Software comes in a variety of guises - application software, firmware, middleware, system software. Increasingly, however, it doesn't necessarily present that way, especially as the boundaries between software, data and source code are becoming more and more blurred. And as software becomes more complex and more difficult to disentangle, so it becomes harder to manage and to value. But as it becomes more integral to every aspect of a business, so it is ever more important to keep on top of the technical, legal and commercial issues that arise, issues such as: To address these issues, organisations need a process for evaluating their current situation from all perspectives and for identifying the key actions they need to take to ensure holistic management of their software. This very practical programme will help set your organisation on the right path. Note: this is an indicative agenda, to be used as a starting point for a conversation between client and consultant, depending on the organisation's specific situation and requirements. This programme is designed to give you a deeper understanding of: The technical, legal and commercial risks associated with software development, procurement, use and commercial exploitation The most appropriate processes and responsibilities for managing those risks Note: this is an indicative agenda, to be used as a starting point for a conversation between client and consultant, depending on the organisation's specific situation and requirements. 1 Software business model What is the software business model? What options exist? Has the software business model been thoroughly reviewed to ensure its viability? This means fully understanding the market opportunity, the business environment and customer and end-user expectations. 2 Technology What are the technologies? How has the technology selection been validated considering the competitiveness, structure, and potential for future innovation? 3 UI and UX What is the UI and UX? How to best articulate this? Has the user interface and user experience been studied from both a subjective and objective view to give insight into customer behaviour? 4 Legal framework / commercial aspects Has the necessary legal framework or commercial aspects that may impact upon use or operation of the software been understood and risks identified and mitigated? 5 Software development What is the software development process? Are both the business management and development team's processes resilient in order to improve the company's capability and the maturity of the software? 6 Software quality What is quality? What are the metrics around software quality? What is the maturity level, based around a qualitative and quantitative assessment? 7 Intellectual property associated What IP should be considered when it comes to software? Does the company understand both the intellectual property risks and potential opportunities associated with this software? 8 Security What does software security mean in this context? How is it being addressed? 9 An holistic approach Review of roles and responsibilities to ensure appropriate management and protection
Enhance your SkillsBuilding on Level One and the skillset developed, you will be advancing onto more advanced machine polishing and cleaning techniques, to progress your detailing career and skillset further. Existing valeters and detailers confident in their skillset's reflection of Level One's content may also qualify to bypass to this level, should they be able to demonstrate their qualification by purchasing, taking, and passing with sufficient breadth, our online Level One assessment. Machines introduced at this level include forced rotation dual action polishers, every inception of Dual action polishers, both in throw and size. We'll also look at pad types, heavy cutting options and defect identification to assess what can be rectified and how. Interiors are explored in greater depth with higher yield services with 'dry' steam cleaning, odour removal, leather protection and treatment, and stain removal with the associated chemistry. Small area sanding and isolated correction are a key finish to this level and allow you to achieve fantastic results from otherwise irreparable damage Following your introduction skills learnt in Level One, you will be progressing onto more skilful machine polishing and cleaning techniques. Machines introduced at this level include forced rotation dual action polishers, every inception of Dual action polishers, both in throw and size. We'll also look at pad types, heavy cutting options and defect identification to assess what can be rectified and how. Interiors are explored in greater depth with higher yield services with dry steam cleaning, odour