Booking options
£360
£360
Delivered Online or In-Person
Delivered at organisers' location
London
Full day
All levels
Why Choose 3ds max Introduction to Intermediate Course?
Learning 3DS Max opens doors to powerful 3D computer graphics, animations, games, and visualization. This industry-preferred software is renowned for its intricate animation and VR/AR features. Our 3DS Max courses are ideal for anyone aiming to craft lifelike visuals across various design fields.
Duration: 10 hrs
Method: 1 on 1, In-person or Live online.
When: Choose anyday and anytime Monday to Saturday 9 am to 7 pm
Benefits of 1-on-1 3DS Max Courses:
Personalized Attention: Tailored instruction to focus on individual learning needs.
Customized Curriculum: Course content adjusted based on learner's pace and goals.
Flexible Scheduling: Arrange sessions at convenient times.
Efficient Learning: Faster progress with dedicated tutor attention.
In-Depth Guidance: Detailed explanations and clarifications on complex topics.
Enhanced Confidence: Build confidence through personalized feedback and support.
Focused Progress: Concentrate on specific areas of interest or difficulty.
Interactive Learning: Engage in active discussions and hands-on exercises.
Immediate Feedback: Instant correction and guidance, promoting better understanding.
Accelerated Skill Development: Rapid skill enhancement due to focused, individualized training.
Autodesk 3ds Max Introduction
Understanding Interface & Workflow
Setting Up Project Folders
Viewports & Navigation Tools
Utilizing Keyboard Shortcuts
Exploring Reference Coordinate Systems and Snaps
Navigating the Asset Browser
Making 3D Models
High and Low Poly Modeling Techniques
Working with Parametric Geometries and Shapes
Transforming 2D Shapes into 3D Objects
Implementing Edge Copying Technique
Combining Modeling Concepts for Realistic Models
Scaling Models (Reset Xform) and Xview
Materials and Textures in 3ds max.
Understanding Material Workflows
Utilizing Material Templates (Arch and Design, Autodesk Materials)
Creating Photorealistic Materials
Applying Materials (UVW Map, Unwrap UVW)
Managing Materials Libraries
Cameras in 3ds max
Generating Cameras from Views
Creating & Modifying Cameras
Managing Viewport Background images and colors
Employing Isolation Mode
Lighting in 3ds max
Exploring Standard and Photometric Lights
Types of Photometric IES
Using Self-Illuminated Materials
Interior Lighting
Implementing the Daylight System
Understanding Shadow Types
Animation in 3ds max
Animating Objects Textures & Materials
Tips & Tricks for Efficient Animation
Creating Walkthrough Animations
Selecting & Linking Objects (Parenting in 3ds max)
Rendering in 3ds max
Utilizing Default Scanline Renderer (Basic Rendering)