LOOKING FOR: ADULT FICTION, SCIENCE FICTION / FANTASY After several years spent within publishing houses Bookouture, Canelo, Avon, One More Chapter and Head of Zeus, Hannah Todd became a Literary Agent at the Madeleine Milburn Literary, TV & Film Agency, before joining Janklow & Nesbit in January 2025. Her clients include Kirsty Greenwood, Charlie Gallagher and Leah Mercer. Hannah is keen to see commercial fiction across the board, but with a particular focus on romance, Science Fiction/Fantasy & mystery novels. She is drawn to books with exemplary characterisation, voice and strength of feeling. But don't let your characterisation overshadow the need for impeccable plot and if you can make her laugh or cry then you're onto a winner! Across the full light-dark spectrum Hannah especially loves SFF that features an unlikely band of heroes, like the Six of Crows series by Leigh Bardugo, Scott Lynch's Gentleman Bastard series, Becky Chambers' The Long Way to a Small Angry Planet, T. Kingfisher's Nettle and Bone,and the cosy themes/settings offered by Heather Fawcett and TJ Klune. Hannah's advice is make sure you have a clear USP and hook: If you are sending your reader to a magical academy, or if we're riding dragons or waving wands, that's great! But what makes your book feel different and fresh? An excellent voice is key, but what else makes your take on these tropes stand out? An example of a phenomenal book that has turned the magical academy trope on its head, with layers of excellent world building, a unique magic system and plot twists galore is The Will of the Many by James Islington. If you have something crafted this beautifully then Hannah wants to see it! Romantasy of varying spice levels, accessible to both romance and fantasy readers, is on Hannah's wishlist. And you can whisk her away with contemporary romance novels, romcoms, sweeping love stories that redefine the genre. Romcoms with great disability rep and LGBTQIA+ stories that focus on the joy of falling in love are high on Hannah's agenda. She particularly loves Emily Henry, Laura Wood and Abby Jiminez. Think more Nicholas Sparks than Sally Rooney, and Bonnie Garmus rather than Gabrielle Zevin. In this space, she is a big fan of Emma Donoghue, Bonnie Garmus and Jojo Moyes. Meet with Hannah to discuss your crime and high-concept thrillers with an unsettling ‘it-could-happen-to-me’ feeling, coupled with a twist that's unseen until its delivery. The book she most wants to find in this space is something like Three Hours by Rosamund Lupton in both its themes (real-world emotional suspense) and its execution. A mystery series that feels like a real 'romp' is something she loves to escape with too. With regards to all genres, Hannah is particularly interested in voices from underrepresented backgrounds: such as writers of colour, indigenous communities, the LGBTQIA+ community, and those with disabilities. Hannah does not the right agent to give advice on: Re-imaginings of the classics Books that feature characters putting on Shakespeare plays! Historical fiction Children's, middle-grade and YA Hannah would like you to submit a covering letter, one page synopsis and the first 5,000 words of your completed manuscript in a single word document. (In addition to the paid sessions, Hannah is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Tuesday 6th May 2025
Is a great story, nice graphics and engaging gameplay enough to formulate a good game? Not at all! Well-designed characters are also an integral part of it. Our 2D Game Characters Design with Inkscape course is all about creating versatile vector characters with Inkspace. This course introduces simple and fast methods to prepare any character for animation. If you have a basic knowledge of Inkspace, you can opt for this course. Inkspace is a versatile vector tool which helps to design characters in an easier and faster way. This 2D Game Characters Design with Inkscape course will give a clear understanding of this free software and you'll learn how to design a game character with this tool from scratch. From teaching you the theory of character design to the techniques of animating your characters, this course will familiarise you with the 6 step character design method. What you'll learn Create 2d game characters with Inkscape Evaluate the final character design Prepare the character for animation Requirements You need a computer with Inkscape installed. You will need a pencil and paper for sketching! You need to have a basic knowledge of Inkscape! This is not a beginner course! Who this course is for: Do you need a unique character for your new game? This course is for you! This course is for developers who want to create versatile vector game characters This course is NOT for you if you are an absolute beginner with Inkscape! Introduction and warming up! Introduction FREE 00:02:00 Warming up create a sword and a shield 00:07:00 The theory of character design What makes a good character 00:06:00 My proven character design process 00:05:00 Get inspired! 00:05:00 The importance of sketching 00:03:00 Color theory in character design 00:07:00 Character proportion basics 00:05:00 Game character animation in Inkscape Robot character blueprint 00:12:00 Animation in Inkscape - Part 1. 00:07:00 Animation in Inkscape - Part 2. 00:10:00 Design characters in Inscape Ninja character blueprint 00:16:00 Skeleton warrior character blueprint 00:12:00 RPG warrior character blueprint - Part 1. 00:13:00 RPG warrior character blueprint - Part 2. 00:13:00 RPG warrior character blueprint - Part 3. 00:17:00 Additional tips and tricks about character design Modular character 00:05:00
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