During this on-demand session tutor Dr Nikki Osborne discusses: * the different sources of information that you can use to inform your scientific ideas, * what makes a good hypothesis * how experiments differ depending on whether they are hypothesis generating or hypothesis testing. * freely available tools and resources to support individuals to develop their knowledge, understanding and skills further.
Myers-Briggs Theory and Test With regards to the complexities of people, one considers character being the greatest separation. It is intuition to sort our environmental factors to more readily get things. Clinician for quite a long time have been endeavoring to do exactly that with characters and their numerous characteristics. Be that as it may, how would they figure out how to precisely figure out who has what characteristics? This is the place where hypotheses and testing techniques, for example, the Myers-Briggs proves to be useful. The individuals who set aside the effort to comprehend what they Myers-Briggs test and hypothesis are acquire a more profound comprehension of individuals, themselves and how tests can be utilized as a solid mental instrument. In the event that you are keen on digging into the profundity of your own character, at that point it never damages to begin with the most effortless test - the Myers-Briggs test. In this course you will find out about every part of the Myers-Briggs test and other related tests. What You Will Learn with This Course: The Myers-Briggs hypothesis and test, just as different kinds of psychometric tests The psychometric test announcing techniques The character consequences of the Myers-Briggs test and how they can be applied The polarities utilized in the Myers-Briggs test and hypothesis and the impediments of this test/hypothesis The Benefits of Taking This Course: You will study psychometric testing and how these tests are utilized as mental evaluation instruments You will get familiar with your own character type and how to precisely do your own self-detailing You will actually want to acquire trust in yourself by understanding your qualities and shortcomings You will actually want to accomplish a more profound comprehension of individuals and their various characters
If you’re looking to start a career in JavaScript coding, but don’t know where to begin, this might be for you. This course is aimed at absolute beginners that have never done any coding before. Early on in the course, you’ll learn what coding is, what certain types of languages are used for, specifically JavaScript, and the types of careers available through learning JavaScript.
Welcome to this practical hands-on bootcamp on JWT authentication. In this course, you will learn to build APIs using Java and Spring Boot followed by the process of securing them using JWT (JSON Web Token) and Spring security. Familiarize yourself with all the industry's best practices and standards along the way. All you need is your interest in learning about securing APIs at an industry-grade standard to get started.
Description: Game Development is the creation of video games which is done by game developers. A game developer can be one person or a large company. To become a game developer, you need to learn the skills and knowledge about video games and how to make one. Many of game developers chose to become one because they are gamers themselves. To become a game development expert, you need to learn both the basics skills and special skills of game development. This course will help you to master the right skills to become successful in the growing game development industry. Who is the course for? Game makers or developers who want to improve their game development skills. People who have an interest in game development and software Entry Requirement: This course is available to all learners, of all academic backgrounds. Learners should be aged 16 or over to undertake the qualification. Good understanding of English language, numeracy and ICT are required to attend this course. Assessment: At the end of the course, you will be required to sit an online multiple-choice test. Your test will be assessed automatically and immediately so that you will instantly know whether you have been successful. Before sitting for your final exam, you will have the opportunity to test your proficiency with a mock exam. Certification: After you have successfully passed the test, you will be able to obtain an Accredited Certificate of Achievement. You can however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hard copy at the cost of £39 or in PDF format at the cost of £24. PDF certificate's turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days. Why choose us? Affordable, engaging & high-quality e-learning study materials; Tutorial videos/materials from the industry leading experts; Study in a user-friendly, advanced online learning platform; Efficient exam systems for the assessment and instant result; The UK & internationally recognised accredited qualification; Access to course content on mobile, tablet or desktop from anywhere anytime; The benefit of career advancement opportunities; 24/7 student support via email. Career Path: The Advanced Game Development Course would be beneficial for the following