This video covers the essential topics necessary for working with Apache Maven. You will understand the techniques and methods to create multi-module Apache Maven projects from scratch, along with delving into topics needed for testing and deploying Java applications.
Language unquestionably has a particularly strong social purpose since it usually practised for linguistic communication. Anyone can learn foreign languages, all it takes a commitment and a 'not giving up' attitude. The Learn Spanish: Complete Spanish Course Spanish for Beginners course will assist you to learn the fundamental vocabulary to speak about yourself and your daily life in Spanish, in manageable and compact conversation states, in the present and past, and for the future. The course begins with Spanish vocabulary, explains the grammatical structure, techniques for making accurate sentences, various use of introductive words and more. Upon successful completion of the course, you will be able to communicate in everyday situations and use a proper structure of tense to make sentences. What you'll learn The #1 Comprehensive Spanish Course. Start speaking real, grammatically correct Spanish fluently, effortlessly and confidently today. Improve your listening and Spanish comprehension skills with native Spanish through ear training and visual learning thanks to the native Spanish speaking teacher, interactive board, subtitles and included .pdf materials. Be confident regarding your Spanish skills (A1, A2, A2+ levels) by lots of practice after every lesson. Understand and use familiar everyday expressions. Reach your Spanish language goals now and in the future, increasing your opportunities for both personal and professional success. By the end of the course, you will build and develop your practical communication skills in Spanish speaking, writing, reading and, of course, your fluency and grammatical accuracy. Requirements No previous Spanish language knowledge is required. The course is recommended to anyone who wants to learn Spanish language fast and easy and is designed for beginners. We start with the absolute basics. Videos are in Spanish with captions / subtitles. Spanish Immersion is widely considered to be the best method of learning Spanish. If you're a visual learner you'll love the interactive board, the subtitles and the included .pdf materials. Native Spanish speaking teacher, free demo lessons and quizzes. Who is the target audience? Anyone who wants to learn Spanish fast and easy. This Spanish course is designed for beginners. We start with the absolute basics. If you are nearly intermediate you can improve your Spanish with this course. Start Here Spanish Course- Find out all about this course in less than two min FREE 00:02:00 Spanish Course- The Alphabet. Pronunciation. Part 1 FREE 00:18:00 Spanish Course- The Alphabet. Pronunciation. Part 2. 00:17:00 Spanish Course- Personal pronouns. Gender and number. Ser. Part 1. 00:10:00 Spanish Course- Personal pronouns. Gender and number. Ser. Part 2. 00:14:00 Estar. Vocabulary to describe the space. Numbers from 1 to 30. Part 1 00:10:00 Estar. Vocabulary to describe the space. Numbers from 1 to 30. Part 2 00:11:00 Learn Spanish Present tense The articles Use of the verb Tener 1 Part 1 00:18:00 Learn Spanish- Present tense. The articles. Use of the verb Tener 1 Part 2 00:21:00 Use of the verb Tener 2. More numbers. Age. Vocabulary about classroom. Part 1 00:14:00 Use of the verb Tener 2. More numbers. Age. Vocabulary about classroom. Part 2 00:15:00 Learn Spanish- The hour. The times of day. Calendar. Frequency. Part 1 00:11:00 Learn Spanish The hour. The times of day. Calendar. Frequency. Part 2 00:12:00 Learn Spanish- The question and exclamation. Recap. Part 1 00:19:00 Learn Spanish- The question and exclamation. Recap. Part 2. 00:15:00 Learn Spanish The weather. Months and seasons. Hace and dentro de. Part 1 00:11:00 Learn Spanish The weather. Months and seasons. Hace and dentro de. Part 2. 00:10:00 Learn Spanish- Present tense irregular. Vowel exchange. Part 1. 