Complete VBA programming training course description This course helps you extend the capabilities of the entire Office suite using Visual Basic for Applications (VBA). Even if you have no programming experience, you'll be automating routine computing processes quickly using the simple, yet powerful VBA programming language. We start at the beginning to get you acquainted with VBA so you can start recording macros right away. You'll then build upon that foundation to utilize the full capabilities of the language in Word, Excel, Outlook, and PowerPoint. What will you learn Record, write and run macros. Work with VBA Editor. Use the huge library of built-in functions. Create simple dialog boxes and complex forms. Customize Word, Excel, PowerPoint, Outlook, and Access. Program the Office 2016 ribbon. Complete VBA programming training course details Who will benefit: Anyone looking to extend the capabilities of the entire Office suite using VBA. Prerequisites: None. Duration 5 days Complete VBA programming training course contents Macros and getting started in VBA VBA syntax, variables, constants, and enumerations, array variables, finding objects, methods, and properties. Working with VBA 1 VBA syntax, variables, constants, and enumerations, array variables, finding objects, methods, and properties. Decisions, loops and functions Built-in functions, creating your own functions, making decisions in your code, using loops to repeat actions. Using message boxes, input boxes, and dialog boxes Getting user input with message boxes and input boxes, creating simple custom dialog boxes, creating complex forms. Creating effective code Building modular code and using classes, debugging your code and handling errors, building well-behaved code, exploring VBA's security features. Programming the Office applications The Word object model and key objects, working with widely used objects in Word, the Excel object model and key objects, working with widely used objects in Excel, the PowerPoint object, model and key objects, working with shapes and running slide shows, the Outlook object model and key objects, working with events in Outlook, the Access object model and key objects, manipulating the data in an Access database via VBA, accessing one application from another application, programming the Office 2016 ribbon.
Complete C programming training course description A hands-on introduction to programming in the ANSI C programming language. The course initially moves at a fast pace in order to spend as much time as possible on the subject of pointers - the area which cause the most bugs in C programs. What will you learn Write ANSI C programs Use the C libraries Debug C programs Examine existing code and determine its function. Complete C programming training course details Who will benefit: Programmers wishing to learn C. Programmers wishing to learn C++ or Java. Prerequisites: None, although experience in another high level language would be useful. Duration 5 days Complete C programming training course contents Getting started The compilation process, comments, main(), statement blocks, printf(). C data types and operators char, int, float and double, qualifiers, arithmetic and assignment operators, precedence, Associativity. Basic I/O C libraries, stdin and stdout, getchar(), putchar(), printf() formatting. Flow control if else, dangling elses, else if, while and for loops. switch statements, the null statement, break, continue and gotos. Functions Function calls, arguments and return types, function declarations (prototypes), function definitions, scope of variables. The preprocessor Preprocessor actions, macros, #include. Libraries and their relationship with header files. Conditional compilation. More data types and operators Logical, bitwise and other operators, type conversion, casting, typedefs and access modifiers. Arrays Declaring and handling arrays, common gotchas, multidimensional arrays. Pointers What are pointers? Why they are so important, declaring and using pointers,The three uses of the *,pointer example - scanf, pointers as arguments. More pointers Golden rules of pointers and arrays, pointers to arrays, pointer arithmetic, arrays of pointers, multiple indirection. Character/string manipulation Arrays of characters, string definition, working with strings, String library. Program arguments argc and argv, example uses,char *argv[] versus char ** argv. Program structure and storage classes Globals (externals), multi source programs, the look of a C program. Structures Declaration, the . and - operators, unions and bitfields. Library functions File handling, fopen and fclose, reading from and writing to files, fseek().calloc() and malloc()
Complete C# programming training course description This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. Students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework. What will you learn Use the syntax and features of C#. Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications. Implement a typical desktop application. Create class, define and implement interfaces, and create and generic collections. Read and write data to/from files. Build a GUI using XAML. Complete C# programming training course details Who will benefit: Programmers wishing to learn C#. Prerequisites: Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. Duration 5 days Complete C# programming training course contents Review of C# Syntax Overview of Writing Applications using C#, Datatypes, Operators, and Expressions. C# Programming Language Constructs. Hands on Developing the Class Enrolment Application. Methods, exceptions and monitoring apps Creating and Invoking Methods. Creating Overloaded Methods and Using Optional and Output Parameters. Handling Exceptions. Monitoring Applications. Hands on Extending the Class Enrolment Application Functionality. Developing a graphical application