Welcome to a project-based intermediate course. This course is designed to learn how to create new and exciting projects using various python modules. In each section, we will build a project and with each project, you will learn how to create an online multiplayer game, AOL-style chat room, and more!
This course will show you why Hadoop is one of the best tools to work with big data. With the help of some real-world data sets, you will learn how to use Hadoop and its distributed technologies, such as Spark, Flink, Pig, and Flume, to store, analyze, and scale big data.
Course Overview The demand for iOS apps is increasing every day. If you want to build your career as an app developer or programmer, learning iOS app development will be a smart choice for you. Learn how to create iOS apps using Swift 5 from this Build your first iOS 14 apps using swift 5 course and take your first step to be a pro developer. This course will help you understand Swift coding and solve your problems with app development. In this Build your first iOS 14 apps using swift 5 course, you will learn about the functions of Swift programming, variables and types, operations, collections, flow control, classes and inheritance. You will be able to create your first iOS app using swift 5 and enhance your skill to start your career as an iOS app developer. This course will help you understand the app development process step by step with easily understandable bite-sized lessons. Learning Outcomes Get a clear understanding of the fundamentals of iOS and Swift development Learn iOS development programming from scratch Be able to operate Swift 5 Learn the functions of Swift 5 Learn what you should consider before making an iOS app Gain the skills to be an efficient app developer Who is this course for? This course is designed for you to learn how to design iOS applications using swift 5. Anyone interested in app development can learn effective app development skills from this course Entry Requirement This course is available to all learners, of all academic backgrounds. Learners should be aged 16 or over to undertake the qualification. Good understanding of English language, numeracy and ICT are required to attend this course. Certification After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £39 or in PDF format at the cost of £24. PDF certificate's turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days. Why choose us? Affordable, engaging & high-quality e-learning study materials; Tutorial videos/materials from the industry-leading experts; Study in a user-friendly, advanced online learning platform; Efficient exam systems for the assessment and instant result; The UK & internationally recognized accredited qualification; Access to course content on mobile, tablet or desktop from anywhere anytime; The benefit of career advancement opportunities; 24/7 student support via email. Career Path Build your first iOS 14 apps using swift 5 is a useful qualification to possess and would be beneficial for any related profession or industry such as: Ios Developers Programmers Designers Unit 01: Introduction Module 01: Setup 00:02:00 Module 01: A Quick Reminder 00:01:00 Unit 02: Variables and Types in Swift Programming Module 01: Variables Strings and Constants in Swift 00:08:00 Module 02: Solution - Variables Strings and Constants in Swift 00:01:00 Module 03: Variables and Numbers in Swift 00:07:00 Module 04: Solution - Variables and Numbers in Swift 00:01:00 Module 05: Type conversions in Swift - Danger Will Robinson 00:05:00 Module 06: Solution - Type conversions in Swift - Danger Will Robinson 00:02:00 Module 07: Tuple Types in Swift 00:05:00 Module 08: Solution - Tuple Types in Swift 00:02:00 Unit 03: Optionals in Swift and the Null Problem Module 01: Optionals Nulls and Variables in Swift 00:05:00 Module 02: Solution - Optionals Nulls and Variables in Swift 00:01:00 Unit 04: Operators in Swift Module 01: Operators in Swift - Assignment Arithmetic and Concatenation 00:04:00 Module 02: Solution - Operators in Swift - Assignment Arithmetic and Concatenation 00:01:00 Module 03: Operators in Swift - Unary Compound Logic and Comparison 00:04:00 Unit 05: Collections in Swift Module 01: Collections in Swift - Arrays 00:05:00 Module 02: Solution - Collections in Swift - Arrays 00:02:00 Module 03: Collections in Swift - Sets 00:06:00 Module 04: Collections in Swift - Dictionaries 00:05:00 Module 05: Solution - Collections in Swift - Dictionaries 00:03:00 Unit 06: Flow Control in Swift Module 01: Controlling Flow in Swift - for in loops 00:08:00 Module 02: Solution - Controlling Flow in Swift - for in loops 00:03:00 Module 03: Controlling Flow in Swift - While loops 00:04:00 Module 04: Solution - Controlling Flow in Swift - While loops 00:02:00 Unit 07: Conditional Statements in Swift Module 01: Conditional Statements in Swift - If Else 00:04:00 Module 02: Solution - Conditional Statements in Swift - If Else 00:02:00 Module 03: Conditional Statements in Swift - Switch Case 00:04:00 Module 04: Solution - Conditional Statements in Swift - Switch Case 00:02:00 Unit 08: Control Transfer in Swift Module 01: Control Transfer in Swift - continue break fallthrough return throw 00:06:00 Unit 09: Functions in Swift Module 01: Functions in Swift 00:10:00 Module 02: Solution - Functions in Swift 