Why Choose 3ds Max and Vray Training Course? Click here for more info 3ds Max a valuable tool for architectural modeling, product design, and manufacturing across numerous industries. While widely utilized, mastering the software requires effort. Engaging in 3ds Max tutorials proves particularly advantageous for game designers, aiding in their career advancement. Duration: 10 hrs Method: 1-on-1, Personalized attention Schedule: Tailor your own hours, available from Mon to Sat between 9 am and 7 pm Our 3ds Max course consists of two main sections, covering architectural visualizations for both interior and exterior scenes. By the end of the training, you'll have the expertise to create professional projects independently. We begin with fundamental and advanced 3D modeling, starting from simple objects and progressing to complex buildings, interiors, and products. 3ds Max and Vray Comprehensive Course Course Duration: 10 hours Course Overview: This course is designed to offer a comprehensive introduction to 3ds Max and Vray. Throughout this program, you will acquire the knowledge necessary to proficiently create 3D models, apply materials and textures, configure lighting and camera systems, and produce high-quality Vray renders. This course is suitable for individuals with various levels of experience, from beginners to those with some prior exposure to 3D modeling and rendering. Course Outline: Module 1: Introduction to 3ds Max and Vray Familiarization with the 3ds Max interface Configuring the workspace Navigating within 3ds Max Introduction to Vray and its user interface Module 2: 3D Modeling Creating fundamental shapes Employing modifiers Crafting intricate shapes through advanced 3D modeling techniques Grasping the fundamentals of polygonal modeling Crafting both organic and inorganic models Module 3: Materials and Textures Application and modification of textures Understanding UVW mapping Utilizing the material editor Developing custom materials Leveraging Vray materials Module 4: Lighting Introduction to various lighting techniques Exploring different types of lights Comprehending light properties Configuring lights for a scene Employing Vray lights Module 5: Cameras Familiarization with camera systems Understanding camera properties Setting up camera views Creating animations using cameras Utilizing Vray cameras Module 6: Rendering Introduction to rendering Exploring Vray Global Illumination Utilizing Vray Physical Cameras Harnessing Vray HDRI Lighting Implementing the Vray Rendering Workflow Module 7: Projects Integrating all acquired knowledge Crafting a simple interior scene Constructing a basic exterior scene Developing a complex scene featuring multiple objects and materials Course Requirements: To participate in this course, you will need: A computer with 3ds Max and Vray installed (trial versions can be obtained from Autodesk and Chaos Group websites) Basic computer operation skills An interest in 3D modeling and animation Course Goals: Upon completing this course, you will have gained a comprehensive understanding of 3ds Max and Vray. You will possess the skills required to create realistic and visually captivating 3D scenes using Vray. Furthermore, you will be well-equipped to continue honing your 3D modeling and rendering abilities. Resources: Vray Trial Download: https://www.chaosgroup.com/vray/sketchup/free-trial Materials:https://www.vray-materials.de/ Textures: https://textures.com/ By completing the 3ds Max and Vray Training Course, participants will acquire proficiency in 3D modeling and rendering using 3ds Max. They will establish a solid foundation and essential skills, enabling them to create captivating visualizations. This expertise opens doors to various job opportunities in fields such as architectural visualization, game design, film production, and product modeling.
This one-day course introduces the field of user experience and provides an excellent entry point to our other specialised training courses. UX processes and practices have become a central component of product design, service design and web design.