Implementing Structs and Enums. Organizing Data into Collections. Handling Events. Hands on Writing the Grades Prototype Application. Classes and Type-safe collections Creating Classes. Defining and Implementing Interfaces. Implementing Type-safe Collections. Hands on Adding Data Validation and Type-safety to the Grades Application. Class hierarchy using Inheritance Class hierarchies. Extending .NET framework classes. Creating generic types. Hands on Refactoring common functionality into the User Class. Reading and writing local data Reading and Writing Files. Serializing and Deserializing Data. Performing I/O Using Streams. Hands on Generating the Grades Report. Accessing a Database Creating and using entity data models. Querying and updating data by using LINQ. Hands on Retrieving and modifying grade data. Accessing remote data Accessing data across the web and in the cloud. Hands on Modifying grade data in the Cloud. Designing the UI for a graphical applicatione Using XAML to design a User Interface. Binding controls to data. Styling a UI. Hands on Customizing Student Photographs and Styling the Application. Improving performance and responsiveness Implementing Multitasking by using tasks and Lambda Expressions. Performing operations asynchronously. Synchronizing concurrent data access. Hands on Improving the responsiveness and performance of the application. Integrating with unmanaged code Creating and using dynamic objects. Managing the Lifetime of objects and controlling unmanaged resources. Hands on Upgrading the grades report. Creating reusable types and assemblies Examining Object Metadata. Creating and Using Custom Attributes. Generating Managed Code. Versioning, Signing and Deploying Assemblies. Hands on Specifying the Data to Include in the Grades Report. Encrypting and Decrypting Data Implementing Symmetric Encryption. Implementing Asymmetric Encryption. Hands on Encrypting and Decrypting Grades Reports.
C++ training course description A hands on introduction to programming in the C++ language. The course concentrates on aspects that will be new to experienced C programmers and so is not suitable for those without C knowledge. What will you learn Write C++ programs Debug C++ programs. Examine existing code and determine its function. Use classes, function overloading, operator overloading, inheritance and virtual functions within C++ programs. C++ training course details Who will benefit: Programmers needing to write C++ code. Programmers needing to maintain C++ code. Prerequisites: C programming foundation. Duration 5 days C++ training course contents The origins of C++ C++ as a better C, C++ and Object Oriented Programming, encapsulation, polymorphism, inheritance. C++ standards. Getting started Simple C++ programs. Classes Basics, constructor and destructor functions, member and friend functions. Using objects. Default, copy and conversion constructors. A better C Arrays, pointers and references, new and delete. Improved safety with smart pointers, Resource Acquisition in Initialization (RAII). Functions in C++ Function overloading, default arguments, inline functions, Lambda functions. Templates Template classes and functions. Standard Library Containers, Iterators, algorithms, function objects. Operator overloading Basics, binary operators, the this pointer, relational operators, unary operators. Members versus friends. Inheritance Base class access control, protected members, multiple inheritance, virtual base classes. More I/O Manipulators, customising inserters, extractors. File I/O. Virtual functions Pointers to derived classes, run time polymorphism. Exception handling Throwing errors, trying code and catching errors.
Complete Ruby programming training course description This course starts with a quick-start session and then explains the language in detail from the bottom up. Hands on sessions follow all the major sessions to reinforce the theory. What will you learn Read Ruby programs. Write Ruby programs. Debug Ruby programs. Complete Ruby programming training course details Who will benefit: Anyone wishing to program in Ruby. Prerequisites: Software development fundamentals Duration 3 days Complete Ruby programming training course contents Introduction A tour of Ruby, Try Ruby, A suduko solver in Ruby. The Structure and execution of Ruby Lexical structure, Syntactic structure, Files structure, Program encoding, Program execution. Datatypes and objects Numbers, text, Arrays, Hashes, Ranges, Symbols, True, false, and nil, Objects. Expressions and operators Literals and keyword literals, Variable references, Constant references, Method invocations, Assignments, Operators. Statements and control structures Conditionals, loops, Iterators and enumerable objects, Blocks, Altering flow control, Exceptions and exception handling, BEGIN and END, Threads, fibres and continuations. Methods, Procs, Lambdas and closures Defining simple methods, Method names, Methods and parentheses, Method arguments, Procs and lambdas, Closures, Method objects, Functional programming. Classes and modules Defining a simple class, Method visibility: public, protected, privates, Subclassing and inheritance, Object creation and initialization, Modules, Loading and requiring modules, Singleton methods and Eigenclass, Method lookup, Constant lookup. Reflection and metaprogramming Types, classes and modules, Evaluating strings and blocks, Variables and constants, Methods, Hooks, Tracing, ObjectSpace and GV, Custom control structures, Missing methods and missing constants, Dynamically creating methods, Alias chaining. The Ruby platform Strings, Regular expressions, Numbers and Math, Dates and times, Collections, Files and directories, Input/output, Networking, Threads and concurrency. The Ruby environment Invoking the Ruby interpreter, The Top-level environment, Practical extraction and reporting shortcuts, Calling the OS, Security.
