Booking options
£10.99
£10.99
On-Demand course
5 hours 23 minutes
All levels
Embark on a journey through the digital realms with our 'Developing Game in Unity 3D' course, a comprehensive pathway designed to transform enthusiasts into skilled creators. This course opens with an introduction to Unity 3D, setting the stage for an immersive learning experience. As you progress, the curriculum meticulously builds your knowledge from fundamental concepts in 'Basic Building Blocks' to more complex ideas in 'Advanced Scratching and Winning Options.' The course culminates in the creation and animation of your own game, ensuring a complete understanding of both the technical and creative aspects of game development.
Delving deeper, the course structure is carefully crafted to ensure a seamless learning experience. Starting from assembling simple game components, you will gradually move towards more intricate processes such as creating custom animations and game building. Each section is a step-up from the last, ensuring a steady but challenging learning curve. The 'Winning Managers' and 'Finishing the Game' sections are particularly noteworthy, blending theory with practical applications to produce a holistic understanding of game development in Unity 3D.
This course isn't just about learning; it's about creating. By the end of your journey, you will have not only absorbed valuable knowledge but also applied it in building a game from scratch. This hands-on approach ensures that learners leave with a portfolio-ready project, showcasing their newly acquired skills in Unity 3D game development.
Learning Outcomes:
Acquire foundational understanding of Unity 3D game development.
Develop skills in constructing basic game elements and structures.
Learn to integrate multiple game components into a cohesive unit.
Master the art of creating custom animations for game characters.
Gain expertise in finalizing and launching a complete game.
Unlimited access to the course for a lifetime.
Opportunity to earn a certificate accredited by the CPD Quality Standards and CIQ after completing this course.
Structured lesson planning in line with industry standards.
Immerse yourself in innovative and captivating course materials and activities.
Assessments designed to evaluate advanced cognitive abilities and skill proficiency.
Flexibility to complete the Course at your own pace, on your own schedule.
Receive full tutor support throughout the week, from Monday to Friday, to enhance your learning experience.
Unlock career resources for CV improvement, interview readiness, and job success.
After studying the course materials of the Developing Game in Unity 3D there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for free. Original Hard Copy certificates need to be ordered at an additional cost of £8.
Individuals aspiring to become game developers.
Hobbyists seeking to deepen their understanding of 3D game creation.
Students looking to supplement their game development education.
Professionals aiming to transition into the gaming industry.
Creative minds interested in exploring the intersection of technology and art.
This Developing Game in Unity 3D does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Developing Game in Unity 3D was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection.
Game Developer: £30,000 - £50,000 annually
Unity Developer: £35,000 - £55,000 annually
Animator: £25,000 - £40,000 annually
Game Designer: £27,000 - £45,000 annually
Project Manager (Gaming): £40,000 - £60,000 annually
QA Tester: £20,000 - £35,000 annually
Section 01: Introduction | |||
Course Trailer | 00:02:00 | ||
Lecture 01: Course Introduction | 00:01:00 | ||
Section 02: Basic Building Blocks | |||
Lecture 02: Shader Graph UI Shader: Vignette | 00:06:00 | ||
Lecture 03: Shader Graph UI Shader: Tileable Pattern | 00:08:00 | ||
Lecture 04: Line Drawing | 00:10:00 | ||
Lecture 05: Shader Graph UI Shader: Scratching Material | 00:12:00 | ||
Lecture 06: Sampling | 00:12:00 | ||
Section 03: Putting Blocks Together | |||
Lecture 07: Creating Board Image | 00:08:00 | ||
Lecture 08: Creating Ticket Section | 00:08:00 | ||
Lecture 09: Creating Ticket | 00:07:00 | ||
Lecture 10: Scratching Integration Part 1 | 00:12:00 | ||
Lecture 11: Scratching Integration Part 2 | 00:03:00 | ||
Section 04: Winning Managers | |||
Lecture 12: Win Settings | 00:07:00 | ||
Lecture 13: Winning Panel Manager | 00:07:00 | ||
Lecture 14: Button Manager | 00:06:00 | ||
Lecture 15: Filling Board Images Part 1 | 00:13:00 | ||
Lecture 16: Filling Board Images Part 2 | 00:08:00 | ||
Lecture 17: Finish by Winning Images | 00:06:00 | ||
Section 05: Creating Basic Game | |||
Lecture 18: Game Loop | 00:06:00 | ||
Lecture 19: Creating Scoreboard | 00:12:00 | ||
Lecture 20: Creating Save and Load Manager | 00:07:00 | ||
Section 06: Advanced Scratching and Winning Options | |||
Lecture 21: Ticket Section Group One By One Ticket | 00:20:00 | ||
Lecture 22: Ticket Section Group All At Once Ticket | 00:11:00 | ||
Lecture 23: Any Sprite | 00:08:00 | ||
Section 07: Finishing the Game | |||
Lecture 24: Section Random Color | 00:03:00 | ||
Lecture 25: Ticket Provider | 00:07:00 | ||
Lecture 26: Creating Main Menu | 00:06:00 | ||
Section 08: Creating custom Animation System | |||
Lecture 27: Custom Animation System Part 1 | 00:14:00 | ||
Lecture 28: Custom Animation System Part 2 | 00:13:00 | ||
Section 09: Creating Game Animations | |||
Lecture 29: Main Menu Animation | 00:04:00 | ||
Lecture 30: Sections Animation | 00:08:00 | ||
Lecture 31: Scoreboard Animation | 00:14:00 | ||
Lecture 32: Winning Sprites Animation | 00:10:00 | ||
Lecture 33: Scratching Finished Animation | 00:08:00 | ||
Lecture 34: Winning Panel Animation | 00:19:00 | ||
Section 10: Building your game | |||
Lecture 35: Build the game For Mobile Phone | 00:05:00 | ||
Section 11: Initial Scratching | |||
Lecture 36: Initial Scratching Animation | 00:12:00 | ||
Resources | |||
Resource - Developing Game in Unity 3D | 00:00:00 |
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