Scrum Master Exam Prep: Virtual In-House Training This workshop prepares you for the Scrum.org Professional Scrum Master (PSM)™ I certification. A voucher for the exam and the access information you will need to take the exam will be provided to you via email after you have completed the course. NOTE: If you have participated in any of IIL's other Scrum workshops, you can bypass this program and focus on reading/studying the Scrum Guide and taking practice exams from Scrum.org. A Scrum Master helps project teams properly use the Scrum framework, increasing the likelihood of the project's overall success. Scrum Masters understand Scrum values, practices, and applications and provide a level of knowledge and expertise above and beyond that of typical project managers. Scrum Masters act as 'servant leaders', helping the rest of the Scrum Team work together and learn the Scrum framework. Scrum Masters also protect the team from both internal and external distractions. The Professional Scrum Master™ I (PSM I) certificate is a Scrum.org credential that enables successful candidates to demonstrate a fundamental level of Scrum mastery. PSM I credential holders will grasp Scrum as described inThe Scrum Guide™1 and recognize how those concepts can be applied. They will also share a consistent terminology and approach to Scrum with other certified professionals. What you will Learn You'll learn how to: Successfully prepare for the Scrum.org PSM I exam Comprehend the Agile Manifesto and mindset Explain the fundamental principles of Scrum, including events, artifacts, and roles Guide the Scrum team in their responsibilities Define Ready and Done Write requirements in the form of user stories Estimate using planning poker and prioritize using MoSCoW Facilitate the team through the 5 Sprint events Fulfill the role of Scrum Master in a Scrum project Create Information Radiators to enable transparency Define the structure of the retrospective Getting Started Introductions Workshop orientation Exam prep preview Foundation Concepts Agile History, Values, and Mindset Introduction to Scrum Scrum events Scrum artifacts Scrum Roles and Responsibilities Product Owner responsibilities Scrum Master responsibilities The Team responsibilities Cross-functional teams Building effective teams The Product Backlog and User Stories The Product Backlog User Stories Definition of Done Backlog grooming Estimating User Stories Story points, planning poker Prioritizing User Stories The Sprint Team capacity and velocity The Sprint Planning Meeting The Sprint Backlog The Sprint Learning to self-manage, self-organize, self-improve Sprint Review and Retrospective Project Progress and Completion The Daily Scrum The Task Board and The Burndown Chart Information Radiators Closing a Scrum Project Summary and Next Steps Review of course goals, objectives, and content Exam prep next steps
Why Choose 3ds Max and Photoshop Training Course? Click here for more info 3D modeling and rendering potential with our specialized 3ds Max and Photoshop Training Course! Learn from modeling to rendering in 3ds Max and enhance visuals with Photoshop. Personalized, live online sessions with an experienced instructor. Enroll now and bring your 3D visualizations to life. Duration: 20 hrs Method: 1-on-1, Personalized attention. Schedule: Tailor your own hours of your choice, available from Mon to Sat between 9 am and 7 pm. The 3ds Max and Photoshop Training Course offers comprehensive learning for beginners, focusing on core skills to create 3D models, rendered images, animations, and games using 3ds Max and Photoshop. Led by Autodesk Certified Instructors with expertise in 3D design, CGI, and visualizations, the course provides hands-on and practical training. 20-hour 3ds Max and Photoshop Training Course Course Description: 20-hour 3ds Max and Photoshop Training Course to master 3D modeling, rendering, and post-production. Learn to create 3D models, apply textures, animate objects, and utilize lighting techniques in 3ds Max. Gain expertise in Photoshop for post-processing and creating photorealistic textures. Ideal for 3D artists of all levels. Course Outline: Part 1: Introduction to 3ds Max (6 hours) - Understanding the user interface and workspace of 3ds Max - Navigating the viewport and utilizing basic tools for modeling - Creating and manipulating primitive objects for design purposes - Modifying objects with modifiers to achieve specific effects - Working with materials and textures to add realistic detail to 3D models - Basic lighting and rendering techniques to present the 3D scenes Part 2: Intermediate 3ds Max Techniques (6 hours) - Modeling using splines and polygons for more complex shapes - Creating and animating cameras to simulate real-world perspectives - Rigging and animating characters with bones for animation projects - Utilizing particle systems for visual effects and dynamic simulations - Designing realistic environments using landscape tools for outdoor scenes - Exploring advanced lighting and rendering techniques for enhanced visuals Part 3: Introduction to Photoshop for 3D Artists (4 hours) - Understanding the Photoshop workspace and essential tools for editing - Importing and exporting 3D models and textures between 3ds Max and Photoshop - Creating and editing textures and materials in Photoshop for realistic surfaces - Utilizing Photoshop for post-production and compositing to enhance 3D renders Part 4: Advanced Photoshop Techniques for 3D Artists (4 hours) - Creating custom brushes and textures for unique artistic elements - Using layer masks and adjustment layers for non-destructive editing - Exploring advanced compositing techniques for seamless integration of 3D elements - Creating photorealistic textures and materials for stunning 3D visuals Part 5: Project-Based Learning (4 hours) - Applying 3ds Max and Photoshop techniques to a real-world project - Creating a 3D model, texturing it in Photoshop, and rendering the final image - Receiving instructor feedback for critiquing and refining the project - Final presentation of the completed project showcasing skills learned.
Presentation Skills 101 is a course designed for those who want to improve their public speaking skills by learning basic skills of persuasion and developing more confidence, credibility and composure when presenting.