removal, leather protection and treatment, and stain removal with the associated chemistry. • Pad types • Compound grades • Rubber and plastic protection • Coatings after-care • Polymer and PTFE exterior LSPs • Glass sealants • Troubleshooting • Accreditations • Financial management • Insurance • Marketing • Pricing • Spot Sanding • Targeting your customer base • Safe working practice • Workshop planning • Intermediate chemical knowledge • Efficiency and time management • Matte finishes • Environmental considerations • Advanced cleaner chemistry • Bonded overspray and concrete • LSPs • Engine bay detailing • Plastic trim restoration • Odour removal • Steam cleaning • Stain removal & chemical principles • Fabric and leather protection • Paint types and their principles • Long and short throw DA machines • Forced action machines • Lighting • Defect identification Following the course, further case studies and exercises will allow the knowledge to develop further as you use it over a 3-6 month period, after which the Level 2 exam is sat to award certification. Course Length 2 Days (0930-1600) Group Size One-to-One Location UK Detailing Academy, 2 Purlieus Barn, Ewen, Cirencester, GL7 6BY Experience / Qualification Completion of Level 1 Refreshments or Lunch Refreshments included
Duration 5 Days 30 CPD hours Overview By the end of the course, you should be able to meet the following objectives: Deploy VMware Cloud Director Manage VMware Cloud Director to meet the service provider needs Create and manage VMware Cloud Director organizations and vApps to fulfill business needs Create and manage VMware Cloud Director catalogs Configure networking for organizations and vApps with the help of NSX-T Data Center Manage resources from the VMWare Cloud Director console Enable VM and Named Disk Create VM sizing and placement policies Create vApps and perform VM operations and actions Manage vGPU resources with VMware Cloud Director Discuss how VMware Cloud Director can be integrated with other solutions In this five-day course, you focus on installing, configuring, and managing on-premises VMware Cloud Director? 10.4. You will learn about workload provisioning, the creation of organizations, virtual data centers (VDCs), catalog services that include predefined virtual machines, and on-demand VMware NSX-T? Data Center networks. You will learn about different networks that a system administrator and an organization administrator can configure and use with virtual machines (VMs).This course also covers the UI enhancements of VMware Cloud Director, the new licensing model and UI enhancements with NSX Advanced Load Balancer?, and the L2 and L3 VPN enhancements in VMware Cloud Director. You will learn about defining segment profile templates to organization VDC networks and vApp networks and configuring DHCP, static routes, and no distributed routing in VMware Cloud Director. This course explains how to integrate and implement vGPU in VMware Cloud Director as well as how to use API access tokens and service accounts for programmatic access to VMware Cloud Director. Course Introduction Introductions and course logistics Course objectives Software-Defined Data Center and VMware Validated Solution Define software-defined data center (SDDC) Discuss VMware offerings for cloud-based services Discuss the deployment options for VMware Cloud Director Discuss VMware Validated Solution Recognize the design considerations when creating a cloud environment on the SDDC using VMware Cloud Foundation? VMware Cloud Director Deployment and Configuration Discuss the deployment options for VMware Cloud Director Explain the two-stage deployment of VMware Cloud Director cells Discuss failover mechanisms (automatic and manual) with VMware Cloud Director cells Define the switchover, promote, and fencing options of the VMware Cloud Director appliance Understand the VMware Cloud Director appliance enhancements VMware Cloud Director Provider Configuration Describe how the compute resources are provided to VMware Cloud Director Describe how storage is provided to VMware Cloud Director Configure and manage storage for Virtual Data Centers (VDCs) Discuss network pools, external networks, and Tier-0 gateways Showcase VMware Cloud Director integration with VMware vCenter Server© and NSX-T Data Center Describe VMware Cloud Director organizations Understand organization policies Explain how to access an organization using various portals Understand organization VDC Discuss Linked Clone and Fast Provisioning Understand the use cases of Allocation Models VMware Cloud Director User, Roles, and Quota Management Discuss user bundle Describe role-based access Explain custom roles and rights Describe and configure LDAP integration with