Starting with the basics, such as variables and operators, to advanced concepts, such as inheritance and encapsulation, this course covers the entire spectrum to help you gain the skills needed to start developing applications in TypeScript.
Duration 4 Days 24 CPD hours This course is intended for This is an introductory-level Java programming course, designed for experienced developers who wish to get up and running with Java, or who need to reinforce sound Java coding practices, immediately. Overview Working in a hands-on learning environment, guided by our expert team, attendees will learn to: Understand not only the fundamentals of the Java language, but also its importance, uses, strengths and weaknesses Understand the basics of the Java language and how it relates to OO programming and the Object Model Learn to use Java exception handling features Work with the Modular system (Project Jigsaw) Understand and use classes, inheritance and polymorphism Understand and use collections, generics, autoboxing, and enumerations Process large amount of data using Lambda expressions and the Stream API Abstract, static and private methods in interfaces Take advantage of the Java tooling that is available with the programming environment being used in the class Specific Java 11 features covered: Using the Local Variable Type in Lambda expressions; Updates made to the String AP Time Permitting: Quick look ahead - Java 12, Java 13, Java 14 and Beyond If you're an experienced OO developer (coming from a C# or C++ background, etc.) who needs to transition to programming in Java, this fast-paced, hands-on course will get you there quickly. Fast Track to Java Programming for OO Experienced Developers is a four-day, lab-intensive class where you'll quickly be immersed in working with the latest Java 11 programming techniques, using best practices for writing solid, robust (and well-written!) modern object-oriented applications. In addition to learning excellent, current coding skills in Java, you'll explore the new improved features for better performance and new capabilities for addressing rapid application development that Java 11 brings to the table. This course includes several key aspects that were introduced in Java 9, Java 10, and Java 11 including the Java Modular System, Local Variable Type Inference, and several API updates. This course also includes a Quick Look at what?s next in Java ? Java 12, Java 13, Java 14 and beyond. The Java Platform Java Platforms Lifecycle of a Java Program Responsibilities of JVM Documentation and Code Reuse Using the JDK Setting Up Environment Locating Class Files Compiling Package Classes Source and Class Files Java Applications The Eclipse Paradigm Workbench and Workspace Views Editors Perspectives Projects Writing a Simple Class Classes in Java Class Modifiers and Types Class Instance Variables Primitives vs. Object References Creating Objects Adding Methods to the Class Passing Parameters into Methods Returning a Value from a Method Overloaded Methods Constructors Optimizing Constructor Usage Language Statements Operators Comparison and Logical Operators Looping Continue and Break Statements The switch Statement The for-each() Loop Using Strings Create an instance of the String class Test if two strings are equal Get the length of a string Parse a string for its token components Perform a case-insensitive equality test Build up a string using StringBuffer Contrast String, StringBuffer, and StringBuilder Specializing in a Subclass Extending a Class Casting The Object Class Default Constructor Implicit Constructor Chaining Fields and Variables Instance vs. Local Variables: Usage Differences Data Types Default Values Block Scoping Rules Final and Static Fields Static Methods Using Arrays Arrays Accessing the Array Multidimensional Arrays Copying Arrays Variable Arguments Local-Variable Type Inference Type inference Infering Types of Local Variables The var Reserved Type name Benefits of Using var Backward Compatibility Java Packages and Visibility Class Location of Packages The Package Keyword Importing Classes Executing Programs Visibility in the Modular System Java Naming Conventions Inheritance and Polymorphism Polymorphism: The Subclasses Upcasting vs. Downcasting Calling Superclass Methods from Subclass The final Keyword Interfaces and Abstract Classes Separating Capability from Implementation Abstract Classes Implementing an Interface Abstract Classes vs. Interfaces Introduction to Exception Handling Exception Architecture Throwing Exceptions Checked vs. Unchecked Exceptions Exceptions Handling Multiple Exceptions Automatic Closure of Resources Creating Your Own Exceptions Utility Classes Wrapper Classes Autoboxing/Unboxing Enumeration Syntax Using Static imports Introduction to Generics Generics and Subtyping Bounded Wildcards Generic Methods Legacy Calls to Generics When Generics Should Be Used Lambda Expressions and Functional Interface Lambda Expression Syntax Functional Interfaces Type Inference in Java 8 Method references Collections Characterizing Collections Collection Interface Hierarchy The Set, List and Queue Interfaces Map Interfaces Using Collections Collection Sorting Comparators Using the Right Collection Lambda expressions in Collections Streams Processing Collections of data The Stream interface Reduction and Parallelism Filtering collection data Sorting Collection data Map collection data Find elements in Stream Numeric Streams Create infinite Streams Sources for using Streams Collectors Creating Collections from a Stream Group elements in the Stream Multi-level grouping of elements Partitioning Streams Introduction to the Module System Introduce Project Jigsaw Classpath and Encapsulation The JDK internal APIs Java 9 Platform modules Defining application modules Define module dependencies Implicit dependencies Implied Readability Exporting packages Java Date/Time The Date and Calendar classes Introduce the new Date/Time API LocalDate, LocalDateTime, etc. Formatting Dates Working with time zones Manipulate date/time values Java 12 and beyond Provide an overview of changes since Java 11 Introduce Preview Features Records (Java 14) Switch Expressions (Java 12, Java 13, Java 14) Text Blocks (Java 13, Java 14) Helpful NullPointerExceptions (Java 14) Pattern Matching for instanceof (Java 14) Additional course details: Nexus Humans Fast Track to Core Java Programming for Object Oriented Developers (TT2104-J11) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Fast Track to Core Java Programming for Object Oriented Developers (TT2104-J11) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Learn Python 3 programming fast!