00:13:00 Learn Spanish- Present tense irregular. Vowel exchange. Part 2. 00:14:00 Learn Spanish- Present tense irregular. Irregular first person. Part 1. 00:11:00 Learn Spanish- Present tense irregular. Irregular first person. Part 2. 00:12:00 Irregular verbs with y. Total irregular verbs. Verbs with two irregularities. 1 00:14:00 Irregular verbs with y. Total irregular verbs. Verbs with two irregularities. 2 00:11:00 Learn Spanish- The verb Haber and the past perfect. Part 1. 00:15:00 Learn Spanish- The verb Haber and the past perfect. Part 2. 00:16:00 Learn Spanish- The verb Haber and the past perfect. Part 3. 00:09:00 Learn Spanish- Prepositions. Part 1. 00:14:00 Learn Spanish- Prepositions. Part 2. 00:17:00 Learn Spanish- Numbers. Recap. Part 1. 00:13:00 Learn Spanish- Numbers. Recap. Part 2. 00:13:00 Learn Spanish- Reflexive verbs. Reciprocal verbs. Part 1. 00:11:00 Learn Spanish- Reflexive verbs. Reciprocal verbs. Part 2. 00:11:00 Learn Spanish- Personal hygiene and clothing. Part 1. 00:09:00 Learn Spanish- Personal hygiene and clothing. Part 2 00:12:00 Learn Spanish- Direct and Indirect Object Pronouns. 00:20:00 Learn Spanish- 'To like' and similar verbs. Indirect Object Verbs 00:17:00 Learn Spanish- 'To like' and similar verbs. Vocabulary 00:16:00 Learn Spanish- Present perfect tense 00:23:00 Learn Spanish- Present continuous 00:22:00 Learn Spanish- The near or immediate future 00:14:00 Learn Spanish- Shopping 00:26:00 Learn Spanish- Present, Past, Future 00:20:00 Learn Spanish- Your house 00:31:00 Learn Spanish- Comparative 00:17:00 Learn Spanish- Superlatives 00:19:00 Learn Spanish- Demonstrative 00:24:00 Learn Spanish- Possesive 00:23:00 Learn Spanish- Basic conjunctions 00:22:00 Learn Spanish- Past Simple or Indefinite 00:39:00 Learn Spanish- The accent 00:43:00 Learn Spanish- The imperfect tense and the description 00:22:00 Learn Spanish- Of the future 00:19:00 Resources Resources - Learn Spanish: Complete Spanish Course Spanish for Beginners 00:00:00 Course Certification
Why Choose Vray for Maya Essentials Course? Learn V-Ray's power for stunning 3D visualizations. In design and architecture, it's essential for effective idea communication, offering an intuitive interface and efficient rendering, ensuring faster images and animations. Click here for more info: Website Duration: 10 hours Training Approach: 1-To-1 Sessions. Schedule: Customize your schedule by pre-booking a convenient hour of your choice, available Mon to Sat between 9 am and 7 pm. Module 1: Introduction to Vray for Maya (2 hours) Understand the significance of Vray and its integration with Maya. Installation and setup of Vray for Maya. Familiarize with the Vray interface, workflow, and materials overview. Module 2: Lighting with Vray (2 hours) Explore various lighting techniques in Vray. Understand different Vray lights and their settings. Master the creation and control of Vray sun, sky, dome lighting, and IES lights. Learn efficient lighting workflows with Vray. Module 3: Vray Camera (2 hours) Grasp Vray camera settings and exposure control. Work with Vray depth of field and create camera animations. Understand Vray frame buffer functionalities. Module 4: Vray Materials (2 hours) Explore Vray materials, realistic material creation, and custom material libraries. Utilize Vray material overrides for enhanced customization. Module 5: Vray Rendering and Post Production (2 hours) Dive into Vray rendering settings and techniques for both images and animations. Enhance post-production skills using Photoshop and Vray frame buffer. Learn the art of compositing Vray render elements and utilizing Vray denoiser. Additional Topics Covered: Global Illumination in VRay: Exploring techniques such as Irradiance Map, Light Cache, Quasi-Monte Carlo/Brute Force, and Environmental Lighting. Image Sampling: Understanding Fixed, Adaptive QMC, and Adaptive Subdivisions for optimal rendering quality. VRay Lights: Mastering Plane Light, Dome Light, Sphere Light, VRay Sun, VRay Shadow, Image-Based