Active Directory Discuss OIDC authentication methods Describe SAML identity provider Discuss API Access Token and Service Accounts Explain Quota Management and its use cases VMware Cloud Director Virtual Machines and vApps Understand standalone VMs Discuss the VM managing operations Explain VM properties Discuss deployment methods of vApps Discuss the vApp managing operations Discuss the vApp lease policies Understand the vApps and VM actions Explain vApp and VM badges VMware Cloud Director Content Libraries Explain the purpose of catalogs and how to create a catalog organization Define catalog management and sharing catalogs inside and between organizations Explain media in VMware Cloud Director and its usage Discuss vApp templates Understand vApp template operations Describe the purpose and usage of Open Virtualization Format (OVF) Discuss organization VDC templates Discuss Fast Cross vCenter Server vApp Instantiation Utilizing Shared Storage VMware Cloud Director Networking Discuss organization VDC networks List the types of organization VDC networks Describe the edge gateway services Explore the services offered by the edge gateway Discuss the sub-allocation IP pool and its use cases Discuss DHCP, NAT, load balancer, and firewall services on the edge gateway Discuss SNAT, DNAT, NO SNAT, and NO DNAT use cases Explain routing and distributed firewall services Discuss vApp networks List the various types of vApp networks VMware Cloud Director Storage and Compute Describe named disks and shared named disks Demonstrate how to attach and detach a named disk and a shared named disk Describe methods of sharing the named disk Discuss the implications of deleting VMs that have an attached named disk Discuss how VMware Cloud Director VMs and disks are encrypted Explain the storage policy capabilities Demonstrate how VM sizing and placement policies are published Discuss vCenter Server and VMware Cloud Director IOPS storage policies usage Discuss how to enable and use the storage IOPS limitation in VMware Cloud Director Describe the storage policy-supported entities Discuss vGPU in VMware Cloud Director Additional UI Features and Integrated Solutions Explain custom advisories, global search, guided tours, keyboard shortcuts, and quick search Demonstrate the new branding and theming experience Briefly discuss how VMware Cloud Director can be integrated with other solutions
The 'Game Development with Cocos2d-x v3 JavaScript' course offers a comprehensive introduction to game development using Cocos2d-x v3 with JavaScript. It covers various aspects of game development, including setup, positioning, actions, audio, touch events, keyboard events, scenes, UI components, and more. Learning Outcomes: Understand the basics of Cocos2d-x JavaScript and set up the development environment for different platforms. Learn various positioning techniques and how to perform repeating and advanced actions in game development. Implement audio features to play sound effects and music, control volume, and manage audio playback. Handle touch events, mouse events, keyboard events, and accelerometer events to enable user interactions. Create a menu system and implement scene management with scene transitions. Utilize various extras like node action animations, scheduling, and debug information for game development. Work with different label types and UI components to enhance the user interface of the game. Develop skills to create interactive and engaging games using Cocos2d-x v3 with JavaScript. Why buy this Game Development with Cocos2d-x v3 JavaScript? Unlimited access to the course for forever Digital Certificate, Transcript, student ID all included in the price Absolutely no hidden fees Directly receive CPD accredited qualifications after course completion Receive one to one assistance on every weekday from professionals Immediately receive the PDF certificate after passing Receive the original copies of your certificate and transcript on the next working day Easily learn the skills and knowledge from the comfort of your home Certification After studying the course materials of the Game Development with Cocos2d-x v3 JavaScript there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £5.99. Original Hard Copy certificates need to be ordered at an additional cost of £9.60. Who is this course for? This Game Development with Cocos2d-x v3 JavaScript course is ideal for Students Recent graduates Job Seekers Anyone interested in this topic People already working in the relevant fields and want to polish their knowledge and skill. Prerequisites This Game Development with Cocos2d-x v3 JavaScript does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Game Development with Cocos2d-x v3 JavaScript was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Career path As this course comes with multiple courses included as bonus, you will be able to pursue multiple occupations. This Game Development with Cocos2d-x v3 JavaScript is a great way for you to gain multiple skills from the comfort of your home. Course Curriculum Section 01: Introduction & Setup What Is Cocos2d-x JavaScript? 