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The 'Game Development with Cocos2d-x v3 JavaScript' course offers a comprehensive introduction to game development using Cocos2d-x v3 with JavaScript. It covers various aspects of game development, including setup, positioning, actions, audio, touch events, keyboard events, scenes, UI components, and more. Learning Outcomes: Understand the basics of Cocos2d-x JavaScript and set up the development environment for different platforms. Learn various positioning techniques and how to perform repeating and advanced actions in game development. Implement audio features to play sound effects and music, control volume, and manage audio playback. Handle touch events, mouse events, keyboard events, and accelerometer events to enable user interactions. Create a menu system and implement scene management with scene transitions. Utilize various extras like node action animations, scheduling, and debug information for game development. Work with different label types and UI components to enhance the user interface of the game. Develop skills to create interactive and engaging games using Cocos2d-x v3 with JavaScript. Why buy this Game Development with Cocos2d-x v3 JavaScript? Unlimited access to the course for forever Digital Certificate, Transcript, student ID all included in the price Absolutely no hidden fees Directly receive CPD accredited qualifications after course completion Receive one to one assistance on every weekday from professionals Immediately receive the PDF certificate after passing Receive the original copies of your certificate and transcript on the next working day Easily learn the skills and knowledge from the comfort of your home Certification After studying the course materials of the Game Development with Cocos2d-x v3 JavaScript there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £5.99. Original Hard Copy certificates need to be ordered at an additional cost of £9.60. Who is this course for? This Game Development with Cocos2d-x v3 JavaScript course is ideal for Students Recent graduates Job Seekers Anyone interested in this topic People already working in the relevant fields and want to polish their knowledge and skill. Prerequisites This Game Development with Cocos2d-x v3 JavaScript does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Game Development with Cocos2d-x v3 JavaScript was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Career path As this course comes with multiple courses included as bonus, you will be able to pursue multiple occupations. This Game Development with Cocos2d-x v3 JavaScript is a great way for you to gain multiple skills from the comfort of your home. Course Curriculum Section 01: Introduction & Setup What Is Cocos2d-x JavaScript? 00:03:00 Setting Up For iOS 00:09:00 Setting Up For Android on Mac 00:12:00 Setting For Android on Windows 00:13:00 Setting Up For the Web 00:07:00 Multi Resolution Support 00:18:00 Adding a Sprite 00:07:00 Section 02: Positioning Positioning Using MoveTo 00:05:00 Positioning Using MoveBy 00:06:00 Positioning Using JumpTo 00:03:00 Positioning Using JumpBy 00:04:00 Positioning Using BezierTo 00:04:00 Positioning Using BezierBy 00:04:00 Positioning Using Place 00:04:00 Section 03: Repeating Actions Repeat 00:04:00 RepeatForever 00:04:00 Section 04: Advanced Actions Scaling Using ScaleTo 00:04:00 Scaling Using ScaleBy 00:04:00 Tinting Using TintTo 00:04:00 Tinting Using TintBy 00:04:00 Fading Using FadeTo 00:04:00 Fading Using FadeIn 00:03:00 Fading Using FadeOut 00:03:00 Skewing Using SkewTo 00:05:00 Skewing Using SkewBy 00:04:00 Rotating Using RotateTo 00:03:00 Rotating Using RotateBy 00:03:00 Sequence 00:04:00 Section 05: Playing Audio Playing Sound Effects 00:07:00 Playing Sound Effects Repeatedly 00:03:00 Setting Sound Effect Volume 00:03:00 Stopping Sound Effects 00:05:00 Playing Music 00:05:00 Stopping Music 00:05:00 Pausing and Resuming Music 00:05:00 Setting Music Volume 00:03:00 Section 06: Touch Events Setting Up Single Touch Events 00:05:00 Single