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455 Character courses delivered Live Online

11th September Emily MacDonald #Agent121. Looking for: ADULT FICTION, NON-FICTION

5.0(3)

By I Am In Print

LOOKING FOR: ADULT FICTION, NON-FICTION Emily MacDonald joined 42 management and production company in 2019, working with Eugenie Furniss across her clients. She is now an agent in the Books Department, and is building her own list. Send Emily a story with characters that just won't leave her and a narrative that pulls her in, keeping her immersed in the world well after she has finished reading. She reads across a wide-range and has a particular interest in: book club, high-concept crime/thriller, upmarket and literary fiction. In fiction, Emily would love to find a crime/thriller set within a subcult: a modern retelling of British folklore (think Kamila Shamsie’s Home Fire); an unconventional love story; and a character led journey of self-discovery (especially one set within a diasporic community). Emily is also looking for narrative non-fiction which immerses the reader into an untold true story (personal or historical), exploring a new point of view, and providing a compelling social commentary, with an investigative twist. Think the obsessive vein of Kirk W. Johnson or personal/political dispatches of Aidan Hartley. Emily wants her horizons to expand while she reads. In both fiction and non-fiction, Emily loves stories woven into their surroundings, where the setting is as central a character as those who drive the narrative. In both spheres, she is keen to hear from Scottish and regional voices with stories to tell. Please note, Emily is not currently accepting submissions for Children's lit/YA and SFF. Emily would like you to submit a covering letter, 1 - 2 page synopsis and the first 5,000 words of your manuscript in a single word document. (In addition to the paid sessions, Emily is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print).  By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Thursday 4th September 2025

11th September Emily MacDonald #Agent121. Looking for: ADULT FICTION, NON-FICTION
Delivered Online + more
£72

ONE SPACE LEFT! 23rd September John Baker #Agent121. Looking for: YA/NA FANTASY, SFF, HORROR, ADULT FICTION

5.0(3)

