Duration 5 Days 30 CPD hours This course is intended for This course is designed for experienced integration specialists and senior-level developers with experience in application development, messaging middleware applications, and transport protocols such as HTTP and FTP. Overview Describe the features and uses of IBM App Connect Enterprise Develop, deploy, and test message flow applications Generate message flow applications from predefined patterns Use the IBM App Connect Enterprise Toolkit problem determination aids to diagnose and solve development and runtime errors Describe the function and appropriate use of IBM App Connect Enterprise processing nodes Write basic Extended Structured Query Language and Java programs to transform data Use the IBM Graphical Data Mapping editor to transform data Define, use, and test simple XML and Data Format Description Language (DFDL) data models Describe supported transport protocols and how to call them in message flows IBM App Connect Enterprise provides connectivity and universal data transformation in heterogeneous IT environments. It enables businesses of any size to eliminate point-to-point connections and batch processing, regardless of operating system, protocol, and data format. This course teaches you how to use IBM App Connect Enterprise to develop, deploy, and support message flow applications. These applications use various messaging topologies to transport messages between service requesters and service providers, and allow the messages to be routed, transformed, and enriched during processing. In this course, you learn how to construct applications to transport and transform data. The course explores how to control the flow of data by using various processing nodes, and how to use databases and maps to transform and enrich data during processing. You also learn how to construct data models by using the Data Format Description Language (DFDL) Course Outline Introduction to IBM App Connect Enterprise Application development fundamentals Exercise: Importing and testing a message flow Creating message flow applications Exercise: Creating a message flow application Connecting to IBM MQ Exercise: Connecting to IBM MQ Controlling the flow of messages Exercise: Adding flow control to a message flow application Modeling the data Exercise: Creating a DFDL model Processing file data Exercise: Processing file data Using problem determination tools and help resources Exercise: Using problem determination tools Exercise: Implementing explicit error handling Mapping messages with the Graphical Data Mapping editor Referencing a database in a message flow application Exercise: Referencing a database in a map Using Compute nodes to transform messages Exercise: Transforming data by using the Compute and JavaCompute nodes Processing JMS, HTTP, and web service messages Preparing for production Exercise: Creating a runtime-aware message flow Additional course details: Nexus Humans WM668G IBM App Connect Enterprise V11 Application Development training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the WM668G IBM App Connect Enterprise V11 Application Development course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
We are excited to announce the Online version of the Step by Step Course. It will include live demonstrations of the process that you will then follow. Unique opportunity to be guided step by step and experience meditative practice of icon painting.
Why Learn Autodesk AutoCAD | 3ds Max Training Course? Course Link 3ds Max serves as a powerful tool in architectural modeling, product design, games and films. Engaging with 3ds Max tutorials proves invaluable, particularly for game designers, as it can significantly enhance their professional growth and career prospects. Duration: 16 hrs Method: 1-on-1, Personalized attention. Schedule: Tailor your own schedule by pre-booking a convenient hour of your choice, available from Mon to Sat between 9 am and 7 pm. AutoCAD and 3ds Max Training Course: Tailored Learning Experience: Benefit from personalized, one-on-one training tailored to your individual needs and learning pace. Flexibility in Learning: Choose between attending in-person sessions or participating in live online classes, granting you the flexibility to learn from anywhere at your convenience. Accessible Lesson Recordings: Access recorded lessons to revisit concepts, practice techniques, and reinforce your understanding whenever you need. Ongoing Email Support: Receive continuous assistance and expert guidance through lifetime email support, ensuring you never feel left behind in your learning journey. Learn from Certified