Do you love animations? Have you ever imagined becoming an individual who can produce mind-boggling animations using Adobe software? Well, the 2D Animation course with Adobe Animate for beginners is your dream course. With the successful completion of the course, you can enter the job market with an average salary of more than £30,000 annually. Module one focuses on building a solid foundation on Adobe Animate. As you dive into the 'Workplace' lesson, you will begin to understand toolbars, menus, and the layout of panels. The 'Selection Tools' lesson will give you insights into manipulating plus transforming objects within the animation. Lessons on 'Drawing Tools will increase your skill in crafting and modifying shapes, curves, and lines to add the foundation of animations. At the end of the first module, you can create smooth animations. In module two of this 2D animation course, you will learn to brainstorm ideas, build character concepts, and sketch rough character outlines, which will develop your foundation on character design. The next lesson will make you skilled enough to create visually pleasing characters. Moreover, the idea of choosing suitable colour pallets to express the emotions, moods, and traits of the characters will be introduced in this lesson. You can produce mouth shapes for your animated characters at the end of this module. The third module will help you to create versatile movements and expressions for animated characters, like blinking, waving, nodding, etc. The main focus of the module is to develop character walking. It will teach you the movement and pose related to the animation walk. Moreover, it explains in detail about adding fluidity in the animation to keep the smooth vibe. Join the best 2D animation course for beginners right now and move forward to a bright career. Learning Outcome Gain excellent proficiency in Adobe Animate Achieve mastery in using tools to craft precise shapes Ability to create versatile symbol types for efficient animation Become an expert in frame-by-frame animation Capable of crafting high-quality character design Create realistic anime characters with simple expressions Proficiency in colour and shape application Career path 2D Animator Graphic Designer UI/UX Animator Character Designer Motion Graphics Designer Storyboard Artist Freelance Animator Course Curriculum Introduction Introduction 00:01:00 Adobe Animate Basics Workspace 00:06:00 Selection Tools 00:10:00 Drawing Tools 00:08:00 Remaining Tools Overview 00:08:00 Object Drawing 00:03:00 Graphic Symbols 00:10:00 Movie Clip 00:06:00 Button 00:05:00 Timeline 00:09:00 Shape Tween 00:04:00 Classic Tween 00:04:00 Motion Tween 00:03:00 Frame-by-frame animation 00:10:00 Designing the Character Character Design-Part 1 00:06:00 Character Design-Part 2 00:13:00 Character Design-Part 3 00:11:00 Colouring The Shapes 00:11:00 Converting Shapes To Symbols 00:08:00 Creating Mouth Shapes 00:15:00 Character Rigging 00:14:00 Character Animation Character Simple Animation 00:25:00 Character Walk Cycle Part-1 00:11:00 Character Walk Cycle Part-2 00:12:00 Character Walk Cycle Part-3 00:12:00 Downloadable Files Downloadable Files - Learn 2D Animation with Adobe Animate 00:00:00 Certificate and Transcript Order Your Certificates or Transcripts 00:00:00
This course is a mix of theory and coding to give you experience in building Kafka applications using AVRO and Schema Registry. You will code and build a coffee order service using Spring Boot and Schema Registry. Anyone interested in learning about Schema Registry and how to build Kafka Producer and Consumer applications that interact with Schema Registry can take up the course.
Get ready to dive into the exciting world of Unity game development and C# scripting! With a hands-on approach, you will craft a variety of thrilling 2D and 3D games using Unity and C#. Uncover the art of building and exporting games to the Android mobile platform. This course is tailor-made for someone who wants to learn Unity and C# through real-world projects.
In this course, we will understand the absolute basic concepts of programming. Learn essential C# scripting for game development by building 20+ mini projects. We will also build 2D games with Unity and C#, and master C# by building these games with Unity.