Sockets programming training course description A hands on course for programmers using Sockets. It is important to recognise that the course assumes that delegates are already familiar with TCP/IP and Python. Practical exercises follow all the major theory sessions. What will you learn Read Python programs which use Sockets. Write Python programs which use Sockets. Debug Python programs which use Sockets. Sockets programming training course details Who will benefit: Programmers working with network applications. Prerequisites: TCP/IP foundation for engineers Python for network engineers Duration 2 days Sockets programming training course contents What is a socket? Review of IP, ICMP, UDP vs TCP, IP addresses, protocol numbers, ports. API's, UNIX I/O, sockets. SOCK_STREAM, SOCK_DGRAM. Hands on Compile and run code. The systems calls Clients and servers, structs, socket(), bind(), connect(), listen(), accept(), send(), recv(), sendto (), recvfrom(), close(), shutdown(), getpeername(), gethostname(). Hands on Walk through of example client and server code. First code TCP connections, passive opens, active opens. Hands on Write a simple 'hello world' server and client. Application protocols User character stream, ASCII turn taking, binary protocols. Hands on Raw SMTP, Writing a mail client. Clients Concurrency, polling, threads, event driven programming. Hands on Conferencing application. Servers Concurrency, stateful, stateless. Forks and execs. inetd. Hands on Running servers with and without inetd, chroot jails, conferencing server modifications. Advanced techniques Blocking, select(), partial send(s). Raw sockets, example sockets using Java, Perl and PHP. Hands on A broadcast application.
UNIX shell programming training course description This course has been designed as a follow on course for the XML primer course. The course looks at the use of XSLT in the transforming and styling XML documents. What will you learn Read shell scripts. Write shell scripts. Use different types of quotes. Recognise the role of shell scripts within the UNIX system. UNIX shell programming training course details Who will benefit: Programmers developing programs under UNIX. Anyone working with XML. Administrators Support personnel who wish to find out more about the workings of UNIX or write simple utility programs. Prerequisites: UNIX fundamentals Some programming experience would be useful although not essential. Duration 2 days UNIX shell programming training course contents Review of UNIX fundamentals Basic shell scripts What does the shell do? How are commands executed? Different shells. What is a shell script? Comments, creating shell scripts. Variables Setting variables, using variables, set, scope, export, sourcing, environmental variables, read. Positional parameters 0 to $9, $#, $* and others. shift parameter substitution. Control statements The test command, The if statement, while loops, for loops, The case statement, Special characters, Redirection of errors, here documents, quoting. Arithmetic in shell scripts The expr command. System shell scripts Screen handling The terminfo database The tput comand Avanced issues (optional session) Shell functions, getopts, xargs, debugging shell scripts, portability issues. Extras in the Korn shell. Optimising shell scripts The time command, performance tips.
Objective-C programming training course description A hands on introduction that will allow you to master Objective-C and start using it to write powerful native applications for even the newest Macs and iOS devices! Using The step-by-step approach, will let you get comfortable with Objective-C's unique capabilities and Apple's Xcode 5 development environment. Make the most of Objective-C objects and messaging. Work effectively with design patterns, collections, blocks, foundation classes, threading, Git and a whole lot more. Every session builds on what you've already learned, giving a rock-solid foundation for real-world success! What will you learn Use Xcode 5. Declare classes, instance variables, properties, methods, and actions. Use arrays, dictionaries, and sets. Expand and extend classes with protocols, delegates, categories, and extensions. Use Apple's powerful classes and frameworks. Objective-C programming training course details Who will benefit: Developers wanting to learn Objective-C. Prerequisites: Software development fundamentals. Duration 5 days Objective-C programming training course contents PART 1: GETTING STARTED WITH OBJECTIVE-C The Developer Program: Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project. OO programming with Objective-C: OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance. OO features in Objective-C: Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository. Compiler Directives: Projects, Compiler Directives, Prefix headers, main.m, .h files. PART 2: OBJECTIVE-C BASICS Messaging in a Testbed App: Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax. Declaring a Class in an Interface File: Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility. Properties in an Interface File: Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic. Methods in an Interface File: Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods. Actions in an Interface File: Actions, Actions in OS X and iOS, disconnecting actions. Routing messages with selectors: Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector. Building on the Foundation: The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications. Defining a Class in Implementation Files: Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods. Organizing Data with Collections: Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection. Managing Memory and Runtime Objects: Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease. PART 3: EXPANDING AND EXTENDING CLASSES Protocols and Delegates: Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols. Categories and Extensions: Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols. Associative References and Fast Enumeration: Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration. Blocks: Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory. PART 4: BEYOND THE BASICS Handling Exceptions and Errors: Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions. Queues and Threading: Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues. Working with the Debugger: Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages. Using Xcode Debug Gauges for Analysis: Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments. PART 5: OPTIONAL TOPICS C Syntax Summary: Data Types, Control Structures. Apps, Packages, and Bundles: Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch). Archiving and Packaging Apps for Development and Testing: Archiving.