Duration 5 Days 30 CPD hours This course is intended for This is a basic-level programming course designed for attendees with prior development experience in another language, such as COBOL, 4GL, Mainframe or other non-object oriented languages. This course is not geared for non-developers. Overview This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in core OO coding and Java development skills, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working within in a hands-on learning environment, guided by our expert team, attendees will learn to: Understand what OO programming is and what the advantages of OO are in today's world Work with objects, classes, and OO implementations Understand the basic concepts of OO such as encapsulation, inheritance, polymorphism, and abstraction Understand not only the fundamentals of the Java language, but also its importance, uses, strengths and weaknesses Understand the basics of the Java language and how it relates to OO programming and the Object Model Work with the Modular system (Project Jigsaw) Understand and use classes, inheritance and polymorphism Understand and use collections, generics, autoboxing, and enumerations Process large amount of data using Lambda expressions and the Stream API Abstract, static and private methods in interfaces Take advantage of the Java tooling that is available with the programming environment being used in the class Java 11 features covered: Using the Local Variable Type in Lambda expressions; Updates made to the String API This course provides hands-on Java 11 training for developers who have little or no prior working knowledge of object-oriented programming languages such as C, COBOL, and 4GL. You will learn the best practices for writing great object-oriented programs in Java 11, using sound development techniques, new improved features for better performance, and new capabilities for addressing rapid application development. Special emphasis is placed on object oriented concepts and best practices. A First Look The Java Platform Using the JDK The Eclipse Paradigm Getting Started with Java Writing a Simple Class Adding Methods to the Class OO Concepts Object-Oriented Programming Inheritance, Abstraction, and Polymorphism Essential Java Programming Language Statements Using Strings Specializing in a Subclass Fields and Variables Using Arrays Local-Variable Type Inference Java Packages and Visibility Object Oriented Development Inheritance and Polymorphism Interfaces and Abstract Classes Introduction to Exception Handling Exceptions Java Developer's Toolboxÿ Utility Classes Java Date/Time Advanced Java Programming Introduction to Generics Lambda Expressions and Functional Interface Working with Collections Collections Using Collections Stream APIÿ Streams Collectors The Java Module System Introduction to the Module System Time Permitting Formatting Strings Introduction to Annotations Java 12 and beyond Additional course details: Nexus Humans Basic Java 11 and OO Programming for Developers New to OO (TT2120-J11) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Basic Java 11 and OO Programming for Developers New to OO (TT2120-J11) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Ideal for beginners, the Complete Java Developer Course: From Beginner to Master is designed to get you coding in Java as quickly and confidently as possible. You will learn all the theory behind the code, while also building some exciting portfolio projects such as Mad Libs clone, tic-tac-toe, and more.
The world is comprised of many different people, with many different cultures, who speak many different languages. Even though English is considered the staple international language, not everyone understands or speaks in English. That is why there is a huge need for people in the world to help others learn this language in order to eliminate the language barrier we have. You could be one of these people with the help of this Teaching English as Foreign Language (TEFL) course. This is a very elaborate course but helps you to become the perfect English teacher to those who don't know it so well. It starts with helping you to teach in different situations - as per needs and constraints - and work with many different approaches for different students. Following that there are specific chapters dedicated to help you teach speaking, listening, reading, writing and grammar in English. You will also learn about creating lesson plans and testing as well. The course is filled with exercises and examples to help you in your way to become a great English as a foreign language teacher. Course Highlights Ultimate PHP & MySQL Web Development & OOP Coding is an award winning and the best selling course that has been given the CPD Qualification Standards & IAO accreditation. It is the most suitable course anyone looking to work in this or relevant sector. It is considered one of the perfect courses in the UK that can help students/learners to get familiar with the topic and gain necessary skills to perform well in this field. We have packed Ultimate PHP & MySQL Web Development & OOP Coding into 133 modules for teaching you everything you need to become successful in this profession. To provide you ease of access, this course is designed for both part-time and full-time students. You can become accredited in just 10 hours, 6 minutes hours and it is also possible