Duration 2 Days 12 CPD hours This course is intended for This introduction to Spring development course requires that incoming students possess solid Java programming skills and practical hands-on Java experience. This class is geared for experienced Java developers who are new to Spring, who wish to understand how and when to use Spring in Java and JEE applications. Overview Working in a hands-on learning environment, led by our expert practitioner, students will: Explain the issues associated with complex frameworks such as JEE and how Spring addresses those issues Understand the relationships between Spring and JEE, AOP, IOC and JDBC. Write applications that take advantage of the Spring container and the declarative nature of assembling simple components into applications. Understand how to configure the Spring Boot framework Understand and work on integrating persistence into a Spring application Explain Spring's support for transactions and caching Work with Spring Boot to facilitate Spring setup and configuration Apply Aspect Oriented Programming (AOP) to Spring applications Become familiar with the conditionally loading of bean definitions and Application Contexts Understand how to leverage the power of Spring Boot Use Spring Boot to create and work with JPA repositories Introduction to Spring Boot | Spring Boot Quick Start is a hands-on Spring training course geared for experienced Java developers who need to understand what the Spring Boot is in terms of today's systems and architectures, and how to use Spring in conjunction with other technologies and frameworks. This leading-edge course provides added coverage of Spring's Aspect-Oriented Programming and the use of Spring Boot. Students will gain hands-on experience working with Spring, using Maven for project and dependancy management, and, optionally, a test-driven approach (using JUnit) to the labs in the course. The Spring framework is an application framework that provides a lightweight container that supports the creation of simple-to-complex components in a non-invasive fashion. Spring's flexibility and transparency is congruent and supportive of incremental development and testing. The framework's structure supports the layering of functionality such as persistence, transactions, view-oriented frameworks, and enterprise systems and capabilities. This course targets Spring Boot 2 , which includes full support for Java SE 11 and Java EE 8. Spring supports the use of lambda expressions and method references in many of its APIs. The Spring Framework Understand the value of Spring Explore Dependency Injection (DI) and Inversion of Control (IoC) Introduce different ways of configuring collaborators Spring as an Object Factory Initializing the Spring IoC Container Configuring Spring Managed Beans Introduce Java-based configuration The @Configuration and @Bean annotations Define bean dependencies Bootstrapping Java Config Context Injection in Configuration classes Using context Profiles Conditionally loading beans and configurations Bean Life-Cycle Methods Defining Bean dependencies Introduce Spring annotations for defining dependencies Explore the @Autowired annotation Stereotype Annotations Qualifying injection points Lifecycle annotations Using properties in Java based configuration The @Value annotation Using the Candidate Components Index Introduction to Spring Boot Introduce the basics of Spring Boot Explain auto-configuration Introduce the Spring Initializr application Bootstrapping a Spring Boot application Working with Spring Boot Provide an overview of Spring Boot Introduce starter dependencies Introduce auto-configuration @Enable... annotations Conditional configuration Spring Boot Externalized Configuration Bootstrapping Spring Boot Introduction to Aspect Oriented Programming Aspect Oriented Programming Cross Cutting Concerns Spring AOP Spring AOP in a Nutshell @AspectJ support Spring AOP advice types AspectJ pointcut designators Spring Boot Actuator Understand Spring Boot Actuators Work with predefined Actuator endpoints Enabling Actuator endpoints Securing the Actuator Developing in Spring Boot Introduce Spring Boot Devtools Enable the ConditionEvaluationReport Debugging Spring Boot applications Thymeleaf Provide a quick overview of Thymeleaf Introduce Thymeleaf templates Create and run a Spring Thymeleaf MVC application Additional course details: Nexus Humans Spring Boot Quick Start | Core Spring, Spring AOP, Spring Boot 2.0 and More (TT3322) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Spring Boot Quick Start | Core Spring, Spring AOP, Spring Boot 2.0 and More (TT3322) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Duration 2 Days 12 CPD hours This course is intended for This class is primarily intended for the following participants: Technical employees using GCP, including customer companies, partners and system integrators deployment engineers, cloud architects, cloud administrators, system