Embark on a mesmerizing journey into the realm of 'Immersive Technologies Demystified: AR and VR Experiences.' This course is not just an educational venture; it's a captivating exploration that unfolds the secrets behind Augmented Reality (AR) and Virtual Reality (VR). From the foundational 'Introduction to Immersive Technologies' to the futuristic insights into 'Future Trends and Challenges in ARVR,' each module is a portal into an immersive world where theoretical understanding seamlessly merges with hands-on knowledge. Picture not just learning about AR and VR but actively creating immersive content and delving into User Experience (UX) design principles. Enroll now to be part of an odyssey where each module is a door, unlocking the potential to shape the future of AR and VR experiences. Join us and become a pioneer in demystifying the extraordinary. In this visionary journey, modules unfold like chapters in a technological epic, guiding you through the intricacies of AR and VR, from creation to applications across diverse industries. This isn't merely a course; it's an invitation to actively engage in an exploration where each module empowers you to envision and contribute to the limitless possibilities of immersive technologies. Join us on this immersive odyssey, where each module is a key to unlocking the potential of AR and VR experiences and reshaping the landscape of future technologies. Learning Outcomes Acquire a comprehensive understanding of Immersive Technologies, including AR and VR. Master the principles and applications of Augmented Reality (AR). Explore the intricacies of Virtual Reality (VR) and its diverse applications. Create immersive content for AR and VR experiences. Develop expertise in User Experience (UX) Design specific to AR and VR. Why choose this Immersive Technologies Demystified: AR and VR Experiences course? Unlimited access to the course for a lifetime. Opportunity to earn a certificate accredited by the CPD Quality Standards and CIQ after completing this course. Structured lesson planning in line with industry standards. Immerse yourself in innovative and captivating course materials and activities. Assessments designed to evaluate advanced cognitive abilities and skill proficiency. Flexibility to complete the Course at your own pace, on your own schedule. Receive full tutor support throughout the week, from Monday to Friday, to enhance your learning experience. Unlock career resources for CV improvement, interview readiness, and job success. Who is this Immersive Technologies Demystified: AR and VR Experiences course for? Tech enthusiasts eager to dive into the world of Immersive Technologies. Designers interested in crafting engaging User Experiences for AR and VR. Entrepreneurs exploring innovative applications of AR and VR across industries. Students seeking to augment their knowledge in emerging technologies. Professionals interested in the intersection of technology and user-centric design. Career path AR/VR Developer: £40,000 - £50,000 per annum Immersive Content Creator: £35,000 - £45,000 per annum UX Designer (AR/VR): £38,000 - £48,000 per annum AR/VR Project Manager: £45,000 - £55,000 per annum AR/VR Solutions Architect: £50,000 - £60,000 per annum Immersive Technology Consultant: £42,000 - £52,000 per annum Prerequisites This Immersive Technologies Demystified: AR and VR Experiences does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Immersive Technologies Demystified: AR and VR Experiences was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Certification After studying the course materials, there will be a written assignment test which you can take at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £4.99 Original Hard Copy certificates need to be ordered at an additional cost of £8. Course Curriculum Module 01: Introduction to Immersive Technologies (ARVR) Introduction to Immersive Technologies (ARVR) 00:19:00 Module 02: Understanding Augmented Reality (AR) Understanding Augmented Reality (AR) 00:24:00 Module 03: Exploring Virtual Reality (VR) Exploring Virtual Reality (VR) 00:24:00 Module 04: Creating Immersive Content for ARVR Creating Immersive Content for ARVR 00:22:00 Module 05: User Experience (UX) Design in ARVR User Experience (UX) Design in ARVR 00:14:00 Module 06: ARVR Applications Across Industries ARVR Applications Across Industries 00:23:00 Module 07: Future Trends and Challenges in ARVR Future Trends and Challenges in ARVR 00:20:00
At this Oracle SQL Fundamentals course, we cover SQL queries, group by's , aggregates, joins, date-functions, String Functions, Random Functions, Math Functions, Insert, update and delete, Creating and changing tables, sub-queries in detail, views, stored procedures, custom functions, and table variables. Course level is beginners to intermediate.
