Why Learn Autodesk Maya Basics to Advanced Level Course? Course info. Autodesk Maya is one of the best tools for 3D animation and visual effects. Learn Maya with our training courses covering sectors like Architecture, Games & Films, Animation, and Media. London Design Training Courses empower you to master Maya, transforming your 3d skills.  Duration: 40 hrs Method: 1-on-1. Schedule: Tailor your own schedule by pre-booking a convenient hour of your choice, available from Mon to Sat 9 am and 7 pm. Experience advanced-level Maya training covering essential aspects such as modeling, UV mapping, texturing, lighting, camera movement, and rigging. The course is tailored to your specific requirements and work preferences. You can discuss your learning goals with our trainer, and we will suggest a syllabus that meets your needs. Flexible Training Options: Choose in-class training at one of our UK center or attend live online sessions. Certified Tutors and Authoritative: London Design Training Course has all Autodesk Authorized Trainers. Hands-on Learning Approach: The training is practical and hands-on, combining theory and step-by-step demonstrations. You'll have ample time to practice techniques on your computer with Maya, and you can keep all the files you create. Compatible with Windows and Mac: Maya training is available for both Windows and Mac users, with options to suit any recent version of Maya. Maya Basic to Advanced Course Duration: 40 hours Course Description: In this course, you will learn the fundamental and advanced skills to create complex 3D models and animations using Autodesk Maya software. You will gain knowledge of the Maya interface, tools, and workflow. You will learn the essentials of modeling, texturing, rigging, animating, and rendering 3D models. You will also learn how to create advanced special effects and understand advanced modeling techniques. I. Introduction to Maya (3 hours) Overview of Maya and its Uses Maya interface and basic tools Navigation and viewport controls Creating and saving projects II. Basic Polygon Modeling (6 hours) Polygon modeling basics Creating basic shapes and objects Editing and modifying objects Creating complex objects with extrusions and bevels Creating organic shapes with NURBS III. Intermediate Modeling (6 hours) Advanced polygon modeling techniques Creating complex models with Booleans and deformers Creating and modifying curves and surfaces Creating organic shapes with sculpting tools Creating architectural models IV. Texturing and Materials (6 hours) Introduction to texturing Creating and applying materials Texture mapping and UV unwrapping Creating realistic materials with shaders Painting textures with the 3D paint tool V. Lighting and Rendering (6 hours) Basic lighting techniques Advanced lighting techniques Creating realistic lighting environments Setting up a camera and creating a composition Rendering still images and animations Output options and file formats VI. Animation (9 hours) Introduction to animation Keyframe animation and animation curves Creating and editing animation clips Rigging and animating a simple character Creating and editing motion paths and animation layers Creating complex character rigs Creating lip sync and facial animation Creating realistic animation with dynamics and simulations Cloth Animation Ncloth VII. Rigging (4 hours) Introduction to rigging Creating joints and skeletons Binding skin to joints and creating weight maps Creating simple rigging systems and rigging a character Creating complex rigging systems VIII. Special Effects (4 hours) Particle systems and dynamics Creating and manipulating fluids and fire effects Creating and editing special effects like explosions and smoke Creating advanced simulations with nCloth and nParticles Paint effects Mash Networks and Mash Animation IX. Advanced Rendering Techniques (2 hours) Render layers and passes Global illumination and ambient occlusion Mental Ray rendering and settings X. Conclusion and Next Steps (1 hour) Review of course content Tips for further learning and resources Q&A; and feedback Note: The above course outline is just a suggestion, and the course content and duration can be adjusted according to the needs and level of the learners. Proficiency in Advanced Maya Techniques: Participants will gain advanced skills in various aspects of Maya, including modeling, UV mapping, texturing, lighting, camera movement, and rigging. Tailored Training: The course is customized to meet the specific requirements of participants, focusing on their preferred techniques and work type. Hands-On and Practical Experience: The training is practical and hands-on, allowing participants to practice techniques on their own computers with Maya. Versatility in Operating Systems: Participants will be equipped to use Maya on both Windows and Mac systems. Accredited Certification: Upon successful completion, participants will receive an e-certificate, accredited by Autodesk Certified instructor, confirming their achievement in the Maya training course. Post-Course Support: After the training, participants are entitled to 30 days of email support from their Maya trainer, ensuring assistance with any post-course questions or issues. Up-to-Date and Relevant Learning: The training can be based on any recent version of Maya, providing participants with up-to-date knowledge and skills.