engineers , and SysOps/DevOps engineers. Individuals using GCP to create, integrate, or modernize solutions using secure, scalable microservices architectures in hybrid environments. Overview Connect and manage Anthos GKE clusters from GCP Console whether clusters are part of Anthos on Google Cloud or Anthos deployed on VMware. Understand how service mesh proxies are installed, configured and managed. Configure centralized logging, monitoring, tracing, and service visualizations wherever the Anthos GKE clusters are hosted. Understand and configure fine-grained traffic management. Use service mesh security features for service-service authentication, user authentication, and policy-based service authorization. Install a multi-service application spanning multiple clusters in a hybrid environment. Understand how services communicate across clusters. Migrate services between clusters. Install Anthos Config Management, use it to enforce policies, and explain how it can be used across multiple clusters. This two-day instructor-led course prepares students to modernize, manage, and observe their applications using Kubernetes whether the application is deployed on-premises or on Google Cloud Platform (GCP). Through presentations, and hands-on labs, participants explore and deploy using Kubernetes Engine (GKE), GKE Connect, Istio service mesh and Anthos Config Management capabilities that enable operators to work with modern applications even when split among multiple clusters hosted by multiple providers, or on-premises. Anthos Overview Describe challenges of hybrid cloud Discuss modern solutions Describe the Anthos Technology Stack Managing Hybrid Clusters using Kubernetes Engine Understand Anthos GKE hybrid environments, with Admin and User clusters Register and authenticate remote Anthos GKE clusters in GKE Hub View and manage registered clusters, in cloud and on-premises, using GKE Hub View workloads in all clusters from GKE Hub Lab: Managing Hybrid Clusters using Kubernetes Engine Introduction to Service Mesh Understand service mesh, and problems it solves Understand Istio architecture and components Explain Istio on GKE add on and it's lifecycle, vs OSS Istio Understand request network traffic flow in a service mesh Create a GKE cluster, with a service mesh Configure a multi-service application with service mesh Enable external access using an ingress gateway Explain the multi-service example applications: Hipster Shop, and Bookinfo Lab: Installing Open Source Istio on Kubernetes Engine Lab: Installing the Istio on GKE Add-On with Kubernetes Engine Observing Services using Service Mesh Adapters Understand service mesh flexible adapter model Understand service mesh telemetry processing Explain Stackdriver configurations for logging and monitoring Compare telemetry defaults for cloud and on-premises environments Configure and view custom metrics using service mesh View cluster and service metrics with pre-configured dashboards Trace microservice calls with timing data using service mesh adapters Visualize and discover service attributes with service mesh Lab: Telemetry and Observability with Istio Managing Traffic Routing with Service Mesh Understand the service mesh abstract model for traffic management Understand service mesh service discovery and load balancing Review and compare traffic management use cases and configurations Understand ingress configuration using service mesh Visualize traffic routing with live generated requests Configure a service mesh gateway to allow access to services from outside the mesh Apply virtual services and destination rules for version-specific routing Route traffic based on application-layer configuration Shift traffic from one service version to another, with fine-grained control, like a canary deployment Lab: Managing Traffic Routing with Istio and Envoy Managing Policies and Security with Service Mesh Understand authentication and authorization in service mesh Explain mTLS flow for service to service communication Adopt mutual TLS authentication across the service mesh incrementally Enable end-user authentication for the frontend service Use service mesh access control policies to secure access to the frontend service Lab: Managing Policies and Security with Service Mesh Managing Policies using Anthos Config Management Understand the challenge of managing resources across multiple clusters Understand how a Git repository is as a configuration source of truth Explain the Anthos Config Management components, and object lifecycle Install and configure Anthos Config Management, operators, tools, and related Git repository Verify cluster configuration compliance and drift management Update workload configuration using repo changes Lab: Managing Policies in Kubernetes Engine using Anthos Config Configuring Anthos GKE for Multi-Cluster Operation Understand how multiple clusters work together using DNS, root CA, and service discovery Explain service mesh control-plane architectures for multi-cluster Configure a multi-service application using service mesh across multiple clusters with multiple control-planes Configure a multi-service application using service mesh across multiple clusters with a shared control-plane Configure service naming/discovery between clusters Review ServiceEntries for cross-cluster service discovery Migrate workload from a remote cluster to an Anthos GKE cluster Lab: Configuring GKE for Multi-Cluster Operation with Istio Lab: Configuring GKE for Shared Control Plane Multi-Cluster Operation
