LOOKING FOR: ADULT FICTION Francesca Riccardi is a literary agent at Kate Nash Literary Agency. She has previously worked in sales roles at HarperCollins, Constable & Robinson, Atlantic Books (where she was recognised as a 2017 Bookseller Rising Star), and most recently was sales and marketing director for Canelo. She has worked with authors including Holly Seddon, Rachel Lynch, Cesca Major, Robert Fabbri, Marion Todd, M C Beaton, Catherine Ryan Howard, and Phil Rickman. Francesca is looking for character-driven popular commercial adult fiction across all genres. She loves books with a strong voice and sense of place, and is particularly interested in stories that are high concept, appealing to a millennial audience, and showcase lesser known experiences and/or female and diverse narratives. Francesca would like you to submit the first 5000 words of your manuscript, a synopsis and your cover letter in that order in one single Word document. (In addition to the paid sessions, Francesca is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Wednesday 30th April 2025
Overseeing Teams Certification As an administrator or group pioneer, you have an apparently perpetual number of errands that you need to finish. As well as keeping on top of your ventures and spending plan, you additionally need to deal with the individual colleagues. Truth be told, notwithstanding mainstream thinking, figuring out how to work with your colleagues is the main aspect of your responsibilities. An all around run group that functions admirably together is glad busy working and beneficial; angles you can plainly see reflected in your main concern. This course gives you definite data about how to viably deal with a group. We start by discussing the employing and enrolling measure, as having the correct individuals in your group is the most ideal approach to begin fabricating a profitable one. Then, we talk about the distinctive character types you are probably going to seem to be you are assembling your optimal group. Building up a strong workplace is covered straightaway. At last, we survey the significance of undertaking designation and compromise. You Will Learn: The means to take to guarantee that you are recruiting the correct individuals The particular jobs that each colleague plays The difficulties that you may run over while attempting to appoint significant errands Tips on the best way to assign your errands adequately to guarantee the best conceivable efficiency Extra tips on the best way to determine most work environment clashes, paying little mind to character types Advantages of Taking This Course: Seeing more about recruiting by character type and how to assemble the ideal group Figuring out how to persuade varying character types to complete activities Seeing more about making a beneficial, positive and solid working environment culture Figuring out how to appoint by character type and range of abilities, rather than who is close by or is requesting additional work Seeing more about compromise and how to apply those methodologies to your working environment
This course will teach you Unity game development and C# scripting in a simple and practical way. You will work on more than 20 amazing mini projects to understand the 2D and 3D features of Unity and C# programming concepts.
Unlock the secrets of captivating crime fiction with our Writing Course: Characters and Story Development. Dive into the world of suspense, master character creation, and perfect your plotting and pacing. From dialogue mastery to investigative techniques, craft the ultimate crime narrative. Elevate your writing with expert guidance on complex narratives, twists, and polishing for publication. Join us on a thrilling journey from inspiration to publication in this comprehensive writing workshop.
First Novel First Draft session three: Session 3: More characters: Writing antagonists, best friends, families, mentors, and minor characters with an essential part to play in your story.