Duration 3 Days 18 CPD hours This course is intended for This is an introductory level course, designed for web developers that need to upgrade core skills leveraging modern scripting and web development languages and standards. This course provides an excellent foundation for continued learning to gain in-demand skills in in-demand skills and technologies such as Angular, React, NodeJS, JQuery and more. This course can also be tuned for non-developers. Please inquire for details. Overview This 'skills-focused' course is approximately 50% hands-on, combining expert lecture, real-world demonstrations and group discussions with machine-based practical labs and exercises. Our instructors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working within in a hands-on learning environment guided by our expert team, attendees will explore: HTML5: How to effectively meet requirements using the full range of HTML5 semantic and structural elements To work with technologies such as web storage, application caching, and cross-domain messaging to improve performance and the user experience CSS: What features CSS3 supports and how they can be effectively used with HTML5 and other technologies To adapt to varying degrees of browser support for HTML5 and CSS3 JavaScript: What JavaScript is, how it relates to other programming languages, and how to script your web pages with it To traverse and manipulate the DOM and handle events in ways that work in all browsers To work with closures and prototypes and other exotic features of JavaScript Debugging What is needed to effectively debug these web technologies How to use both browser-based and proxy-based debuggers and tools Introduction to HTML5, CSS3 & JavaScript is geared for developers who need to understand the latest web technologies and responsive design practices central to targeting the entire spectrum of user platforms and browsers. This jumpstart style course provides a balanced mixture of theory and practical labs designed to take students through HTML5, CSS3 and JavaScript. Students who attend this course will leave this course armed with the new skills to begin to design, implement, and deploy robust, flexible, and safe web applications HTML Refresher HTML Review Introduction to HTML5 Introduction to CSS CSS Basics CSS3 Overview CSS3 Advanced Selectors CSS3 Visual Effects Introduction to JavaScript JavaScript Basics Debugging Tools JavaScript Functions JavaScript Arrays, Math and Date JavaScript Event Handling and the DOM Object-Oriented JavaScript
Autocad face to face training customised and bespoke. In-person
Duration 2 Days 12 CPD hours This course is intended for This class assumes some prior experience with Git, plus basic coding or programming knowledge. Overview This course is approximately 50% hands-on, combining expert lecture, real-world demonstrations and group discussions with machine-based practical labs and exercises. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment led by our expert team, students will explore: Getting Started with Collaboration Understanding the GitHub Flow Branching with Git Local Git Configuration Working Locally with Git Collaborating on Your Code Merging Pull Requests Viewing Local Project History Streaming Your Workflow with Aliases Workflow Review Project: GitHub Games Resolving Merge Conflicts Working with Multiple Conflicts Searching for Events in Your Code Reverting Commits Helpful Git Commands Viewing Local Changes Creating a New Local Repository Fixing Commit Mistakes Rewriting History with Git Reset Merge Strategies: Rebase This is a fast-paced hands-on course that provides you with a solid overview of Git and GitHub, the web-based version control repository hosting service. While the examples in this class are related to computer code, GitHub can be used for other content. It offers the complete distributed version control and source code management (SCM) functionality of Git as well as adding its own features. It provides access control and several collaboration features such as bug tracking, feature requests, task management, and wikis for every project. Getting Started with The GitHub Ecosystem What is Git? Exploring a GitHub Repository Using GitHub Issues Activity: Creating A GitHub Issue Using Markdown Understanding the GitHub Flow The Essential GitHub Workflow Branching with Git Branching Defined Activity: Creating a Branch with GitHub Introduction Class Diagram Interaction Diagrams Sequence Diagrams Communication Diagrams State Machine Diagrams Activity Diagram Implementation Diagrams Local Git Configuration Checking your Git version Git Configuration Levels Viewing your configurations Configuring your username and email Configuring autocrif Working Locally with Git Creating a Local copy of the repo Our favorite Git command: git status Using Branches locally Switching branches Activity: Creating a New File The Two Stage Commit Collaborating on Your Code Collaboration Pushing your changes to GitHub Activity: Creating a Pull Request Exploring a Pull Request Activity: Code Review Merging Pull Requests Merge Explained Merging Your Pull Request Updating Your Local Repository Cleaning Up the Unneeded Branches Viewing Local Project History Using Git Log Streaming Your Workflow with Aliases Creating Custom Aliases Workflow Review Project: GitHub Games User Accounts vs. Organization Accounts Introduction to GitHub Pages What is a Fork? Creating a Fork Workflow Review: Updating the README.md Resolving Merge Conflicts Local Merge Conflicts Working with Multiple Conflicts Remote Merge Conflicts Exploring Searching for Events in Your Code What is GitHub? What is Git bisect? Finding the bug in your project Reverting Commits How Commits are made Safe operations Reverting Commits Helpful Git Commands Moving and Renaming Files with Git Staging Hunks of Changes Viewing Local Changes Comparing changes with the Repository Creating a New Local Repository Initializing a new local repository Fixing Commit Mistakes Revising your last commit Rewriting History with Git Reset Understanding reset Reset Modes Reset Soft Reset Mixed Reset Hard Does gone really mean gone? Getting it Back You just want that one commit Oops, I didn?t mean to reset Merge Strategies: Rebase About Git rebase Understanding Git Merge Strategies Creating a Linear History Additional course details: Nexus Humans Introduction to GITHub for Developers (TTDV7551) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Introduction to GITHub for Developers (TTDV7551) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.
