Booking options
ยฃ25
ยฃ25
On-Demand course
2 hours 5 minutes
All levels
Gain the skills and credentials to kickstart a successful career and learn from the experts with this step-by-step training course. This course for Consistent Profits has been specially designed to help learners gain a good command of 3D Car Racing Game Creation for Consistent Profits, providing them with a solid foundation of knowledge to become a qualified professionals.
Through this course for Consistent Profits, you will gain a theoretical understanding of 3D Car Racing Game Creation for Consistent Profits that will increase your employability in this field, help you stand out from the competition, and boost your earning potential in no time.
Not only that, but this training includes up-to-date knowledge and techniques that will ensure you have the most in-demand skills to rise to the top of the industry. This qualification is fully CPD-accredited and broken down into several manageable modules, making it ideal for aspiring professionals.
Familiar yourself with the recent development and updates of the relevant industry
Know how to use your theoretical knowledge to adapt in any working environment
Get help from our expert tutors anytime you need
Access to course contents that are designed and prepared by industry professionals
Study at your convenient time and from wherever you want
Affordable premium-quality E-learning content, you can learn at your own pace.
You will receive a completion certificate upon completing the course.
Internationally recognized Accredited Qualification will boost up your resume.
You will learn the researched and proven approach adopted by successful people to transform their careers.
You will be able to incorporate various techniques successfully and understand your customers better.
No formal qualifications required, anyone from any academic background can take this course.
Access to a computer or digital device with internet connectivity.
Unit 01: Introduction | |||
โถ | Module 01: Introduction | ๐ 00:02:00 | |
โถ | Module 02: Setting up a Web Server | ๐ 00:03:00 | |
โถ | Module 03: 3D Basics | ๐ 00:04:00 | |
โถ | Module 04: How to get your assets | ๐ 00:04:00 | |
โถ | Module 05: Using Blender | ๐ 00:04:00 | |
Unit 02: Introducing THREE.js | |||
โถ | Module 01: The THREE.js website | ๐ 00:02:00 | |
โถ | Module 02: Your first 3D app | ๐ 00:11:00 | |
โถ | Module 03: The FBXLoader class | ๐ 00:05:00 | |
Unit 03: Introducing CANNON.js | |||
โถ | Module 01: The CANNON.js website | ๐ 00:03:00 | |
โถ | Module 02: CANNON.js basics | ๐ 00:12:00 | |
โถ | Module 03: More about rigid bodies | ๐ 00:04:00 | |
Unit 04: The CANNON.RaycastVehicle class | |||
โถ | Module 01: Creating a CANNON.RaycastVehicle | ๐ 00:06:00 | |
โถ | Module 02: Adding wheels | ๐ 00:06:00 | |
โถ | Module 03: Using the JoyStick class to control your vehicle | ๐ 00:05:00 | |
โถ | Module 04: Limitations for colliders | ๐ 00:01:00 | |
Unit 05: Adding the eye-candy | |||
โถ | Module 01: Sizing your assets | ๐ 00:03:00 | |
โถ | Module 02: Adding colliders | ๐ 00:03:00 | |
โถ | Module 03: Loading your assets | ๐ 00:09:00 | |
โถ | Module 04: Converting the colliders to Cannon Bodies | ๐ 00:09:00 | |
โถ | Module 05: Adding a SkyBox | ๐ 00:02:00 | |
โถ | Module 06: Adding checkpoints and resetting the car | ๐ 00:03:00 | |
โถ | Module 07: Using the Preloader class | ๐ 00:02:00 | |
โถ | Module 08: Adding SFX | ๐ 00:03:00 | |
Unit 06: Adding a GUI | |||
โถ | Module 01: Limiting the GUI to the corners and the centre | ๐ 00:07:00 | |
โถ | Module 02: Adding onclick events | ๐ 00:07:00 | |
โถ | Module 03: Controlling the width and height for different screens | ๐ 00:02:00 | |
Unit 07: Conclusion | |||
โถ | Module 01: What have you learned? | ๐ 00:02:00 | |
โถ | Module 02: More fun with THREE.js and CANNON.js | ๐ 00:01:00 |
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