Overview Uplift Your Career & Skill Up to Your Dream Job - Learning Simplified From Home! Kickstart your career & boost your employability by helping you discover your skills, talents and interests with our special Maya & Unity 3D: Modeling Environments for Mobile Games Course. You'll create a pathway to your ideal job as this course is designed to uplift your career in the relevant industry. It provides professional training that employers are looking for in today's workplaces. The Maya & Unity 3D: Modeling Environments for Mobile Games Course is one of the most prestigious training offered at StudyHub and is highly valued by employers for good reason. This Maya & Unity 3D: Modeling Environments for Mobile Games Course has been designed by industry experts to provide our learners with the best learning experience possible to increase their understanding of their chosen field. This Maya & Unity 3D: Modeling Environments for Mobile Games Course, like every one of Study Hub's courses, is meticulously developed and well researched. Every one of the topics is divided into elementary modules, allowing our students to grasp each lesson quickly. At StudyHub, we don't just offer courses; we also provide a valuable teaching process. When you buy a course from StudyHub, you get unlimited Lifetime access with 24/7 dedicated tutor support. Why buy this Maya & Unity 3D: Modeling Environments for Mobile Games? Unlimited access to the course for forever Digital Certificate, Transcript, student ID all included in the price Absolutely no hidden fees Directly receive CPD accredited qualifications after course completion Receive one to one assistance on every weekday from professionals Immediately receive the PDF certificate after passing Receive the original copies of your certificate and transcript on the next working day Easily learn the skills and knowledge from the comfort of your home Certification After studying the course materials of the Maya & Unity 3D: Modeling Environments for Mobile Games there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for free. Original Hard Copy certificates need to be ordered at an additional cost of £8. Who is this course for? This Maya & Unity 3D: Modeling Environments for Mobile Games course is ideal for Students Recent graduates Job Seekers Anyone interested in this topic People already working in the relevant fields and want to polish their knowledge and skill. Prerequisites This Maya & Unity 3D: Modeling Environments for Mobile Games does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Maya & Unity 3D: Modeling Environments for Mobile Games was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Career path As this course comes with multiple courses included as bonus, you will be able to pursue multiple occupations. This Maya & Unity 3D: Modeling Environments for Mobile Games is a great way for you to gain multiple skills from the comfort of your home. Course Curriculum Maya & Unity 3D: Modeling Environments for Mobile Games Module 01: Get To Know Your Instructor and the Course 00:02:00 Module 02: Modeling the Base of the Island 00:17:00 Module 03: Modeling the Buildings 00:36:00 Module 04: Unwrap, Texture And Apply Materials 00:14:00 Module 05: Add Flowers, Birds and Background 00:13:00 Module 06: Export the Models from Maya to Unity 00:05:00 Module 07: Import and Setup the Project in Unity 00:04:00 Module 08: Add Our Mesh to the Scene 00:05:00 Module 09: Materials and Textures 00:06:00 Module 10: Setup Camera and Lightning 00:06:00 Module 11: Bake the Light Map 00:08:00 Module 12: Add Camera Effect to Polish the Scene 00:03:00 Assignment Assignment - Maya & Unity 3D: Modeling Environments for Mobile Games 00:00:00
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Who is this course for? 3ds Max Basics Training Course. This course is designed for beginners and enthusiasts looking to learn the fundamentals of 3ds Max. Whether you're a budding 3D artist, designer, or hobbyist, this training course provides a comprehensive introduction to the basics of 3ds Max. Click here for more info: Website Duration: 10 hrs Method: 1-on-1 and Personalized attention. Schedule: Tailor your own schedule by pre-booking a convenient hour of your choice, available from Mon to Sat between 9 am and 7 pm. Course Outline: 3D Modeling and Animation with 3ds Max I. Introduction to 3ds Max - Course overview and objectives - Navigating the user interface - Basic settings and preferences II. Creating 3D Objects - Building simple shapes with primitive objects - Craft complex designs using Editable Poly - Enhancing objects with modifiers - Applying materials and textures for realistic effects III. Lighting Techniques - Illuminating scenes with