Lighting HDRI, and Object-Based Lighting. VRay Camera: Manipulating Focal Length, Film Speed, and Shutter Speed for precise camera control. VRay Materials: Customizing Diffuse Color, Reflection, Refraction, and Blurry Reflections for lifelike material creation. Rendering Test Scenes: Practical application by rendering interior and exterior scenes for a hands-on learning experience. V-Ray-Maya Trial https://www.chaos.com Master Vray for Maya to create high-quality renders. Apply various lighting techniques for realistic and visually appealing scenes. Control Vray camera settings and create dynamic shots. Create and customize realistic Vray materials for 3D scenes. Optimize rendering settings for high-quality output. Enhance renders with post-production techniques in Photoshop. Establish an efficient workflow with Vray in Maya. Gain hands-on experience and access valuable resources for further practice. Vray Proficiency: Master Vray tools, interface, and workflows in Maya for advanced 3D visualization. Advanced Lighting Skills: Expertise in diverse lighting techniques, including Vray sun, sky, and IES lights. Camera Control: Proficient manipulation of Vray camera settings, exposure, and animations. Material Customization: Create and customize realistic materials, utilizing custom libraries and overrides. Rendering Excellence: Skills in rendering images and animations, post-production, and compositing techniques. Global Illumination Mastery: Understand advanced global illumination methods for realistic scene lighting. Potential Jobs: 3D Lighting Artist: Specialize in illuminating scenes for films, games, or animations. 3D Visualization Specialist: Create realistic architectural or product visualizations. 3D Rendering Specialist: Focus on rendering high-quality images and animations. 3D Animator: Animate scenes within the context of realistic lighting. 3D Modeler: Develop detailed 3D models, ensuring realistic rendering. Visualization Consultant: Provide expert advice on visualization techniques. Freelance Vray Artist: Work independently on diverse projects, rendering scenes with exceptional realism. Expert Guidance: Receive guidance from certified tutors and industry professionals, benefitting from their deep expertise and practical insights. They will share valuable tips and techniques to enhance your rendering skills. Flexible Learning: Choose between in-person or live online sessions, tailored to your preference and location. Schedule training at your convenience, available Monday to Sunday, 9 am to 8 pm. Lifetime Assistance: Access lifetime email support, ensuring continuous guidance even after course completion. Our dedicated team is committed to addressing your queries and helping you overcome challenges. Unlock Your Potential: Enroll in our V-Ray for Maya Training Course to harness the power of this industry-leading rendering engine. Elevate your visual effects and animation skills, unleashing your creativity with stunning and lifelike renders.
Duration 5 Days 30 CPD hours This course is intended for This course is intended for individuals who are Application designers and database developers, database administrators and web server administrators. Overview Upon successful completion of this course, students will be able to work with Oracle database programming using the PL/SQL programming language. They will learn the syntax, structure and features of the language. In this course, students will learn the foundation for the programming series and the use of database-resident stored program units for Oracle 12c. Selection & Setup of the Database Interface Considering Available Tools Selecting the Appropriate Tool Oracle Net Database Connections Oracle PAAS Database Connections Setup SQL Developer Setup SQL*Plus Setup Jdeveloper About Bind & Substitution Variables Using SQL Developer Using SQL*Plus Choosing a Database Programming Language What is Database Programming? PL?SQL Performance Advantages Integration wth Other Languages PL/SQL Language Fundamentals PL/SQL