Myers-Briggs Theory and Test With regards to the complexities of people, one considers character being the greatest separation. It is intuition to sort our environmental factors to more readily get things. Clinician for quite a long time have been endeavoring to do exactly that with characters and their numerous characteristics. Be that as it may, how would they figure out how to precisely figure out who has what characteristics? This is the place where hypotheses and testing techniques, for example, the Myers-Briggs proves to be useful. The individuals who set aside the effort to comprehend what they Myers-Briggs test and hypothesis are acquire a more profound comprehension of individuals, themselves and how tests can be utilized as a solid mental instrument. In the event that you are keen on digging into the profundity of your own character, at that point it never damages to begin with the most effortless test - the Myers-Briggs test. In this course you will find out about every part of the Myers-Briggs test and other related tests. What You Will Learn with This Course: The Myers-Briggs hypothesis and test, just as different kinds of psychometric tests The psychometric test announcing techniques The character consequences of the Myers-Briggs test and how they can be applied The polarities utilized in the Myers-Briggs test and hypothesis and the impediments of this test/hypothesis The Benefits of Taking This Course: You will study psychometric testing and how these tests are utilized as mental evaluation instruments You will get familiar with your own character type and how to precisely do your own self-detailing You will actually want to acquire trust in yourself by understanding your qualities and shortcomings You will actually want to accomplish a more profound comprehension of individuals and their various characters
Overview This comprehensive course on Drawing Cartoon Humans will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This Drawing Cartoon Humans comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market. So enrol in this course today to fast-track your career ladder. How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this Drawing Cartoon Humans. It is available to all students, of all academic backgrounds. Requirements Our Drawing Cartoon Humans is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skillset will help you to- Open doors of opportunities Increase your adaptability Keep you relevant Boost confidence And much more! Course Curriculum 9 sections • 34 lectures • 05:12:00 total length •Introduction: 00:02:00 •The proportions of the Male body and how to make them cartoony: 00:18:00 •Polishing The Drawings and Adding costumes and other features to the design: 00:11:00 •Draw unidentified shapes: 00:10:00 •Draw a character in Profile: 00:08:00 •Draw a character from a squarelike shape: 00:10:00 •Designing a more stylized character: 00:09:00 •Design characters that come from the same world: 00:21:00 •Designing a HERO: 00:08:00 •Designing a Hero - Part 2: 00:05:00 •Designing a Hero - Part 3: 00:06:00 •Designing a Hero - Part 4, Defining the character: 00:11:00 •Designing a Hero - Part 5, A different approach to a heroic character: 00:07:00 •Designing a Hero - Part 6, A different type of Hero: 00:09:00 •Designing a Villain - Part 1: 00:12:00 •Designing a Villain - Part 2: 00:06:00 •Designing a Villain - Part 3: 00:06:00 •Designing a Villain - Part 4: 00:07:00 •Designing a Villain - Part 5: 00:06:00 •Designing a Villain - Part 6: 00:06:00 •Draw basic shapes: 00:24:00 •Make a character sheet out of a design of your choice: 00:14:00 •Female proportions - Part 1, What are the female proportions: 00:09:00 •Female Proportions - Part 2, How to stylize the female proportions: 00:08:00 •Female Proportions - Part 3, How to simplify the design: 00:05:00 •Designing a Heroine - what to think about: 00:12:00 •Designing a Heroine - Defining the Character: 00:06:00 •How to draw simple poses: 00:09:00 •Refining the 'Stick figure' drawings into nice shapes: 00:08:00 •Using the character´s different emotions to refine her design: 00:05:00 •Put your character in motion: 00:08:00 •Facial Expression - happy and sad: 00:08:00 •Facial Expressions - Sneaky, Scared and Content: 00:08:00 •Refining the Facial Expressions: 00:10:00