to study at your own pace. We have experienced tutors who will help you throughout the comprehensive syllabus of this course and answer all your queries through email. For further clarification, you will be able to recognize your qualification by checking the validity from our dedicated website. Why You Should Choose Ultimate PHP & MySQL Web Development & OOP Coding Lifetime access to the course No hidden fees or exam charges CPD Qualification Standards certification on successful completion Full Tutor support on weekdays (Monday - Friday) Efficient exam system, assessment and instant results Download Printable PDF certificate immediately after completion Obtain the original print copy of your certificate, dispatch the next working day for as little as £9. Improve your chance of gaining professional skills and better earning potential. Who is this Course for? Ultimate PHP & MySQL Web Development & OOP Coding is CPD Qualification Standards and IAO accredited. This makes it perfect for anyone trying to learn potential professional skills. As there is no experience and qualification required for this course, it is available for all students from any academic backgrounds. Requirements Our Ultimate PHP & MySQL Web Development & OOP Coding is fully compatible with any kind of device. Whether you are using Windows computer, Mac, smartphones or tablets, you will get the same experience while learning. Besides that, you will be able to access the course with any kind of internet connection from anywhere at any time without any kind of limitation. Career Path You will be ready to enter the relevant job market after completing this course. You will be able to gain necessary knowledge and skills required to succeed in this sector. All our Diplomas' are CPD Qualification Standards and IAO accredited so you will be able to stand out in the crowd by adding our qualifications to your CV and Resume. Section 01: Introduction & Setup Introduction 00:02:00 Setup On Windows 00:15:00 Setup On Mac 00:11:00 Setup On Linux 00:12:00 Online Code Editor 00:03:00 Section 02: Basics Basic File Syntax 00:05:00 Printing (echo) 00:06:00 Comments 00:05:00 Variables 00:06:00 Variable Data Types 00:07:00 Variable Naming 00:03:00 Constants 00:02:00 Arrays 00:05:00 Associative Arrays 00:06:00 Multidimensional Arrays 00:04:00 Section 03: Control Structures if Statement 00:06:00 if...else Statement 00:02:00 if...elseif...else Statement 00:05:00 Switch Statement 00:06:00 while Loop 00:06:00 do...While Loop 00:03:00 for Loop 00:03:00 foreach Loop 00:05:00 Break Statement 00:02:00 Continue Statement 00:02:00 Section 04: Functions Basic Function 00:03:00 Passing Function Arguments 00:03:00 Passing Function Arguments By Reference 00:04:00 Default Argument Value 00:02:00 Function Returning Values 00:05:00 Dynamic Function Calls 00:03:00 Variable Scope 00:04:00 Section 05: Forms Simple HTML Form 00:07:00 GET vs POST 00:05:00 $_SERVER ['PHP_SELF'] 00:07:00 Validating Form Data With PHP 00:07:00 Required Fields 00:05:00 Display Error Messages 00:05:00 Validate Name 00:03:00 Validate Email 00:03:00 Validate URL 00:07:00 Keep The Values In The Form 00:04:00 Section 06: File Handling Read File (readfile()) 00:02:00 Open, Read & Close A File (fopen(), fread(), fclose()) 00:04:00 Read Single Line (fgets()) 00:03:00 Check End-Of-File (feof()) 00:02:00 Read Single Character (fgetc()) 00:02:00 Write To File (fwrite()) 00:03:00 Configure php.ini File For File Uploading 00:02:00 Front End HTML Upload Form 00:04:00 PHP Upload Script 00:15:00 Check If File Exists 00:03:00 Limit File Size 00:05:00 Limit File Type 00:04:00 Section 07: MySQL MySQL vs MySQLi vs PDO 00:05:00 Creating A Database & Table (phpMyAdmin) 00:06:00 Connecting To A Database 00:06:00 Get Data Using SELECT Query 00:10:00 WHERE Property For Filtering 00:03:00 LIKE Property For Pattern Search 00:02:00 Sorting Results Using ORDER BY Property 00:01:00 Using JOINS 00:08:00 Insert Data Using INSERT Query 00:04:00 Get ID Of The Last Inserted Row 00:02:00 Insert Multiple Rows 00:05:00 Update Data Using UPDATE Query 00:03:00 Delete Data Using DELETE Query 00:02:00 Delete All Rows In A Table Using TRUNCATE Query 00:02:00 Delete Table Using DROP Query 00:02:00 Limit Data Selections Using LIMIT, ROWNUM 00:04:00 Create Table Using CREATE Query 00:03:00 Clone/Duplicate Table 00:03:00 Alter Table 00:05:00 Create Database 00:02:00 Drop Database 00:02:00 SQL Injection & Prepared Statements 00:09:00 Section 08: XML What Is XML? 00:02:00 What Is SimpleXML? 00:02:00 Parse XML String 00:08:00 Parse XML File 00:02:00 Get Node Values 00:02:00 Get Node Values of Specific Elements 00:03:00 Get Node Values - Loop 00:03:00 Get Attribute Values 00:02:00 What Is The XML Expat Parser? 00:02:00 Initializing The XML Expat Parser 00:10:00 Load and Output XML Using DOM Parser 00:02:00 Looping Through XML Using DOM Parser 00:03:00 Section 09: AJAX What Is AJAX? 00:02:00 Load Simple Data Using AJAX Front End 00:08:00 Load Simple Data Using AJAX Back End 00:05:00 Load Data From A Database Using AJAX 00:08:00 Section 10: Emails Send A Plain Text Email 00:04:00 Send A HTML Email 00:06:00 Email Attachments 00:17:00 PHPMailer Setup 00:03:00 Send Email Using PHPMailer 00:04:00 Send HTML Email Using PHPMailer 00:04:00 Email Attachments Using PHPMailer 00:02:00 Section 11: Object Oriented Programming What Is Object Oriented Programming (OOP)? 