Overview This comprehensive course on Complete iOS 11 and Swift 4 will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This Complete iOS 11 and Swift 4 comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market. So enrol in this course today to fast track your career ladder. How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this Complete iOS 11 and Swift 4. It is available to all students, of all academic backgrounds. Requirements Our Complete iOS 11 and Swift 4 is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skillset will help you to- Open doors of opportunities Increase your adaptability Keep you relevant Boost confidence And much more! Course Curriculum 13 sections • 177 lectures • 19:08:00 total length •iOS 11 Course Overview: 00:11:00 •Install Xcode 9: 00:07:00 •Xcode 9 Beta 4 Update: 00:09:00 •App: Hustle - Your first iOS 11 App: 00:22:00 •Variables, operators, and how computers work: 00:17:00 •Strings in Swift: 00:15:00 •Working with numbers in Swift: 00:20:00 •Swift Functions: 00:23:00 •Booleans: 00:21:00 •Constants: 00:10:00 •Array Data Structure in Swift: 00:13:00 •Swift Loops: 00:19:00 •Dictionary Data Structure in Swift: 00:19:00 •Object Oriented Programming in Swift: 00:12:00 •Inheritance: 00:08:00 •Polymorphism: 00:08:00 •Optionals: 00:21:00 •Enumerations: 00:20:00 •Extensions: Part 1: 00:15:00 •Extensions: Part 2: 00:21:00 •Intro to Protocols, Delegates - Numbers Example: 00:13:00 •Intro to Protocols, Delegates Part 2 - Question Generator: 00:18:00 •Protocols, Delegates - Building Color Magic App UI: 00:17:00 •Protocols, Delegates - Using the Delegate Method in Color Magic App: 00:16:00 •Protocols, Delegates - Using Mutating Functions in Types: 00:18:00 •Git and Version Control - The Fun Way!: 00:12:00 •Terminal Basics - Changing Directories: 00:06:00 •Terminal Basics - Creating Directories and Files: 00:05:00 •Terminal Basics - Copying and Renaming Files: 00:09:00 •Terminal Basics - Deleting Files and Directories: 00:06:00 •Git Basics: 00:17:00 •Setting up Github: 00:05:00 •Working with Local and Remote Repositories: 00:11:00 •Handling Git Merge Conflicts: 00:17:00 •App: Swoosh 01 - Creating the Welcome Screen: 00:25:00 •App: Swoosh 02 - Working with Frames: 00:16:00 •App: Swoosh 03 - Intro to Auto Layout: 00:27:00 •App: Swoosh 04 - Working with Stack Views: 00:27:00 •App: Swoosh 05 - Intro to Segues (Changing Screens): 00:10:00 •App: Swoosh 06 - Refactoring in Xcode 9: 00:10:00 •App: Swoosh 07 - Debugging: setValue forUndefinedKey: 00:04:00 •App: Swoosh 08 - Programmatic Segues: 00:09:00 •App: Swoosh 09 - IBActions (Handling Events) and Data Models: 00:16:00 •App: Swoosh 10 - Passing Data Between View Controllers: 00:12:00 •App: Dev Profile 01 - Auto layout for iPhones: 00:22:00 •App: Dev Profile 02 - Auto layout for iPads (Size Classes): 00:20:00 •App: Window Shopper 01 - Custom Text Fields: 00:18:00 •App: Window Shopper 02 - Input Accessory Views: 00:15:00 •App: Window Shopper 03 - Unit Testing our Data: 00:17:00 •App: Window Shopper 04 - Calculation Algorithm: 00:13:00 •App: Window Shopper 05 - Custom Drawing with drawRect: 00:12:00 •App: Coder Swag 01 - Project creation: 00:23:00 •App: Coder Swag 02 - Tableviews, Delegate, and Data Source: 00:33:00 •App: Coder Swag 03 - Collection Views (Grid Layouts): 00:13:00 •App: Coder Swag 04 - Working with Data Models: 00:14:00 •App: Coder Swag 05 - Displaying Data in Collection View Cells: 00:20:00 •Intro to Chat App: 00:04:00 •App: Smack - Project Setup: 00:26:00 •App: Smack - SWReveal: 00:20:00 •App: Smack - ChannelVC UI: 00:25:00 •App: Smack - LoginVC UI: 00:22:00 •App: Smack - CreateAccountVC UI: 00:19:00 •App: Smack - Web request and API: 00:09:00 •App: Smack - Hosting API: 00:20:00 •App: Smack - Locally Hosting API: 00:18:00 •App: Smack - Creating a web request in Xcode: 00:28:00 •App: Smack - Registering a User: 00:16:00 •App: Smack - Logging in a user: 00:20:00 •App: Smack - Creating a user: 00:26:00 •App: Smack - Avatar Picker Part 1: 00:19:00 •App: Smack - Avatar Picker Part 2: 00:20:00 •App: Smack - Generate a Avatar BG Color: 00:26:00 •App: Smack - LoggedIn Interface: 00:23:00 •App: Smack - Profile View: 00:25:00 •App: Smack - Logging in users: 00:23:00 •App: Smack - Getting channels: 00:19:00 •App: Smack - Channels TableView: 00:14:00 •App: Smack - Add Channel VC: 00:19:00 •App: Smack - Sockets and Channels: 00:26:00 •App: Smack - Refining Login Flow: 00:19:00 •App: Smack - Fetching Messages: 00:20:00 •App: Smack - Sending First Message: 00:17:00 •App: Smack - Displaying Chat Messages: 00:18:00 •App: Smack - Sockets and Messages: 00:19:00 •App: Smack - Typing Users: 00:22:00 •App: Smack - Unread Channels: 00:18:00 •Where to go from here: 00:08:00 •I'm Back: 00:08:00 •Intro to App: Pixel City: 00:02:00 •Creating Xcode Project: Pixel City: 00:04:00 •Installing Alamofire / AlamofireImage Cocoapods: 00:07:00 •Building MapVC UI /Conforming to MKMapViewDelegate /Setting Delegate of mapView: 00:15:00 •Requesting Location Services in iOS 11 / Centering Map On User Location: 00:18:00 •Adding UITapGestureRecognizer to Drop Custom Pins on MapView: 00:15:00 •Setting a Custom Map Annotation Color: 00:05:00 •Animating Photos View / Programmatically adding spinner and label subviews: 00:20:00 •Adding UILabel for Pull Up View / Adding UICollectionView Programmatically: 00:17:00 •Getting API Key from Flickr / Using Flickr API URL Format: 00:14:00 •Using Alamofire to Download URLS: 00:21:00 •Using Alamofire to Download Images / Cancelling All Sessions: 00:16:00 •Setting Up UICollectionView / Adding Images / Reloading UICollectionView: 00:10:00 •Building PopVC / Presentation PopVC When UICollectionViewCell is Tapped: 00:16:00 •Adding 3D Touch Peek: 00:15:00 •Challenge 1: 00:02:00 •Setting up developer: 00:10:00 •Implementing Google AdMob: 00:19:00 •Fetching a list of Products: 00:15:00 •Starting an in-app Purchase: 00:09:00 •Testing in-app Purchases: 00:18:00 •Restoring in-app Purchases after App Deletion: 00:09:00 •Intro to App: GoalPost: 00:03:00 •Creating Xcode Project / Project Folders: 00:04:00 •Building GoalsVC: 00:14:00 •Building GoalCell: 00:14:00 •What is Core Data?: 00:06:00 •Creating Goal Core Data Entity and Attributes: 00:08:00 •Displaying Static GoalCells in UITableView / Creating GoalType Enum: 00:10:00 •Building CreateGoalVC: 00:15:00 •Creating a UIViewController Extension: 00:11:00 •Creating a UIView / UIButton Extension: 00:19:00 •Building FinishGoalVC / Passing Data from CreateGoalVC: 00:19:00 •Saving Goal Data to Persistent Store: 00:13:00 •Fixing Dismissal of FinishGoalVC: 00:07:00 •Fetching Data from Persistent Store / Filling UITableView with Fetched Data: 00:16:00 •Removing Objects from Persistent Store using UITableView Delete Action: 00:11:00 •Setting Goal Progress for UITableViewCell: 00:15:00 •Challenge 2: 00:01:00 •Intro to App: Breakpoint: 00:03:00 •Creating Xcode Project / Setting Up Project Folders: 00:05:00 •Creating Firebase Project: 00:11:00 •Setting Up DataService / Creating Firebase Database Users: 00:11:00 •Building AuthVC and LoginVC in Interface Builder: 00:18:00 •Creating InsetTextField and ShadowView Subclasses: 00:18:00 •Setting up AuthService: 00:13:00 •Building FeedVC and GroupsVC in Interface Builder: 00:16:00 •Presenting LoginVC from AppDelegate / Allowing Login with Email: 00:22:00 •Building MeVC and Adding to UITabBarController: 00:10:00 •Creating CreatePostVC and Uploading Posts to Firebase: 00:20:00 •Creating UIView Extension for Binding Views to Keyboard: 00:15:00 •Building FeedCell: 00:10:00 •Writing the Message Model and Getting All Feed Messages from Firebase: 00:21:00 •Converting UIDs into Emails and Reversing the Order of a TableView: 00:20:00 •Creating CreateGroupVC and Connecting @IBOutlets/Actions: 00:15:00 •Creating UserCell: 00:16:00 •Searching for Email Accounts to Add to Group: 00:19:00 •Adding Users to Group with didSelectRowAt indexPath: 00:21:00 •Creating Groups and pushing them to Firebase: 00:16:00 •Creating GroupCell: 00:15:00 •Creating Group Model and Getting All Groups from Firebase: 00:19:00 •Building GroupFeedVC: 00:18:00 •Initializing Group Data for a Group and Presenting on GroupFeedVC: 00:16:00 •Downloading All Message for a Group and Animating Upon New Message: 00:24:00 •Creating a UIViewController Extension for Presenting GroupFeedVC: 00:07:00 •Challenge 3: 00:02:00 •Intro