Program Structure LANGUAGE SYNTAX RULES EMBEDDING SQL WRITING READABLE CODE GENERATING DATABASE OUTPUT SQL*PLUS INPUT OF A PROGRAM BLOCK Declare Section About the Declare Section DECLARE PRIMITIVE TYPES DECLARATION OPTIONS NOT NULL CONSTANT DATA DICTIONARY INTEGRATION %TYPE DECLARE SIMPLE USER---DEFINED TYPES TYPE... TABLE TYPE... RECORD EXTENDED USER---DEFINED TYPES Begin Section About the Begin Section Manipulating Program Data Logic Control & Branching GOTO LOOP IF-THEN-ELSE CASE Exception Section ABOUT THE EXCEPTION SECTION ISOLATING THE SPECIFIC EXCEPTION PRAGMA EXCEPTION_INIT SQLCODE &SQLERRM Example SQL%ROWCOUNT &SELECT...INTO Beyond the Basics: Explicit Cursors ABOUT EXPLICIT CURSORS EXTENDED CURSOR TECHNIQUES FOR UPDATE OF Clause WHERE CURRENT OF Clause Using FOR?LOOP Cursors Beyond the Basics: Nested BlocksBeyond the Basics: Declared Subprograms USING DECLARED SUBPROGRAMS DECLARED PROCEDURE DECLARED FUNCTION Introducing Databse-Resident Program Units ABOUT DATABASE---RESIDENT PROGRAMS PHYSICAL STORAGE & EXECUTION TYPES OF STORED PROGRAM UNITS STORED PROGRAM UNIT ADVANTAGES MODULAR DESIGN PRINCIPLES Creating Stored Procedures & Functions STORED PROCEDURES & FUNCTIONS CREATE PROCEDURE / CREATE FUNCTION CREATING PROCEDURES & FUNCTIONS RAISE_SALARY() Procedure SALARY_VALID() Function THE PARAMETER SPECIFICATION DEFAULT Clause SYSTEM & OBJECT PRIVILEGES USING THE DEVELOPMENT TOOLS Executing Stored Procedures & Functions CALLING PROCEDURES & FUNCTIONS UNIT TESTING WITH EXECUTE ANONYMOUS BLOCK UNIT TESTING SPECIFYING A PARAMETER NOTATION SQL WORKSHEET UNIT TESTING CALLING FUNCTIONS FROM SQL Maintaining Stored Program Units RECOMPILING PROGRAMS Mass Recompilation Using UTL_RECOMP() DROPPING PROCEDURES & FUNCTIONS DROP PROCEDURE / FUNCTION DATA DICTIONARY METADATA Using USER_OBJECTS Using USER_SOURCE Using USER_ERRORS Using USER_OBJECT_SIZE Using USER_DEPENDENCIES Managing Dependencies DEPENDENCY INTERNALS TRACKING DEPENDENCIES THE DEPENDENCY TRACKING UTILITY SQL DEVELOPER DEPENDENCY INFO DEPENDENCY STRATEGY CHECKLISTS Creating & Maintaining Packages ABOUT PACKAGES CREATING PACKAGES MAINTAINING PACKAGES PERFORMANCE CONSIDERATIONS Advanced Package Capabilities DEFINER & INVOKER RIGHTS WHITE LITS & ACCESSIBLE BY PERSISTENT GLOBAL OBJECTS DEFINING INITIALIZATION LOGIC OBJECT ORIENTATION SUPPORT Advanced Cursor Techniques USING CUSROS VARIABLES USING SYS_REFCURSOR USING CURSOR EXPRESSIONS Using System-Supplied Package DBMS_OUTPUT() UTL_FILE() FOPEN() EXAMPLE Database Trigger Concepts ABOUT DATABASE TRIGGERS DML EVENT TRIGGER SUB---TYPES DATABASE TRIGGER SCENARIO TRIGGER EXECUTION MECHANISMS TRIGGERS WITHIN SQL WORKSHEET Creating Database Triggers STATEMENT-LEVEL TRIGGERS Using RAISE_APPLICATION_ERROR() ROW---LEVEL TRIGGERS EXAMPLES OF TRIGGERS EMPLOYEE_SALARY_CHECK Example EMPLOYEE_JOURNAL Example BUDGET_EVENT Example INSTEAD OF TRIGGERS TRIGGERS WITHIN AN APPLICATION Maintaining Database Triggers CALL SYNTAX TRIGGER MAINTENANCE TASKS SHOW ERRORS TRIGGER DROP TRIGGER ALTER TRIGGER MULTIPLE TRIGGERS FOR A TABLE HANDLING MUTATING TABLE ISSUES Implementing System Event Triggers WHAT ARE SYSTEM EVENT TRIGGERS? DEFININGTHE SCOPE AVAILABLE SYSTEM EVENTS SYSTEM EVENT ATTRIBUTES
This course will not only teach you the basics of Node.js but also help you to understand how it helps in building efficient server-side and networking applications. You will learn about sessions and find out how to work with the Node.js API, handle different HTTP requests, and use MongoDB with Node.js.
This beginner's course exclusively delivers Python programming from basic to advanced. You will learn Python concepts in real-life programming examples by building real-world applications. Learn the syntax of Python language and understand the logic behind the programming process to create your Python programs successfully and master Python coding.
The course is intended to help design and implement industry-standard frameworks using Appium with TestNG Maven, Jenkins, GitHub, Apache Log4J2, and Extent Reports.