00:03:00 Basic Class With Variables 00:04:00 Functions 00:05:00 Constructor 00:04:00 Destructor 00:02:00 Inheritance 00:06:00 Multi Class Inheritance 00:03:00 Function Overriding 00:03:00 Public vs Private vs Protected 00:05:00 Interfaces 00:04:00 Constants 00:03:00 Abstract Class 00:06:00 Static Keyword 00:03:00 Final Keyword 00:02:00 Initiating Parent Constructor 00:02:00 Section 12: Error Handling die() Function 00:02:00 Custom Error Handler 00:04:00 Triggering An Exception 00:03:00 Exception Handling 00:05:00 Create Database & Table 00:04:00 User Class & Database Connection 00:15:00 Register User Form 00:09:00 Inserting User Data Into Database 00:10:00 Registration Form Field Validation 00:12:00 Securing User Password 00:03:00 Check If Username or Email Already Exists 00:11:00 Retain Data After Failed Registration 00:03:00 Section 13: Advanced Validate an Integer Within a Range 00:04:00 Validate IPv6 Address 00:03:00 Validate URL - Must Contain QueryString 00:03:00 Remove Characters With ASCII Value > 127 00:04:00 Including & Requiring External PHP Files 00:05:00 Section 14 : Resource Resource 00:00:00 Assignment Assignment - Ultimate PHP & MySQL Web Development & OOP Coding 00:00:00
Duration 5 Days 30 CPD hours This course is intended for This basic course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of the fundamentals of coding and basics of Java and object-oriented programming concepts. Attendees might include: Technically-minded attendees who want or who want to begin the process of becoming an OO application developer Technical team members from non-development roles, re-skilling to move into software and application development roles within an organization Recent college graduates looking to apply their college experience to programming skills in a professional environment, or perhaps needing to learn the best practices and standards for programming within their new organization Technical managers tasked with overseeing programming teams, or development projects, where basic coding knowledge and exposure will be useful in project oversight or communications needs Overview This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in basic coding with Java, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment, guided by our expert team, attendees will learn: The steps involved in the creation and deployment of a computer program What OO programming is and what the advantages of OO are in today's world To work with objects, classes, and OO implementations The basic concepts of OO such as encapsulation, inheritance, polymorphism, and abstraction The basic constructs that all programming languages share The basic Java constructs supporting processing as well as the OO orientation How to use Java exception handling About and how to use classes, inheritance and polymorphism About use collections, generics, autoboxing, and enumerations How to take advantage of the Java tooling that is available with the programming environment being used in the class Getting Started with Programming, OO and Java Basics for Non-Developers is a skills-focused, hands-on coding course that teaches students the fundamentals of programming object oriented (OO) applications with Java to a basic level, using sound coding skills and best practices for OO development. This course is presented in a way that enables interested students to embrace the fundamentals of coding as well as an introduction to Java, in a gentle paced environment that focuses on coding basics.Students are introduced to the application development cycle, structure of programs, and specific language syntax. The course introduces important algorithmic constructs, string and character manipulation, dynamic memory allocation, standard I/O, and fundamental object-oriented programming concepts. The course explains the use of inheritance and polymorphism early on so the students can practice extensively in the hands-on labs. Structured programming techniques and error handling are emphasized. The course includes the processing of command line arguments and environment variables, so students will be able to write flexible, user-friendly programs. Students will leave this course armed with the required skills to begin their journey as a Java programmer using modern coding skills and technologies. Introduction to Computer Programming Introduction to Programming Programming Tools Programming Fundamentals Thinking About Objects Program Basics Programming Constructs Java: A First Look The Java Platform Using the JDK The Eclipse Paradigm Writing a Simple Class OO Concepts Object-Oriented Programming Inheritance, Abstraction, and Polymorphism Getting Started with Java Adding Methods to the Class Language Statements Using Strings Specializing in a Subclass Essential Java Programming Fields and Variables Using Arrays Java Packages and Visibility Advanced Java Programming Inheritance and Polymorphism Interfaces and Abstract Classes Exceptions Java Developer's Toolbox Utility Classes Enumerations and Static Imports Formatting Strings Collections and Generics Introduction to Generics Collections
