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5 Computer Science (CS) courses

Game Design Training: 3ds Max and Unity 3D Personalized

By Real Animation Works

Game design training face to face training customised and bespoke.

Game Design Training: 3ds Max and Unity 3D Personalized
Delivered in London or OnlineFlexible Dates
£1,800

Unity 3d one day course 1-2-1

By Real Animation Works

Unity 3d face to face training customised and bespoke.

Unity 3d one day course 1-2-1
Delivered in London or OnlineFlexible Dates
£450

Unity 3D One-Day Course (One-to-One)

By Real Animation Works

Photoshop basic to fundamentals Training Course bespoke and customized

Unity 3D One-Day Course (One-to-One)
Delivered in London or OnlineFlexible Dates
£360

Computing - GCSE Syllabus - In Person Tuition, London, Lambeth, Wandsworth, Merton, Southwark, Kensington & Chelsea

5.0(8)

By GLA Tutors Home or Online

Computer Science GCSE Syllabus The GCSE Computer Science Tutor Syllabus is designed to provide tutors in England with a comprehensive framework for teaching the GCSE Computer Science curriculum effectively. This syllabus aims to equip tutors with the necessary knowledge and skills to support students in their understanding and application of core computer science concepts.  Module 1: Introduction to Computer Science - Overview of computer science and its relevance in today's world - Understanding the components of a computer system - Introduction to algorithms and problem-solving techniques - Exploration of programming languages and their uses Module 2: Computer Hardware - Understanding the main components of a computer system, including CPU, memory, and storage devices - Exploring input and output devices and their functionalities - Understanding the role of operating systems and software in computer systems Module 3: Software Development - Introduction to programming concepts and languages (e.g., Python or Java) - Understanding variables, data types, and operators - Building algorithms and logical reasoning skills - Introduction to flowcharts and pseudocode - Implementation of simple programs and debugging techniques Module 4: Data Representation - Understanding binary, hexadecimal, and denary number systems - Representation of text, images, and sound using binary - Introduction to data compression and encryption techniques Module 5: Computer Networks - Understanding the basics of computer networks, including LAN, WAN, and the Internet - Introduction to network topologies, protocols, and security - Exploring the impact of digital communication on society Module 6: Cybersecurity and Ethical Issues - Understanding the importance of cybersecurity and data protection - Introduction to common threats and vulnerabilities - Exploring ethical issues related to computer science, such as privacy and intellectual property rights Module 7: Algorithms and Programming Techniques - Advanced programming concepts, including conditionals, loops, and functions - Introduction to sorting and searching algorithms - Exploring data structures, such as arrays and lists Module 8: System Architecture - Understanding the structure and function of a CPU - Introduction to memory hierarchy and cache - Exploring the Von Neumann architecture and its limitations Module 9: Computational Thinking and Problem Solving - Advanced problem-solving techniques using computational thinking - Introduction to algorithms for complex problems - Exploring algorithmic efficiency and optimization techniques Module 10: Exam Preparation and Revision - Reviewing key concepts covered throughout the syllabus - Practicing past exam questions and providing guidance on exam techniques - Supporting students with exam preparation strategies Please note that the duration and depth of each module can vary depending on the level of expertise required and the specific needs of the learners. Additionally, it's important to adapt the curriculum to the learners' proficiency levels, whether they are A Level/GCSE students or adult learners with different experience levels.

Computing - GCSE Syllabus - In Person Tuition, London, Lambeth, Wandsworth, Merton, Southwark, Kensington & Chelsea
Delivered In-Person in LondonFlexible Dates
£60

Computing - Computer Coding - In Person Tuition, London, Lambeth, Wandsworth, Merton, Southwark, Kensington & Chelsea

5.0(8)

By GLA Tutors Home or Online

We use 'Scratch' for computer coding. Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. Scratch promotes computational thinking and problem solving skills; creative teaching and learning; self-expression and collaboration; and equity in computing. Scratch is designed especially for ages 8 to 16, but is used by people of all ages. Millions of people are creating Scratch projects in a wide variety of settings, including homes, schools, museums, libraries, and community centers.  The ability to code computer programs is an important part of literacy in today’s society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas. 

Computing - Computer Coding - In Person Tuition, London, Lambeth, Wandsworth, Merton, Southwark, Kensington & Chelsea
Delivered In-Person in LondonFlexible Dates
£60

Educators matching "Computer Science (CS)"

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Codingmaster

codingmaster

London

Taehee Jung is a vice president and senior developer at PIMCO, focused on client management technologies and analytics. Prior to joining PIMCO in 2010, he was with 20th Century FOX as a senior consultant, and National Bankers Group Inc as a computer information system director. In addition, he has many years of experience in teaching various computer science courses for undergraduate and master students at private institutes. He received an undergraduate and master degree in computer science from the University of Southern California. He has 20 years of professional and educational experience, holds an Oracle Certified Java Developer, and a Chartered Financial Analyst (CFA). Ash Pahwa, Ph.D., is an educator, author, entrepreneur, and technology visionary with three decades of industry and academic experience. Dr. Pahwa currently teaches a data science course, “Advanced Analytics: Machine Learning Using R and Python.” at California Institute of Technology. Dr. Pahwa earned his doctorate in Computer Science from the Illinois Institute of Technology in Chicago. He is listed in Who's Who in the Frontiers of Science and Technology. He is also a Google Certified Analytics Consultant. In Industry, Dr. Pahwa has worked for General Electric, AT&T Bell Laboratories, Xerox Corporation, and Oracle. He founded CD-Gen, Inc. and DV Studio Technologies, LLC., which introduced successful products for CD- Recording (CDR), MPEG encoding, and videotape-to-DVD archiving. His book, CD-Recordable Bible, has been published in English, Japanese, and German.