Whether you're an average Java Developer and looking for a course to master Java Design Patterns or want to get the insights into the core of Software Development principles and Design patterns, then taking this Java Design Patterns - The Complete Masterclass - Update '18 course will be perfect for you. With this course, learn the patterns for creating versatile, reusable objects, and discover example use cases, conclude with implementation guidance, tips and techniques for avoiding the challenges posed by an individual pattern Some of the popular creational patterns such as Builder, Singleton, Prototype, Factory Method, and Abstract Factory and other essential concepts like multithreading, hierarchies and mutability also discussed in this course. By the time you complete this course, you'll be able to implement each design pattern in your own Java projects efficiently. What you'll learn Master Java Design Patterns Apply Design Patterns to Real-World Projects Build Software that's Robust and Flexible Using Java Design Patterns Solve common Software architecture problems with Java Design Patterns Requirements Working Java or any OOP Programming Language Knowledge Understand Interfaces, Composition, Inheritance, Polymorphism Willingness to learn and work hard This is NOT a Beginners Course Who this course is for: Programmers with Intermediate to advanced Software development knowledge Developers who want to learn about Programming Design Patterns Introduction Introduction 00:03:00 What You'll Get from this Course 00:05:00 Value: $5000 USD - Download Your FREE Bundle 00:05:00 Download All of the Slides Used in the Course 00:30:00 Download all the Source code for this Course 00:05:00 The gang of Four - The origins of Design Patterns -Strategy Design Pattern The Concepts Behind Design Patterns 00:05:00 The Strategy Design Pattern - Introduction 00:06:00 The Strategy Design Pattern -Score System 00:15:00 The Strategy Design Pattern - Payment System 00:02:00 The Strategy Design Pattern - Payment System - Part 2 00:12:00 The Strategy Design Pattern - Payment System - Final 00:07:00 Resources 00:15:00 Strategy Pattern Exercise and Challenge 00:15:00 The Observer Design Pattern The Observer Design Pattern 00:04:00 The Observer Design Pattern - Classes Creation 00:12:00 The Observer Design Pattern - Final 00:13:00 Resources 2 00:05:00 Strategy Pattern Exercise and Challenge 11 00:15:00 The Java Decorator Design Pattern The Decorator Design Pattern - Introduction 00:04:00 The Decorator Design Pattern - Classes Creation 00:11:00 The Decorator Design Pattern - Final 88 00:09:00 Resources 88 1 00:10:00 The Factory and Simple Factory Design Pattern Introduction to Simple Factory Design Pattern 00:07:00 The Factory Design Pattern - Introduction 00:03:00 The Factory Design Pattern - Part 2 00:12:00 The Factory Design Pattern - Final 00:08:00 Resources 88 2 00:05:00 The Singleton Design Pattern The Singleton Design Pattern - Introduction 00:03:00 The Singleton Design Pattern -Our First Singleton Class 00:06:00 The Singleton Design Pattern - Synchronized Method 00:07:00 The Singleton Design Pattern - Eager Creation 00:04:00 The Singleton Design Pattern - Double-Check Locking Creation 00:06:00 Resources 88 3 00:05:00 The Command Design Pattern in java The Command Design Pattern - Introduction 00:09:00 The Command Design Pattern - Gameboy Example 00:06:00 The Command Design Pattern - Command Interfaces Creation 00:09:00 The Command Design Pattern - Final 00:16:00 Resources 88 4 00:05:00 The Adapter Design Pattern The Adapter Design Pattern - Introduction 00:04:00 The Adapter Design Pattern - Diagram and Class Creation 00:12:00 The Adapter Design Pattern - Object Adapter 00:05:00 The Adapter Design Pattern - Final 00:03:00 Resources 88 5 00:05:00 The Facade Design Pattern The Facade Design Pattern - Introduction 00:04:00 The Facade Design Pattern - Final 00:13:00 Resources 88 6 00:05:00 The Template Design Pattern The Template Method Design Pattern 00:04:00 The Template Method Design Pattern - Part 2 00:07:00 The Template Method Design Pattern - Final 00:12:00 Resources 88 7 00:05:00 The Iterator Design Pattern About Iterator Design Pattern - Introduction 00:06:00 The Problem and Obvious Solution 00:05:00 Iterator Design Pattern Example - Geeky and Dev Stores 888 00:14:00 Rolling our Own Iterator Class 00:08:00 The