Duration 5 Days 30 CPD hours This course is intended for In order to be successful in this course you should have incoming hands-on experience with another programming language. This course is not for non-developers or new developers. Possible roles that may attend this course include: Software Developers: Professionals who have been working with other programming languages and want to expand their skillset by learning Java and its object-oriented features. Web Developers: Those who work on web applications and want to enhance their back-end development capabilities with Java. Mobile App Developers: Developers who wish to enter the world of Android app development, where Java is a widely used language for creating mobile applications. Overview This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in core OO coding and Java development skills, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment, guided by our expert team, attendees will learn to: Understand what OO programming is and what the advantages of OO are in today's world Work with objects, classes, and OO implementations Understand the basic concepts of OO such as encapsulation, inheritance, polymorphism, and abstraction Understand not only the fundamentals of the Java language, but also its importance, uses, strengths and weaknesses Understand the basics of the Java language and how?it relates to OO programming and the Object Model Learn to use Java exception handling Understand and use classes, inheritance and polymorphism Understand and use collections, generics, autoboxing, and enumerations Become familiar with the concept of functional programming using Lambda Expressions Process large amounts of data using the Stream API introduced in Java 8 Discover the new Date/Time API Use the JDBC API for database access Work with annotations Take advantage of the Java tooling that is available with the programming environment being used in the class Java 8 Features: Lambda Expressions, Method and Constructor references, The Streams API, Collectors, The Optional class Geared for experienced developers, Basic Java Programming for Developers New to OO, this hands-on, workshop-style course will provide you with an immersive learning experience that will expand your skillset and open doors to new opportunities within the ever-growing technology landscape. Mastering Java and its powerful capabilities will provide you with the competitive edge you need to stand out in today's fast-paced development world. Working in a hands-on learning environment led by our expert coach, you?ll thoroughly explore the foundations of the Java platform, essential programming concepts, and advanced topics, ensuring you acquire a strong understanding of the language and its ecosystem. The object-oriented programming principles taught in this course promote code reusability and maintainability, enabling you to streamline development processes and reduce long-term costs. As you progress through the course, you will also gain familiarity with using an IDE, enhancing your development workflow and collaboration with other Java developers, enabling you to integrate seamlessly into new projects and teams. You?ll also gain practical experience in applying the concepts and techniques learned, solidifying your newly acquired skills and facilitating their direct application in real-world scenarios. You?ll exit this course empowered to create robust, scalable, and efficient Java-based applications that drive innovation and growth for your organization The Java Platform The Java Platform Lifecycle of a Java Program Responsibilities of JVM Documentation and Code Reuse Using the JDK Explain the JDK?s file structure Use the command line compiler to compile a Java class Use the command line Java interpreter to run a Java application class The IntelliJ Paradigm Introduce the IntelliJ IDE The Basics of the IntelliJ interface IntelliJ Projects and Modules Creating and running Java applications Writing a Simple Class Write a Java class that does not explicitly extend another class Define instance variables for a Java class Create object instances Primitives vs Object References Implement a main method to create an instance of the defined class Adding Methods to the Class Write a class with accessor methods to read and write instance variables Write a constructor to initialize an instance with data Write a constructor that calls other constructors of the class to benefit from code reuse Use the this keyword to distinguish local variables from instance variables Object-Oriented Programming Real-World Objects Classes and Objects Object Behavior Methods and Messages Inheritance, Abstraction, and Polymorphism Encapsulation Inheritance Method Overriding Polymorphism Essential Java Programming Essential Java Programming Language Statements Arithmetic operators Operators to increment and decrement numbers Comparison operators Logical operators Return type of comparison and logical operators Use for loops Switch Expressions Switch Expressions and yield Using Strings and Text Blocks Create an instance of the String class Test if two strings are equal Get the length of a string Parse a string for its token components Perform a case-insensitive equality test Build up a string using StringBuffer Contrast String, StringBuffer,and StringBuilder Compact Strings Text Blocks Specializing in a Subclass Constructing a class that extends another class Implementing equals and toString Writing constructors that pass initialization data to parent constructor Using instanceof to verify type of an object reference Pattern matching for instanceof Overriding subclass methods Safely casting