Programming in HTML5 with CSS course description This course provides an introduction to HTML5, CSS3, and JavaScript. It is an entry point into both the Web application and Windows Store apps training paths. The course focuses on using HTML5 / CSS3 / JavaScript to implement programming logic, define and use variables, perform looping and branching, develop user interfaces, capture and validate user input, store data, and create well-structured application. What will you learn Create and style HTML5 pages. Use JavaScript. Style HTML5 pages by using CSS3. Use common HTML5 APLs in interactive Web applications. Create HTML5 Web pages that can adapt to different devices and form factors. Enhance the user experience by adding animations to the HTML5 page. Programming in HTML5 with CSS course details Who will benefit: Website developers. Prerequisites: HTML5 development fundamentals. Duration 5 days Programming in HTML5 with CSS course contents Overview of HTML and CSS Overview of HTML, Overview of CSS, Creating a Web Application by Using Visual Studio 2012. Hands on Exploring the Contoso Conference Application. Creating and Styling HTML5 Pages Creating an HTML5 Page, Styling an HTML5 Page. Hands on Creating and Styling HTML5 Pages. Introduction to JavaScript Overview of JavaScript Syntax, Programming the HTML DOM with JavaScript, Introduction to jQuery. Hands on Displaying Data and Handling Events by Using JavaScript. Creating Forms to Collect and Validate User Input Overview of Forms and Input Types, Validating User Input by Using HTML5 Attributes, Validating User Input by Using JavaScript. Hands on Creating a Form and Validating User Input. Communicating with a Remote Data Source Sending and Receiving Data by Using XMLHTTPRequest, Sending and Receiving Data by Using jQuery AJAX operations. Hands on Communicating with a Remote Data Source. Styling HTML5 by Using CSS3 Styling Text, Styling Block Elements, CSS3 Selectors, Enhancing Graphical Effects by Using CSS3. Hands on Styling Text and Block Elements using CSS3. Creating Objects and Methods by Using JavaScript Writing Well-Structured JavaScript, Creating Custom Objects, Extending Objects. Hands on Refining Code for Maintainability and Extensibility. Creating Interactive Pages using HTML5 APIs Interacting with Files, Incorporating Multimedia, Reacting to Browser Location and Context, Debugging and Profiling a Web Application. Hands on Creating Interactive Pages by Using HTML5 APIs. Adding Offline Support to Web Applications Reading and Writing Data Locally, Adding Offline Support by Using the Application Cache. Hands on Adding Offline Support to a Web Application. Implementing an Adaptive User Interface Supporting Multiple Form Factors, Creating an Adaptive User Interface. Hands on Implementing an Adaptive User Interface. Creating Advanced Graphics Creating Interactive Graphics by Using Scalable Vector Graphics, Programmatically Drawing Graphics by Using a Canvas. Hands on Creating Advanced Graphics. Animating the User Interface Applying CSS Transitions, Transforming Elements, Applying CSS Key-frame Animations. Hands on Animating User Interface Elements. Web Sockets for Real-Time Communications Introduction to Web Sockets, Sending and Receiving Data by Using Web Sockets. Hands on Implementing Real-Time Communications by Using Web Sockets. Creating a Web Worker Process Introduction to Web Workers, Performing Asynchronous Processing by Using a Web Worker. Hands on Creating a Web Worker Process.
Who would find this course useful? This course excellent for beginners who would like to enter the programmer world via C#. Or for individuals have a particular need for C# Level: A good start for beginners through to intermediate with OOP. Practical confidence will be achieved with a very practical approach to the training. This is normally online, but onsite and classroom courses are also available on request