LOOKING FOR: PICTURE BOOK TEXTS / ILLUSTRATIONS Lucy Brownridge is Editorial Director at Wide Eyed Editions and Frances Lincoln Children’s Books, and formerly Thames & Hudson where she helped to establish the Children’s list. She has developed and edited books for children with Alan Ahlberg, Quentin Blake, Mariajo Ilustrajo, Kristjana S Williams, Bob & Roberta Smith, Yuval Zommer and Joe Coelho among others. She is the author of The Cat Family series, and many non-fiction titles for children. She is interested in the history of picture books and is always looking for innovative ways to use the book format. Her favourite books are funny, deceptively simple, thoughtfully written, distinctively illustrated and encourage a love for reading both words and pictures. Lucy would like you to submit the following depending on whether you are a picture book writer / illustrator or both. ABOUT YOU Include a covering letter, in a word document, telling Lucy about yourself and your sources of inspiration. If you have one, include a link to your website. She is keen to read stories she hasn't seen before or see artwork with a distinctive style rather than something that fits with trends. She has particular experience with picture books and illustrated narrative non-fiction. AUTHORS Please send a full manuscript (or 3), in a word document, starting with a short summary/blurb. Make the summary punchy and engaging. Remember that the best picture book stories are simple and every word should count. Do you see this book as part of a series? ILLUSTRATORS If you have a picture book idea please send a story board and a summary of the story. Please send a diverse selection of artworks from your portfolio. It is useful to see examples of the following: people of different ages and ethnicities, character studies showing a range of clothes and expressions, animals, a selection of everyday objects, wide-angle vistas, an example of a book cover (i.e. a classic book reimagined). Please send these in PDF where possible. (In addition to the paid sessions, Lucy is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Wednesday 23rd April 2025
Why Choose Mastering Maya Basics to Intermediate Course? Click here for more info: Website Our courses cater to graphic designers, animators, and beginners, providing industry-standard animation skills. Dive into 3D animation, modeling, simulation, and rendering for film, TV, games, and ads. Duration: 20 hours Approach: 1-on-1 Sessions. Schedule: Design your own schedule by pre-booking a convenient hour of your choice, available Mon to Sat between 9 am and 7 pm. I. Introduction to Maya (1.5 hours) Understanding Maya and its Applications Navigating the Maya Interface and Basic Tools Creating and Managing Projects II. 3D Modeling (3 hours) Basics of Polygon Modeling Creating Simple and Complex 3D Shapes Organic Shape Creation using NURBS Advanced Techniques: Extrusions, Bevels, and Editable Objects III. Texturing and Materials (1.5 hours) Introduction to Texturing and Material Creation UV Unwrapping and Texture Mapping Importing and Applying Textures and Images IV. Lighting and Rendering (2 hours) Fundamental Lighting Techniques Camera Setup and Composition Rendering Images and Animations Output Options and File Formats V. Animation (4 hours) Keyframe Animation and Animation Curves Rigging and Animating Characters Motion Paths and Animation Layers Editing Animation Clips VI. Rigging (2 hours) Introduction to Rigging and Skeletons Binding Skin and Weight Maps Creating Rigging Systems for Characters VII. Special Effects (1.5 hours) Particle Systems and Dynamics Creating Fluids, Fire, and Other Effects Special Effects Editing: Explosions, Smoke, and more VIII. Advanced Modeling Techniques (1.5 hours) Complex Objects using Booleans and Deformers Modifying Curves and Surfaces Organic Shape Creation with Sculpting Tools IX. Conclusion and Next Steps (0.5 hours) Course Review Further Learning Tips and Resources Q&A and Feedback Please note: The course content and duration are flexible, tailored to match learners' needs and skill levels. Throughout the course, lifetime email support ensures you receive guidance with any challenges you face. Embark on your Autodesk Maya journey, exploring 3D modeling and animation with confidence. Additional Topics Covered: Modeling: Surfaces, Control Vertex, Polygons, Extrusion, Vertices, Edges, Bridge Tool, Combining, Smooth, Mirror Geometry, Merging Vertices, Subdivision Modeling. Deformations: Twist, Lattice, Flare, Bend. Shapes: Lines, Pen Tools. Animations: Basic Keyframes, Vertex Animation, Clusters, Path Animations, Skeletons, Bones, IK Handle Tool, Skinning. Dynamics: Fire, Lighting, Soft and Rigid Bodies, Particles, Collisions, Gravity. Fur and Paint Effects: Fur Basics, Fur Color Corrections, Paint Effects, Paint Modifier, Brush Animations. Texturing: Diffuse and Bump Maps, Reflections, Transparency, Shaders, Toon Shaders, Glow Textures. Lighting: Basic and Advanced Lights, Shadows, Special Light Effects. Camera: Free and Aim Cameras, Camera Effects, Path Animations. Fluid Effects and Ncloth: 2D and 3D Containers, Collision Effects, Gravity, Wind Effects. Rendering: Images and Animations, Render Techniques, Resolution Settings, Batch Rendering. Download Maya Maya Proficiency: Master Maya's interface, tools, and functions, advancing from basic to intermediate levels. 