Advance your expertise with AgilePM® Practitioner, a comprehensive course building on agile project management foundations. Dive deep into advanced concepts, such as tailoring frameworks, managing teams, and optimising project delivery. About this course £597.00 38 lessons Accredited training Certificate of completion included Exam inlcuded Course curriculum Course IntroductionCourse IntroductionAgilePM Tutor BotAbout Your InstructorCourse Guide Module 1Lesson - Introduction Module 2Lesson - Roles & ResponsibilitiesTest Your Knowledge Quiz Module 3Lesson - Project Management Through the LifecycleTest Your Knowledge Quiz Module 4Lesson - The Effective Use of the DSDM ProductsTest Your Knowledge Quiz Module 5 Lesson - Deliver on Time Combining MoSCoW and Timeboxing Test Your Knowledge Quiz Accredited AgilePM training is provided by ITonlinelearning, APMG-International Accredited Training Organisation.
ITIL® 4 Strategist: Direct, Plan and Improve: On-Demand The ITIL® 4 Strategist: Direct, Plan, and Improve course is based on the ITIL® 4 Strategist Direct, Plan, and Improve candidate syllabus from AXELOS. This course is based on the ITIL® 4 Strategist: Direct, Plan and Improve IT exam specifications from AXELOS. With the help of ITIL® 4 concepts and terminology, exercises, and examples included in the course, candidates acquire the relevant knowledge required to pass the certification exam. This course provides the practical skills necessary to create a 'learning and improving' IT organization, with a strong and effective strategic direction. It was designed to provide practitioners with a practical and strategic method for planning and delivering continual improvement with necessary agility. It covers both practical and strategic elements, making it the universal module that is a key component to both ITIL® 4 Managing Professional and ITIL® 4 Strategic Leader streams. What You Will Learn At the end of this course, participants will be able to: Understand the key concepts of direction, planning, improvement Understand the scope of what is to be directed and/or planned and know how to use key principles and methods of direction and planning in that context Understand the role of GRC and know how to integrate the principles and methods into the service value system Understand and know how to use the key principles and methods of continual improvement for all types of improvements Understand and know how to use the key principles and methods of Communication and Organizational Change Management to direction, planning and improvement Understand and know how to use the key principles and methods of measurement and reporting in direction, planning, and improvement Understand and know how to direct, plan, and improve value streams and practices Course Introduction Let's Get to Know Each Other Course Overview ITIL® 4 Certification Scheme Course Learning Objectives Course Components Course Agenda Exercises Case Study: Axle Car Hire Case Study: HandyPerson on Demand Exam Details Core Concepts of DPI Key Terms Covered in the Module Module Learning Objectives Basics of Direction Basics of Planning Basics of Improvement Other Core Elements DPI through Service Value Chain and Guiding Principles Key Terms Covered in the Module Module Learning Objectives DPI of the SVS DPI of Guiding Principles Role of Direction in Strategy Management Key Terms Covered in the Module Introducing Strategy Management Developing Effective Strategies Implementation of Strategies Key Terms Covered in the Module Module Learning Objectives Managing Risks Making Decisions through Portfolio Management Directing via Governance, Risk, and Compliance (GRC) Introduction to Assessment and Planning Key Terms Covered in the Module Module Learning Objectives Core Concepts of Assessment Conducting Effective Assessments Core Concepts of Planning Assessment and Planning through VSM Key Terms Covered in the Module Module Learning Objectives Introducing VSM Developing Value Stream Maps Knowing More About VSM Measurement, Reporting, and Continual Improvement Key Terms Covered in the Module Module Learning Objectives Measurement and Reporting Alignment of Measurements and Metrics Success Factors and Key Performance Indicators Continual Improvement Measurements and Continual Improvement through Dimensions and SVS Key Terms Covered in the Module Module Learning Objectives Measurements for the Four Dimensions Continual Improvement of the Service Value Chain and Practices OCM Principles and Methods Key Terms Covered in the Module Module Learning Objectives Basics of OCM OCM throughout DPI and Service Value Chain Resistance and Reinforcement Communication Principles and Methods Key Terms Covered in the Module Module Learning Objectives Basics of Effective Communication Communication with Stakeholders SVS Development Using Four Dimensions Key Terms Covered in the Module Module Learning Objectives Organizations and People in the SVS Partners and Suppliers in the SVS Value Streams and Processes in the SVS Information and Technology in the SVS