Why Choose Unity 3D Intermediate Level Training Course? Click here for more info Learn game development potential with our Unity 3D training courses. Perfect for beginners and experienced developers, learn to create high-quality 3D & 2D games across various platforms. Led by certified Unity instructors, explore mobile, desktop, VR/AR, consoles, and Web game development. Duration: 20 hrs Method: 1-on-1, Personalized attention Schedule: Tailor your own hours of your choice, available from Mon to Sat between 9 am and 7 pm Learn Unity 3D and VR Development with a course at London Design Courses. Explore Unity 3D's core features in our immersive course. Delve into materials, animations, and scripting for dynamic 3D games and applications. Tailored for all levels, the course offers personalized learning and expert insights. Additionally, discover the world of VR development with Unity 3D, mastering hardware setup and immersive experiences. Join us to unleash your game development and VR potential. Course Outline: Hours 1-2: Introduction to Unity Explore the Unity interface and workspace Initiate a new Unity project Set up the basic scene and navigation Hours 3-4: Importing Assets Discover and download free assets Import assets into Unity Understand different asset types and their applications Hours 5-6: Building the Environment Utilize Unity's terrain tool for environment creation Enhance with textures and materials Add environmental objects to enrich the scene Hours 7-8: Character Design Create 3D models for characters Rig and animate the character Import the character into Unity Hours 9-10: Player Controls Set up and comprehend player controls Script basic movements and interactions Implement camera controls for seamless gameplay Hours 11-12: Physics Grasp and implement physics in Unity Configure collisions and triggers Integrate gravity, force, and torque for realism Hours 13-14: Audio Master audio implementation in Unity Add sound effects and background music Fine-tune volume and pitch for immersive experiences Hours 15-16: Lighting and Effects Employ lighting techniques in Unity Create dynamic day-night cycles Enhance visuals with lens flares and particle systems Hours 17-18: User Interface Construct a user interface with Unity's canvas system Integrate interactive elements like buttons and menus Script user interface components for smooth functionality Hours 19-20: Optimization and Performance Implement optimization techniques in Unity Utilize the profiler to analyze performance Improve frame rate and reduce memory usage Hours 21-22: Multiplayer Explore multiplayer implementation in Unity Set up a local multiplayer game Hours 23-24: Mobile Development Discover mobile development in Unity Build and deploy games for mobile devices Optimize for mobile performance and controls Hour 25: Advanced Topics Dive into advanced scripting techniques like coroutines, delegates, and events Explore shader programming and visual effects Delve into VR development with Unity and Oculus Quest Final Project: Create a Simple Game from Start to Finish Test the game and identify bugs Make necessary adjustments and improvements Experience the Real-Time Development Platform - Get Started on Unity Pro Today: https://www.unity.com/ Create 3D, 2D, VR & AR Experiences for Any Industry - Games, Auto, AEC, Film, and More. A Complete Solution to Develop Better, Iterate Faster, and Grow Your Business. Learning Outcome: By completing the Unity 3D Training Course, you will: Master Unity's interface and workspace. Import and manage diverse assets effectively. Create captivating environments and characters. Implement player controls and physics for realism. Enhance your games with audio and visual effects. Design user-friendly interfaces with interactive elements. Optimize performance and reduce memory usage. Explore multiplayer and mobile game development. Delve into advanced scripting techniques and VR development. Successfully create a simple game from start to finish.
Assuring Quality Through Acceptance Testing: On-Demand It is also the business analyst's responsibility to confirm that the resulting solution developed by IT does, in fact, solve the defined problem. This is done first through testing, especially acceptance testing, and then through monitoring of the installed solution in the user community. It is the business analyst's job to define the business problem to be solved by IT. It is also the business analyst's responsibility to confirm that the resulting solution developed by IT does, in fact, solve the defined problem. This is done first through testing, especially acceptance testing, and then through monitoring of the installed solution in the user community. The business analyst is not only concerned with the testing itself, but also with the management and monitoring of the users doing the acceptance testing, and recording, analyzing, and evaluating the results. What you will Learn Upon completion, participants will be able to: Create a set of acceptance test cases Manage and monitor an acceptance test stage where users perform the testing Work with the development team in the systems testing stage Assess the solution once it is in the business environment Foundation Concepts The role of the business analyst An introduction to the BABOK® Guide BA roles and relationships through the project life cycle Introduction to assuring software quality through acceptance testing The Scope of IT Testing Overview of testing stages The testing process Testing documentation Pre-Acceptance Testing The BA's role in testing Early development testing stages (unit and integration) Late development testing stage (system) The Acceptance Test Stage - Part I (Planning, Design, and Development) Overview of user acceptance testing Acceptance test planning Designing user acceptance tests Developing individual user acceptance test cases Building effective user acceptance test scenarios The Acceptance Test Stage - Part II (Execution and Reporting) Operating guidelines Execution Reporting Post-Acceptance Testing Overview Project implementation Project transition (project closure) Production through retirement Testing Commercial Off-the-Shelf (COTS) Software Overview Selecting the software Implementing the software Summary What did we learn and how can we implement this in our work environments?