careers: Animator Assistant Producer Audio Engineer Creative Director Game Designer Game Developer Game Programmer Games Artist Product Manager Software Developer. Gaming Basics Introduction 00:30:00 Understanding Consoles 01:00:00 Using Your Computer 01:00:00 Using Your Phone 01:00:00 Using the Internet 00:30:00 Where to Find Free Software 01:00:00 Understanding Accessories Dealing with Drugs 00:30:00 Wrapping Up 00:15:00 Developing Games Introduction To Game Creation 00:30:00 Essential Tools 01:00:00 Basics of Game Design 01:00:00 2D Game Creation Software 01:00:00 3D Game Creation Software 01:00:00 3D Game Creation 00:30:00 Game Modification 01:00:00 How To Create a Game on a Social Site 00:30:00 Testing Games Introduction to Game Testing 01:00:00 Two Rules of Game Testing 01:00:00 How to Put a Resume Together 01:00:00 How give Examples During Job Interview 00:30:00 Contacting Game Developers 01:00:00 Use the Correct Search Keywords 00:30:00 Wrapping Up 00:15:00 Additional Supporting Materials 2D Game 00:00:00 Beginning Game Development with Python and Pygame 00:00:00 Game Development XNA GameStudio 00:00:00 Game QA & Testing 00:00:00 Game Testing Changers 00:00:00 Become A Game Tester 00:00:00 Mock Exam Mock Exam - Advanced Game Development Course 00:20:00 Final Exam Final Exam - Advanced Game Development Course 00:20:00 Order Your Certificates and Transcripts Order Your Certificates and Transcripts 00:00:00
Network fundamentals training course description An intensive hands on IP foundation leading to LINX Accredited Internet Technician stage 1. The course focuses on all parts of TCP/IP including layers 4 to 7 on end stations as well as layer 3 on routers. The TCP/IP protocols are also studied to enable delegates to be able to troubleshoot TCP/IP using Wireshark. Hands on sessions are used to reinforce the theory rather than teach specific manufacturer equipment. A multiple choice exam, leading to the LAIT I certification, is available after the course. The exam consists of 40 questions and lasts 1.5 hours. What will you learn Use ping, traceroute and other tools to diagnose faults on a network. Configure IP on PCs and routers. Plan IP addresses and subnets. Analyse IP and TCP packets using an analyser. Troubleshoot TCP/IP. Network fundamentals training course details Who will benefit: Network engineers. Prerequisites: None Duration 5 days Network fundamentals training course contents What is TCP/IP? TCP and IP are protocols, 7 layer model, network layers, hardware/software layers, internetworking, protocols, What is IP? What is TCP? The internet, The IAB, RFCs. Ping and Wireshark Host configuration, IP addresses, subnet masks, default gateways, ping. Hands on Base configuration. Testing with ping. Analysing packets with Wireshark. Switches and Wireshark Switches versus hubs, layer 2 forwarding table, flooding, broadcasts. Hands on Building a switched based network. Configuring network devices Configuration options, console port, putty, telnet. Hands on Configuring switches, telnet. IP IP packet format, protocol field, TTL, DiffServ, fragments, ICMP. Hands on IP packet analysis. IP addressing 32 bits, dotted decimal, rules, networks, role of subnet masks, simple subnetting, prefix notation. Broadcasts, special use addresses. Hands on Planning and implementing addressing. IP and the lower layers ARP, media not supporting ARP. Hands on ARP. Routing What are routers? What routers do, default gateways, routing and addressing, routing tables, ways to update routing tables. Hands on Building a routed network, traceroute. Routing protocols IGPs and EGPs, RIP, RIPv2, Why not to use RIP, OSPF, OSPF metrics, convergence, distance vector protocols, link state protocols. Hands on OSPF, analysing routing tables, loopbacks. Network simulators Network simulators, EVE-NG, GNS3, CML. Hands on Using EVE-NG. Subnetting Subnetting to the bit level, ranges, how prefixes are used. Hands on Subnetting. VLANS and IP addressing What are VLANs, tagging, 802.1Q, Inter VLAN routing. Hands on Inter VLAN routing. TCP and UDP Layer 4, port numbers, client ports, broadcasts multicasts and layer 4, UDP header, TCP header, connections, ACK, sliding windows, options, connection states. Sockets. Hands on Analysing TCP packets. IPv4 address configuration Private addresses, NAT, NAPT, dynamic addressing, DHCP, link local addresses. Hands on DHCP, NAT. IPv6 What is IPv6, 128 bit addresses, address formats, IPv6 address allocation, header format, migration, dual stack, tunnelling, NAT64, DNS64. Hands on IPv6 setup troubleshooting. IPv6 address configuration Static addressing, EUI-64 addresses, IPv6 address order, SLAAC, DHCPv6. Hands on SLAAC. Applications Clients, servers, HTTP, Email, resource sharing, VoIP, video, terminal emulation, remote desktop. Network management and SNMP. Hands on Servers, TFTP, VoIP packet analysis. DNS Names and addresses, hosts file, how DNS works. FQDNs, DNS client configuration. Hands on Troubleshooting DNS. Security Firewalls, firewall architectures, DMZ, how firewalls work, proxy servers, filtering, ACLs, IDS, VPNs, authentication, encryption, tunnels, secure protocols. Hands on Firewalls, SSH Troubleshooting Methods, tools. Using the 7 layer model. Troubleshooting toolkits. Hands on Fixing the network.