00:03:00 Setting Up For iOS 00:09:00 Setting Up For Android on Mac 00:12:00 Setting For Android on Windows 00:13:00 Setting Up For the Web 00:07:00 Multi Resolution Support 00:18:00 Adding a Sprite 00:07:00 Section 02: Positioning Positioning Using MoveTo 00:05:00 Positioning Using MoveBy 00:06:00 Positioning Using JumpTo 00:03:00 Positioning Using JumpBy 00:04:00 Positioning Using BezierTo 00:04:00 Positioning Using BezierBy 00:04:00 Positioning Using Place 00:04:00 Section 03: Repeating Actions Repeat 00:04:00 RepeatForever 00:04:00 Section 04: Advanced Actions Scaling Using ScaleTo 00:04:00 Scaling Using ScaleBy 00:04:00 Tinting Using TintTo 00:04:00 Tinting Using TintBy 00:04:00 Fading Using FadeTo 00:04:00 Fading Using FadeIn 00:03:00 Fading Using FadeOut 00:03:00 Skewing Using SkewTo 00:05:00 Skewing Using SkewBy 00:04:00 Rotating Using RotateTo 00:03:00 Rotating Using RotateBy 00:03:00 Sequence 00:04:00 Section 05: Playing Audio Playing Sound Effects 00:07:00 Playing Sound Effects Repeatedly 00:03:00 Setting Sound Effect Volume 00:03:00 Stopping Sound Effects 00:05:00 Playing Music 00:05:00 Stopping Music 00:05:00 Pausing and Resuming Music 00:05:00 Setting Music Volume 00:03:00 Section 06: Touch Events Setting Up Single Touch Events 00:05:00 Single Touch Began 00:06:00 Single Touch Moved 00:04:00 Single Touch Ended 00:04:00 Setting Up Multi Touch Events 00:03:00 Multi Touch Began 00:04:00 Multi Touch Moved 00:03:00 Multi Touch Ended 00:04:00 Section 07: Mouse Events Setting up Mouse Events 00:03:00 Mouse Button Pressed 00:03:00 Mouse Button Released 00:03:00 Mouse Moved 00:03:00 Mouse Wheel Scrolled 00:03:00 Section 08: Keyboard Events Setting up Keyboard Events 00:03:00 Keyboard Key Pressed 00:04:00 Keyboard Key Released 00:04:00 Section 09: Accelerometer Events Setting up Accelerometer Events 00:05:00 Using the Accelerometer 00:04:00 Section 10: Menu Systems Setting up A Menu 00:02:00 Adding a Menu Font Item 00:07:00 Adding a Menu Image Item 00:05:00 Menu Alignment 00:03:00 Section 11: Scenes Creating a New Scene 00:03:00 Pushing a Scene 00:06:00 Popping a Scene 00:04:00 Replacing a Scene 00:04:00 Scene Transitions 00:05:00 Section 12: Extras Node Action Animations 00:05:00 Scheduling 00:07:00 Debug Information 00:05:00 Remove Child 00:05:00 Section 13: Labels LabelTTF 00:05:00 LabelAtlas 00:05:00 LabelBMFont 00:07:00 Section 14: UI Components UIButton 00:07:00 UICheckBox 00:09:00 UIImageView 00:04:00 UILabelAtlas 00:06:00 UILabelBMFont 00:06:00 UILabel 00:04:00 UIListView 00:10:00 UILoadingBar 00:09:00 UIRichText 00:08:00 UIScrollView 00:08:00 UISlider 00:09:00 UITextField 00:10:00 UILayout 00:07:00 UIPageView 00:11:00 Section 15: Resource Resource 00:00:00 Assignment Assignment - Game Development with Cocos2d-x v3 JavaScript 00:00:00
Duration 4 Days 24 CPD hours This course is intended for This course is best suited to developers, engineers, and architects who want to use use Hadoop and related tools to solve real-world problems. Overview Skills learned in this course include:Creating a data set with Kite SDKDeveloping custom Flume components for data ingestionManaging a multi-stage workflow with OozieAnalyzing data with CrunchWriting user-defined functions for Hive and ImpalaWriting user-defined functions for Hive and ImpalaIndexing data with Cloudera Search Cloudera University?s four-day course for designing and building Big Data applications prepares you to analyze and solve real-world problems using Apache Hadoop and associated tools in the enterprise data hub (EDH). IntroductionApplication Architecture Scenario Explanation Understanding the Development Environment Identifying and Collecting Input Data Selecting Tools for Data Processing and Analysis Presenting Results to the Use Defining & Using Datasets Metadata Management What is Apache Avro? Avro Schemas Avro Schema Evolution Selecting a File Format Performance Considerations Using the Kite SDK Data Module What is the Kite SDK? Fundamental Data Module Concepts Creating New Data Sets Using the Kite SDK Loading, Accessing, and Deleting a Data Set Importing Relational Data with Apache Sqoop What is Apache Sqoop? Basic Imports Limiting Results Improving Sqoop?s Performance Sqoop 2 Capturing Data with Apache Flume What is Apache Flume? Basic Flume Architecture Flume Sources Flume Sinks Flume Configuration Logging Application Events to Hadoop Developing