references to a more refined type Fields and Variables Discuss Block Scoping Rules Distinguish between instance variables and method variables within a method Explain the difference between the terms field and variable List the default values for instance variables Final and Static fields and methods Local Variable type inference Using Arrays Declaring an array reference Allocating an array Initializing the entries in an array Writing methods with a variable number of arguments Records Data Objects in Java Introduce records as carrier of immutable data Defining records Java Packages and Visibility Use the package keyword to define a class within a specific package Discuss levels of accessibility/visibility Using the import keyword to declare references to classes in a specific package Using the standard type naming conventions Visibility in the Java Modular System Correctly executing a Java application class The Java modular system Defining Modules Inheritance and Polymorphism Write a subclass with a method that overrides a method in the superclass Group objects by their common supertype Utilize polymorphism Cast a supertype reference to a valid subtype reference Use the final keyword on methods and classes to prevent overriding Interfaces and Abstract Classes Define supertype contracts using abstract classes Implement concrete classes based on abstract classes Define supertype contracts using interfaces Implement concrete classes based on interfaces Explain advantage of interfaces over abstract classes Explain advantage of abstract classes over interfaces Static, default and private methods in interfaces Sealed classes Introduce Sealed classes The sealed and permits modifiers Sealed Interfaces Exception Handling Introduction to Exception Handling Introduce the Exception architecture Defining a try/catch blocks Checked vs Unchecked exceptions Exceptions Defining your own application exceptions Automatic closure of resources Suppressed exceptions Handling multiple exceptions in one catch Helpful Nullpointers Enhanced try-with-resources Java Developer's Toolbox Developing applications Introduce the wrapper classes Explain Autoboxing and Unboxing Converting String representations of primitive numbers into their primitive types Defining Enumerations Using static imports Deprecating methods Advanced Java Programming Introduction to Generics Generics and Subtyping Bounded Wildcards Generic Methods Legacy Calls To Generics When Generics Should Be Used Lambda Expressions and Functional Interface Understanding the concept of functional programming Writing lambda expressions Understanding functional interfaces Collections Provide an overview of the Collection API Review the different collection implementations (Set, List and Queue) Explore how generics are used with collections Examine iterators for working with collections Using Collections Collection Sorting Comparators Using the Right Collection Lambda expressions in Collections Bonus Topics: Time Permitting Streams Understanding the problem with collections in Java Thinking of program solutions in a declarative way Use the Stream API to process collections of data Understand the difference between intermediate and terminal stream operations Filtering elements from a Stream Finding element(s) within a Stream Collecting the elements from a Stream into a List takeWhile and dropWhile intermediate operations Collectors Using different ways to collect the items from a Stream Grouping elements within a stream Gathering statistics about numeric property of elements in a stream
Overview This comprehensive course on AutoCAD Programming Using C#.NET Level 7 will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This AutoCAD Programming Using C#.NET Level 7 comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market. So enrol in this course today to fast track your career ladder. How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this AutoCAD Programming Using C#.NET Level 7. It is available to all students, of all academic backgrounds. Requirements Our AutoCAD Programming Using C#.NET Level 7 is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Having these various qualifications will increase the value in your CV and open you up to multiple sectors such as Business & Management, Admin, Accountancy & Finance, Secretarial & PA, Teaching & Mentoring etc. Course Curriculum 12 sections • 193 lectures • 16:44:00 total length •Module 01: Introduction: 00:01:00 •Module 02: Who is this course for?: 00:01:00 •Module 03: What Will I Learn from this Course?: 00:01:00 •Module 04: What is CSharp (C#)?: 00:01:00 •Module 05: What is AutoCAD .NET API?: 00:01:00 •Module 06: What are the advantages of programming in AutoCAD .NET API?: 00:02:00 •Module 01: Section Overview: 00:01:00 •Module 02:.NET Framework Architecture Overview: 00:03:00 •Module 03: .NET Framework Class Library, Common Type System, Common Language Runtime: 00:03:00 •Module 04: More about.NET Framework Common Language Runtime (CLR): 00:02:00 •Module 05: Visual Studio 2017 Integrated Development Environment (IDE): 00:03:00 •Module 06: Visual Studio 2017 IDE Demo: 00:07:00 •Module 01: Section Overview: 00:03:00 •Module 02: DataTypes and Variables - Value Types (signed/unsigned integers): 00:04:00 •Module 03: DataTypes and Variables - Signed and Unsigned Integer Demo: 00:06:00 •Module 04: DataTypes and Variables - Floating Point and Decimal: 00:02:00 •Module 05: DataTypes and Variables - Floating Point and Decimal Demo: 00:04:00 •Module 06: DataTypes and Variables - Boolean: 00:03:00 •Module 07: DataTypes and Variables - Reference Types: 00:03:00 •Module 08: DataTypes and Variables - Class Type: 00:03:00 •Module 09: DataTypes and Variables - Class Type - Demo: 00:11:00 •Module 10: DataTypes and Variables - Interface Type: 00:01:00 •Module 11: DataTypes and Variables - Array Type: 00:02:00 •Module 12: DataTypes and Variables - Array Type - Demo (Single Dimension): 00:08:00 •Module 13: DataTypes and Variables - Array Type - Demo (Multi Dimension): 00:10:00 •Module 14: C# Operators Overview: 00:02:00 •Module 15: C# Assignment Operators: 00:03:00 •Module 16: C# Assignment Operators - Demo: 00:06:00 •Module 17: C# Unary Operators: 00:02:00 •Module 18: C# Unary Operators - Demo: 00:02:00 •Module 19: C# Primary Operators: 00:03:00 •Module 20: C# Primary Operators - Demo: 00:07:00 •Module 21: C# Equality Operators: 00:01:00 •Module 22: C# Equality Operators - Demo: 00:02:00 •Module 23: C# Additive Operators: 00:02:00 •Module 24: C# Additive Operators - Demo: 00:01:00 •Module 25: C# Multiplicative Operators: 00:01:00 •Module 26: C# Multiplicative Operators - Demo: 00:01:00 •Module 27: C# - Relational and Type Operators: 00:04:00 •Module 28: C# - Logical, Conditional and Null Operators: 00:04:00 •Module 29: C# - Logical, Conditional and Null Operators - Demo: 00:07:00 •Module 30: C# Keywords (Reserved Words): 00:04:00 •Module 31: C# - Conditionals Overview: 00:01:00 •Module 32: C# Conditionals - If-Then-Else Statement: 00:03:00 •Module 33: C# Conditionals - If-Then-Else Statement - Demo: 00:07:00 •Module 34: C# Conditionals - Switch Statement: 00:03:00 •Module 35: C# Conditionals - Switch Statement - Demo: 00:00:00 •Module 36: C# - Loops Overview: 00:04:00 •Module 37: C# Loops - For Loop: 00:02:00 •Module 38: C# Loops - For Loop - Demo: 00:02:00 •Module 39: C# Loops - Foreach Loop: 00:02:00 •Module 40: C# Loops - Foreach Loop - Demo: 00:05:00 •Module 41: C# Loops - While Loop: 00:02:00 •Module 42: C# Loops - While Loop - Demo: 00:02:00 •Module 43: C# Loops - Do While Loop: 00:02:00 •Module 44: C# Loops - Do While Loop - Demo: 00:03:00 •Module 45: Modifiers Overview: 00:04:00 •Module 46: Debugging Overview: 00:03:00 •Module 47: Debugging - Demo 1: 00:05:00 •Module 48: Debugging - Demo 2: 00:12:00 •Module 49: Debugging - Demo 3: 00:06:00 •Module 50: Error and Exception Handling - Overview: 00:02:00 •Module 51: ExceptionHandling - Demo 1: 00:07:00 •Module 52: ExceptionHandling - Demo 2: 00:07:00 •Module 53: ExceptionHandling - Demo 3: 00:13:00 •Module 54: Introduction to Object Oriented Programming (OOP): 00:04:00 •Module 55: OOP - Encapsulation - Demo (Part 1): 00:11:00 •Module 56: OOP - Encapsulation - Demo (Part 2): 00:12:00 •Module 57: OOP - Inheritance - Demo (Part 1): 00:07:00 •Module 58: OOP - Inheritance - Demo (Part 2): 00:05:00 •Module 59: OOP - Polymorphism - Demo (Part 1): 00:10:00 •Module 60: OOP - Polymorphism - Demo (Part 2): 00:03:00 •Module 01: AutoCAD .NET API - Overview: 00:01:00 •Module 02: AutoCAD .NET API Assemblies: 00:02:00 •Module 03: Using AutoCAD .NET API in C# - Hello AutoCAD Demo Part 1: 00:12:00 •Module 04: Using AutoCAD .NET API in C# - Hello AutoCAD Demo - Part 2: 00:04:00 •Module 05: AutoCAD .NET API Object Hierarchy: 00:03:00 •Module 06: AutoCAD .NET API - Application Object Overview: 00:03:00 •Module 07: AutoCAD .NET API - Document Object Overview: 00:03:00 •Module 08: AutoCAD .NET API - Database Object Overview: 00:03:00 •Module 01: Creating AutoCAD Objects using AutoCAD .NET API - Overview: 00:01:00 •Module 02: Creating a Line Object - Lab (Part 1): 00:14:00 •Module 03: Creating a Line Object - Lab (Part 2): 00:03:00 •Module 04: Creating a MText Object - Lab: 00:10:00 •Module 05: Creating a Circle Object - Lab: 00:07:00 •Module 06: Creating an Arc Object - Lab: 00:05:00 •Module 07: Creating a LWPolyline Object - Lab: 00:05:00 •Module 01: Manipulate AutoCAD Objects - Overview: 00:01:00 •Module 02: Copy Object using C# - Theory: 00:01:00 •Module 03: Copy Object using C# - Lab (Part 1): 00:11:00 •Module 04: Copy Object using C# - Lab (Part 2): 00:02:00 •Module 05: Copy multiple objects using C# - Lab (Part 1): 00:09:00 •Module 06: Copy multiple objects using C# - Lab (Part 2): 00:01:00 •Module 07: Erase Object using C# - Lab (Part 1): 00:06:00 •Module 08: Erase Object using C# - Lab (Part 2): 00:05:00 •Module 09: Move Object using C# - Lab (Part 1): 00:06:00 •Module 10: Move Object using C# - Lab (Part 2): 00:02:00 •Module 11: Mirror Object using C# - Lab (Part 1): 00:10:00 •Module 12: Mirror Object using C# - Lab (Part 2): 00:02:00 •Module 13: Rotate Object using C# - Lab (Part 1): 00:07:00 •Module 14: Rotate Object using C# - Lab (Part 2): 00:03:00 •Module 15: Scale Object using C# - Lab: 00:05:00 •Module 16: Copy Object Exercise: 00:02:00 •Module 17: Copy Object Solution: 00:06:00 •Module 18: Erase Object Exercise: 00:02:00 •Module 19: Erase Object Solution: 00:07:00 •Module 20: Move Object Exercise: 00:02:00 •Module 21: Move Object Solution: 00:06:00 •Module 22: Mirror Object Exercise: 00:02:00 •Module 23: Mirror Object Solution: 00:06:00 •Module 24: Rotate Object Exercise: 00:02:00 •Module 25: Rotate Object Solution: 00:06:00 •Module 26: Scale Object Exercise: 00:01:00 •Module 27: Scale