LOOKING FOR: YA/NA FANTASY, SFF, HORROR, ADULT FICTION John Baker (he/him) joined the Bell Lomax Moreton agency in 2019, cultivating a list shaped around his passion for science fiction, fantasy, and horror, though has lately also branched out into action/adventure fiction. John focuses on authors writing in the Adult, New Adult, and YA spaces. John leads the wider agency's film & TV desk, is the Secretary of the Association of Author’s Agents, and the co-chair of the AAA’s Bridge Committee. He also serves on the Kingston University MA Publishing Advisory Board. Under the umbrella of speculative fiction, John is looking for fantasy, science fiction, horror, romantasy, or literary speculative fiction. He has built a reputation as a champion of underrepresented voices and stories, be it from creators hailing from the global majority and their diasporas or neurodiverse authors, and naturally gravitates towards this kind of storytelling. In short, if he’s never read a story like yours before, he wants to see it. Adult fantasy: John loves beefy epic fantasy, especially non-Anglo Christian-inspired. Give him an immersive world, a fresh magical or mythic system, and an exciting cast of characters and he’ll be happy. He is a broad church in the genre so loves a political fantasy, swords and sorcery, courtly intrigue, monster hunting and dastardly villains. John is keen to find an urban fantasy that feels fresh and fun and he’s a sucker for a heroic quest narrative. He’s also very open to fantasy that isn’t easily categorised, but it is playing in that world. John is keenly hunting for more historical fantasy, especially inspired by modern history. He’s had fun with mythological retellings in the past, but as ever, let’s make sure it’s shining the spotlight on new stories. He would also love fantasy that centres on types of relationships less celebrated in fantasy, such as established and secure married couples, or siblings. NA/YA fantasy: In this genre, most importantly, John wants to have a good time, whether it’s swoon-worthy kisses in lush ball gowns, or gruesome gore and monsters, so send him pacy, plot-filled adventures. He’d love more books that teenage boys would love: Skullduggery Pleasant forever! Romantasy: The thriving new romantasy genre comes with its own set of challenges, so John wants to know what makes your romantasy different; what will set it out from the (very crowded!) market. Give it completely barmy stakes, cool and unique new settings, or a love story that will make your jaw drop. To be clear, he’s happily sorted for a human person meets a fae creature in the spooky woods. Also, cosmic romance is the genre of the future. Give him romantasy in space. Easy. Horror: John and horror are old friends. He loves horror inspired by myth and folklore, subversive weird horror that leaves your eyebrows in your hairline, historical horror that pulls from ghastly true stories, and anything that you’ll be reading with the light on. He also loves a gothic element and is particularly looking for horror with a strong romantic throughline, fun YA horror, and female & NB horror authors. Science fiction: SF is coming back! And John has been shouting about that. He loves to see an adventurous found-family romp through space or an epic, crunchy space opera. Speculative near-future is fun too, in the vein of Black Mirror’s more uplifting episodes, (e.g. San Junipero). He loves YA science fiction as well; the more creative the better. Literary: John is open to finding more rich magical realism or something character-led yet supernatural and would love a high-concept mystery, in the vein of Stuart Turton. He also loves spec fic that uses the speculative lightly as a way of confronting a deeper truth in society today. Weird stuff: John wants books that will blow people’s minds and defy categorisation. This is hard to describe, but think Gideon The Ninth, The Library At Mount Char, This Is How You Lose The Time War. John loves a pitch that leaves the editors baffled but intrigued. Action/Adventure, Historical Adventure, Espionage: John is branching out into non-speculative adventures, such as John Le Carré, Lee Child, Ian Flemming, and Mick Herron. More as his taste develops, but the hunt is on! Not looking for: military sci-fi or hard SF, or anything with biblical “character wakes up in purgatory/heaven/hell” narratives. The right comedic fantasy has yet to hit his inbox, but please don’t comp Douglas Adams or Sir Terry. John would like you to submit a covering letter, 1-2 page synopsis and the first two chapters of your manuscript in a single word document. (In addition to the paid sessions, John is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Tuesday 15th July 2025
