Why Choose Twinmotion Realtime Rendering Training Course? Click here for info Empower architects, designers, and visualization experts with our Twinmotion training. Learn tools, materials, lighting, animation, and rendering. Explore advanced techniques for lifelike landscape and special effects using Twinmotion's asset library. Opt for in-person or live online sessions. Duration: 10 hrs Method: 1-on-1, Personalized attention Schedule: Tailor your own hours of your choice, available from Mon to Sat between 9 am and 7 pm Twinmotion Real-time 3D Architecture Visualization Course Outline: Module 1: Introduction to Twinmotion Explore Twinmotion's real-time 3D visualization capabilities Master the Twinmotion interface for efficient scene manipulation Prepare 3D files for import and manage the workflow Module 2: Materials and Realism Enhance scenes with realistic materials and visual quality Utilize videos as materials and apply glow effects Create grunge materials for added texture and realism Employ the X-ray material for specific visualization needs Module 3: Landscape and Vegetation Integrate vegetation using Twinmotion's scatter, HQ trees, and growth features Customize grass and utilize HQ vegetation assets for realism Create time-lapse effects for vegetation growth Module 4: Library and Object Import Access the Twinmotion library for furniture and objects Seamlessly import external 3D objects Obtain high-quality 3D assets from the internet and add to the user library Utilize BIM-objects for additional assets Module 5: Lighting and Animation Work with various lighting options, including area light and volumetric light Add animated characters and vehicles for dynamism Incorporate construction vehicles and aircraft for realism Module 6: Volumes and Interactivity Utilize volumes and the animator feature for dynamic scenes Implement urban elements and measurement tools for accuracy Module 7: Nature and Weather Effects Utilize Twinmotion's nature features, including physical sky and weather effects Create realistic lighting for outdoor scenes Add ocean effects for water elements Module 8: Rendering Techniques Master rendering processes, from creating images to exporting panoramas and animations Implement depth of field improvements for captivating visuals Create BIM motion virtual reality phases for immersive experiences Utilize the Twinmotion presenter feature for streamlined presentations Module 9: Final Project Apply knowledge and skills to complete a final render project in Twinmotion Download Twinmotion https://www.twinmotion.com › download Learn how to download and install Twinmotion, the fast, easy real-time archvis tool.
Course Description: 3ds Max Evening Training Course. Training duration: 10 hrs Method: 1-2-1, Personalized attention, Tailored content, Flexible pace, Individual support. Schedule: Personalized training experience with our flexible 1-2-1 sessions. Tailor your own schedule by pre-booking a convenient hour of your choice, available from Monday to Saturday between 9 am and 7 pm. Course Link Unleash the art of character animation with our 3ds Max training course. Perfect for beginners and seasoned artists alike. Benefit from certified tutors and industry experts as your mentors. Opt for in-person or live online sessions with flexible scheduling. Access recorded lessons and lifetime email support. Receive a Certificate of Attendance and a practical training guide. Enjoy hands-on instruction and personalized attention. Ideal for architects, interior designers, game designers, and more. Enroll today and unlock your animation potential with 3ds Max. Try it out for free using the link provided. Module 1: Introduction to 3ds Max (1 hour) Overview of 3ds Max and its applications in various industries Interface tour and navigation controls Working with objects, creating basic shapes, and transformations Understanding the viewport and workspace customization Module 2: Modeling in 3ds Max (2 hours) Polygon modeling techniques Working with modifiers for efficient modeling Creating complex shapes using subdivision surfaces Using splines and lofting for advanced modeling Introduction to NURBS modeling Module 3: Texturing and Materials (2 hours) UVW unwrapping and mapping techniques Applying textures and materials to objects Utilizing the Material Editor and material libraries Creating realistic materials using maps and procedural textures Introduction to PBR materials and material workflows Module 4: Lighting and Cameras (1.5 hours) Types of lights and their properties in 3ds Max Setting up basic and advanced lighting scenarios Working with natural and artificial lighting techniques Introduction to photometric lighting and IES profiles Camera settings and composition for better renders Module 5: Animation and Rigging (1.5 hours) Understanding keyframes and animation controllers Creating simple animations and motion paths Introduction to character rigging and bone systems Basic animation principles and timing Animating objects and cameras for visual storytelling Module 6: Rendering and Output (1.5 hours) Overview of the rendering process in 3ds Max Render settings and output formats Working with render elements for post-processing Introduction to V-Ray rendering (or other popular render engines) Final render setup and optimization techniques Module 7: Particle Systems and Dynamics (1 hour) Introduction to particle systems and particle flow Simulating dynamics and physics in 3ds Max Working with particle operators and events Creating realistic effects like smoke, fire, and water Module 8: Advanced Techniques and Plugins (1 hour) Exploring advanced tools and workflows in 3ds Max Overview of popular plugins and their functionalities Integration with other software and formats (e.g., Adobe Photoshop, CAD software) Utilizing scripts and automation for workflow optimization Downlaod 3ds max for free
LOOKING FOR: ADULT FICTION Francesca Riccardi is a literary agent at Kate Nash Literary Agency. She has previously worked in sales roles at HarperCollins, Constable & Robinson, Atlantic Books (where she was recognised as a 2017 Bookseller Rising Star), and most recently was sales and marketing director for Canelo. She has worked with authors including Holly Seddon, Rachel Lynch, Cesca Major, Robert Fabbri, Marion Todd, M C Beaton, Catherine Ryan Howard, and Phil Rickman. Francesca is looking for character-driven popular commercial adult fiction across all genres. She loves books with a strong voice and sense of place, and is particularly interested in stories that are high concept, appealing to a millennial audience, and showcase lesser known experiences and/or female and diverse narratives. Francesca would like you to submit the first 5000 words of your manuscript, a synopsis and your cover letter in that order in one single Word document. (In addition to the paid sessions, Francesca is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Tuesday 26th August 2025
The Level 3 Certificate in Assessing Vocational Achievement, also known as the Level 3 CAVA Assessor course, replaces the A1 course and is considered an industry-standard qualification for people looking to assess learners for accredited courses.