Tutors and Industry Experts: Be educated by experienced professionals proficient in both Autodesk AutoCAD and 3ds Max, providing valuable insights into industry best practices. Complimentary Career Advice: Take advantage of our career advisory services to receive valuable guidance in navigating your professional path and making informed decisions. Download Autodesk Autocad and 3ds max AutoCAD and 3ds Max Training Course. Course Duration: 16 hours Course Overview: Join our training program to master AutoCAD and 3ds Max. Suitable for beginners and experienced 2D/3D modelers, this course equips you with essential skills to create stunning designs in both 2D and 3D. Course Outline: Part 1: Introduction to AutoCAD Familiarizing with the AutoCAD interface Understanding the drawing environment Mastering basic 2D geometry creation Exploring essential drawing tools and commands Introduction to blocks and symbols for efficient design Part 2: Advanced AutoCAD Techniques Delving into advanced drawing techniques Manipulating and editing 2D geometry like a pro Creating custom symbols and blocks for enhanced productivity Working with text and annotations for clear communication Utilizing layers and line types for organized design Part 3: Plans sections and Elevations Entering the realm of Plans sections and Elevations Crafting Plans and 2D construction detailing precision Modifying and manipulating 2D seamlessly Crafting custom materials and textures for realistic designs Part 4: Introduction to 3ds Max Embracing the 3ds Max interface and workspace setup Mastering navigation within 3ds Max Understanding the viewport for optimized design Exploring basic 3D modeling techniques in 3ds Max Part 5: Materials and Textures in 3ds Max Applying and modifying textures to elevate designs Unraveling the art of UVW mapping for precise texturing Utilizing the material editor for creative freedom Crafting custom materials to suit your design vision Harnessing the power of Vray materials for realistic renders Part 6: Lighting in 3ds Max Introducing various lighting techniques Understanding light properties for impactful designs Setting up lights strategically to enhance scenes Illuminating scenes using Vray lights Part 7: Cameras in 3ds Max Mastering camera systems in 3ds Max Exploring camera properties for cinematic effects Creating animation with cameras for dynamic scenes Utilizing Vray cameras to achieve stunning renders Part 8: Rendering in 3ds Max Unveiling the art of rendering Utilizing Vray Global Illumination for realistic lighting Leveraging Vray Physical Cameras for precise control Enhancing scenes with Vray HDRI Lighting Following a Vray Rendering Workflow for professional results Part 9: Advanced Modeling Techniques Crafting complex geometry with finesse Utilizing modifiers for intricate designs Exploring polygonal modeling for versatile creations Creating organic and inorganic models with expertise Unleashing the potential of advanced modeling techniques Part 10: Projects Applying all learned skills to create real-world scenes Designing a simple interior scene with attention to detail Crafting a captivating exterior scene for visual impact Creating a complex scene with multiple objects and materials Course Requirements: A computer with AutoCAD and 3ds Max installed Basic knowledge of computer operations An interest in 2D and 3D modeling and design
Why Choose 3ds Max and Vray Training Course? Click here for more info 3ds Max a valuable tool for architectural modeling, product design, and manufacturing across numerous industries. While widely utilized, mastering the software requires effort. Engaging in 3ds Max tutorials proves particularly advantageous for game designers, aiding in their career advancement. Duration: 10 hrs Method: 1-on-1, Personalized attention Schedule: Tailor your own hours, available from Mon to Sat between 9 am and 7 pm Our 3ds Max course consists of two main sections, covering architectural visualizations for both interior and exterior scenes. By the end of the training, you'll have the expertise to create professional projects independently. We begin with fundamental and advanced 3D modeling, starting from simple objects and progressing to complex buildings, interiors, and products. 