Custom Flume Components Flume Data Flow and Common Extension Points Custom Flume Sources Developing a Flume Pollable Source Developing a Flume Event-Driven Source Custom Flume Interceptors Developing a Header-Modifying Flume Interceptor Developing a Filtering Flume Interceptor Writing Avro Objects with a Custom Flume Interceptor Managing Workflows with Apache Oozie The Need for Workflow Management What is Apache Oozie? Defining an Oozie Workflow Validation, Packaging, and Deployment Running and Tracking Workflows Using the CLI Hue UI for Oozie Processing Data Pipelines with Apache Crunch What is Apache Crunch? Understanding the Crunch Pipeline Comparing Crunch to Java MapReduce Working with Crunch Projects Reading and Writing Data in Crunch Data Collection API Functions Utility Classes in the Crunch API Working with Tables in Apache Hive What is Apache Hive? Accessing Hive Basic Query Syntax Creating and Populating Hive Tables How Hive Reads Data Using the RegexSerDe in Hive Developing User-Defined Functions What are User-Defined Functions? Implementing a User-Defined Function Deploying Custom Libraries in Hive Registering a User-Defined Function in Hive Executing Interactive Queries with Impala What is Impala? Comparing Hive to Impala Running Queries in Impala Support for User-Defined Functions Data and Metadata Management Understanding Cloudera Search What is Cloudera Search? Search Architecture Supported Document Formats Indexing Data with Cloudera Search Collection and Schema Management Morphlines Indexing Data in Batch Mode Indexing Data in Near Real Time Presenting Results to Users Solr Query Syntax Building a Search UI with Hue Accessing Impala through JDBC Powering a Custom Web Application with Impala and Search
Learn to create the responsive website with the Modern Web Design - Wireframes to Style Guide course. To make a website responsive is the first work nowadays because of the number of mobile and tab users. Older website owners are now starting to recreate their website or make it responsive. In this course, you will master the skills for creating the responsive website using Balsamiq Mockups, Photoshop, Zeplin and Invision App. The course teaches you how to design for the developers. The system of building Prototypes for showing website flows and interactions, designing Wireframes using Balsamiq Mockups, design and develop a coded Style Guide for Developers, creating Online Style Guide using Zeplin, creating grid system for different screens e.g. PC, Tablet or Smart Phones will be discussed in the course, Upon completion, you will be able to design and develop responsive websites. What Will I Learn? Learn the professional process of a Responsive Web Design Project Know the Questions to get project details from Clients What should a Design Brief have? Learn all about building and using Mood Boards in your projects Understand the IDEATION process (early Sketching) Design and Develop Grid system for different screens e.g PC, Tablet or Smart Phones Design Wireframes using Balsamiq Mockups How to set up Grids and Guides for Responsive Web Design Learn the developers' mind 'How Developers code your design ' How to design and develop a coded Style Guide for Developers Build Prototypes to show website flows and interactions Create Online Style Guide using Zeplin How to Design for Developers Understand design frameworks like Atomic Design or Content first approach Learn tools like Zeplin, Balsamiq Mockups and Invision App Requirements Good knowledge of Adobe Photoshop CC Modern Web Design - Wireframes to Style Guide 0.2 what we will cover in this course 00:03:00 1.1 skills-and-apps-you-need-to-take-this-courseautogenerated 00:02:00 1.2. Photoshop extensions We Need 00:07:00 2.1.how To Organize A Design Project 00:05:00 2.2 client's Sketches 00:04:00 2.2 naming psd layers and groups 00:05:00 2.3.naming Conventions To Help Developers 00:03:00 3.1.design Briefs 00:10:00 3.3 getting More Info On Project 00:05:00 3.4.content_template for gathering information 00:03:00 4.1.moodboards 00:06:00 4.2.ideation Phase 00:05:00 4.3.introduction To Balsamiq 00:10:00 4.4desining Wireframes Part 1 00:08:00 4.5.desining Wireframes Part 2 00:14:00 4.6.atomic Design 00:08:00 4.7.8pt Grid 00:09:00 5.1.typeface And Color Combinations 00:04:00 5.2.ui Style Guides 00:07:00 5.3.examples Of Ui Style Guides 00:03:00 5.4.how I Created My Style Guide 00:07:00 5.5.styleguide-typescale Explained 00:03:00 5.6.Styleguide-assignment 00:01:00 6.1.online tools for grid calcuations 00:13:00 6.2.planning your grid 00:05:00 6.3.whitespace-plan 00:06:00 6.4.setting Up Artboard For Desktop Design 00:07:00 6.5.designing Header And Hero Part 1 00:12:00 6.6 designing Header And Hero Part 2 00:09:00 6.7.designing