Who is this Course for? Mastering Unity 3D Intermediate Level Training Course Our Unity 3D training programs are tailored for individuals aspiring to become game developers, creative minds, & enthusiasts keen to explore the realm of game development. Learn 3D & 2D games or looking to master Unity's cross-platform features. Click here for more info: Website Duration: 20 hours Approach: 1-on-1 Individualized Attention & Customized Content Timetable: Scheduling any hour between 9 am and 7 pm, from Mon to Sat Course Overview: Sessions 1-2: Introduction to Unity Familiarize yourself with Unity's interface and workspace Create a new Unity project and set up the initial scene and navigation Sessions 3-4: Asset Management Explore and download free assets Import various asset types into Unity and understand their applications Sessions 5-6: Environmental Design Utilize Unity's terrain tools for environment creation Enhance scenes with textures, materials, and environmental objects Sessions 7-8: Character Development Design 3D character models Rig, animate, and import characters into Unity Sessions 9-10: Player Interaction Set up player controls and script basic movements Implement camera controls for seamless gameplay experiences Sessions 11-12: Physics and Realism Understand and implement physics in Unity Configure collisions, gravity, force, and torque for realistic interactions Sessions 13-14: Audio Enhancement Master audio implementation with sound effects and background music Fine-tune volume and pitch for immersive gameplay Sessions 15-16: Lighting and Visual Effects Employ advanced lighting techniques, including dynamic day-night cycles Enhance visuals with lens flares and particle systems Sessions 17-18: User Interface Design Construct user interfaces using Unity's canvas system Integrate interactive elements such as buttons and menus, ensuring smooth functionality Sessions 19-20: Optimization and Performance Implement optimization techniques and utilize the profiler for performance analysis Improve frame rates and reduce memory usage for seamless gameplay Session 21-22: Multiplayer Integration Explore multiplayer implementation and set up local multiplayer games Session 23-24: Mobile Game Development Discover mobile game development in Unity Build, deploy, and optimize games for mobile devices, focusing on performance and controls Session 25: Advanced Topics Delve into advanced scripting techniques, including coroutines, delegates, and events Explore shader programming and visual effects, and venture into VR development with Unity and Oculus Quest Final Project: Create a Comprehensive Game Test the game thoroughly, identify and resolve bugs Make necessary adjustments and improvements for a polished final product Experience the Real-Time Development Platform: Unleash your creativity and create 3D, 2D, VR, and AR experiences across various industries, including games, automotive, AEC, film, and more. Unity Pro offers a complete solution to develop better, iterate faster, and grow your business. Enjoy amazing games and immersive experiences with multi-platform support. Get started today: Unity Pro. Learning Outcomes: Participants will gain expertise in Unity 3D, mastering asset management, environmental design, character animation, player interaction, physics, audio, lighting, UI, optimization, and advanced scripting. They will develop a complete game, honing skills in debugging and project completion. Career Opportunities: Graduates can pursue roles as Game Developers, Mobile Game Developers, VR/AR Developers, Game Designers, UI/UX Designers, Game Testers, Indie Game Developers, Educational Game Developers, Freelance Developers, or Game Development Instructors, leveraging their Unity 3D skills for diverse and exciting career paths in the gaming industry. Skills Acquired: Participants in the Mastering Unity 3D Intermediate Level Training Course will gain advanced proficiency in Unity 3D game development, including: Advanced 3D Game Development Techniques Real-time Physics and Animation Skills Multiplatform Game Deployment Expertise Job Opportunities: Upon completion, individuals can pursue roles such as: Game Developer Unity 3D Programmer AR/VR Developer Interactive Simulation Designer This course equips participants with the expertise required for exciting opportunities in game development studios, AR/VR companies, and interactive media agencies, setting the stage for a successful career in the gaming and simulation industry. Course Advantages: Comprehensive Unity Mastery: Develop expertise in various Unity aspects, including game design, scripting, animation, and optimization. Hands-On Project Experience: Engage in practical projects mirroring real-world game development, enhancing your skills and portfolio. Interactive Live Instruction: Learn from experienced instructors in real-time, encouraging interactive discussions, Q&A sessions, and personalized guidance. Flexible Learning Paths: Opt for in-person or online classes, ensuring accessible and convenient learning tailored to your needs. Lesson Revisions: Access recorded lessons, allowing flexible review and reinforcement of concepts at your own pace. Lifetime Email Support: Benefit from ongoing support via email, where experts are available to assist with any questions or challenges, even after the course concludes.