Java Iterator Class 00:09:00 The State Design Pattern Introduction to Design Patterns - The State Design Pattern 00:08:00 State Design Pattern- The Obvious Solution 00:12:00 State Design Pattern- The Obvious Solution - Part 2 00:06:00 State Design Pattern- The Correct Solution - Part 1 00:13:00 State Design Pattern- The Correct Solution - Part 2 00:12:00 State Design Pattern- The Correct Solution - Test drive - Final 00:09:00 Resources 88 9 00:05:00 The Proxy Design Pattern Introduction to Proxy Design Pattern 00:05:00 Remote Proxy Design Pattern Implementation 00:11:00 Resources 88 10 00:05:00 The MVC - Model View Controller Design Pattern Introduction to MVC Design Pattern 00:07:00 MVC - Class Creation 00:10:00 MVC - Implementation 00:08:00 The Builder Design Pattern Introduction to Builder Design Pattern 00:05:00 Builder Design Pattern Implementation 00:14:00 The Interface Builder Design Pattern - Part 1 00:09:00 The Interface Builder Design Pattern - Final 00:08:00 The Prototype Design Pattern Introduction to Prototype Design Pattern 00:04:00 Cloning Person and Dolphin Objects 00:10:00 Using the Java Cloneable Interface 00:10:00 The Mediator Design Pattern Introduction to Mediator Design Pattern 00:05:00 Meditator Project with Code - Part 1 00:09:00 Meditator Project with Code - Final 00:10:00 Resources 88 11 00:05:00 The Visitor Design Pattern Introduction to Visitor Design Pattern 00:05:00 The Visitor Design Pattern - Cont. 00:07:00 The Visitor Design Pattern - Final 00:10:00 Resources 88 12 00:05:00 The Memento Design Pattern Introduction to Memento Design Pattern 00:05:00 Memento Class Creation 00:06:00 Memento - Final 00:08:00 Resources 88 13 00:05:00 The Interpreter Design Pattern Introduction to the Interpreter Design Pattern 00:03:00 The Interface Interpreter Design Pattern - Final 00:12:00 Resources 88 14 00:05:00 The Chain of Responsibility Design Pattern Introduction to Chain of Responsibility Design Patterns 00:04:00 The Chain of Responsibility Design Pattern - cont 00:09:00 The Chain of Responsibility Design Pattern - Final 00:07:00 Resources 88 15 00:05:00 The Bridge Design Pattern Introduction to Bridge Design Pattern 00:04:00 Bridge Design Pattern - Classes Setup 00:07:00 Bridge Design Pattern - Final 00:03:00 Resources 88 16 00:05:00 The Flyweight Design Pattern Introduction to Flyweight Design Pattern 00:01:00 Flyweight - Final 00:12:00
Dive into the world of maintenance planning with EnergyEdge's comprehensive classroom training course. Take the first step towards success today!
Course Information Join our comprehensive course, meticulously designed to equip individuals implementing Good Clinical Laboratory Practice (GCLP) within laboratories handling samples from clinical trials. Delve into the current regulatory landscape governing laboratory work supporting clinical trials, referencing key guidelines such as the ICH Guideline for Good Clinical Practice, the Clinical EU Trials Directive, relevant regulations, and leveraging insights from the RQA guidance document on GCLP. Is this course for you? This course is tailored for laboratory managers, analysts, investigators, trial coordinators, monitors, and auditors operating in diverse settings such as pharmaceutical company laboratories, central laboratories, contract research organisations, hospital laboratories, clinics, and investigator sites. This course will give you: Guidance on effectively interpreting and applying GCLP within the broader framework of Good Clinical Practice (GCP) Insight into the seamless integration of GCLP within clinical programmes (GCP) Practical strategies for implementing GCLP in the nuanced environment of clinical research laboratories The chance to update your knowledge with the latest interpretations and guidance on clinical laboratories by the UK Medicines and Healthcare Products Regulatory Agency (MHRA) Access to a seasoned panel of speakers with extensive expertise A unique opportunity to deepen your understanding of GCLP's application across diverse scenarios. Engage in: Lively discussions to foster ideas Problem-solving sessions targeting specific challenges Detailed exploration of specific aspects within the realms of GCP and GCLP. Tutors Tutors will be comprised of (click the photos for biographies): Vanessa Grant -, - Louise Handy Director, Handy Consulting Ltd Tim Stiles Consultant, Qualogy Ltd Programme Please note timings may be subject to alteration. Day 1 08:50 Registration 09:00 Welcome and Introduction 09:20 Good Clinical Practice and the Requirements of Good Clinical Laboratory Practice A review of Good Clinical Practice and its requirements for the laboratory analysis of samples from a trial. The thought processes behind the development of Good Clinical Laboratory Practice, its objective, scope, interpretation and application are explained. 10:00 Safety and Ethical Consideration Informed consent, confidentiality, expedited reporting, blinding and unblinding and serious breaches of the GCP are discussed. 