By I Am In Print

LOOKING FOR: YA/NA FANTASY, SFF, HORROR, ADULT FICTION John Baker (he/him) joined the Bell Lomax Moreton agency in 2019, cultivating a list shaped around his passion for science fiction, fantasy, and horror, though has lately also branched out into action/adventure fiction. John focuses on authors writing in the Adult, New Adult, and YA spaces. John leads the wider agency's film & TV desk, is the Secretary of the Association of Author’s Agents, and the co-chair of the AAA’s Bridge Committee. He also serves on the Kingston University MA Publishing Advisory Board. Under the umbrella of speculative fiction, John is looking for fantasy, science fiction, horror, romantasy, or literary speculative fiction. He has built a reputation as a champion of underrepresented voices and stories, be it from creators hailing from the global majority and their diasporas or neurodiverse authors, and naturally gravitates towards this kind of storytelling. In short, if he’s never read a story like yours before, he wants to see it. Adult fantasy: John loves beefy epic fantasy, especially non-Anglo Christian-inspired. Give him an immersive world, a fresh magical or mythic system, and an exciting cast of characters and he’ll be happy. He is a broad church in the genre so loves a political fantasy, swords and sorcery, courtly intrigue, monster hunting and dastardly villains. John is keen to find an urban fantasy that feels fresh and fun and he’s a sucker for a heroic quest narrative. He’s also very open to fantasy that isn’t easily categorised, but it is playing in that world. John is keenly hunting for more historical fantasy, especially inspired by modern history. He’s had fun with mythological retellings in the past, but as ever, let’s make sure it’s shining the spotlight on new stories. He would also love fantasy that centres on types of relationships less celebrated in fantasy, such as established and secure married couples, or siblings. NA/YA fantasy: In this genre, most importantly, John wants to have a good time, whether it’s swoon-worthy kisses in lush ball gowns, or gruesome gore and monsters, so send him pacy, plot-filled adventures. He’d love more books that teenage boys would love: Skullduggery Pleasant forever! Romantasy: The thriving new romantasy genre comes with its own set of challenges, so John wants to know what makes your romantasy different; what will set it out from the (very crowded!) market. Give it completely barmy stakes, cool and unique new settings, or a love story that will make your jaw drop. To be clear, he’s happily sorted for a human person meets a fae creature in the spooky woods. Also, cosmic romance is the genre of the future. Give him romantasy in space. Easy. Horror: John and horror are old friends. He loves horror inspired by myth and folklore, subversive weird horror that leaves your eyebrows in your hairline, historical horror that pulls from ghastly true stories, and anything that you’ll be reading with the light on. He also loves a gothic element and is particularly looking for horror with a strong romantic throughline, fun YA horror, and female & NB horror authors. Science fiction: SF is coming back! And John has been shouting about that. He loves to see an adventurous found-family romp through space or an epic, crunchy space opera. Speculative near-future is fun too, in the vein of Black Mirror’s more uplifting episodes, (e.g. San Junipero). He loves YA science fiction as well; the more creative the better. Literary: John is open to finding more rich magical realism or something character-led yet supernatural and would love a high-concept mystery, in the vein of Stuart Turton. He also loves spec fic that uses the speculative lightly as a way of confronting a deeper truth in society today. Weird stuff: John wants books that will blow people’s minds and defy categorisation. This is hard to describe, but think Gideon The Ninth, The Library At Mount Char, This Is How You Lose The Time War. John loves a pitch that leaves the editors baffled but intrigued. Action/Adventure, Historical Adventure, Espionage: John is branching out into non-speculative adventures, such as John Le Carré, Lee Child, Ian Flemming, and Mick Herron. More as his taste develops, but the hunt is on! Not looking for: military sci-fi or hard SF, or anything with biblical “character wakes up in purgatory/heaven/hell” narratives. The right comedic fantasy has yet to hit his inbox, but please don’t comp Douglas Adams or Sir Terry. John would like you to submit a covering letter, 1-2 page synopsis and the first two chapters of your manuscript in a single word document. (In addition to the paid sessions, John is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print).  By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Tuesday 16th September 2025

ONE SPACE LEFT! 23rd September John Baker #Agent121. Looking for: YA/NA FANTASY, SFF, HORROR, ADULT FICTION
Delivered Online + more
£72