3D Modeling Expertise: Create diverse 3D models using polygonal and NURBS techniques, from simple shapes to intricate designs. Texturing and Rendering Skills: Apply textures, create materials, and utilize advanced rendering techniques for high-quality visuals. Animation Techniques: Understand keyframe animation, rigging, and character animation, producing engaging animations and special effects. Special Effects and Dynamics: Explore particle systems, fluid dynamics, and advanced visual effects, enhancing realism in animations. Advanced Modeling and Sculpting: Master complex modeling techniques, including Booleans, deformers, and organic shape creation through sculpting tools. Professional Portfolio: Develop a diverse portfolio showcasing 3D modeling and animation skills, ready for presentation to employers or clients. Problem-Solving Skills: Learn creative approaches to solve complex 3D challenges effectively. Collaborative Abilities: Understand team dynamics and collaboration within the 3D production pipeline. Recommended Books: "Introducing Autodesk Maya 202X" by Dariush Derakhshani and Randi L. Derakhshani: Comprehensive beginner's guide to Maya's essential tools and techniques. "Mastering Autodesk Maya 20XX" by Todd Palamar: In-depth intermediate guide covering advanced features, modeling, animation, and rendering. "Maya Character Creation: Modeling and Animation Controls" by Chris Maraffi: Focuses on character creation, covering modeling, rigging, and animation. "Maya Secrets of the Pros" by Todd Palamar: Expert tips and techniques from professional Maya artists, detailing advanced workflows and best practices. "Stop Staring: Facial Modeling and Animation Done Right" by Jason Osipa: Specialized book on facial modeling and animation, perfect for character expression enthusiasts. "The Art of 3D Computer Animation and Effects" by Isaac Kerlow: Offers foundational knowledge in 3D computer animation principles, applicable to various software, including Maya. Mastering Maya Basics to Intermediate Course Benefits: Comprehensive Skill Development: Master essential tools and techniques, from basics to intermediate, with hands-on projects mirroring real industry scenarios. Industry-Grade Proficiency: Acquire expertise in Autodesk Maya, enhancing credibility in animation, visual effects, and gaming industries. Creative Exploration: Unlock creative potential through advanced shading, lighting, dynamics, and simulations, enabling imaginative project realization. Portfolio Enhancement: Build a strong portfolio showcasing skills in 3D modeling, animation, and rendering for career advancement. Individualized Support: Receive personalized guidance and feedback, ensuring tailored learning experiences and skill refinement. Potential Jobs After Course: 3D Animator: Create lifelike character animations for films, games, and advertisements. 3D Modeler: Design detailed 3D characters, environments, and objects for various applications. Visual Effects Artist: Produce stunning visual effects for movies, TV shows, and commercials. Texture/Lighting Artist: Develop intricate textures and set the mood with expert lighting. Rigging Specialist: Rig characters and objects for realistic movement in animations. Rendering Specialist: Optimize rendering capabilities for high-quality images and animations. Game Developer: Contribute to interactive game development using Maya's features. Freelance Artist/Animator: Work independently on diverse projects, collaborating with studios and agencies. Skill Advancement: Progressive Mastery: Develop from basics to intermediate levels in Autodesk Maya, honing essential tools for stunning 3D visuals and animations. Hands-On Learning: Interactive Practice: Engage in practical projects, refining your skills in 3D modeling, advanced materials, character animation, and high-quality renders. Industry-Ready Proficiency: In-Demand Skills: Acquire proficiency in Autodesk Maya, a key software in animation and gaming, enhancing your employability. Creative Exploration: Unlock Creativity: Experiment with advanced shading, lighting, and dynamic animations, unleashing your creative potential in Maya. Flexible Support: Tailored Learning: Access recorded lessons for review, deepening your understanding, with lifetime email support for continuous guidance.