3ds Max and Vray Comprehensive Course Course Duration: 10 hours Course Overview: This course is designed to offer a comprehensive introduction to 3ds Max and Vray. Throughout this program, you will acquire the knowledge necessary to proficiently create 3D models, apply materials and textures, configure lighting and camera systems, and produce high-quality Vray renders. This course is suitable for individuals with various levels of experience, from beginners to those with some prior exposure to 3D modeling and rendering. Course Outline: Module 1: Introduction to 3ds Max and Vray Familiarization with the 3ds Max interface Configuring the workspace Navigating within 3ds Max Introduction to Vray and its user interface Module 2: 3D Modeling Creating fundamental shapes Employing modifiers Crafting intricate shapes through advanced 3D modeling techniques Grasping the fundamentals of polygonal modeling Crafting both organic and inorganic models Module 3: Materials and Textures Application and modification of textures Understanding UVW mapping Utilizing the material editor Developing custom materials Leveraging Vray materials Module 4: Lighting Introduction to various lighting techniques Exploring different types of lights Comprehending light properties Configuring lights for a scene Employing Vray lights Module 5: Cameras Familiarization with camera systems Understanding camera properties Setting up camera views Creating animations using cameras Utilizing Vray cameras Module 6: Rendering Introduction to rendering Exploring Vray Global Illumination Utilizing Vray Physical Cameras Harnessing Vray HDRI Lighting Implementing the Vray Rendering Workflow Module 7: Projects Integrating all acquired knowledge Crafting a simple interior scene Constructing a basic exterior scene Developing a complex scene featuring multiple objects and materials Course Requirements: To participate in this course, you will need: A computer with 3ds Max and Vray installed (trial versions can be obtained from Autodesk and Chaos Group websites) Basic computer operation skills An interest in 3D modeling and animation Course Goals: Upon completing this course, you will have gained a comprehensive understanding of 3ds Max and Vray. You will possess the skills required to create realistic and visually captivating 3D scenes using Vray. Furthermore, you will be well-equipped to continue honing your 3D modeling and rendering abilities. Resources: Vray Trial Download: https://www.chaosgroup.com/vray/sketchup/free-trial Materials:https://www.vray-materials.de/ Textures: https://textures.com/ By completing the 3ds Max and Vray Training Course, participants will acquire proficiency in 3D modeling and rendering using 3ds Max. They will establish a solid foundation and essential skills, enabling them to create captivating visualizations. This expertise opens doors to various job opportunities in fields such as architectural visualization, game design, film production, and product modeling.
LOOKING FOR: MG, YA, GRAPHIC NOVELS Katie Blagden is a Literary Agent at The Ampersand Agency, representing authors and author-illustrators across various genres and age ranges. She previously worked with Arabella Stein at the Bright Agency, where she helped launch their Literary list. Her notable projects include the Arcana duology by Sam Prentice-Jones (Macmillan US / Hot Key Books) and The River Thief by Hannah Peck (Piccadilly Press). In all areas Katie seeks commercial, plot-driven ideas with a great hook. In adult fiction, Katie specialises in, and is drawn to, Science Fiction, Fantasy, Speculative Fiction, Magical Realism and Horror. She is particularly looking for works that cross genre lines or subvert reader expectations. She loves Babel by R. F. Kuang; Someone You Can Build a Nest In by John Wiswell; Spinning Silver by Naomi Novik; Chain-Gang All-Stars by Nana Kwame Adjei-Brenyah; Rivers of London by Ben Aaronovich; The Long Way to a Small Angry Planet by Becky Chambers; The City We Became by N. K. Jemisin; Legends & Lattes by Travis Baldree; The Rage of Dragons by Evan Winters; Jonathan Strange & Mr Norrel by Susanna Clarke; The Girl With All The Gifts by M. R. Carey; One Last Stop by Casey Mcquiston; Iron Widow by Xiran Jay Zhao; The Lies of Locke Lamora by Scott Lynch; The Night Circus by Erin Morgenstern; The Familiar by Leigh Bardugo; Kindred by Octavia E. Butler; Earthsea by Ursula K. Le Guin; all and anything by Terry Pratchett! Graphic Novels favoured by Katie are across all ages and include the likes of Homebody by Theo Parish; Lore Olympus by Rachel Smythe; Lumber Janes by N. D. Stevens et al; On A Sunbeam by Tillie Walden; Through The Woods by Emma Carrol; The Magic Fish by Trung Le Nguyen; Heartstopper by Alice Oseman; El Deafo by Cece Bell; Roller Girls by Victoria Jamieson; Skyward by Joe Henderson and Lee Garbett; Faith by Jody Houser. For Graphic Novels, Katie is currently only considering Author-Illustrators (or Author/Illustrator pairings). In children’s, Katie specialises in Middle Grade, YA and