to app: 00:02:00 •Intro to CoreML: 00:05:00 •What is machine learning?: 00:08:00 •Creating Xcode 9 project: 00:03:00 •Building UI: 00:18:00 •AVFoundation: 00:18:00 •Tap gestures to take snapshot on item: 00:11:00 •Core ML Xcode 9 Beta 4 Update / Fix Preview Photo Crash: 00:03:00 •Downloading CoreML models: 00:21:00 •Adding UI controls for flash control: 00:07:00 •Training your app to speak what it sees: 00:18:00 •App: RampUp - Intro to ARKit App: 00:02:00 •App: RampUp - Resources: 00:04:00 •App: RampUp - Project creation: 00:11:00 •App: RampUp - SceneKit, 3D models: 00:11:00 •App: RampUp - Ramp picker popover: 00:14:00 •App: RampUp - 3D models in SceneKit for popover: 00:18:00 •App: RampUp - 3D models in SceneKit for popover part 2: 00:12:00 •App: RampUp - Detecting taps on 3D objects: 00:17:00 •App: RampUp - Placing ramps in ARKit: 00:24:00 •App: RampUp - Moving objects in 3D space in augmented reality: 00:20:00 •ARKit - where to go next: 00:04:00 •Assignment - Complete iOS 11 and Swift 4: 00:00:00
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Who is this Course for? Mastering Unity 3D Intermediate Level Training Course Our Unity 3D training programs are tailored for individuals aspiring to become game developers, creative minds, & enthusiasts keen to explore the realm of game development. Learn 3D & 2D games or looking to master Unity's cross-platform features. 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Software Engineering Exclusive Bundle **19-in-1 Premium Software Engineering Training Bundle** Software development is one of the most in-demand occupations, and the UK is an excellent place to begin your career in this industry. To be honest, regardless of your background and experiences, a particular skill set is also essential. So here's how we can assist you. We provide a full 19-in-1 Software Engineering bundle course to train you in a range of programming languages, software design, information systems, and databases. In this software engineering course, you will learn the fundamentals of software engineering, such as how to analyse algorithms and use arrays and link lists as well. This course will cover several fundamental programming concepts before going on to more advanced topics. You will learn the core concepts of stacks and queues, storing algorithms, trees, heaps and many more. 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Who is this course for? The "3ds Max and Unity 3D Game Designing Training Course" is ideal for aspiring game designers, developers, graphic designers, students, and creative professionals. It's tailored for individuals keen on mastering 3D modeling, animation, and interactive game development using industry-standard software like 3ds Max and Unity 3D. Click here for more info: Website Scheduling: Available from Monday to Saturday, 9 a.m. to 7 p.m. Choose in-person or live online sessions over Zoom. Duration: 40 hours. Module 1: Introduction to 3ds Max (8 hours) Overview of 3ds Max interface and tools Basic 3D modeling techniques: primitives, Editable Poly, modifiers Material creation and application Introduction to lighting and rendering concepts Module 2: Advanced 3ds Max Techniques (8 hours) Advanced modeling: Splines, Loft, Extrude, and ProBoolean Animation basics: Keyframes, paths, and controllers Particle systems and dynamics Introduction to character rigging and animation Module 3: Introduction to Unity 3D (8 hours) Unity interface and project setup Importing 3D assets from 3ds Max Physics and colliders in Unity Basic scripting and interactions Module 4: Advanced Unity 3D Features (8 hours) Unity scripting: C# fundamentals Advanced physics and particle systems User interface design and implementation Integrating audio and visual effects Module 5: Game Design and Optimization (8 hours) Game design principles and mechanics Level design and interactive gameplay elements Optimizing game performance: LOD, batching, and asset optimization User testing and feedback incorporation Final Project (4 hours) Collaborative game development project using 3ds Max and Unity 3D Implementation of learned skills in a real-world scenario Presentation and feedback session Note: The course outline is designed to provide a comprehensive understanding of both 3ds Max and Unity 3D, covering fundamental and advanced topics. 