10:40 Break 10:55 Organisation and Personnel Responsibilities within GCP and the Laboratory The responsibilities of key functions that should exist within a clinical laboratory including personnel records of training and competence are discussed. 11:30 Staff Training and Training Records Personnel records of training and competency assessments are discussed. 11:45 Laboratory Facilities, Equipment and Materials Suitable facility design, organisation and operation will be discussed. The calibration, validation and maintenance of equipment used in the conduct of sample analysis are examined, as are the suitability of materials and the identification and labelling of reagents and solutions. 12:30 Lunch 13:15 Workshop 1 - Facilities, Equipment and Responsibilities Some practical problems with regard to the facilities, equipment and responsibilities are explored. 13:45 Workshop 1 - Feedback 14:15 Computer Systems Validation Systems, including computerised systems, used in the analysis, collection and reporting of results should be appropriately tested, operated and controlled. What this means in practice is discussed. 14:45 Trial Protocols, Analytical Plans During this session we examine the purpose, content, control and change of these important documents. 15:30 Break 15:45 Workshop 2 - SOPs, Clinical Protocols, Analytical Plans and Validation The practicalities of managing and documenting the planning phase of analytical work on a trial are explored along with computerised system validation. 16:30 Workshop 2 - Feedback 17:00 Close of Day Day 2 09:00 Conduct of the Work and Quality Control Many of the issues that surround the conduct of sample collection, shipment, storage, analysis and management of Analytical Methods are discussed. This includes the quality control of the assay that may be employed and Quality Control checks. 10:00 Deviation Management The expectations around deviations and CAPA are discussed. 10:15 Workshop 3 - Conduct of the Work and Quality Control Practical work conduct and quality control issues are explored. 10:45 Break 11:00 Workshop 3 - Feedback 11:30 Source Data, Data Integrity, Records and Reports The creation and subsequent management of source data and records, data integrity, are discussed, together with the process of reporting analytical results. 12:10 Workshop 4 - Data, Records and Reports Practical problems with data, records and reports are investigated. 12:45 Lunch 13:30 Workshop 4 - Feedback 14:00 Quality Audit The requirements for and purpose of quality audits are discussed. The difference between quality audit and quality control are explained along with the role of the quality audit staff and their interaction with the analytical project managers, laboratory management and study staff. 14:40 Risk Management How should we assess risk and how can we use the process to assist in evaluation of audit findings. 15:15 Break 15:30 Regulatory Inspection The conduct of regulatory inspections and current expectations of the inspectors. Preparation for inspections and conduct during them will be discussed. 16:00 Panel Session This panel session will address any outstanding issues raised by the delegates. 16:15 Close of Course Extra Information Face-to-face course Course Material Course material will be available in PDF format for delegates attending this course. The advantages of this include: Ability for delegates to keep material on a mobile device Ability to review material at any time pre and post course Environmental benefits – less paper being used per course. The material will be emailed in advance of the course and RQA will not be providing any printed copies of the course notes during the training itself. Delegates wishing to have a hard copy of the notes should print these in advance to bring with them. Alternatively delegates are welcome to bring along their own portable devices to view the material during the training sessions. Remote course Course Material This course will be run completely online. You will receive an email with a link to our online system, which will house your licensed course materials and access to the remote event. Please note this course will run in UK timezone. The advantages of this include: Ability for delegates to keep material on a mobile device Ability to review material at any time pre and post course Environmental benefits – less paper being used per course Access to an online course group to enhance networking. You will need a stable internet connection, a microphone and a webcam. CPD Points 14 Points Development Level Develop
Embark on a transformative Python web development journey with this course and dive deep into creating a dynamic book rental system from scratch. Master Django's import-export capabilities, design elegant UI with Tailwind CSS, implement advanced features, and more. Elevate your skills and build real-world applications effortlessly!