Maya Evening Learning Sessions

By ATL Autocad Training London

Maya Evening Learning Sessions. Maya Evening Learning Sessions offer flexibility for professionals, interactive classes, supportive community, and skill enhancement in a convenient after-work schedule. Perfect for work-life balance and continued education. Click here for more info: Website Tailored Learning: Custom curriculum catering to your skill level. Course Duration: 10 hours. Approach: 1-to-1  Schedule: Craft your learning path by pre-booking hours from Mon to Sat, 9 am to 7 pm, accommodating your convenience. Maya 10-Hour Course Key Details: Duration: 10 hours of intensive training. Approach: Hands-on, interactive sessions focusing on essential Maya concepts and techniques. Curriculum Highlights: Introduction to Maya: Understanding the software interface and basic tools. 3D Modeling: Mastering polygon modeling techniques and object manipulation. Texturing and Materials: Learning to apply textures, materials, and UV mapping. Lighting and Rendering: Exploring lighting setups, camera compositions, and rendering methods. Animation Fundamentals: Grasping keyframe animation, editing clips, and basic character rigging. Special Effects and Dynamics: Creating particle systems, fluid simulations, and basic special effects. Who Should Attend: Beginners: Individuals new to 3D modeling and animation. Aspiring 3D Artists: Those aiming to pursue careers in animation, gaming, or visual effects. Creative Professionals: Designers and artists looking to expand their skill set into 3D graphics. Job Opportunities: Completing this Maya course equips participants with the skills necessary for various roles, including: 3D Modeler: Creating detailed 3D models for games, movies, or simulations. Animator: Bringing characters and scenes to life through animation. Texture Artist: Designing textures and materials to enhance 3D models. Lighting Artist: Illuminating scenes to evoke specific moods and atmospheres. Visual Effects Artist: Specializing in creating stunning visual effects for films and games. Participants completing the Maya 10-Hour Course will: Master Maya basics including modeling, texturing, lighting, and animation. Create 3D models, apply textures, and understand lighting and rendering principles. Develop essential skills in animation and special effects. Troubleshoot common issues in 3D projects. Recommended Books: "Introducing Autodesk Maya 2022" by Derakhshani: Comprehensive guide with hands-on tutorials. "Maya Character Creation" by Maraffi: Focuses on character modeling and animation techniques. "The Animator's Survival Kit" by Williams: Timeless principles applicable to any animation software. Maya 10-Hour Course Key Details: Duration: 10 hours of intensive training. Approach: Hands-on, interactive sessions focusing on essential Maya concepts and techniques. Curriculum Highlights: Introduction to Maya: Understanding the software interface and basic tools. 3D Modeling: Mastering polygon modeling techniques and object manipulation. Texturing and Materials: Learning to apply textures, materials, and UV mapping. Lighting and Rendering: Exploring lighting setups, camera compositions, and rendering methods. Animation Fundamentals: Grasping keyframe animation, editing clips, and basic character rigging. Special Effects and Dynamics: Creating particle systems, fluid simulations, and basic special effects. Who Should Attend: Beginners: Individuals new to 3D modeling and animation. Aspiring 3D Artists: Those aiming to pursue careers in animation, gaming, or visual effects. Creative Professionals: Designers and artists looking to expand their skill set into 3D graphics. Job Opportunities: Completing this Maya course equips participants with the skills necessary for various roles, including: 3D Modeler: Creating detailed 3D models for games, movies, or simulations. Animator: Bringing characters and scenes to life through animation. Texture Artist: Designing textures and materials to enhance 3D models. Lighting Artist: Illuminating scenes to evoke specific moods and atmospheres. Visual Effects Artist: Specializing in creating stunning visual effects for films and games. Adaptable Evening Maya Classes In-Depth 10-Hour Maya Program Hands-On Maya Projects Professional Maya Expertise Diverse Maya Applications Guidance from Experts Tailored Learning Experience Ongoing Email Assistance Access to Maya Trial and Resources Ignite Your Creative Potential!

Maya Evening Learning Sessions
Delivered in London or OnlineFlexible Dates
£360

Existential Dialogues 2025: “In-Sanity, Who is Sane?” with Prof E. Spinelli

By Therapy Harley Street

Ten live dialogues between Prof Ernesto Spinelli and International Existential Therapists followed by an Experiential Study Group. A phenomenological approach to re-view psychopathology: We aim to explore the lived experiences of irregular perceptions of reality with an open mind. Each Saturday includes a live dialogue between Prof Ernesto Spinelli and an International Existential Therapist; a moment to share your thoughts and feelings with the teachers; and a final integration facilitated by Bárbara Godoy. This series of ten Dialogues set out to explore the multifaceted dimentions and complexities associated with Existential Therapies. It attempts to engage with various interpretations of insanity through the lens of patients' often painful, confounding, and deeply unsettling life experiences. TIMES AND DATES 2025 25 Jan. “Knots” with Prof. Ernesto Spinelli 2 Feb. “Healing” with Dr. Michael Guy Thompson 22 Mar. “Difference” with Dr. Todd DuBose 12 Apr. “Polarization” with Prof. Kirk Schneider 3 May “Character” with Prof. Robert Romanyshyn 21 Jun. “Opening” with Dr. Yaqui Martinez 19 Jul. “Meaning” with Dr. Jan Resnick 25 Oct. “Invention” with Dr. Betty Cannon 15 Nov. “Hallucination” with Prof. Simon du Plock 13 Dec. “Hysteria” with Bárbara Godoy Full course (including dialogues): £1260 (2 pm to 5 pm – UK time) Only Dialogues: £630 (2 pm to 3 pm – UK time) Venue: Online Zoom Read the full Programme here > Course Organised by:

Existential Dialogues 2025: “In-Sanity, Who is Sane?” with Prof E. Spinelli
Delivered Online + more
£630 to £1,260

Unreal Engine Courses London

By Real Animation Works

Face to Face training customised and bespoke. One to One Online or Face to Face

Unreal Engine Courses London
Delivered in London or OnlineFlexible Dates
£400

Complete COBOL programming

5.0(3)

By Systems & Network Training

COBOL training course description A hands on training course providing an introduction to COBOL. What will you learn Write COBOL programs Debug COBOL programs Examine existing code and determine its function. COBOL training course details Who will benefit: Programmers working with COBOL. Prerequisites: None although experience in another high level language would be useful. A 10 day version of this course would be more applicable for those new to programming. Duration 5 days COBOL training course contents Introduction to COBOL Compilation, linkage editor. Compile errors, compiler options. Divisions, syntax and format, COBOL character set, program structure. COBOL statement structure COBOL words, format of statements. Divisions Identification entries, Environment entries, Data division: FD, record descriptions, hierarchy and level numbers, description-string entry. File and Working-Storage Sections Literals, figurative constants, redefines clause, data representation, Usage clause, synchronization, sign clause. Procedure Division File status codes; Open, Read, Write, Close, Stop, Goback; Accept, display; Move, Justified, data name qualification, reference modification. Perform statement Out-of-line, With test ... Until, ... Times, in-line statement; Go to statement. Program design Design techniques, design considerations, procedure names, program structure. Printing Printed output, Write, advancing option, editing characters; Initialize. Condition testing Conditional statements: IF, class, sign and relation conditions, condition-name conditionals, Set, compound conditions, logical operators. Evaluate, Continue. Arithmetic Rounded option, On Size Error option, Add, Subtract, Multiply, Divide, Compute. Non-sequential files File access modes, Select. Indexed and relative files. Open, Close, creating / reading sequential access files, Write, Read, Invalid key clause, reading, writing / updating Random access files, Rewrite, Delete, Start. Declarative routines Clauses. Subroutines Call, Using clause - calling program/called program, Linkage Section, returning control. Table handling Subscripted tables: One/two/three dimensional tables, Perform, variable length tables. Indexed tables: Set, using an index; Search. Copy code: Copy, Suppress, Replacing. Data Manipulation Inspect, String, Unstring. COBOL/370 LE/370 and Intrinsic Functions.

Complete COBOL programming
Delivered in Internationally or OnlineFlexible Dates
£4,997

Network programming with sockets

5.0(3)

By Systems & Network Training

Sockets programming training course description A hands on course for programmers using Sockets. It is important to recognise that the course assumes that delegates are already familiar with TCP/IP and Python. Practical exercises follow all the major theory sessions. What will you learn Read Python programs which use Sockets. Write Python programs which use Sockets. Debug Python programs which use Sockets. Sockets programming training course details Who will benefit: Programmers working with network applications. Prerequisites: TCP/IP foundation for engineers Python for network engineers Duration 2 days Sockets programming training course contents What is a socket? Review of IP, ICMP, UDP vs TCP, IP addresses, protocol numbers, ports. API's, UNIX I/O, sockets. SOCK_STREAM, SOCK_DGRAM. Hands on Compile and run code. The systems calls Clients and servers, structs, socket(), bind(), connect(), listen(), accept(), send(), recv(), sendto (), recvfrom(), close(), shutdown(), getpeername(), gethostname(). Hands on Walk through of example client and server code. First code TCP connections, passive opens, active opens. Hands on Write a simple 'hello world' server and client. Application protocols User character stream, ASCII turn taking, binary protocols. Hands on Raw SMTP, Writing a mail client. Clients Concurrency, polling, threads, event driven programming. Hands on Conferencing application. Servers Concurrency, stateful, stateless. Forks and execs. inetd. Hands on Running servers with and without inetd, chroot jails, conferencing server modifications. Advanced techniques Blocking, select(), partial send(s). Raw sockets, example sockets using Java, Perl and PHP. Hands on A broadcast application.