different light sources - Exploring various types of lighting - Adjusting light properties for desired effects - Casting shadows to enhance realism IV. Camera Control - Creating and configuring camera views - Fine-tuning camera settings for optimal shots - Animating cameras for dynamic scenes V. Animation Fundamentals - Mastering keyframe animation techniques - Utilizing the time slider and track view - Animating object transformations - Adding movement to materials and textures VI. Rendering Process - Configuring render settings for high-quality output - Selecting appropriate output formats - Streamlining rendering with batch processing - Enhancing final renders with post-processing effects VII. Project-Based Learning - Applying acquired skills to complete a final project - Exercising creativity and problem-solving abilities - Integrating modeling, animation, lighting, and rendering into the project In-Depth Course Outline: 1. Modeling - Edit Poly Modeling: Extrude, Chamfer, Cut, and Slices - Symmetry Mirror Modeling - Designing a Table and Chair - Creating a Basic House Model - Working with Lines and Shapes - Importing Plans from AutoCAD/Vectorworks - Crafting Interior Spaces - Adding Doors, Windows, Railings, and Trees - Implementing Stairs 2. Modifiers - Exploring Compound Objects - Utilizing Connect, Scatter, Pro Boolean, Loft, and Terrain Modifiers - Manipulating Bend, Taper, Twist, Stretch, Skew, FFD, Wave, Ripple, and Lattice - Employing the Lathe Modifier for Curved Objects 3. 3ds Max Basic Lights - Mastering Omni, Spot, and Direct Lights for Illumination 4. 3ds Max Camera - Understanding Free and Target Cameras for Optimal Shots 5. Texturing and Rendering - Applying Diffuse and Bump Mapping Techniques - Integrating Environment and Background Images - Configuring Render Settings for High-Quality Images - Lighting and Rendering Scenes in 3ds Max Upon completing our 3ds Max Basic Training Course, participants will: Master Fundamental 3D Modeling: Acquire proficiency in basic 3D modeling techniques, including object creation and manipulation. Texturing and Material Application: Learn the art of texturing and applying materials to 3D models for realistic rendering. Essential Lighting and Rendering Skills: Understand fundamental lighting principles and rendering techniques to create visually appealing scenes. Basic Animation Knowledge: Grasp the basics of animation, including keyframe animation and movement principles. Scene Composition and Camera Setup: Learn how to compose scenes effectively and set up cameras for different perspectives. 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Advanced Documentation Skills (2 hours) Creating Advanced Schedules and Legends Developing Construction Documents with Sheets and Title Blocks Customizing Schedules and Keynotes for Precision IX. Course Conclusion and Next Steps (1 hour) Reviewing Course Highlights Exploring Further Learning Resources and Tips Interactive Q&A Session and Feedback Opportunities Download Revit Master Revit Proficiency: Acquire advanced skills in Revit for 3D modeling, parametric design, and efficient project management. Craft Complex Architectural Designs: Create intricate building components, custom families, and detailed construction documents. Seamless Collaboration: Expertise in project collaboration, phasing, and work sharing, ensuring smooth teamwork and synchronization. Enhanced Visualization: Learn advanced rendering techniques for realistic 3D visualizations of architectural concepts. Customize Workflows: Adapt Revit tools, optimize workflows, and enhance efficiency in project execution. 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Benefits of Quality License Scheme Certificate is valuable Provides a competitive edge in your career It will make your CV stand out Course Curriculum Introduction Course Overview 00:04:00 Planning your Financial Model 00:09:00 Building a Model Template 00:12:00 Projecting the Income Statement 00:13:00 Projecting the Balance Sheet 00:17:00 Projecting Cash Flows 00:14:00 Advanced Financial Modeling 00:14:00 BONUS LESSON: Top 5 Excel Features for Financial Modellers 00:08:00 Supporting Materials Slides: Financial Modeling Using Excel 00:00:00 Financial Modeling Using Excel Glossary/Index 00:00:00 Excel Files âStart and Solutionâ 00:00:00 Obtain Your Certificate Order Your Certificate of Achievement 00:00:00 Get Your Insurance Now Get Your Insurance Now 00:00:00 Feedback Feedback 00:00:00