Crossover Fiction, She is looking for fast, funny and action-packed Middle Grade. In YA, she is drawn to grounded or contemporary SFF, queer stories and fairytale or folktale inspired works. Examples of books in this area Katie loves are All That's Left in the World by Erik J Brown; The Knife of Never Letting Go by Patrick Ness; Cemetery Boys by Aiden Thomas; Children of Blood and Bone by Tomi Adeyemi; The Deathless Girls by Kiran Millwood Hargrave; Holes by Louis Sachar; Six of Crows by Leigh Bardugo; Gone by Michael Grant; His Dark Materials by Philip Pullman; Impossible Creatures by Katherine Rundell; The Dark Lady by Akala; Percy Jackson by Rick Riordan; The Dark Is Rising by Susan Cooper; Artemis Fowl by Eoin Colfer. Katie is an advocate for centring traditionally underrepresented voices, and actively works to discover and develop authors and author-illustrators from diverse backgrounds. Katie’s previous experience includes marketing, bookselling and advertising. She also appeared as a contributor on the Graham Norton Book Club for Audible for all six seasons. When she’s not reading, you can find Katie playing Dungeons & Dragons, trying a new crafty hobby (before abandoning it for something new), or spoiling her dog Poe. Katie would like you to submit a covering letter, one page synopsis and the first three chapters (Max 5000 words) of your completed manuscript in a single word document. (In addition to the paid sessions, Katie is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Wednesday 3rd September 2025
LOOKING FOR: MIDDLE GRADE, YOUNG ADULT & ADULT FICTION AS WELL AS NON-FICTION FOR ALL AGES Prior to joining DKW in 2023, Camille worked at David Higham Associates as Agent’s Assistant to Jane Gregory and in the Children’s Translation Rights team. She has also worked in editorial for an academic publisher, in rights and marketing for an audiobook publisher and as an intern at Felicity Bryan Literary Agency. Camille loves engaging with narratives on a structural level in order to draw out their best qualities. Camille has an MSc in Publishing from Edinburgh Napier University and an MA in English Literature from the University of Edinburgh. She was Secretary of the Association of Authors’ Agents, as well as Co-Chair for the AAA’s Bridge Committee for early career agents and assistants, from late 2021 to early 2024. She also previously volunteered at the Story Museum in Oxford. Camille has now set up her own agency called Solas Literary. Camille is looking for middle grade, young adult and adult/crossover fiction, as well as non-fiction for all ages. In MG, she loves literary voices and stories with heart and warmth - she would be keen to see anything in the vein of Jonathan Stroud's Lockwood and Co series, October, October by Katya Balen, and A Face Like Glass by Frances Hardinge. In YA, Camille's taste spans from commercial to the literary, encompassing everything from A Good Girl's Guide to Murder and The Inheritance Games to This Woven Kingdom and anything by Meg Rosoff and Jandy Nelson. In the crossover/adult space, Camille's taste is broad but with an emphasis on romance. Recent favourites include: Fourth Wing, The Crimson Moth and One Golden Summer. She's not the right fit for epic fantasy in the vein of The Poppy War or Brandon Sanderson, or for space operas and similar science fiction. Camille would like you to submit a covering letter, 1 - 2 page synopsis and the first 5,000 words of your manuscript in a single Word document. (In addition to the paid sessions, Camille is kindly offering one free session for low income/underrepresented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Monday 29th September 2025 by 12:00 noon BST
face to face training customised and bespoke. Online or Face to Face
Duration 2 Days 12 CPD hours This course is intended for This course is intended for network operators, network administrators, network engineers, network architects, security administrators, and security architects responsible for installation, setup, configuration, and administration of the BIG-IP AFM system. This course uses lectures and hands-on exercises to give participants real-time experience in setting up and configuring the BIG-IP Advanced Firewall Manager (AFM) system. Students are introduced to the AFM user interface, stepping through various options that demonstrate how AFM is configured to build a network firewall and to detect and protect against DoS (Denial of Service) attacks. Reporting and log facilities are also explained and used in the course labs. Further Firewall functionality and additional DoS facilities for DNS and SIP traffic are discussed. Module 