00:03:00 Module 03: Nested Functions in Swift 00:04:00 Module 04: Solution - Nested Functions in Swift 00:03:00 Unit 10: Enumerations in Swift Module 01: Enumerations in Swift 00:05:00 Module 02: Solution - Enumerations in Swift 00:01:00 Unit 11: Classes and Inheritance in Swift Module 01: Classes in Swift 00:05:00 Module 02: Solution 1 - Classes in Swift 00:02:00 Module 03: Solution 2 - Classes in Swift 00:02:00 Module 04: Inheritance in Swift 00:07:00 Module 05: Solution - Inheritance in Swift 00:04:00 Unit 12: Your First iOS App Module 01: Your First iOS App and Familiarisation 00:05:00 Module 02: The Key iOS Project Files 00:06:00 Module 03: How to Implement a Button in the User Interface 00:05:00 Module 04: How to Connect a Button to Code in Xcode 00:05:00 Module 05: Writing Code to Change a Views Appearance and a TASK 00:02:00 Module 06: Solution to the Task and If Else View Colors 00:07:00 Unit 13: Temperature Conversion App - iOS Layouts Positioning and Buttons Module 01: A Preview of the App We Will Build 00:01:00 Module 02: Create the App and Its User Interface 00:02:00 Module 03: iOS Layouts and Positioning 00:10:00 Module 04: Connecting UI Elements to Code 00:05:00 Module 05: Converting Temperature via Button Click 00:06:00 Module 06: Adding a Bit of Excellence to the UI and a Task for You 00:06:00 Module 07: Task Solution - Adding a Conversions Counter Label 00:07:00 Unit 14: Gods App - Navigation Table Views and Data Passing Module 01: What we are Building 00:02:00 Module 02: Creating the GreekGod Data Model 00:06:00 Module 03: Navigation Controllers in iOS 00:06:00 Module 04: Creating Fake Gods 00:04:00 Module 05: How to Set Up a Table View and Its Controller 00:11:00 Module 06: Task Solution - How to Fix the Table View 00:04:00 Module 07: How to Navigate from Table View to New View in iOS 00:04:00 Module 08: Create a View Controller for the Detail View 00:03:00 Module 09: Passing Data from Table View to View Controller 00:04:00 Module 10: Setting up a Detail View Controller with Passed Data 00:11:00 Module 11: Using Images and ImageViews in Swift - And a Task 00:04:00 Module 12: Solution to the Task 00:04:00 Unit 15: Will I Burn App - Accessing APIs and Device Hardware - GPS Module 01: Preview of the App We Will Make 00:02:00 Module 02: Structures Instead of Classes 00:05:00 Module 03: How to Request Permissions and Capabilities in iOS 00:04:00 Module 04: Requesting User Permissions in iOS - Part 2 00:09:00 Module 05: Requesting User Permissions in iOS - Part 3 00:07:00 Module 06: Creating a SWEET User Interface 00:09:00 Module 07: Task - Connect the UI to Code 00:01:00 Module 08: Connecting User Interface to Code 00:02:00 Module 09: Action Sheet Alerts in iOS 00:05:00 Module 10: Update a Label and Thoughts on Storage 00:03:00 Module 11: User Defaults Storage in iOS 00:05:00 Module 12: Getting and Setting User Defaults in iOS 00:04:00 Module 13: Getting a Location in Latitude and Longitude in iOS Apps 00:04:00 Module 14: Selecting an API Provider for Your Apps 00:07:00 Module 15: Generating an API Key and Exploring the Docs 00:04:00 Module 16: Create an API Access Class in Swift 00:04:00 Module 17: Using Third Party Libraries in iOS - AlamoFire 00:06:00 Module 18: How to Use AlamoFire in iOS 00:08:00 Module 19: How to Extract JSON Data from an API Call 00:06:00 Module 20: Performing Background Calculations in iOS 00:06:00 Module 21: Performing Background Calculations in iOS - Part 2 00:07:00 Module 22: Activity Indicators in iOS and Swift 00:07:00 Module 23: Local Notifications in iOS 00:06:00 Module 24: Solution to the Task - UI Smoothing 00:05:00 Unit 16: Whatsapp Clone Using Google Firebase Module 01: Preview of What We're Building 00:03:00 Module 02: Should you Choose Firebase or Firestore 00:10:00 Module 03: Create a Firebase Application 00:03:00 Module 04: Installing Firebase in your iOS App 00:09:00 Module 05: Firebase Authentication Options 00:05:00 Module 06: Designing the Auth Screen 00:10:00 Module 07: Connecting UI to Code 00:04:00 Module 08: Showing the Auth Screen 00:11:00 Module 09: Validating User Input for Firebase Authentication 00:08:00 Module 10: Register a User in Firebase 00:05:00 Module 11: Logging in via Firebase 00:06:00 Module 12: Set Activity Indicator to Show Network Processing 00:07:00 Module 13: How to Reset a Firebase User Password 00:11:00 Module 14: How to Prevent Dismissal of a View Controller 00:02:00 Module 15: Setting up a Table View and Cell Manually 00:11:00 Module 16: Connecting a TableView and ViewController Manually 00:05:00 Module 17: Implementing TableView Functions in the ViewController 00:06:00 Module 18: Listening to Firebase Data Streams on iOS 00:09:00 Module 19: Demo with Dummy Data 00:03:00 Module 20: Using a TextField Delegate in iOS 00:03:00 Module 21: Sending Data from iOS to Firebase Database 00:05:00 Module 22: Well Done and a Couple HARD TASKS with NO SOLUTION 00:05:00 Certificate and Transcript Order Your Certificates and Transcripts 00:00:00
This video course is designed to prepare you to achieve the internationally recognized fundamental IT training certification, CompTIA Security+ Certification SY0-601 exam. The course covers all the major domains needed for the certification and will help you develop the basics of IT and computers with the help of examples and quizzes.