Steps Area Part 1 00:10:00 6.8.designing Step Area Part 2 00:09:00 6.9.userreviews Area Design 00:09:00 6.10.adjusting White Space And Vertical Rhythem 00:06:00 6.11.desining Team Part1 00:11:00 6.12.desining Team Part2 00:07:00 6.13.footer Design Part1 00:08:00 6.14.footer Design Part2 00:11:00 7.1.Responsive Design Considerations Part 1 00:07:00 7.2.Responsive Design Considerations Part 2 00:06:00 7.3.Establishing Grid For Tablets 00:07:00 7.4.Header Area For Tablet View 00:11:00 7.5.Section how it work - steps 00:10:00 7.6.Section team Tablet View 00:09:00 7.7 footer Design 00:09:00 8.1.mobile Artboard And Grids 00:04:00 8.2.header Mobile View 00:11:00 8.3.steps Section-mobile 00:09:00 8.4.section 2 Team Members For Mobile 00:09:00 8.5.footer And Final Adjustments 00:08:00 9.1.what Developes Needs To Know 00:05:00 9.2.Red Line Document with Ink 1 00:10:00 9.3.Red Line Document with Ink 2 00:06:00 9.4.which layer styles you can use photoshop 00:08:00 9.5.installing Using Zeplin 00:10:00 9.6.style Guides With Zeplin 00:14:00 9.7.tools-zeplin-avocode-1 00:04:00 9.8.avocode And Sympli 00:06:00 10.1. What Are Prototypes 00:04:00 10.2.getting Familiar With Invision App For Prototyping 00:07:00 10.3.creating First Prototype With Invision App 00:06:00 11.1 using iconmoon app to create custom icon fonts set 00:08:00 11.2 Using SVG in Web design 00:11:00 Mock Exam Final Exam
Welcome to this project-based course where you will build and deploy a realtor clone application using the latest version of React, Firebase, and Tailwind CSS. Learn to create and deploy a website professionally for showcasing to friends and clients, or adding it to your portfolio. Basic knowledge of HTML, CSS, and JavaScript is expected.
This course is designed to teach individuals with basic Swift Development experience how to build a loan tracker using SwiftUI 3.0, MVVM, and CoreData. Students will gain a comprehensive understanding of iOS app development for both iOS 15 and iOS 16, which are the latest updates. The course provides step-by-step guidance and is suitable for anyone who wants to learn about iOS app development.
ð Unlock the Power of Web Design with Fundamentals of CSS Course Are you ready to take your web design skills to new heights? Dive into the world of cascading style sheets (CSS) with our comprehensive course, Fundamentals of CSS. Whether you're a budding web developer, a seasoned programmer looking to enhance your skill set, or a creative individual eager to unleash your design potential, this course is your gateway to success in the digital realm. Why CSS Matters: CSS is the backbone of modern web design, allowing developers and designers to control the layout, presentation, and overall aesthetics of websites. With CSS, you can transform static web pages into dynamic, visually stunning experiences that captivate and engage users. By mastering CSS fundamentals, you'll gain the ability to create responsive designs, implement animations, and optimize user interfaces for maximum impact. What You'll Learn: In our Fundamentals of CSS course, you'll embark on a journey of discovery through key concepts such as selectors, properties, and values. You'll learn how to style text, manipulate images, and craft immersive layouts that adapt seamlessly to various screen sizes and devices. With hands-on exercises and real-world examples, you'll build a solid foundation in CSS that will empower you to tackle any design challenge with confidence. Benefits of Taking This Course: ð¨ Unleash Your Creativity: Learn how to express your unique vision through custom styles and design elements. ð Enhance Your Skill Set: Add valuable skills to your repertoire and stay ahead in today's competitive job market. ð¼ Boost Your Career Prospects: Open doors to exciting opportunities in web development, UI/UX design, and beyond. ð Increase Your Marketability: Stand out to employers and clients with a portfolio showcasing your CSS proficiency. ð©âð» Join a Thriving Community: Connect with like-minded individuals and expand your network within the tech industry. Who is This For? Our Fundamentals of CSS course is perfect for: Aspiring web developers eager to learn the building blocks of modern web design. Design enthusiasts looking to expand their skill set and create visually stunning websites. Programmers seeking to enhance their proficiency in front-end development technologies. No prior experience in web design or programming is required-all skill levels are welcome! Career Path: Upon completing the Fundamentals of CSS course, you'll be well-equipped to pursue a variety of exciting career paths, including: ð¨âð» Front-End Developer: Create captivating user experiences by translating design concepts into functional, responsive