1: Setting Up the BIG-IP System Introducing the BIG-IP System Initially Setting Up the BIG-IP System Archiving the BIG-IP System Configuration Leveraging F5 Support Resources and Tools Module 2: AFM Overview AFM Overview AFM Availability AFM and the BIG-IP Security Menu Packet Processing Rules and Direction Rules Contexts and Processing Inline Rule Editor Module 3: Network Firewall AFM Firewalls Contexts Modes Packet Processing Rules and Direction Rules Contexts and Processing Inline Rule Editor Configuring Network Firewall Network Firewall Rules and Policies Network Firewall Rule Creation Identifying Traffic by Region with Geolocation Identifying Redundant and Conflicting Rules Identifying Stale Rules Prebuilding Firewall Rules with Lists and Schedules Rule Lists Address Lists Port Lists Schedules Network Firewall Policies Policy Status and Management Other Rule Actions Redirecting Traffic with Send to Virtual Checking Rule Processing with Packet Tester Examining Connections with Flow Inspector Module 4: Logs Event Logs Logging Profiles Limiting Log Messages with Log Throttling Enabling Logging in Firewall Rules BIG-IP Logging Mechanisms Log Publisher Log Destination Filtering Logs with the Custom Search Facility Logging Global Rule Events Log Configuration Changes QKView and Log Files SNMP MIB SNMP Traps Module 5: IP Intelligence Overview Feature 1 Dynamic White and Black Lists Black List Categories Feed Lists IP Intelligence Policies IP Intelligence Log Profile IP Intelligence Reporting Troubleshooting IP Intelligence Lists Feature 2 IP Intelligence Database Licensing Installation Configuration Troubleshooting IP Intelligence iRule Module 6: DoS Protection Denial of Service and DoS Protection Overview Device DoS Protection Configuring Device DoS Protection Variant 1 DoS Vectors Variant 2 DoS Vectors Automatic Threshold Configuration Variant 3 DoS Vectors Device DoS Profiles DoS Protection Profile Dynamic Signatures Dynamic Signatures Configuration DoS iRules Module 7: Reports AFM Reporting Facilities Overview Examining the Status of Particular AFM Features Exporting the Data Managing the Reporting Settings Scheduling Reports Examining AFM Status at High Level Mini Reporting Windows (Widgets) Building Custom Widgets Deleting and Restoring Widgets Dashboards Module 8: DoS White Lists Bypassing DoS Checks with White Lists Configuring DoS White Lists tmsh options Per Profile Whitelist Address List Module 9: DoS Sweep Flood Protection Isolating Bad Clients with Sweep Flood Configuring Sweep Flood Module 10: IP Intelligence Shun Overview Manual Configuration Dynamic Configuration IP Intelligence Policy tmsh options Extending the Shun Feature Route this Traffic to Nowhere - Remotely Triggered Black Hole Route this Traffic for Further Processing - Scrubber Module 11: DNS Firewall Filtering DNS Traffic with DNS Firewall Configuring DNS Firewall DNS Query Types DNS Opcode Types Logging DNS Firewall Events Troubleshooting Module 12: DNS DoS Overview DNS DoS Configuring DNS DoS DoS Protection Profile Device DoS and DNS Module 13: SIP DoS Session Initiation Protocol (SIP) Transactions and Dialogs SIP DoS Configuration DoS Protection Profile Device DoS and SIP Module 14: Port Misuse Overview Port Misuse and Service Policies Building a Port Misuse Policy Attaching a Service Policy Creating a Log Profile Module 15: Network Firewall iRules Overview iRule Events Configuration When to use iRules More Information Module 16: Recap BIG-IP Architecture and Traffic Flow AFM Packet Processing Overview
Duration 2 Days 12 CPD hours This course is intended for This course is geared toward development, engineering, and operations staff. Students in this class should have some familiarity and comfort with the following: 1. Writing code (of just about any flavor) in a text editor 2. Working on the command line 3. Basic system administration ? installing packages, configuring those packages, starting service Overview Get started with Chef by taking Chef Essentials. It?s a two-day instructor-led course that covers all the basics. You?ll learn what it means to turn infrastructure into code so that you can automate the configuration, deployment and management of your servers. You?ll also learn about Chef Architecture and the set of tools included in the Chef Development Kit (ChefDK). Each of the core units includes hands-on exercises that will give you confidence in your new skills. At the end of the course, you?ll come away with a repo and the skills to start automating your own infrastructure. You?ll learn what it means to turn infrastructure into code so that you can automate the configuration, deployment and management of your Windows servers. IntroductionResourcesCookbooksOhaiTemplatesLabWorkstation installationSigning up for Managed ChefThe Chef serverCommunity cookbooksManaging multiple nodesRolesSearchEnvironmentsFurther resources