Assuring Quality Through Acceptance Testing - Making Sure that the Business Problem is Solved: On-Demand It is the business analyst's job to define the business problem to be solved by IT. It is also the business analyst's responsibility to confirm that the resulting solution developed by IT does, in fact, solve the defined problem. This is done first through testing, especially acceptance testing, and then through monitoring of the installed solution in the user community. The business analyst is not only concerned with the testing itself, but also with the management and monitoring of the users doing the acceptance testing, and recording, analyzing, and evaluating the results. What You Will Learn Upon completion of this course, participants will be able to: Create a set of acceptance test cases Manage and monitor an acceptance test stage where users perform the testing Work with the development team in the systems testing stage Assess the solution once it is in the business environment Foundation Concepts The role of the business analyst An introduction to the BABOK® Guide BA roles and relationships through the project life cycle Introduction to assuring software quality through acceptance testing The Scope of IT Testing Overview of testing stages The testing process Testing documentation Pre-Acceptance Testing The BA's role in testing Early development testing stages (unit and integration) Late development testing stage (system) The Acceptance Test Stage - Part I (Planning, Design, and Development) Overview of user acceptance testing Acceptance test planning Designing user acceptance tests Developing individual user acceptance test cases Building effective user acceptance test scenarios The Acceptance Test Stage - Part II (Execution and Reporting) Operating guidelines Execution Reporting Post-Acceptance Testing Overview Project implementation Project transition (project closure) Production through retirement Testing Commercial Off-the-Shelf (COTS) Software Overview Selecting the software Implementing the software Summary What did we learn and how can we implement this in our work environments?
Course Overview Machine learning as a programming technique has shaped the future of technology. In this course, you will learn how to build intelligent handwriting recognition apps from scratch using Python and Core ML. The Machine Learning for Apps Level 4 course will teach you how to take advantage of machine learning to code like a pro and build incredible apps that can make predictions. Designed by industry experts, it covers best practices for managing projects, core concepts for creating your own ML model, building a convolutional neural network, and much more. On successful completion, you will be able to build an amazing handwriting recognition app and convolutional neural network from scratch, and have an in-depth understanding of the core ML basics. This course is ideal for those with a basic understanding of iOS development. This best selling Machine Learning for Apps Level 4 has been developed by industry professionals and has already been completed by hundreds of satisfied students. This in-depth Machine Learning for Apps Level 4 is suitable for anyone who wants to build their professional skill set and improve their expert knowledge. The Machine Learning for Apps Level 4 is CPD-accredited, so you can be confident you're completing a quality training course will boost your CV and enhance your career potential. The Machine Learning for Apps Level 4 is made up of several information-packed modules which break down each topic into bite-sized chunks to ensure you understand and retain everything you learn. After successfully completing the Machine Learning for Apps Level 4, you will be awarded a certificate of completion as proof of your new skills. If you are looking to pursue a new career and want to build your professional skills to excel in your chosen field, the certificate of completion from the Machine Learning for Apps Level 4 will help you stand out from the crowd. You can also validate your certification on our website. We know that you are busy and that time is precious, so we have designed the Machine Learning for Apps Level 4 to be completed at your own pace, whether that's part-time or full-time. Get full course access upon registration and access the course materials from anywhere in the world, at any time, from any internet-enabled device. Our experienced tutors are here to support you through the entire learning process and answer any queries you may have via email.
Level 7 QLS Endorsed Course | Endorsed Certificate Included | Plus 5 Career Guided Courses | CPD Accredited
Succeed in your next JavaScript coding interview by working through practice questions and learning important JavaScript skills and concepts
This course is designed to teach individuals with basic Swift Development experience how to build a loan tracker using SwiftUI 3.0, MVVM, and CoreData. Students will gain a comprehensive understanding of iOS app development for both iOS 15 and iOS 16, which are the latest updates. The course provides step-by-step guidance and is suitable for anyone who wants to learn about iOS app development.
This video course will help you build applications using the power of C# and SQL. You will not only learn to write flawless console applications in C# but also learn how to build SQL tables and views, work with stored procedures and SQL user-defined data types, and a lot more. You will also become comfortable in handling communication between the C# code and SQL database.
In this course, we'll build a one-page app using HTML, CSS, and JavaScript called the Game of Life. This course is a great way to practice programming in JavaScript by creating an interactive and dynamic application right in your browser. For this course, you need basic knowledge of HTML, CSS, and JavaScript programming skills.
Duration 1 Days 6 CPD hours This course is intended for Students should have basic computer skills, SQL skills, and be familiar with concepts related to database structure and terminology. Overview Upon successful completion of this course, students will be able to: - Use subqueries to generate query output. - Manipulate table data by inserting, updating, and deleting records in a table. - Manipulate the table structure. - Create views, manipulate data through views, modify the view structure, and drop views. - Create indices on table columns and drop inefficient indices. - Mark the beginning of a transaction, create a savepoint within a transaction, rollback a transaction, and commit a transaction. In this course, students will work with advanced queries to manipulate and index tables. Students will also create transactions so that you can choose to save or cancel data entry process. Prerequisites SQL Querying Fundamentals - Part 1 1 - Using Subqueries to Perform Advanced Querying Search Based on Unknown Values Compare a Value with Unknown Values Search Based on the Existence of Records Generate Output Using Correlated Subqueries Filter Grouped Data Within Subqueries Perform Multiple-Level Subqueries 2 - Manipulating Table Data Insert Data Modify and Delete Data 3 - Manipulating the Table Structure Create a Simple Table Create a Table with Constraints Add or Drop Table Columns Add or Drop Constraints Modify the Column Definition Back Up Tables Delete Tables 4 - Working with Views Create a View Manipulate Data in Views Create Aliases Modify and Drop Views 5 - Indexing Data Create Indices Drop Indices 6 - Managing Transactions Create Transactions Commit Transactions