LINX 1 training course description An intensive hands on IP foundation leading to LINX Accredited Internet Technician stage 1. The course focuses on all parts of TCP/IP including layers 4 to 7 on end stations as well as layer 3 on routers. The TCP/IP protocols are also studied to enable delegates to be able to troubleshoot TCP/IP using Wireshark. Hands on sessions are used to reinforce the theory rather than teach specific manufacturer equipment. A multiple choice exam, leading to the LAIT I certification, is available after the course. The exam consists of 40 questions and lasts 1.5 hours. What will you learn Use ping, traceroute and other tools to diagnose faults on a network. Configure IP on PCs and routers. Plan IP addresses and subnets. Analyse IP and TCP packets using an analyser. Troubleshoot TCP/IP. LINX 1 training course details Who will benefit: Network engineers. Prerequisites: None. Duration 5 days LINX 1 training course contents What is TCP/IP? TCP and IP are protocols, 7 layer model, network layers, hardware/software layers, internetworking, protocols, What is IP? What is TCP? The internet, The IAB, RFCs. Ping and Wireshark Host configuration, IP addresses, subnet masks, default gateways, ping. Hands on Base configuration. Testing with ping. Analysing packets with Wireshark. Switches and Wireshark Switches versus hubs, layer 2 forwarding table, flooding, broadcasts. Hands on Building a switched based network. Configuring network devices Configuration options, console port, putty, telnet. Hands on Configuring switches, telnet. IP IP packet format, protocol field, TTL, DiffServ, fragments, ICMP. Hands on IP packet analysis. IP addressing 32 bits, dotted decimal, rules, networks, role of subnet masks, simple subnetting, prefix notation. Broadcasts, special use addresses. Hands on Planning and implementing addressing. IP and the lower layers ARP, media not supporting ARP. Hands on ARP. Routing What are routers? What routers do, default gateways, routing and addressing, routing tables, ways to update routing tables. Hands on Building a routed network, traceroute. Routing protocols IGPs and EGPs, RIP, RIPv2, Why not to use RIP, OSPF, OSPF metrics, convergence, distance vector protocols, link state protocols. Hands on OSPF, analysing routing tables, loopbacks. Network simulators Network simulators, EVE-NG, GNS3, CML. Hands on Using EVE-NG. Subnetting Subnetting to the bit level, ranges, how prefixes are used. Hands on Subnetting. VLANS and IP addressing What are VLANs, tagging, 802.1Q, Inter VLAN routing. Hands on Inter VLAN routing. TCP and UDP Layer 4, port numbers, client ports, broadcasts multicasts and layer 4, UDP header, TCP header, connections, ACK, sliding windows, options, connection states. Sockets. Hands on Analysing TCP packets. IPv4 address configuration Private addresses, NAT, NAPT, dynamic addressing, DHCP, link local addresses. Hands on DHCP, NAT. IPv6 What is IPv6, 128 bit addresses, address formats, IPv6 address allocation, header format, migration, dual stack, tunnelling, NAT64, DNS64. Hands on IPv6 setup troubleshooting. IPv6 address configuration Static addressing, EUI-64 addresses, IPv6 address order, SLAAC, DHCPv6. Hands on SLAAC. Applications Clients, servers, HTTP, Email, resource sharing, VoIP, video, terminal emulation, remote desktop. Network management and SNMP. Hands on Servers, TFTP, VoIP packet analysis. DNS Names and addresses, hosts file, how DNS works. FQDNs, DNS client configuration. Hands on Troubleshooting DNS. Security Firewalls, firewall architectures, DMZ, how firewalls work, proxy servers, filtering, ACLs, IDS, VPNs, authentication, encryption, tunnels, secure protocols. Hands on Firewalls, SSH Troubleshooting Methods, tools. Using the 7 layer model. Troubleshooting toolkits. Hands on Fixing the network.
