHub? Distributed version control. Comparison of git to other systems. GitHub Getting started, creating an account, account types, repositories, access control, bug tracking, feature requests. Alternatives to GitHub. Hands on Using GitHub. Installing git Linux install, Windows install, git config, levels, user.name, user.email. Hands on Installing and configuring git. Creating repositories git clone, github, git remote, git init. Hands on Creating a repository. Adding and editing files Staging and adding, git add, git commit, git push, git pull, git status, git log. Two stage process. File states: Working, staging, history, untracked. git mv, git rm, .gitignore, git diff, git difftool. Undoing changes. Hands on Adding and editing files in git. Branching and merging What is a branch, HEAD label, master branch, git branch, git checkout. Feature branches, bux fix branches, integration branches, production branches, fast forward merges, 3 way merges, git merge, git status, git log, tags. Hands on Making branches, merging. Rewriting history git reset, git rebase, advantages. Hands on Reset commits, rebase a branch. Merge conflicts What is a conflict, conflict resolution process, resolving merges, rebasing, git log, merge tools, configuring merge tools, avoiding conflicts. Hands on Merge resolution.
Unity 3d face to face training customised and bespoke.
3ds max face to face training customised and bespoke. Live online or Face to Face.
PRODUCT DESIGN face to face training customised and bespoke.