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Course Title: 3ds Max Night Training Program. Join our 3ds Max Evening Course for after-work convenience and guidance in 3D modeling. Personalized attention, and build an impressive portfolio. 3ds Max Courses & Classes Online and in-person in London. Click here for more info: Website Training Duration: 10 hours Learning Approach: 1-on-1 sessions and Customized content. Course Schedule: Reserve a convenient hour from 9 am to 7 pm, Monday to Saturday, to suit your schedule. I. Introduction to 3ds Max Course Overview Familiarization with the User Interface Basic Navigation and Settings II. Creating 3D Objects Formation of Primitive Objects Crafting Complex Shapes using Editable Poly Application of Modifiers to Objects Implementing Materials and Textures III. Lighting Introducing Light Sources in a Scene Different Types of Lighting Adjustment of Light Properties Creating Shadows IV. Camera Establishing Cameras and Camera Views Fine-Tuning Camera Settings Camera Animation Techniques V. Animation Fundamentals Keyframe Animation Techniques Utilizing the Time Slider and Track View Animation of Object Transformations Animated Materials and Textures VI. Rendering Configuration of Render Settings Selection of Output Format Batch Rendering Procedures Post-Processing Effects VII. Project-Based Learning Application of Learned Techniques in a Final Project Creative Problem-Solving for Project Completion In-Depth Course Outline: Modeling Techniques Edit Poly Modeling Extrusion, Chamfer, Cut, and Slicing Techniques Symmetry Mirror Modeling Designing Furniture (Tables and Chairs) Basic House Model Design Creating Lines and Shapes Importing Plans from AutoCAD/Vectorworks Interior Space Design Doors, Windows, Railings, Trees, and Stairs Modifiers Compound Objects (Connect, Scatter, Pro Boolean, Loft, Terrain) Bend, Taper, Twist, Stretch, Skew, FFD, Wave, and Ripple Lattice and Lathe Techniques 3ds Max Basic Lighting Omni Light Spot Light Direct Light 3ds Max Camera Techniques Free Camera Target Camera Texturing and Rendering Diffuse and Bump Mapping Incorporating Environment and Background Images Rendering Images with Advanced Lighting in 3ds Max For a hands-on experience, access a free 30-day trial of 3ds Max, a robust 3D modeling and rendering software for design visualization, games, and animation, via Autodesk's official website. Download 3ds max. Autodesk Download a free 30 day trial of 3ds Max, 3D modelling and rendering software. Learning Outcomes after 3ds Max: Advanced 3D Skills: Master intricate 3D modeling, animation, and rendering techniques. Project Experience: Apply skills to real-world projects, building a professional portfolio. Problem-Solving: Develop critical thinking for complex design challenges. Potential Jobs: 3D Modeler: Create detailed 3D models for various industries. Character Animator: Animate lifelike characters for entertainment media. Architectural Visualizer: Produce realistic architectural renders. Interior Designer: Visualize and present interior designs. Game Environment Artist: Design immersive game environments. Product Visualization Specialist: Render detailed product visuals. Visual Effects Artist: Create stunning visual effects for film/TV. Freelance 3D Artist: Take on diverse projects as an independent professional. Details: Duration: 10 Hours of Comprehensive Training Focus: Advanced 3D Modeling, Animation, and Rendering Techniques Learning Format: Personalized One-on-One Sessions for Maximum Attention Availability: Flexible Scheduling, Monday to Saturday, 9 am to 7 pm Instructors: Certified Experts and Industry Professionals Materials: Certificate of Completion and Extensive Training Guides Interactive Learning: Live Feedback Sessions and Access to Recorded Classes Support: Lifetime Email and Phone Assistance for Continued Learning Special Benefits: Competitive Rates, Referral Discounts, and Assistance with Software Installation This intensive 3ds Max Masterclass provides advanced training in 3D design and animation, ensuring personalized attention, interactive learning, and lifelong support for your creative journey. Personalized Instruction: Skilled trainers provide tailored one-on-one coaching, meeting your unique learning requirements. Practical Learning: Participate in hands-on demonstrations, strengthening skills applicable in design, gaming, and film industries. Comprehensive Materials: Obtain a Certificate of Attendance and detailed guides for continuous reference. Interactive Engagement: Engage in live sessions with tutors, gaining valuable feedback and access to session recordings. Flexible Learning: Choose between online or in-person sessions, aligning with your schedule and preferences. Value and Support: Benefit from competitive rates, referral discounts, and lifelong assistance via email and phone. Seamless Start: Get help with software installation, ensuring a smooth and hassle-free learning experience.