Why Choose Complete Maya Beginner to Advanced Training? Maya's extensive toolkit includes modeling, animation, simulation, and more, amplifying your versatility and influence in the 3D production pipeline. Click here for more info: Website Beginners or those with basic 3D knowledge. No specific digital media background is required. Duration: 40 hours Training Approach: 1-on-1 Sessions. Schedule: Customize your schedule by pre-booking a convenient hour of your choice, available Monday to Saturday between 9 am and 7 pm Course Structure: I. Introduction to Maya (3 hours) Maya Overview and Applications Interface Navigation and Basic Tools Project Creation and Management II. Basic Polygon Modeling (6 hours) Fundamentals of Polygon Modeling Creating and Editing Basic Shapes Advanced Techniques: Extrusions, Bevels, and NURBS for Organic Shapes III. Intermediate Modeling (6 hours) Advanced Polygon Modeling: Booleans, Deformers, and Surfaces Architectural Model Creation Sculpting Tools for Organic Shapes IV. Texturing and Materials (6 hours) Introduction to Texturing and Material Application Texture Mapping, UV Unwrapping, and Shaders Painting Textures with 3D Paint Tool V. Lighting and Rendering (6 hours) Basic and Advanced Lighting Techniques Realistic Lighting Environments Camera Setup, Composition, and Rendering VI. Animation (9 hours) Keyframe Animation and Animation Curves Character Rigging and Animation Complex Character Rigs, Lip Sync, Facial Animation, Dynamics, and Simulations VII. Rigging (4 hours) Skeleton Creation and Joint Binding Weight Maps and Simple to Complex Rigging Systems VIII. Special Effects (4 hours) Particle Systems, Fluid Dynamics, Fire, and Explosions Advanced Simulations with nCloth and nParticles Paint Effects and Mash Networks IX. Advanced Rendering Techniques (2 hours) Render Layers, Passes, and Global Illumination Mental Ray Rendering and Settings X. Conclusion and Next Steps (1 hour) Course Review, Tips for Further Learning Q&A Session and Feedback Please note that the course outline is flexible and can be tailored based on the learners' needs and proficiency levels. Autodesk Maya Basics to Advanced Level Course: Modeling: Surfaces, Control Vertex, Polygons, Extrusion Techniques, Subdiv Modeling, and More Deformations: Twist, Lattice, Flare, Bend Tools Shapes: Lines, Pen Tools, Surface Manipulation Techniques Animations: Keyframe Setup, Path Animations, Skeletons, IK Handles, Skinning Dynamics and Special Effects: Particle Systems, Fluid Dynamics, Lighting Effects, and Advanced Simulations Texturing and Rendering: Diffuse and Bump Mapping, Reflections, Shaders, Lights, and Camera Techniques Fluid Effects and Ncloth: 2D and 3D Containers, Collision Effects, Wind Simulations, and Gravity Control Rendering: Image and Animation Rendering, Playblast, Resolution Controls, and Output Formats. Advanced Modeling: Master intricate 3D models, including polygon, NURBS, and architectural modeling. Expert Texturing: Create realistic textures, apply shaders, and utilize the 3D paint tool. Complex Animation: Rig characters, perform lip sync, facial animation, and dynamic simulations. Special Effects Mastery: Understand particle systems, fluid dynamics, fire effects, and advanced simulations. Rendering Expertise: Grasp advanced rendering techniques, including layers, passes, and global illumination. Comprehensive Rigging: Develop joints, skeletons, and advanced rigging systems for characters and objects. Fluid Dynamics Proficiency: Manipulate 2D/3D fluid containers, create collision effects, and work with wind/gravity simulations. Advanced Lighting and Camera: Perfect lighting, shadows, and special effects. Master camera setups for diverse visual compositions. Recommended Books: "Introducing Autodesk Maya 2023" by Dariush Derakhshani and Randi L. Derakhshani "Mastering Autodesk Maya 2023" by Todd Palamar "Maya Character Creation: Modeling and Animation Controls" by Chris Maraffi "Maya Secrets of the Pros" by John Kundert-Gibbs and Dariush Derakhshani "The Art of 3D Computer Animation and Effects" by Isaac Victor Kerlow Advanced Maya Training Tailored to You: Elevate your Maya skills with specialized training covering essential areas like modeling, UV mapping, texturing, lighting, camera movement, and rigging. Your learning experience is personalized to match your unique requirements and preferences. Discuss your goals with our trainer, and