Learn how to build and test APIs and web services, which form the foundation of most software engineer work with the help of this carefully structured beginner's level course. You will be learning all of this in Python, one of the world's most popular and widely used programming languages.
This course aims to equip you with the skills to create an operational mobile Instagram app feed using React Native and ChatGPT. Additionally, it offers comprehensive resources to develop a well-rounded project that you can showcase as a prototype upon completion. You will use all the latest and trending tools for application development from scratch.
Modern OpenGL 3D Game Course Overview This course in Modern OpenGL 3D Game Development introduces learners to the essential concepts and techniques required to build sophisticated 3D games. It focuses on the OpenGL API, guiding learners through the process of setting up a game engine, handling lighting, loading models, and applying advanced graphical techniques. By the end of this course, participants will have developed a solid understanding of 3D rendering fundamentals, allowing them to create visually compelling games. The course is designed to empower learners with the skills to enter the world of game development, with applications across various industries. Course Description In this course, learners will explore the powerful features of Modern OpenGL, diving into topics such as setting up an OpenGL environment, creating 3D models, and implementing advanced graphical effects. The course covers essential subjects like lighting, model loading, and resource management, preparing learners to tackle complex game development challenges. It provides an opportunity to understand and apply 3D rendering techniques used in professional game development. Participants will learn to create fully rendered, interactive game environments using OpenGL, gaining the ability to build and optimise performance in modern 3D games. The course provides a structured approach to developing foundational and advanced graphics skills, relevant for careers in the gaming industry. Modern OpenGL 3D Game Curriculum Module 01: Introduction Module 02: Setup Module 03: Getting Started Module 04: Lighting Module 05: Model Loading Module 06: Advanced Module 07: Resource (See full curriculum) Who is this course for? Individuals seeking to enter 3D game development. Professionals aiming to enhance their graphics programming skills. Beginners with an interest in gaming or computer graphics. Developers looking to expand their knowledge in OpenGL. Career Path 3D Game Developer Graphics Programmer Game Engine Developer Visual Effects Artist Technical Artist
Flappy Bird Clone: Cocos2d-x C++ Game Course Overview: This course provides a comprehensive introduction to game development using Cocos2d-x and C++. Learners will create a fully functional Flappy Bird clone, mastering the fundamentals of game mechanics, user interface design, and game physics. The course covers essential topics in object-oriented programming, handling user input, collision detection, and scene management. By the end, learners will have the knowledge to design and develop their own 2D games, making this course an excellent starting point for anyone interested in game development. The practical value lies in learning how to implement complex game features, which can be used in future projects or professional roles. Course Description: In this course, learners will dive into the process of developing a 2D game using C++ and Cocos2d-x. Starting with the basics of game creation, the course introduces essential programming concepts including classes, object handling, and event-driven programming. Key topics include building the game environment, implementing gravity and jump mechanics, handling user inputs, and managing game scenes. Learners will also focus on game physics such as collision detection and the continuous movement of the game elements. The course encourages learners to break down complex game features into manageable components while using a leading game engine. By the end of the course, participants will be equipped with a strong foundation in game programming and the skills needed to create their own games. Flappy Bird Clone: Cocos2d-x C++ Game Curriculum: Module 01: Introduction to Cocos2d-x and C++ (See full curriculum) Who is this course for? Individuals seeking to start a career in game development Professionals aiming to enhance their programming and game design skills Beginners with an interest in learning game development Aspiring developers looking to create their own 2D games Career Path Junior Game Developer Game Programmer Game Designer Mobile Game Developer Software Developer in the gaming industry
This ultimate course to kickstart your Python journey from scratch. This comprehensive course covers all the essential concepts of Python, providing explanations, examples, and practical implementations. Designed with beginners in mind, our goal is to help you learn and master Python by building a variety of projects.