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Use Cases for Business Analysis The use case is a method for documenting the interactions between the user of a system and the system itself. Use cases have been in the software development lexicon for over twenty years, ever since it was introduced by Ivar Jacobson in the late 1980s. They were originally intended as aids to software design in object-oriented approaches. However, the method is now used throughout the Solution Development Life Cycle from elicitation through to specifying test cases, and is even applied to software development that is not object oriented. This course identifies how business analysts can apply use cases to the processes of defining the problem domain through elicitation, analyzing the problem, defining the solution, and confirming the validity and usability of the solution. What you will Learn You'll learn how to: Apply the use case method to define the problem domain and discover the conditions that need improvement in a business process Employ use cases in the analysis of requirements and information to create a solution to the business problem Translate use cases into requirements Getting Started Introductions Course structure Course goals and objectives Foundation Concepts Overview of use case modeling What is a use case model? The 'how and why' of use cases When to perform use case modeling Where use cases fit into the solution life cycle Use cases in the problem domain Use cases in the solution domain Use case strengths and weaknesses Use case variations Use case driven development Use case lexicon Use cases Actors and roles Associations Goals Boundaries Use cases though the life cycle Use cases in the life cycle Managing requirements with use cases The life cycle is use case driven Elicitation with Use Cases Overview of the basic mechanics and vocabulary of use cases Apply methods of use case elicitation to define the problem domain, or 'as is' process Use case diagrams Why diagram? Partitioning the domain Use case diagramming guidelines How to employ use case diagrams in elicitation Guidelines for use case elicitation sessions Eliciting the problem domain Use case descriptions Use case generic description template Alternative templates Elements Pre and post conditions Main Success Scenario The conversation Alternate paths Exception paths Writing good use case descriptions Eliciting the detailed workflow with use case descriptions Additional information about use cases Analyzing Requirements with Use Cases Use case analysis on existing requirements Confirming and validating requirements with use cases Confirming and validating information with use cases Defining the actors and use cases in a set of requirements Creating the scenarios Essential (requirements) use case Use case level of detail Use Case Analysis Techniques Generalization and Specialization When to use generalization or specialization Generalization and specialization of actors Generalization and specialization of use cases Examples Associating generalizations Subtleties and guidelines Use Case Extensions The <> association The <> association Applying the extensions Incorporating extension points into use case descriptions Why use these extensions? Extensions or separate use cases Guidelines for extensions Applying use case extensions Patterns and anomalies o Redundant actors Linking hierarchies Granularity issues Non-user interface use cases Quality considerations Use case modeling errors to avoid Evaluating use case descriptions Use case quality checklist Relationship between Use Cases and Business Requirements Creating a Requirements Specification from Use Cases Flowing the conversation into requirements Mapping to functional specifications Adding non-functional requirements Relating use cases to other artifacts Wire diagrams and user interface specifications Tying use cases to test cases and scenarios Project plans and project schedules Relationship between Use Cases and Functional Specifications System use cases Reviewing business use cases Balancing use cases Use case realizations Expanding and explaining complexity Activity diagrams State Machine diagrams Sequence diagrams Activity Diagrams Applying what we know Extension points Use case chaining Identifying decision points Use Case Good Practices The documentation trail for use cases Use case re-use Use case checklist Summary What did we learn, and how can we implement this in our work environment?
Overview This comprehensive course on Maya & Unity 3D: Modeling Environments for Mobile Games will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This Maya & Unity 3D: Modeling Environments for Mobile Games comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market. So enrol in this course today to fast track your career ladder. How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this Maya & Unity 3D: Modeling Environments for Mobile Games. It is available to all students, of all academic backgrounds. Requirements Our Maya & Unity 3D: Modeling Environments for Mobile Games is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skillset will help you to- Open doors of opportunities Increase your adaptability Keep you relevant Boost confidence And much more! Course Curriculum 2 sections • 13 lectures • 01:59:00 total length •Module 01: Get To Know Your Instructor and the Course: 00:02:00 •Module 02: Modeling the Base of the Island: 00:17:00 •Module 03: Modeling the Buildings: 00:36:00 •Module 04: Unwrap, Texture And Apply Materials: 00:14:00 •Module 05: Add Flowers, Birds and Background: 00:13:00 •Module 06: Export the Models from Maya to Unity: 00:05:00 •Module 07: Import and Setup the Project in Unity: 00:04:00 •Module 08: Add Our Mesh to the Scene: 00:05:00 •Module 09: Materials and Textures: 00:06:00 •Module 10: Setup Camera and Lightning: 00:06:00 •Module 11: Bake the Light Map: 00:08:00 •Module 12: Add Camera Effect to Polish the Scene: 00:03:00 •Assignment - Maya & Unity 3D: Modeling Environments for Mobile Games: 00:00:00