we'll create a syllabus tailored just for you. Flexible Training Choices: Select between in-person sessions at our UK center or attend live online classes, offering convenience and accessibility. Certified Instructors: Benefit from expert guidance provided by Autodesk Authorized Trainers from London Design Training Course. Hands-On Learning: Our practical approach combines theory with step-by-step demonstrations, allowing ample time for hands-on practice on your computer with Maya. You'll retain all the files you create. Compatibility Across Platforms: Maya training caters to both Windows and Mac users, ensuring compatibility with various versions of Maya. Comprehensive Training Package: Participants receive an e-certificate upon successful completion, validating their Maya training. Lifetime Support: Enjoy a lifetime of email support post-training, ensuring assistance with any queries or challenges that arise. Tailored to Your Version: Training can be adapted to your preferred Maya version, ensuring you learn using the most relevant and up-to-date software features. Download Maya https://www.autodesk.co.uk Highly skilled mentors with practical experience. Cutting-edge facilities ensuring an immersive learning environment. Comprehensive courses spanning diverse design disciplines. Practical projects to enhance your portfolio. Networking avenues within the dynamic design community. Skills attuned to current industry trends. Opportunities for professional growth. Choose from flexible in-person or online classes. Internationally recognized training credentials. Engage in London's thriving art and design scene.
LOOKING FOR: ADULT FICTION, NON-FICTION Florence has been at A M Heath for five years and represents a range of commercial fiction and non-fiction. For fiction, comforting, funny and warm reads, as well as gripping page-turners, will always be Florence's cup of tea. Her favourite thing is to escape with a story she can’t put down. If you think your book fits that, then do send it to her. Books in this vein that really left her wanting one more chapter include Marian Keyes’s character, Rachel, from Rachel’s Holiday that left Florence with a compassion for addiction that only the most skilled of writers can conjure. Florence finds Catherine Newman to be a genius for making hospice care so funny in We All Want Impossible Things. Smart page turners such as Anatomy of a Scandal, Such a Fun Age, and Tomorrow, and Tomorrow, and Tomorrow, wowed her with clever, gripping prose and complicated, flawed characters she hadn't met before. She also loves older classics like the Cazalet Chronicles and Georgette Heyer’s Regency novels. Florence is actively looking for writers who are under-represented in the publishing world, through non-traditional channels, as well as her submissions. She’s keen to find non-fiction and fiction writers who speak to a millennial and younger audience, be that a journalist who is looking to expand an idea, a screenwriter who is looking to try their hand at fiction or perhaps an activist with a social media platform. She is also interested in environmental and social issues. The authors she represents include Jaspreet Kaur, Salma El-Wardany, Rachel Thompson, Annie Lord, Angelica Malin and Phil Ellis. Their books range from the heart-breaking and profound to the inspirational, funny and wise, with almost everything in between. Florence does not wish to receive, YA, Fantasy or Sci-fi. Florence would like you to submit a covering letter, 1 page synopsis and the first 5,000 words of your manuscript in a single word document. (In addition to the paid sessions, Florence is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Wednesdy 16th July 2025
LOOKING FOR: PICTURE BOOKS, CHAPTER BOOKS, MG, YA, CHILDREN'S NON-FICTION After a childhood buried in library books and Beanos, Lydia started her career in the editorial team at Egmont, where she commissioned books such as the Carnegie Medal-winning The Poet X. She joined the Darley Anderson team in 2018, and as well as building an engaging and diverse list of authors and illustrators, she was promoted to Director in March 2024. With experience on both sides of the commissioning desk, Lydia loves working editorially with her clients and developing ideas from an initial spark into a full manuscript. She represents clients across all age groups, including picture book, chapter book, middle grade and