Why Choose Unity 3D Game Design Training Course? Course Link Unity transforms ideas into reality, offering limitless possibilities for 2D and 3D games, VR, AR, and AI experiences. From films to architecture, training videos, and interactive tutorials, Unity revolutionizes industries with its interactive engagement, making it the top choice for solutions. Duration: 10 hrs Method: 1-on-1, Personalized attention Schedule: Tailor your own hours of your choice, available from Mon to Sat between 9 am and 7 pm Is Unity Good for Beginners? Definitely! Unity is an ideal starting point for beginners in game development. It offers an accessible platform to learn state logic and C# programming, making it popular among new programmers. Whether you choose self-guided or structured learning, Unity provides a strong foundation for 3D game development. Coding in Unity? Coding is optional in Unity, thanks to the visual scripting tool, Bolt. Users can implement ideas without coding using flow graphs and state graphs for low-level and high-level logic. Paid tools like PlayMaker and Adventure Creator offer more advanced gameplay and AI behaviors. How Does Unity's Game Engine Work? Unity operates as a versatile scene player, initializing settings for graphics, audio, and input devices at game start. It loads scenes with assets and game objects, executing a cycle that renders scenes, runs physics simulations, and handles events, providing a seamless and dynamic game experience. Is Unity Good for Beginners? Definitely! Unity is an ideal starting point for beginners in game development. It offers an accessible platform to learn state logic and C# programming, making it popular among new programmers. Whether you choose self-guided or structured learning, Unity provides a strong foundation for 3D game development. 10-hour Unity 3D Game Design Training Course: Module 1: Introduction to Unity 3D (2 hours) - What is Unity 3D and why use it for game design? - Understanding the Unity 3D interface - Creating and managing projects in Unity 3D - Importing and managing assets in Unity 3D - Understanding game objects and components in Unity 3D Module 2: Game Mechanics (2 hours) - Basic game mechanics and concepts - Player movement and camera control - Creating and controlling game objects - Working with physics and collision detection - Creating interactive environments Module 3: Scripting with C# (2 hours) - Introduction to C# scripting language - Understanding variables and data types in C# - Creating and using functions in C# - Controlling game objects with C# - Understanding game loops and events Module 4: User Interfaces and Audio (2 hours) - Designing user interfaces in Unity 3D - Creating and using buttons, sliders, and input fields - Audio import and editing in Unity 3D - Creating and controlling game sound effects and background music Module 5: Optimization and Deployment (2 hours) - Understanding game optimization in Unity 3D - Optimizing game performance with scripting - Building and testing games for desktop and mobile platforms - Publishing games on the web or app stores Introduction to Unity: - Introduction to gaming and the game development process - Unity Basics - Interface - Inspector - Project and Hierarchy Starting Making a Game: - Working with Projects - Creating Projects - Importing Geometry - Importing Textures - Using the terrain generator to make the terrain - Creating basic primitives in Unity Materials: - Working with materials 1 - Working with materials 2 - Finishing materials on all objects Lighting: - Creating lights - Adjusting Lights - Creating Sunlight Animation: - Animating objects - Animating lights - Adjusting Animations Audio: - Adding Sound - Interacting with sound - Modifying sound Programming Tools: - JavaScript - Editor for JavaScript - Variables and functions - Simple programming Testing: - Testing the game - Fixing bugs - Making changes in games Building the Game: - Game authoring Settings - Building the game for windows - Playing the game Utilize Unity Pro, the ultimate real-time development platform, to craft 3D, 2D, VR, and AR experiences across diverse industries. From games to auto, AEC, and film, Unity Pro empowers you to create immersive content with multi-platform support. Visit https://www.unity.com/ to kickstart your journey today, enabling faster iterations and business growth through unparalleled development capabilities.