Overview Uplift Your Career & Skill Up to Your Dream Job - Learning Simplified From Home! Kickstart your career & boost your employability by helping you discover your skills, talents, and interests with our special Augmented Reality (AR) in Education, Medicine & Business Course. You'll create a pathway to your ideal job as this course is designed to uplift your career in the relevant industry. It provides the professional training that employers are looking for in today's workplaces. The Augmented Reality (AR) in Education, Medicine & Business Course is one of the most prestigious training offered at Skillwise and is highly valued by employers for good reason. This Augmented Reality (AR) in Education, Medicine & Business Course has been designed by industry experts to provide our learners with the best learning experience possible to increase their understanding of their chosen field. This Augmented Reality (AR) in Education, Medicine & Business Course, like every one of Study Hub's courses, is meticulously developed and well-researched. Every one of the topics is divided into elementary modules, allowing our students to grasp each lesson quickly. At Skillwise, we don't just offer courses; we also provide a valuable teaching process. When you buy a course from Skillwise, you get unlimited Lifetime access with 24/7 dedicated tutor support. Why buy this Augmented Reality (AR) in Education, Medicine & Business? Lifetime access to the course forever Digital Certificate, Transcript, and student ID are all included in the price Absolutely no hidden fees Directly receive CPD QS-accredited qualifications after course completion Receive one-to-one assistance every weekday from professionals Immediately receive the PDF certificate after passing Receive the original copies of your certificate and transcript on the next working day Easily learn the skills and knowledge from the comfort of your home Certification After studying the course materials of the Augmented Reality (AR) in Education, Medicine & Business there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for free. Original Hard Copy certificates need to be ordered at an additional cost of £8. Who is this course for? This Augmented Reality (AR) in Education, Medicine & Business course is ideal for Students Recent graduates Job Seekers Anyone interested in this topic People already working in the relevant fields and want to polish their knowledge and skills. Prerequisites This Augmented Reality (AR) in Education, Medicine & Business does not require you to have any prior qualifications or experience. You can just enroll and start learning. This Augmented Reality (AR) in Education, Medicine & Business was made by professionals and it is compatible with all PCs, Macs, tablets, and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Career path As this course comes with multiple courses included as a bonus, you will be able to pursue multiple occupations. This Augmented Reality (AR) in Education, Medicine & Business is a great way for you to gain multiple skills from the comfort of your home. Module 01: Introduction to Augmented Reality Introduction to Augmented Reality 00:21:00 Module 02: Augmented Reality in Education Augmented Reality in Education 00:15:00 Module 03: Augmented Reality in Business Augmented Reality in Business 00:16:00 Module 04: Augmented Reality in Medicine Augmented Reality in Medicine 00:24:00 Module 05: Other Key Applications of AR Other Key Applications of AR 00:23:00 Module 06: Assessing the Future of Augmented Reality Assessing the Future of Augmented Reality 00:20:00 Assignment Assignment - Augmented Reality (AR) in Education, Medicine & Business 00:00:00
THIS COURSE PACKAGE INCLUDES: 1: INTRODUCTION TO PHLEBOTOMY COURSE (GPT003) - Level 3 (Ireland Level 5) 2: ADVANCED PHLEBOTOMY COURSE (GPT005) - Level 4 (Ireland Level 6) 3: GEOPACE COMPETENCY CERTIFICATE - CPD Certified (optional with Virtual Classroom) Learn how to take blood ... train as a Phlebotomist FAST-TRACK YOUR PHLEBOTOMY TRAINING WITH OUR COMPLETE TRAINING PACKAGE 20% off - Multi-Course Discount Cover all stages from beginner through to Level 4 Available as Classroom or Virtual Classroom Complete your beginner to advanced training in 2 days Awards 2 accredited qualifications - Introduction to Phlebotomy and Advanced Phlebotomy qualifications Both courses are dually accredited (OCN & CPD) Geopace Certificate of Competency included with classroom attendance or available as an option when booking virtual classroom Covers all steps up to live blood draw Learn advanced skills and techniques Virtual Classroom options include comprehensive Practise@Home Training Kits (yours to keep) Basic understanding of English language required OPEN TO ALL APPLICANTS