YA, and has a particular focus on non-fiction. Lydia reads and considers widely, and among other things she is looking for snort-inducing stories for younger readers, clever and contemporary teenage and YA fiction, and non-fiction projects that take big ideas and make them easily navigable, accessible and fun. No matter the story, Lydia is drawn to voice above anything else and will always be sucked in by a strong hook. Lydia represents clients including Soofiya, Gina Blaxill, Mark Bradley, Ryan Hammond, Alice Harman, Joyce Efia Harmer, Catherine Jacob, Hannah Moffatt, Rachel Morrisroe, Nick Sheridan, Rashmi Sirdeshpande and Eva Wong Nava. If you could sum up her tastes in three words, they would be curious, characterful and heartfelt, and in three books, they would be One of Us is Lying, Nevermoor and You Are Awesome. Lydia would like you to submit a covering letter, a 1 page synopsis and the first 3 chapters or 20 pages of your completed manuscript in a single word document. For Picture Books please submit a covering letter and texts for two completed stories. (In addition to the paid sessions, Lydia is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Monday 16th June 2025
Step by Step explanation of each topics in C Language with lots of programs.
MySQL for developers training course description This MySQL Developers training course is designed for MySQL Developers who have a good understanding of a MySQL database and experience of using SQL commands. The course provides further practical experience in more advanced MySQL commands and SQL statements including Stored Routines, Triggers and Event Scheduling. What will you learn Provide the skills needed to write more advanced queries and database maintenance statements on a MySQL database. Use advanced features of the MySQL Client. Use advanced data types. Manage the structure of databases and tables. Manage and using indexes. Write complex SQL query statements. Use advanced SQL expressions. Use advanced SQL functions. Perform advanced Insert, Update, Delete, Replace and Truncate Operations. Use user variable syntax and properties. Import and export data from within MySQL. Import and export data from the command line. Perform complex joins to access multiple tables. Perform complex subqueries. Create, manage and us views. Use prepared statements. Create and use stored routines. Create and use triggers. Obtain database metadata. Optimize queries. Work with the main storage engines. Debug MySQL applications. MySQL for developers training course details Who will benefit: MySQL Developers who have a basic understanding of a MySQL database and SQL commands as covered on the Introduction to MySQL course. Prerequisites: MySQL foundation Duration 5 days MySQL for developers training course contents Introduction Administration and Course Materials, Course Structure and Agenda, Delegate and Trainer Introductions. Client/server concepts MySQL client/server architecture, Server modes, Using client programs, Logging in options, Configuration files, Precedence of logging in options Hands on Using client/server The MySQL client program Using MySQL interactively, The MySQL prompts, Client commands and SQL statements, Editing, Selecting a database, Help, Safe updates, Using script files, Using a source file, Redirecting output into a file, Command line execution, Mysql output formats, Overriding the defaults, Html and xml output, MySQL Utilities. Hands on Using the MySQL client program Data types Bit data type, Numeric data types, Auto_increment, Character string data types, Character sets and collation, Binary string data types, Enum and Set data types, Temporal data types, Timezone support, Handling Missing Or Invalid Data Values, SQL_MODE options. Hands on Using data types Identifiers Using Quotes with identifier naming, Case sensitivity in Identifier naming, Qualifying columns with table and database names, Using reserved words as identifiers, Function names Hands on Using identifiers Databases Database properties, Creating a database, Selecting a database, Altering databases, Dropping databases, Obtaining database metadata, The SHOW command, The INFORMATION_SCHEMA database, The SHOW CREATE command Hands on Using databases Tables and indexes Table properties, Creating tables, Create table using Select or Like, Temporary tables and memory tables, Altering tables, Adding columns, Changing column widths and