TCP/IP training course description An intensive hands on IP foundation leading to LINX Accredited Internet Technician stage 1. The course focuses on all parts of TCP/IP including layers 4 to 7 on end stations as well as layer 3 on routers. The TCP/IP protocols are also studied to enable delegates to be able to troubleshoot TCP/IP using Wireshark. Hands on sessions are used to reinforce the theory rather than teach specific manufacturer equipment. A multiple choice exam, leading to the LAIT I certification, is available after the course. The exam consists of 40 questions and lasts 1.5 hours. What will you learn Use ping, traceroute and other tools to diagnose faults on a network. Configure IP on PCs and routers. Plan IP addresses and subnets. Analyse IP and TCP packets using an analyser. Troubleshoot TCP/IP. TCP/IP training course details Who will benefit: Network engineers. Prerequisites: None Duration 5 days TCP/IP training course contents What is TCP/IP? TCP and IP are protocols, 7 layer model, network layers, hardware/software layers, internetworking, protocols, What is IP? What is TCP? The internet, The IAB, RFCs. Ping and Wireshark Host configuration, IP addresses, subnet masks, default gateways, ping. Hands on Base configuration. Testing with ping. Analysing packets with Wireshark. Switches and Wireshark Switches versus hubs, layer 2 forwarding table, flooding, broadcasts. Hands on Building a switched based network. Configuring network devices Configuration options, console port, putty, telnet. Hands on Configuring switches, telnet. IP IP packet format, protocol field, TTL, DiffServ, fragments, ICMP. Hands on IP packet analysis. IP addressing 32 bits, dotted decimal, rules, networks, role of subnet masks, simple subnetting, prefix notation. Broadcasts, special use addresses. Hands on Planning and implementing addressing. IP and the lower layers ARP, media not supporting ARP. Hands on ARP. Routing What are routers? What routers do, default gateways, routing and addressing, routing tables, ways to update routing tables. Hands on Building a routed network, traceroute. Routing protocols IGPs and EGPs, RIP, RIPv2, Why not to use RIP, OSPF, OSPF metrics, convergence, distance vector protocols, link state protocols. Hands on OSPF, analysing routing tables, loopbacks. Network simulators Network simulators, EVE-NG, GNS3, CML. Hands on Using EVE-NG. Subnetting Subnetting to the bit level, ranges, how prefixes are used. Hands on Subnetting. VLANS and IP addressing What are VLANs, tagging, 802.1Q, Inter VLAN routing. Hands on Inter VLAN routing. TCP and UDP Layer 4, port numbers, client ports, broadcasts multicasts and layer 4, UDP header, TCP header, connections, ACK, sliding windows, options, connection states. Sockets. Hands on Analysing TCP packets. IPv4 address configuration Private addresses, NAT, NAPT, dynamic addressing, DHCP, link local addresses. Hands on DHCP, NAT. IPv6 What is IPv6, 128 bit addresses, address formats, IPv6 address allocation, header format, migration, dual stack, tunnelling, NAT64, DNS64. Hands on IPv6 setup troubleshooting. IPv6 address configuration Static addressing, EUI-64 addresses, IPv6 address order, SLAAC, DHCPv6. Hands on SLAAC. Applications Clients, servers, HTTP, Email, resource sharing, VoIP, video, terminal emulation, remote desktop. Network management and SNMP. Hands on Servers, TFTP, VoIP packet analysis. DNS Names and addresses, hosts file, how DNS works. FQDNs, DNS client configuration. Hands on Troubleshooting DNS. Security Firewalls, firewall architectures, DMZ, how firewalls work, proxy servers, filtering, ACLs, IDS, VPNs, authentication, encryption, tunnels, secure protocols. Hands on Firewalls, SSH Troubleshooting Methods, tools. Using the 7 layer model. Troubleshooting toolkits. Hands on Fixing the network.
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Duration 2 Days 12 CPD hours This course is intended for IBM SPSS Statistics users who want to familiarize themselves with the statistical capabilities of IBM SPSS StatisticsBase. Anyone who wants to refresh their knowledge and statistical experience. Overview Introduction to statistical analysis Describing individual variables Testing hypotheses Testing hypotheses on individual variables Testing on the relationship between categorical variables Testing on the difference between two group means Testing on differences between more than two group means Testing on the relationship between scale variables Predicting a scale variable: Regression Introduction to Bayesian statistics Overview of multivariate procedures This course provides an application-oriented introduction to the statistical component of IBM SPSS Statistics. Students will review several statistical techniques and discuss situations in which they would use each technique, how to set up the analysis, and how to interpret the results. This includes a broad range of techniques for exploring and summarizing data, as well as investigating and testing relationships. Students will gain an understanding of when and why to use these various techniques and how to apply them with confidence, interpret their output, and graphically display the results. Introduction to statistical analysis Identify the steps in the research process Identify measurement levels Describing individual variables Chart individual variables Summarize individual variables Identify the normal distributionIdentify standardized scores Testing hypotheses Principles of statistical testing One-sided versus two-sided testingType I, type II errors and power Testing hypotheses on individual variables Identify population parameters and sample statistics Examine the distribution of the sample mean Test a hypothesis on the population mean Construct confidence intervals Tests on a single variable Testing on the relationship between categorical variables Chart the relationship Describe the relationship Test the hypothesis of independence Assumptions Identify differences between the groups Measure the strength of the association Testing on the difference between two group meansChart the relationship Describe the relationship Test the hypothesis of two equal group means Assumptions Testing on differences between more than two group means Chart the relationship Describe the relationship Test the hypothesis of all group means being equal Assumptions Identify differences between the group means Testing on the relationship between scale variables Chart the relationship Describe the relationship Test the hypothesis of independence Assumptions Treatment of missing values Predicting a scale variable: Regression Explain linear regression Identify unstandardized and standardized coefficients Assess the fit Examine residuals Include 0-1 independent variables Include categorical independent variables Introduction to Bayesian statistics Bayesian statistics and classical test theory The Bayesian approach Evaluate a null hypothesis Overview of Bayesian procedures in IBM SPSS Statistics Overview of multivariate procedures Overview of supervised models Overview of models to create natural groupings