websites. ð¨ UI/UX Designer: Craft intuitive interfaces and optimize user interactions to deliver exceptional digital experiences. ð¼ Freelance Designer: Showcase your CSS expertise to clients and build a thriving freelance business offering web design services. ð Digital Marketing Specialist: Develop visually compelling websites and landing pages that drive conversions and engage audiences. Don't miss out on this opportunity to master the art of CSS and unlock a world of possibilities in web design and development. Enroll in our Fundamentals of CSS course today and take the first step towards transforming your creative vision into reality! FAQs (Frequently Asked Questions) Is this course suitable for beginners? Absolutely! Our Fundamentals of CSS course is designed to cater to learners of all skill levels, including those who are completely new to web design and programming. We provide step-by-step guidance and clear explanations to ensure that even beginners can grasp the core concepts of CSS with ease. Do I need any special software or tools to participate in the course? No, you don't need any specialized software or tools to enroll in our course. All you need is a computer with internet access and a modern web browser. We'll provide you with everything you need to get started, including access to online resources, code editors, and practice exercises. How long does it take to complete the course? The duration of the course can vary depending on your individual learning pace and schedule. On average, most students complete the Fundamentals of CSS course within [insert average duration here] weeks. However, you're free to study at your own pace and can access the course materials at any time, allowing you to tailor your learning experience to fit your needs. Will I receive a certificate upon completing the course? Yes, upon successfully completing the Fundamentals of CSS course, you'll receive a certificate of completion to showcase your achievement. This certificate can be added to your resume, LinkedIn profile, or portfolio to demonstrate your proficiency in CSS fundamentals to potential employers or clients. Are there any prerequisites for this course? While there are no strict prerequisites for enrolling in the Fundamentals of CSS course, having a basic understanding of HTML would be beneficial. However, we cover essential HTML concepts as part of the course curriculum, so you can still succeed even if you're not familiar with HTML beforehand. Is there any instructor support available during the course? Yes, we provide dedicated instructor support to assist you throughout your learning journey. Whether you have questions about course material, need clarification on a concept, or require additional assistance, our team of experienced instructors is here to help. You can reach out to us via email, discussion forums, or live chat for personalized support and guidance. Can I access the course content after completing it? Yes, once you've completed the Fundamentals of CSS course, you'll have lifetime access to the course materials. This means you can revisit the lessons, review the concepts, and continue honing your CSS skills whenever you like, even after completing the course. We hope these FAQs have addressed any concerns you may have had about our Fundamentals of CSS course. If you have any further questions or would like more information, feel free to reach out to our support team-we're here to help you succeed! Course Curriculum Chapter 1_ Introduction To CSS Chapter 1_ Introduction To CSS 00:00 Chapter 2_ Element Properties Chapter 2_ Element Properties 00:00 Chapter 3_ Colours Chapter 3_ Colours 00:00
Who is this course for? The Diploma in Visual Effects for Film and Television Animation is tailored for individuals aspiring to work in the Visual Effects, TV, Film, and 3D animation industry. Gain essential skills necessary for a successful career in these fields. Click here for more info: Website Duration: 120 hours of 1-on-1 Training. When can I book: 9 am - 4 pm (Choose your preferred day and time once a week). Monday to Saturday: 9 am - 7 pm (Flexible timing with advance booking). Course Overview for a 120-Hour Diploma Program in Game Design and Development Term 1: Introduction to Game Design and 3D Modeling (40 hours) Module 1: Introduction to Game Design (1 hour) Understanding the game development industry and current trends Exploring game mechanics and fundamental design principles Introduction to the game engines and tools utilized in the program Module 2: 3D Modeling with 3ds Max (25 hours) Familiarization with 3ds Max and its user interface Mastering basic modeling techniques like box modeling and extrusion Advanced modeling skills including subdivision and topology