types, Renaming columns, Dropping columns, Adding constraints, Dropping constraints, Renaming tables, Change the table storage engine, Multiple alterations, Dropping tables, Emptying tables, Obtaining table metadata, Show create table, The information_schema, Index introduction, Structure of a mysql index, Creating and dropping indexes, Creating an index, Altering a table to add an index, Specifying index type, Dropping indexes, Obtaining Index Metadata. Hands on Creating, altering and dropping tables/indexes Querying for data The SQL select statement and MySQL differences, Advanced order by, Order by and collation, Order by with enum datatype, Order by with Set datatype, Ordering with distinct and group by Special features of union, Limit and order by clauses, Group By clause, Group_concat, Using Rollup in a Group By clause. Hands on Querying for data SQL Expressions and functions Components of expressions, Nulls, Numeric expressions, String expressions, Temporal expressions, Comparison functions, Flow control functions, Numeric functions, String functions, Temporal functions. Hands on Using expressions and functions Updating data Update operations and privileges, Inserting rows, Insert using a set clause, Inserting duplicate values, Replacing rows, Updating rows, Update using the order by and limit clauses, Deleting rows, The delete and truncate statements. Exercise: Inserting, updating, replacing and deleting data Connectors MySQL client interfaces, MySQL connectors, Oracle and community conectors, Connecting to MySQL server using Java and PHP connectors, MySQL and NoSQL, Innodb integration with memcached. Obtaining database metadata What is metadata?, The mysqlshow utility, The show and describe commands, Describing tables, The information_schema, Listing tables, Listing columns, Listing views, Listing key_columns_usage. Hands on Obtaining database metadata Debugging Mysql error messages, The show statement, Show errors, Show count(*) errors, Show warnings, Show count(*) warnings, Note messages, The perror utility. Hands on Debugging Joins Overview of inner joins, Cartesian product, Inner joins with original syntax, Non equi-join, Using table aliases to avoid name clashes, Inner Joins With ISO/ANSI Syntax, Outer Joins, Left outer joins, Right outer joins, Full outer joins, Updating multiple tables simultaneously, Updating rows in one table based on a condition in another, Updating rows in one table reading data from another, Deleting from multiple tables simultaneously, Deleting rows in one table based on a condition in another. Hands on Coding joins Subqueries Types of subquery, Multiple-column subqueries, Correlated subqueries, Using the ANY, ALL and SOME operators, Using the EXISTS operator, Subqueries as scalar expressions, Inline views, Converting subqueries to joins, Using subqueries in updates and deletes. Hands on Coding subqueries Views Why views are used, Creating views, View creation restrictions, View algorithms, Updateable views, Altering and dropping views, Displaying information about views, Privileges for views. Hands on Using views Import and Export Exporting using SQL, Privileges required to export data, Importing using SQL, Messages when loading data, Privileges required to load data, Exporting from the command line, Mysqldump main options, Importing from the command line, Mysqlimport main options. Hands on Importing and exporting User variables and prepared statements Creating User variables, User variables in a select, Prepared statements, The prepare statement, The execute statement, The deallocate statement, Using prepared statements in code, with connectors. Hands on Using variables and prepared statements Introduction to stored routines Types of stored routines, Benefits of stored routines, Stored routine features, Differences between procedures and functions, Introduction to the Block, Declaring variables and constants, Assigning values to variables, Definer rights and invoker rights, Using SELECT in stored routines, Altering and dropping stored routines, Obtaining stored routine metadata, Stored routine privileges and execution security. Hands on Writing simple stored routines Stored routines - program logic The IF .. THEN .. ELSEIF construct, The CASE statement, The basic loop, The while loop, The repeat loop, The iterate statement, Nested loops. Hands on Writing stored routines with program logic Stored routines - exception