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Enrol on the now and start learning instantly! What You Get With The Apple Watch programming for Beginners Receive a e-certificate upon successful completion of the course Get taught by experienced, professional instructors Study at a time and pace that suits your learning style Get instant feedback on assessments 24/7 help and advice via email or live chat Get full tutor support on weekdays (Monday to Friday) Course Design The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace. You are taught through a combination of Video lessons Online study materials Certification Upon successful completion of the course, you will be able to obtain your course completion e-certificate free of cost. Print copy by post is also available at an additional cost of £9.99 and PDF Certificate at £4.99. Who Is This Course For: The course is ideal for those who already work in this sector or are an aspiring professional. This course is designed to enhance your expertise and boost your CV. Learn key skills and gain a professional qualification to prove your newly-acquired knowledge. Requirements: The online training is open to all students and has no formal entry requirements. To study the Apple Watch programming for Beginners, all your need is a passion for learning, a good understanding of English, numeracy, and IT skills. You must also be over the age of 16. Course Content Unit 01: Welcome and Introduction Instructor Overview 00:04:00 Unit 02: Downloading Xcode with WatchKit and Your First 'Hello World' in Apple Watch Running your first 'Hello World' in Apple Watch Simulator 00:08:00 Apple Watch Programming Architecture 00:03:00 Apple Watch UI Elements 00:02:00 Unit 03: Basic UI and Running Code from iPhone for iWatch UI Sub Elements and their positioning Elements in Apple Watch 00:15:00 Example App: Build Speed Reading App in Apple Watch 00:45:00 Unit 04: Segues: For Page by Page Navigations Segues Introduction 00:04:00 Segues Example App 00:19:00 Unit 05: Context Menus: Show Menu on Force Touch Context Menus Introduction 00:04:00 Frequently Asked Questions Are there any prerequisites for taking the course? There are no specific prerequisites for this course, nor are there any formal entry requirements. All you need is an internet connection, a good understanding of English and a passion for learning for this course. Can I access the course at any time, or is there a set schedule? You have the flexibility to access the course at any time that suits your schedule. Our courses are self-paced, allowing you to study at your own pace and convenience. How long will I have access to the course? For this course, you will have access to the course materials for 1 year only. This means you can review the content as often as you like within the year, even after you've completed the course. However, if you buy Lifetime Access for the course, you will be able to access the course for a lifetime. Is there a certificate of completion provided after completing the course? Yes, upon successfully completing the course, you will receive a certificate of completion. This certificate can be a valuable addition to your professional portfolio and can be shared on your various social networks. Can I switch courses or get a refund if I'm not satisfied with the course? We want you to have a positive learning experience. If you're not satisfied with the course, you can request a course transfer or refund within 14 days of the initial purchase. How do I track my progress in the course? Our platform provides tracking tools and progress indicators for each course. You can monitor your progress, completed lessons, and assessments through your learner dashboard for the course. What if I have technical issues or difficulties with the course? If you encounter technical issues or content-related difficulties with the course, our support team is available to assist you. You can reach out to them for prompt resolution.
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