Course Information This course offers foundational guidance and practical support tailored for individuals operating within Good Manufacturing Practice (GMP) frameworks. Explore the fundamental prerequisites of a pharmaceutical quality system (PQS) and delve into the application of quality risk management (QRM) principles, aligning with current regulations and guidance. Gain insights into pivotal aspects such as requirements, roles, and responsibilities, encompassing change control, document management, and key documentation essential for effective implementation of GMP with a focus on regulatory inspections and common findings. Is this course for you? Ideal for professionals engaged in GMP across various sectors, including: Research and Development (R&D) Contract Manufacturing Organisations Manufacturing Units Quality Control (QC) Laboratories Auditing Roles. What will you learn? Event objectives - by the end of the course, delegates shall: Have an awareness of the basic requirements of GMP Be aware of UK and EU GMP Rules and Guidance and relevant publications Understand the roles and responsibilities associated with GMP Be able to contribute to and maintain quality documentation Have a basic understanding of product lifecycle and manufacturing Understand the requirements of GMP in the QC laboratory context Have a basic understanding of risk management and mitigation principles Understand the need for quality systems and quality assurance activities Be aware of common regulatory findings. Learning outcomes: delegates will be able to: Implement their role within GMP with confidence and knowledge of the principle requirements Contribute effectively to the GMP quality system and their organisation’s compliance Comprehend where their organisation’s activities sit within the larger GMP arena Know where to seek further information within the published rules and guidance, UK Legislation, European Commission Directives, ICH Guidance and other relevant publications, as well as via the internet. Tutors Tutors will be comprised of (click the photos for biographies): Louise Handy Director, Handy Consulting Ltd Programme Please note timings may be subject to alteration. Day 1 09:30 Introductions and Scope of the Course Understand the group requirements and the tutor's background and experience. 09:45 Background and Regulatory Environment Setting the scene, understanding the context, key legislation. 10:30 Principles of GMP Key points and requirements. 11:15 Break 11:30 Personnel and Responsibilities Management and staff, duties and accountabilities. 12:00 Overview of GMP Manufacturing Basics of the product life cycle. 12:30 Lunch 13:15 Risk Management Workshop Practical exploration of risk and mitigation activities. 14:30 QC Laboratories Activities and practicalities. 15:15 Break 15:30 Compliance Quality Assurance and Self Inspection. 16:15 Question Time A chance for questions on the practicalities of GMP. 16:30 Close of Course Extra Information Course Material This course will be run completely online. You will receive an email with a link to our online system, which will house your licensed course materials and access to the remote event. Please note this course will run in UK timezone. The advantages of this include: Ability for delegates to keep material on a mobile device Ability to review material at any time pre and post course Environmental benefits – less paper being used per course Access to an online course group to enhance networking. You will need a stable internet connection, a microphone and a webcam. CPD Points 7 Points Development Level Learn
Empower Mental Health First Aiders and Champions to maintain their skills with regular Refresher training. Just like physical first aid, we recommend that you refresh your skills every two to three years. (Certificate expires after 3 years). If it's time to update your skills, book onto an MHFA Refresher course now and feel confident that you are performing your vital role safely.
LOOKING FOR: PB, CHAPTER BOOKS, MG, GRAPHIC NOVELS, CHILDREN'S NON-FICTION Millie van Grutten joined Caroline Sheldon Literary Agency in 2021 and as of early 2024 Caroline Sheldon Literary Agency was acquired by Rogers Coleridge & White. Millie is thrilled to be building the children’s illustrated division at RCW and is actively looking for authors and illustrators of picture books, chapter books, young fiction, graphic novels and is particularly interested in children’s non-fiction presented in any guise. Millie loves working collaboratively with authors and illustrators whether it’s brainstorming a title, building a portfolio, trying out new genres and age groups or simply chatting ideas through. She relishes the opportunity to champion the work of illustrators and authors alike and is open to anything from 0-9 whether texts, illustrations or both. She loves anything with strong and engaging characters at its heart, quirky stories, and books that make you laugh and/or books that can make you laugh while you learn… Apart from the ever enduring and absolute classics like Quentin Blake’s Mrs Armitage, Millie has recently enjoyed Mariajo Ilustrajo’s Lost, Ed Vere’s The Artist, The Secret Beast Club (Robin Birch and Jobe Anderson), Dave Pigeon (Swapna Haddow and Sheena Dempsey), How to Be A Genius Kid (Jim Smith) and anything by Lauren Child. Among many other talents, Millie represents Swapna Haddow, Zehra Hicks, Sandra Dieckmann, Jobe Anderson, Marilyn Esther Chi, Emma Clarke, Jim Smith, Gabriella Szendrey, Helen and Thomas Docherty. Millie would like you to submit a covering letter, 1 page synopsis and the opening three chapters (max 5,000 words) of your novel. For picture books please send up to three texts split into 12 spreads each and a covering letter. For non-fiction please supply a cover letter and proposal with up to 5,000 words of your sample text. Please send EITHER picture books OR another genre, not both in one submission. (In addition to the paid sessions, Millie is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). Submission Deadline: Wednesday 20 November 2024
During this live-online masterclass we will focus on understanding recent developments in the mental health and wellbeing of children in the UK, including looking at the impact of cultural and technological changes over recent years and the impact this is having in schools.