Touch Began 00:06:00 Single Touch Moved 00:04:00 Single Touch Ended 00:04:00 Setting Up Multi Touch Events 00:03:00 Multi Touch Began 00:04:00 Multi Touch Moved 00:03:00 Multi Touch Ended 00:04:00 Section 07: Mouse Events Setting up Mouse Events 00:03:00 Mouse Button Pressed 00:03:00 Mouse Button Released 00:03:00 Mouse Moved 00:03:00 Mouse Wheel Scrolled 00:03:00 Section 08: Keyboard Events Setting up Keyboard Events 00:03:00 Keyboard Key Pressed 00:04:00 Keyboard Key Released 00:04:00 Section 09: Accelerometer Events Setting up Accelerometer Events 00:05:00 Using the Accelerometer 00:04:00 Section 10: Menu Systems Setting up A Menu 00:02:00 Adding a Menu Font Item 00:07:00 Adding a Menu Image Item 00:05:00 Menu Alignment 00:03:00 Section 11: Scenes Creating a New Scene 00:03:00 Pushing a Scene 00:06:00 Popping a Scene 00:04:00 Replacing a Scene 00:04:00 Scene Transitions 00:05:00 Section 12: Extras Node Action Animations 00:05:00 Scheduling 00:07:00 Debug Information 00:05:00 Remove Child 00:05:00 Section 13: Labels LabelTTF 00:05:00 LabelAtlas 00:05:00 LabelBMFont 00:07:00 Section 14: UI Components UIButton 00:07:00 UICheckBox 00:09:00 UIImageView 00:04:00 UILabelAtlas 00:06:00 UILabelBMFont 00:06:00 UILabel 00:04:00 UIListView 00:10:00 UILoadingBar 00:09:00 UIRichText 00:08:00 UIScrollView 00:08:00 UISlider 00:09:00 UITextField 00:10:00 UILayout 00:07:00 UIPageView 00:11:00 Section 15: Resource Resource 00:00:00 Assignment Assignment - Game Development with Cocos2d-x v3 JavaScript 00:00:00
Powerful & Accurate Agile Estimation - The Key to Unlocking Predictability Organizations continue to struggle with forecasting and budgeting for different types of projects. Join this session to learn the secrets of powerful and accurate estimation. This and other IIL Learning in Minutes presentations qualify for PDUs. Some titles, such as Agile-related topics may qualify for other continuing education credits such as SEUs, or CEUs. Each professional development activity yields one PDU for one hour spent engaged in the activity. Some limitations apply and can be found in the Ways to Earn PDUs section that discusses PDU activities and associated policies. Fractions of PDUs may also be reported. The smallest increment of a PDU that can be reported is 0.25. This means that if you spent 15 minutes participating in a qualifying PDU activity, you may report 0.25 PDU. If you spend 30 minutes in a qualifying PDU activity, you may report 0.50 PDU.
Managing Agile and Waterfall Projects: A Hybrid Approach With the growing interest in Agile approaches, how can we take a measured approach? Organizations can't just simply drop everything to become 100% Agile. Not only are hybrid approaches acceptable, they are common in transitioning organizations. We need to understand the strengths and weaknesses of both the traditional and Agile methods to find the best combination that gives us the best of both worlds. This presentation will cover how to combine both approaches into a hybrid model, and help you understand the general criteria of how one approach would be chosen over another.Learning Objectives This presentation will cover how to combine both approaches into a hybrid model, and help you understand the general criteria of how one approach would be chosen over another. This and other IIL Learning in Minutes presentations qualify for PDUs. Some titles, such as Agile-related topics may qualify for other continuing education credits such as SEUs, or CEUs. Each professional development activity yields one PDU for one hour spent engaged in the activity. Some limitations apply and can be found in the Ways to Earn PDUs section that discusses PDU activities and associated policies. Fractions of PDUs may also be reported. The smallest increment of a PDU that can be reported is 0.25. This means that if you spent 15 minutes participating in a qualifying PDU activity, you may report 0.25 PDU. If you spend 30 minutes in a qualifying PDU activity, you may report 0.50 PDU.
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