Network programming with sockets
Delivered in Internationally or OnlineFlexible Dates
£2,477

Diploma in Visual Effects for Film and Television Animation

By ATL Autocad Training London

Who is this course for? The Diploma in Visual Effects for Film and Television Animation is tailored for individuals aspiring to work in the Visual Effects, TV, Film, and 3D animation industry. Gain essential skills necessary for a successful career in these fields. Click here for more info: Website Duration: 120 hours of 1-on-1 Training. When can I book: 9 am - 4 pm (Choose your preferred day and time once a week). Monday to Saturday: 9 am - 7 pm (Flexible timing with advance booking).  Course Overview for a 120-Hour Diploma Program in Game Design and Development Term 1: Introduction to Game Design and 3D Modeling (40 hours) Module 1: Introduction to Game Design (1 hour) Understanding the game development industry and current trends Exploring game mechanics and fundamental design principles Introduction to the game engines and tools utilized in the program Module 2: 3D Modeling with 3ds Max (25 hours) Familiarization with 3ds Max and its user interface Mastering basic modeling techniques like box modeling and extrusion Advanced modeling skills including subdivision and topology Texturing and shading techniques tailored for game development Module 3: Character Design and Animation (10 hours) Introduction to character design and its developmental process Creating and rigging characters specifically for games Keyframe animation techniques for character movement Term 2: Game Development and Unity 3D (40 hours) Module 4: Unity 3D Basics (20 hours) Navigating Unity 3D and understanding its interface Grasping fundamental game development concepts within Unity Creating game objects, writing scripts, and designing scenes Introduction to scripting using C# Module 5: Advanced Game Development with Unity 3D (10 hours) Constructing game mechanics including UI, scoring, and game states Working with physics and collision systems in Unity Crafting intricate game environments and level designs Module 6: Game Assets with Photoshop (10 hours) Exploring Photoshop tools and features for game asset creation Crafting game elements such as textures, sprites, and icons Optimizing assets for seamless integration into game development Term 3: Advanced Game Design and Portfolio Development (40 hours) Module 7: Advanced Game Design (20 hours) Delving into advanced game design concepts like balancing and difficulty curves Understanding player psychology and methods for engaging audiences Implementing game analytics and user testing for refinement Module 8: Portfolio Development (24 hours) Building a comprehensive portfolio showcasing acquired skills Effective presentation techniques for showcasing work Establishing a professional online presence and networking strategies Final Project: Creating and presenting a collection of best works in collaboration with tutors and fellow students Please note: Any missed sessions or absence without a 48-hour notice will result in session loss and a full class fee charge due to the personalized one-to-one nature of the sessions. Students can request pauses or extended breaks by providing written notice via email. What can you do after this course: Software Proficiency: Master industry-standard design tools for architectural and interior projects. Design Expertise: Develop a deep understanding of design principles and spatial concepts. Visualization Skills: Acquire advanced 2D/3D rendering and virtual reality skills for realistic design representation. Communication and Collaboration: Enhance communication skills and learn to collaborate effectively in design teams. Problem-Solving: Develop creative problem-solving abilities for real-world design challenges. Jobs and Career Opportunities: Architectural Visualizer Interior Designer CAD Technician Virtual Reality Developer 3D Modeler Project Coordinator Freelance Designer Visualization Consultant Students can pursue these roles, applying their expertise in architectural and interior design across various professional opportunities. Course Expectations: Maintain a dedicated notebook to compile your study notes. Schedule makeup sessions for any missed coursework, subject to available time slots. Keep meticulous notes and maintain a design folder to track your progress and nurture creative ideas. Allocate specific time for independent practice and project work. Attain certification from the esteemed professional design team. Post-Course Proficiencies: Upon successful course completion, you will achieve the following: Develop confidence in your software proficiency and a solid grasp of underlying principles. Demonstrate the ability to produce top-tier visuals for architectural and interior design projects. Feel well-prepared to pursue positions, armed with the assurance of your software expertise. Continued Support: We are pleased to offer lifetime, complimentary email and phone support to promptly assist you with any inquiries or challenges that may arise. Software Accessibility: Access to the required software is available through either downloading it from the developer's website or acquiring it at favorable student rates. It is important to note that student software should be exclusively utilized for non-commercial projects. Payment Options: To accommodate your preferences, we provide a range of payment options, including internet bank transfers, credit cards, debit cards, and PayPal. Moreover, we offer installment plans tailored to the needs of our students. Course Type: Certification. Course Level: Basic to Advanced. Time: 09:00 or 4 pm (You can choose your own day and time once a week) (Monday to Friday, 09 am to 7 pm, you can choose anytime by advance booking. Weekends can only be 3 to 4 hrs due to heavy demand on those days). Tutor: Industry Experts. Total Hours: 120 Price for Companies: £3500.00 (With VAT = £4200) For Companies. Price for Students: £3000.00 (With VAT = £3600) For Students.