handlers and cursors Dealing with errors using Exception handlers, Cursors, What is a cursor?, Cursor operations, Declaring cursors, Opening and closing cursors, Fetching rows, Status checking. Hands on Writing stored routines with program logic Procedures with parameters Creating procedures with parameters, Calling Procedures With Parameters. Hands on Writing stored routines with parameters Functions What is a function?, The create function statement, Executing functions, Executing functions from code, Executing functions from SQL statements, The deterministic and SQL clauses. Hands on Writing functions Triggers Trigger creation, Restrictions on triggers, The create trigger statement, Using the old and new qualifiers, Managing triggers, Destroying triggers, Required privileges. Hands on Writing triggers Basic optimizations Normalisation of data to third normal form, Using indexes for optimization, General query enhancement, Using Explain to analyze queries, Choosing an INNODB or MYISAM storage engine, Using MySQL Enterprise Monitor in query optimization. Hands on Making use of basic optimizations More about indexes Indexes and joins Hands on Investigating indexes and joins
Course Description: 3ds Max Evening Training Course. Training duration: 10 hrs Method: 1-2-1, Personalized attention, Tailored content, Flexible pace, Individual support. Schedule: Personalized training experience with our flexible 1-2-1 sessions. Tailor your own schedule by pre-booking a convenient hour of your choice, available from Monday to Saturday between 9 am and 7 pm. Course Link Unleash the art of character animation with our 3ds Max training course. Perfect for beginners and seasoned artists alike. Benefit from certified tutors and industry experts as your mentors. Opt for in-person or live online sessions with flexible scheduling. Access recorded lessons and lifetime email support. Receive a Certificate of Attendance and a practical training guide. Enjoy hands-on instruction and personalized attention. Ideal for architects, interior designers, game designers, and more. Enroll today and unlock your animation potential with 3ds Max. Try it out for free using the link provided. Module 1: Introduction to 3ds Max (1 hour) Overview of 3ds Max and its applications in various industries Interface tour and navigation controls Working with objects, creating basic shapes, and transformations Understanding the viewport and workspace customization Module 2: Modeling in 3ds Max (2 hours) Polygon modeling techniques Working with modifiers for efficient modeling Creating complex shapes using subdivision surfaces Using splines and lofting for advanced modeling Introduction to NURBS modeling Module 3: Texturing and Materials (2 hours) UVW unwrapping and mapping techniques Applying textures and materials to objects Utilizing the Material Editor and material libraries Creating realistic materials using maps and procedural textures Introduction to PBR materials and material workflows Module 4: Lighting and Cameras (1.5 hours) Types of lights and their properties in 3ds Max Setting up basic and advanced lighting scenarios Working with natural and artificial lighting techniques Introduction to photometric lighting and IES profiles Camera settings and composition for better renders Module 5: Animation and Rigging (1.5 hours) Understanding keyframes and animation controllers Creating simple animations and motion paths Introduction to character rigging and bone systems Basic animation principles and timing Animating objects and cameras for visual storytelling Module 6: Rendering and Output (1.5 hours) Overview of the rendering process in 3ds Max Render settings and output formats Working with render elements for post-processing Introduction to V-Ray rendering (or other popular render engines) Final render setup and optimization techniques Module 7: Particle Systems and Dynamics (1 hour) Introduction to particle systems and particle flow Simulating dynamics and physics in 3ds Max Working with particle operators and events Creating realistic effects like smoke, fire, and water Module 8: Advanced Techniques and Plugins (1 hour) Exploring advanced tools and workflows in 3ds Max Overview of popular plugins and their functionalities Integration with other software and formats (e.g., Adobe Photoshop, CAD software) Utilizing scripts and automation for workflow optimization Downlaod 3ds max for free