Booking options
£18.99
£18.99
On-Demand course
2 hours
All levels
In this course, you are going to learn how to create AAA-looking scenes in Unreal Engine 5 from scratch. It will take you through the process of creating an amazing scene from idea to final composition and rendering. This is an intermediate-level course to help you level up your Unreal Engine 5 skills.
Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. You will learn to create a sci-fi scene from scratch. You will start by thinking and how to get inspired in order to get the scene, how to create a composition for the scene, and so on. The second thing you will learn is how to block out the scene by using cubes in Unreal Engine 5, this is one of the most important steps. After that, we can add details and set up the fog to create the mood of the scene. You can also continue with assets block out and testing ideas on the fly. You can add a beast and remove the beast from the scene. In the final video, you will learn to add fog, light, and post-process setup as well. You will master how to use Quixel Megascans library and how to think and get inspired to create beautiful scenes. By the end of the course, you will be very confident in creating AAA Environments. You will also be able to create the complete 3D environment from scratch. All resources and code files are placed here: https://github.com/PacktPublishing/Unreal-Engine-5---Sci-Fi-Environment-Design
Understand Quixel Megascan
Learn to create a scene block out
Learn to fill up the blocking with assets
Learn to add a beast to the environment
Learn to remove the beast and polish further
Learn to plan the scene and generate ideas
This course is for intermediate students that want to expand their knowledge and skills in environmental design with Unreal Engine. Game developers who wish to expand their Art skill set in creating promotional images or cinematic scenes and artists who are interested in photorealistic AAA environment design.
This course is a hands-on demonstration to help you create the sci-fi environment design. This is designed to keep in mind intermediate to the expert level in using Unreal Engine and basics won't be covered thoroughly.
Get to know Quixel Megascans and how to use it to your advantage * Learn how to create a block out for your scene in Unreal Engine 5 * Create from scratch AAA quality scene in Unreal Engine 5 in just a few hours
https://github.com/PacktPublishing/Unreal-Engine-5---Sci-Fi-Environment-Design
Ivan Yosifov is a mobile game development entrepreneur who creates online 3D/2D animation and game art courses. Ivan Yosifov graduated with a bachelor's degree in computer science and technology in Sofia, Bulgaria. With more than 12 years of experience in the mobile game development industry, Ivan teaches game designers and developers concepts relating to modern game development. Ivan is the co-founder and art director at Seven Bulls Games for the art pipeline at this dedicated, in-house development studio for mobile games. The company develops, markets and self-publishes all their in-house games. His popular game, 'Counter Attack', has more than 25,000,000 downloads and 500,000 monthly active users.
1. Introduction
1. Introduction This session provides a complete overview of what will be covered in this course. |
2. Generate Ideas and Scene Overview
1. Generate Ideas and Plan the Scene This video explains generating ideas and planning the scene. |
2. Final Scene Overview This video explains the final scene. |
3. Creating the Environment
1. Scene Block Out This video explains scene block out. |
2. Filling Up the Blocking with Assets This video explains filling up the blocking with assets. |
3. Adding Details and Further Block Out with Assets This video explains adding details and further block out with assets. |
4. Setting Up the Fog and Continuing with Assets Block Out Polishing This video explains setting up the fog and continuing with assets block-out polishing. |
5. Testing Ideas on the Fly, Adding a Beast This video explains testing ideas on the fly, adding a beast. |
6. Removing the Beast and Further Polishing This video explains removing the beast and further polishing. |
7. Final Composition and Fog, Light, and Post Process Setup This video explains the final composition and fog, light, and post process setup. |
4. Final Words
1. Final Words and Touches in Photoshop This video wraps up the course with final words and touches in Photoshop. |