Autocad face to face training customised and bespoke Online or Face to Face
Overview This comprehensive course on 3D Humanoid Characters in Unity will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This 3D Humanoid Characters in Unity comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market. So enrol in this course today to fast track your career ladder. How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this 3D Humanoid Characters in Unity. It is available to all students, of all academic backgrounds. Requirements Our 3D Humanoid Characters in Unity is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skillset will help you to- Open doors of opportunities Increase your adaptability Keep you relevant Boost confidence And much more! Course Curriculum 15 sections • 74 lectures • 06:21:00 total length •Welcome: 00:01:00 •Using Autodesk's Character Generator: 00:09:00 •Creating characters with Adobe Fuse: 00:08:00 •Auto-rigging with Adobe Mixamo: 00:03:00 •Applying animation to rigged characters in Mixamo: 00:03:00 •Importing an Autodesk character into Adobe Mixamo: 00:02:00 •Selecting and animating a fantasy character within Mixamo: 00:04:00 •Exploring commercial rigged and animated characters: 00:03:00 •Using Unity Hub to install the Unity Editor: 00:06:00 •Configuring Unity's user interface: 00:04:00 •Importing and setting up an architectural model: 00:07:00 •Importing selected standard assets: 00:05:00 •Rendering lightmap data for static objects: 00:05:00 •Configuring packages: 00:03:00 •Creating Cinemachine virtual cameras: 00:08:00 •Importing a character into Unity: 00:06:00 •Combining texture maps in Photoshop: 00:09:00 •Shaders and render modes for eyes and eyelashes: 00:05:00 •Configuring hair material and texture maps: 00:05:00 •Combining textures with alpha channel using Gimp: 00:05:00 •Exploring an avatar's bones and muscles: 00:05:00 •Referencing a controller in the animator component: 00:07:00 •Controlling the character with scripts and components: 00:07:00 •Altering code to make the character walk by default: 00:06:00 •Altering the script to walk and not run diagonally: 00:05:00 •Set up Cinemachine FreeLook camera: 00:03:00 •Fine-tune free look rigs: 00:07:00 •Replacing animations in controller: 00:07:00 •Integrating a death animation into controller: 00:07:00 •Scripting death by falling: 00:05:00 •Walking upstairs using colliders from hidden ramps: 00:05:00 •Bringing in a new character: 00:04:00 •Designing a third person player game object: 00:06:00 •Connecting FreeLook camera to third person player: 00:03:00 •Swapping out characters within the third person player: 00:03:00 •Using legacy characters: 00:06:00 •Using high quality commercial characters: 00:07:00 •Making character prefabs and overrides: 00:06:00 •Using the Cinemachine collider extension: 00:06:00 •Setting up post-processing and anti-aliasing: 00:04:00 •Configuring post-processing effects: 00:06:00 •Commercial animated stationary characters: 00:08:00 •Custom animated stationary characters: 00:06:00 •Providing seating for an animated character: 00:04:00 •Cropping an animation on humanoid rig: 00:06:00 •Bring in a new character to be driven by Ai: 00:04:00 •Configuring components on Ai character: 00:04:00 •Building and refining the nav mesh: 00:05:00 •Getting agents to climb stairs: 00:03:00 •Creating off-mesh links: 00:03:00 •Making nav mesh obstacles: 00:06:00 •Implementing high-cost areas for the Ai: 00:06:00 •Abstracting NPC for use with other skins & avatars: 00:06:00 •Outlining the goal of the game: 00:03:00 •Getting the NPC to chase the Player: 00:03:00 •Getting a hold of the Player's Animator through code: 00:08:00 •Logging NPC's collision with Player to console: 00:06:00 •Stopping the NPC and killing the Player: 00:07:00 •Offsetting the death animation: 00:03:00 •Allowing NPC to take leap with off-mesh link: 00:07:00 •Adding user interface with canvases and buttons: 00:09:00 •Toggling defeat canvas on when NPC collides with Player: 00:04:00 •Differentiating between victory and defeat in code: 00:09:00 •Refining the NavMesh for fluid Ai movement: 00:03:00 •Building a GameManager class and game object: 00:08:00 •Connecting Restart buttons to setting bool Property true: 00:05:00 •Connecting controller and testing in game: 00:01:00 •Mapping the Fire2 axis to run: 00:07:00 •Mapping the Fire1 axis to crouch: 00:05:00 •Mapping analogue stick to Cinemachine FreeLook camera: 00:05:00 •Fine tuning how analog game stick controls camera: 00:05:00 •Building and playing standalone game: 00:05:00 •Bonus: 00:01:00 •Assignment - 3D Humanoid Characters in Unity: 00:00:00
CITB HEALTH AND SAFETY AWARENESS COURSE The 1 Day CITB Health and Safety Awareness course is for those who have entered, or are about to enter the construction and civil engineering industry as a member of the workforce, to help them understand the potential hazards that they face at work on site. The Site Safety Plus 1 day CITB health and safety awareness course provides a practical summary of safety, welfare and environmental issues identifying individual responsibilities for looking after themselves and others, what the employers duties are and what should be done if they think anyones safety and health is being put at risk. The aims and objectives of the CITB health and safety awareness course are to ensure that individual responsibilities are understood: why they are carrying out their identified duties what is expected of them to ensure that they contribute to the safety of the workplace To ensure that the end of the CITB health and safety in construction course delegates will be able to: understand the need to prevent accidents have an understanding of the law identify how their role fits into the control and management of the site understand the need for risk assessments and method statements appreciate the need to perform safely and to stop and ask for advice if not sure feel obliged to report unsafe acts to prevent an accident IMPORTANT INFORMATION Photographic I.D. is required for all delegates Written parental consent is required for all delegates under 18 years of age Failure to provide this on the first day of the course is likely to result in the delegate not being allowed to attend or complete the training.