Object Solution: 00:05:00 •Module 01: Exploring AutoCAD Dictionaries - Layers Overview: 00:03:00 •Module 02: Listing all the Layers in the drawing using C#: 00:11:00 •Module 03: Creating a Layer in AutoCAD using C#: 00:09:00 •Module 04: Updating a Layer in AutoCAD using C#: 00:09:00 •Module 05: Turning the Layer On/Off in AutoCAD using C#: 00:05:00 •Module 06: Thawing/Freezing Layer in AutoCAD using C#: 00:04:00 •Module 07: Deleting a Layer in AutoCAD using C#: 00:03:00 •Module 08: Locking/UnLocking a Layer in AutoCAD using C#: 00:05:00 •Module 09: Assigning a Layer to an AutoCAD object using C#: 00:03:00 •Module 10: Exploring AutoCAD Dictionaries - LineTypes Overview: 00:01:00 •Module 11: Listing all the LineTypes in the drawing using C#: 00:07:00 •Module 12: Loading a LineType in the drawing using C#: 00:07:00 •Module 13: Setting the Current LineType in AutoCAD using C#: 00:03:00 •Module 14: Deleting a LineType in AutoCAD using C#: 00:03:00 •Module 15: Setting a LineType to an object using C#: 00:04:00 •Module 16: Exploring AutoCAD Dictionaries - TextStyles Overview: 00:01:00 •Module 17: Listing all the TextStyles in the drawing using C#: 00:08:00 •Module 18: Updating current TextStyle Font in AutoCAD using C#: 00:10:00 •Module 19: Setting the Current TextStyle in AutoCAD using C#: 00:08:00 •Module 20: Setting a TextStyle to an object using C#: 00:04:00 •Module 01: User Input Functions Overview: 00:01:00 •Module 02: Using GetString Method - Lab (Part 1): 00:13:00 •Module 03: Using GetString Method - Lab (Part 2): 00:10:00 •Module 04: Using GetPoint Method - Lab: 00:12:00 •Module 05: Using GetDistance Method - Lab: 00:04:00 •Module 06: Using GetKeyWords Method - Lab (Part 1): 00:12:00 •Module 07: Using GetKeyWords Method - Lab (Part 2): 00:02:00 •Module 01: Selection Sets and Filters - Overview: 00:02:00 •Module 01: Selection Sets and Filters - Overview: 00:02:00 •Module 03: Using SelectAll Method - Lab (Part 2): 00:02:00 •Module 04: Using SelectOnScreen Method - Lab (Part 1): 00:06:00 •Module 05: Using SelectOnScreen Method - Lab (Part 2): 00:01:00 •Module 06: Using SelectWindow Method - Lab: 00:08:00 •Module 07: Using SelectCrossingWindow Method - Lab: 00:08:00 •Module 08: Using SelectFence Method - Lab: 00:08:00 •Module 09: Using PickFirstSelection Method - Lab: 00:11:00 •Module 10: Using SelectionSet Filters - Overview: 00:01:00 •Module 11: Using SelectionSet Filters - Selecting Lines: 00:09:00 •Module 12: Using SelectionSet Filters - Selecting MTexts Lab: 00:07:00 •Module 13: Using SelectionSet Filters - Selecting Polylines Lab: 00:03:00 •Module 14: Using SelectionSet Filters - Selecting Blocks (FrenchDoors) Lab: 00:07:00 •Module 15: Using SelectionSet Filters - Selecting Blocks (BiFoldDoors) Lab: 00:04:00 •Module 16: Using SelectionSet Filters - Selecting objects in a Layer (Walls) Lab: 00:07:00 •Module 17: Using SelectionSet Filters - Selecting all objects in a Layer (Stairs) Lab: 00:05:00 •Module 18: Using SelectionSets and Filters - Exercises: 00:02:00 •Module 01: TitleBlock Project - Overview: 00:05:00 •Module 02: Creating Project and TBlock Class - Lab: 00:14:00 •Module 03: Creating Classes for each Paper Sizes - Lab: 00:07:00 •Module 04: Creating TitleBlock Class - Lab: 00:14:00 •Module 05: Handling User Selected Paper Size - Lab: 00:05:00 •Module 06: Creating the TitleBlock Border Lines - Lab: 00:06:00 •Module 07: Creating the Horizontal Partition Lines - Lab (Part 1): 00:11:00 •Module 08: Creating the Horizontal Partition Lines - Lab (Part 2): 00:05:00 •Module 09: Creating Vertical Partition Lines - Lab: 00:11:00 •Module 10: Project Check on the Partition Lines - Lab: 00:07:00 •Module 11: Creating the TitleBlock Labels - Lab (Part 1): 00:10:00 •Module 12: Creating the TitleBlock Labels - Lab (Part 2): 00:09:00 •Module 13: Creating the TitleBlock Labels - Lab (Part 3): 00:11:00 •Module 14: Project Check on the Labels: 00:07:00 •Module 15: Creating Drawing Information Texts: 00:08:00 •Module 16: Debugging the TitleBlock Project - Lab: 00:10:00 •Module 17: Completing and Running the TitleBlock Plugin: 00:05:00 •Module 18: Audit Drawing Project - Overview: 00:02:00 •Module 19: Audit Drawing Project - Demo: 00:07:00 •Module 20: Creating the AuditDrawing Project: 00:11:00 •Module 21: Creating the AuditDrawing DisplayOnScreen Method: 00:14:00 •Module 22: Creating the AuditDrawing Write to TXT File Method: 00:08:00 •Module 23: Creating the AuditDrawing Write to CSV File Method: 00:06:00 •Module 24: Creating the AuditDrawing Write to HTML File Method: 00:14:00 •Module 25: AuditDrawing Plugin Demo: 00:04:00 •Module 26: Creating the AuditBlock Method: 00:05:00 •Module 27: Creating the AuditBlock GatherBlocksAndCount Method: 00:16:00 •Module 28: Creating the AuditBlock DisplayOnScreen Method: 00:06:00 •Module 29: Creating the AuditBlock WriteToTXTFile Method: 00:05:00 •Module 30: Creating the AuditBlock WriteToCSVFile Method: 00:05:00 •Module 31: Creating the AuditBlock WriteToHTMLFile Method: 00:07:00 •Module 32: AuditBlock Completed Component - Demo: 00:12:00 •Module 01: Conclusion: 00:01:00 •Assignment - AutoCAD Programming Using C#.NET Level 7: 00:00:00
This course will teach you everything that you need to know to get started with C# scripting in Unity. You will learn step-by-step from scratch every feature of the C# language as well as how to implement them in Unity's API to build amazing games.