Texturing and shading techniques tailored for game development Module 3: Character Design and Animation (10 hours) Introduction to character design and its developmental process Creating and rigging characters specifically for games Keyframe animation techniques for character movement Term 2: Game Development and Unity 3D (40 hours) Module 4: Unity 3D Basics (20 hours) Navigating Unity 3D and understanding its interface Grasping fundamental game development concepts within Unity Creating game objects, writing scripts, and designing scenes Introduction to scripting using C# Module 5: Advanced Game Development with Unity 3D (10 hours) Constructing game mechanics including UI, scoring, and game states Working with physics and collision systems in Unity Crafting intricate game environments and level designs Module 6: Game Assets with Photoshop (10 hours) Exploring Photoshop tools and features for game asset creation Crafting game elements such as textures, sprites, and icons Optimizing assets for seamless integration into game development Term 3: Advanced Game Design and Portfolio Development (40 hours) Module 7: Advanced Game Design (20 hours) Delving into advanced game design concepts like balancing and difficulty curves Understanding player psychology and methods for engaging audiences Implementing game analytics and user testing for refinement Module 8: Portfolio Development (24 hours) Building a comprehensive portfolio showcasing acquired skills Effective presentation techniques for showcasing work Establishing a professional online presence and networking strategies Final Project: Creating and presenting a collection of best works in collaboration with tutors and fellow students Please note: Any missed sessions or absence without a 48-hour notice will result in session loss and a full class fee charge due to the personalized one-to-one nature of the sessions. Students can request pauses or extended breaks by providing written notice via email. What can you do after this course: Software Proficiency: Master industry-standard design tools for architectural and interior projects. Design Expertise: Develop a deep understanding of design principles and spatial concepts. Visualization Skills: Acquire advanced 2D/3D rendering and virtual reality skills for realistic design representation. Communication and Collaboration: Enhance communication skills and learn to collaborate effectively in design teams. Problem-Solving: Develop creative problem-solving abilities for real-world design challenges. Jobs and Career Opportunities: Architectural Visualizer Interior Designer CAD Technician Virtual Reality Developer 3D Modeler Project Coordinator Freelance Designer Visualization Consultant Students can pursue these roles, applying their expertise in architectural and interior design across various professional opportunities. Course Expectations: Maintain a dedicated notebook to compile your study notes. Schedule makeup sessions for any missed coursework, subject to available time slots. Keep meticulous notes and maintain a design folder to track your progress and nurture creative ideas. Allocate specific time for independent practice and project work. Attain certification from the esteemed professional design team. Post-Course Proficiencies: Upon successful course completion, you will achieve the following: Develop confidence in your software proficiency and a solid grasp of underlying principles. Demonstrate the ability to produce top-tier visuals for architectural and interior design projects. Feel well-prepared to pursue positions, armed with the assurance of your software expertise. Continued Support: We are pleased to offer lifetime, complimentary email and phone support to promptly assist you with any inquiries or challenges that may arise. Software Accessibility: Access to the required software is available through either downloading it from the developer's website or acquiring it at favorable student rates. It is important to note that student software should be exclusively utilized for non-commercial projects. Payment Options: To accommodate your preferences, we provide a range of payment options, including internet bank transfers, credit cards, debit cards, and PayPal. Moreover, we offer installment plans tailored to the needs of our students. Course Type: Certification. Course Level: Basic to Advanced. Time: 09:00 or 4 pm (You can choose your own day and time once a week) (Monday to Friday, 09 am to 7 pm, you can choose anytime by advance booking. Weekends can only be 3 to 4 hrs due to heavy demand on those days). Tutor: Industry Experts. Total Hours: 120 Price for Companies: £3500.00 (With VAT = £4200) For Companies. Price for Students: £3000.00 (With VAT = £3600) For Students.