Diploma in Visual Effects for Film and Television Animation
Delivered in London or OnlineFlexible Dates
£4,320

M.D.D IMPROVE MY RELATIONSHIP BEHAVIOUR PACKAGE (SINGLES)

4.9(27)

By Miss Date Doctor Dating Coach London, Couples Therapy

Eliminate bad relationship and dating behaviour Improve confidence Understand people better Effective communication skills training Eliminate regressive dating patterns Address poor dating habits Introspection in your character and behavioural patterns Be a better partner 1 month Course 1 hr once a week Dating advice for singles https://relationshipsmdd.com/product/improve-my-relationship-behaviour-package/

M.D.D IMPROVE MY RELATIONSHIP BEHAVIOUR PACKAGE (SINGLES)
Delivered in London or UK Wide or OnlineFlexible Dates
£1,200

Complete REXX programming

5.0(3)

By Systems & Network Training

REXX training course description A hands on training course covering the Restructured EXtended eXecutor (REXX) language. A large number of exercises are used to reinforce and emphasise lecture sessions. What will you learn Write REXX programs. Debug REXX programs. Examine existing code and determine its function. REXX training course details Who will benefit: Anyone wishing to learn REXX. Prerequisites: None although experience in another high level language would be useful. Duration 3 days REXX training course contents Introduction to REXX What is REXX? REXX environments, invoking a REXX exec, a sample REXX exec, REXX clause types. REXX variables and data Literal data, variable data, assignment, simple variables, compound variables, stem variables, constant data, numeric data, arithmetic operations, character manipulation, hexadecimal data. The parse instruction Parse format, Parse examples, Parse arg, Parse pull, Parse value, special templates, place holders, literal templates, numeric templates, variable templates. Control structures Relational conditions, logical operators, simple selection, looping: uncontrolled and controlled loops, infinite loops, conditional loops, controlling loops, leave, iterate, multiple selection, instructions for subroutines, exit. Sub routines and functions Internal and external subroutines, call, ARG(), ARG(n)return, exit, scope of variables, procedure, functions, built in functions, overriding built in functions. Performing I/O Command conventions, preparing to read a file, execio, limitations, execio for reading, DISKR, DISKRU, DISKW, return codes. External functions listdsi, msg, outtrap, prompt, sysdsn, sysvar, storage Tracing Immediate commands, the trace facility, signal and call statements. Built in functions Text handling functions, string handling, word handling, arithmetic, data conversion, bit manipulation, environment. The data stack Data stack structure, REXX instructions for the data stack, REXX functions for the data stack, TSO/E commands for the data stack. REXX in batch TSO/E foreground. TSO/E background.

Complete REXX programming
Delivered in Internationally or OnlineFlexible Dates
£3,497