With the NASM Group Personal Training Specialization, you can take your fitness career further. With this one-of-a-kind course, you’ll learn how to design, develop, and deliver successful training programs that combine the best of one-on-one training with the tenets of group fitness. By mastering the strategies and tools necessary for group personal training, you’ll maximize your time and revenue by training more people, more efficiently. You’ll accomplish this by learning how to develop a strategic business plan and workout plans rooted in the proven exercise science, as well as understanding the coaching and communication skills needed in a group setting and knowing how to teach, train and motivate participants. We’ll teach you the skills and methods needed to design and deliver a successful group personal training experience, whether that’s just two clients or more than 10 in a single time slot!
A hands-on course to learn about different tools and scenarios to ingest data into Data Lake. This course includes end-to-end demonstrations to ingest, process, and export data using Databricks and HDInsight, which will help you have a good understanding of Azure Data Lake Services.
SketchUp Course With Layout and V-Ray
Why Choose 3ds Max Basic to Intermediate Training Course? Course info Looking to take your 3D modelling and animation skills to the next level then Our Intermediate 3DS Max course is designed to help you do just that! A bespoke course ideal for anyone who has a solid understanding of modelling in the 3D environment for films & games. Duration: 20 hrs Method: 1-on-1, Personalized attention. Schedule: Tailor your own schedule and hours of your choice, available from Mon to Sat between 9 am and 7 pm. Why Opt for Our 3ds Max Basic to Intermediate Course? Elevate your 3D modeling and animation skills with our tailored Intermediate 3DS Max course, perfect for those proficient in 3D modeling for films and games. 3ds Max Interface: Familiarize yourself with essential interface areas, tool names, and shortcuts. Master the Scene Explorer for comprehensive scene control. Learn initial software settings for an efficient workflow. Organize your project folder for streamlined work management. Enhance workflow through scene navigation shortcuts and visual styles setup. Understand scene unit configuration for precision. Foundations of 3D Modeling: Acquire industry-standard 3D modeling techniques. Implement compositing modeling with procedural geometry. Utilize non-destructive methods via Modifiers to enhance base geometries. Create 3D models using Splines and modifiers like Extrude, Sweep, and Lathe. Explore Boolean operations for complex shape creation. Delve into Mesh Modeling, enabling manual mesh editing for customized objects. Mesh Modeling: Navigate mesh modeling tools in 3ds Max. Model hard surface objects using mesh modeling and other techniques. Unleash creativity in modeling various objects. Material Creation and Application: Understand material basics and texture application. Create, apply, and resize materials on models. Utilize pictures as references for modeling. Apply multiple materials to one object. Incorporate transparency, reflection, and self-illuminating textures. Utilize images with transparency for intricate texture designs. Camera Control Techniques: Learn camera creation and viewpoint adjustment. Modify camera focal length and lock settings for stability. Adjust camera exposure for desired image brightness. Explore cameras with and without targets, understanding their differences. Lighting: Create realistic lighting using daylight systems. Fine-tune daylight settings based on geographical location. Optimize render settings for high-quality output. Utilize various light types for interior illumination. Master light distribution and apply color filters and textures. Implement HDRI environment images for realistic lighting effects. Animation Essentials: Gain a basic understanding of animation principles. Animate objects manually through keyframing. Create walkthrough animations using cameras and paths. Construct efficient camera rigs for path-based animations. Render animations as video output. Advanced Rendering Techniques: Explore rendering with V-Ray Simulate daylight systems and interior lighting in V-Ray Set up studio lighting configurations in both V-Ray advanced rendering. Course Requirements: A computer with 3ds Max and Vray installed (trial versions available on Autodesk and Chaos Group websites) Basic familiarity with 3D modeling concepts is beneficial but not mandatory Enthusiasm for learning 3ds Max and Vray to create impressive 3D models, visualizations, and animations
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LOOKING FOR: ADULT FICTION, NON-FICTION Publisher / editor Scott Pack is now in his third decade working in the world of books. During that time he has been Head of Buying for Waterstones, worked for publishers big and small - including a lengthy spell at HarperCollins - and taught numerous workshops and classes on all aspects of writing. These days he splits his time between writing his own books, editing other people's, teaching the editors of tomorrow as part of the Oxford Brookes University MA in Publishing, and he is one of the question setters for BBC's Mastermind. His latest book, Tips From A Publisher, is out now. As a publisher, Scott has published across most genres in fiction and a wide range of non-fiction and is happy to read any style of writing. He will assess your sample and provide feedback on any issues he identifies, the manuscript's commercial potential and what steps he would advise before you submit to agents or publishers. Scott is very direct with his feedback, so expect robust, but always constructive, comments! Scott would like you to submit your fiction as a covering letter, 1-2 page synopsis and the first 5,000 words of your manuscript in a single word document. For non-fiction, he would like to see:- 1-page synopsis – to give an overview of what the book will offer the reader and how it's different from other books out there on this topic A detailed proposed contents list, including proposed sub-section headings as well as chapter headings – to give a sense of the overall reader journey 1000-1500 words of intro text - to showcase context, tone etc 1000-1500 words from later in the book - to showcase the progression of the book (In addition to the paid sessions, Scott is kindly offering one free session for low income/underrepresented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Tuesday 26th August 2025