Booking options
£18.99
£18.99
On-Demand course
3 hours 17 minutes
All levels
In this course, you will learn how to create vehicles using 100% blueprints and ready-to-use Unreal Engine 5 assets. You will see how you can import your own assets from Blender, Maya, or Max and set them up. This course is meant for intermediate and expert users of Unreal Engine 5 as the basics of Unreal Engine 5 won't be covered.
Unreal Engine is the world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences. Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. This course will cover in detail topics on how to create AAA vehicle in Unreal Engine 5. Starting with the basic setup of the vehicle, we will be using the free Matrix demo scene to kickstart our environment. Then you will add car engine sounds, edit the environment and customize our car, and add logic to our speed meter to work with the car. Following that, you will add friction to your car, set up the car engine, and create and tweak the car's suspension and steering. Next, you will be tweaking and fine-tuning car stats. After that, you will be adding car impact, skidding sound, and creating a particle system for tire smoke. Finally, you will be creating checkpoint logic, setting up timers, and testing our game demo. By the end of this course, you will be confident enough to use Unreal Engine to create functional vehicles. You will be able to create a complete 3D vehicle and its environment from scratch with the help of added assets provided. All the resource files are added to the GitHub repository at: https://github.com/PacktPublishing/Unreal-Engine-5---Make-AAA-Game-Vehicles
Import and export cars from Blender to Unreal Engine 5
Explore, create and tweak car engine, friction, and suspension
Create the perfect steering for your car
Make Enter-Exit logic from the vehicle
Add different sound effects to the engine based on speed, effect on the impact and skidding
Create HUD for your vehicle with shifts and speed meter
This course is ideal for the Unreal Engine 5 developers looking to create AAA realistic vehicles for their games, Unreal Engine 5 enthusiasts who want to expand their knowledge, and developers who want to know more about how to create realistic vehicles from scratch with Blueprints.
You would need a basic to intermediate understanding of blueprints along with the Unreal Engine 5 interface and basic knowledge of the engine. You will need to download the free Matrix demo scene from the Epic Games marketplace to follow along the course.
This is a concise yet complete course on making functional vehicles for the AAA game in Unreal Engine 5. This course is designed for intermediate to expert level users of Unreal Engine. Therefore, the basics of the Unreal Engine will not be covered in the course.
The course comes bundled with all the resources - sounds and the complete blueprint set up in the first video itself. If you have some difficulties, you can always explore the setup from the files.
Create complete AAA game vehicles in Unreal Engine with the help of blueprints from scratch * No matter in what field you are games or films, you will be able to create an exact replica of a functional vehicle * Create a mini-game with checkpoints and best lap time along with adding best-games features
https://github.com/PacktPublishing/Unreal-Engine-5---Make-AAA-Game-Vehicles
Ivan Yosifov is a mobile game development entrepreneur who creates online 3D/2D animation and game art courses. Ivan Yosifov graduated with a bachelor's degree in computer science and technology in Sofia, Bulgaria. With more than 12 years of experience in the mobile game development industry, Ivan teaches game designers and developers concepts relating to modern game development. Ivan is the co-founder and art director at Seven Bulls Games for the art pipeline at this dedicated, in-house development studio for mobile games. The company develops, markets and self-publishes all their in-house games. His popular game, 'Counter Attack', has more than 25,000,000 downloads and 500,000 monthly active users.
1. Introduction to the Course
1. Introduction This video provides an overview of the course. |
2. Basic Car Setup
1. Matrix City Sample and Car This video helps you with Matrix city sample and car. |
2. Sourcing Cars This video demonstrates how to source the cars. |
3. Import Car to Blender and Export to Unreal 5 This video demonstrates how to import car to Blender and export to Unreal 5. |
4. Import Car to Unreal This video explains importing car to Unreal. |
5. Input Mapping This video explains how to input mapping. |
6. Camera Rotation This video shows how to add camera rotation. |
7. Add Car Sound This video explains how to add car sound. |
8. Edit Level and Customize the Car This video demonstrates about the edit level and customize the car. |
9. Create Speed Meter Material This video explains how to create Speed Meter material. |
10. Speed Meter and Blueprints This video talks about the Speed Meter and Blueprints. |
3. Vehicle Statistics
1. Friction This video helps you with adding friction between tyres and the road. |
2. Engine Setup This video demonstrates setting up car's engine. |
3. Suspension This video helps you add suspension. |
4. Steering This video explains how to add steering. |
4. Tweaking Stats and Car Enter-Exit Logic
1. Tweaking Stats This video helps you with tweaking stats. |
2. Brake Lights This video demonstrates adding brake lights. |
3. Enter - Exit Vehicle Logic This video explains adding Enter - Exit vehicle logic. |
5. Adding Sound and Particle Effects
1. Car Impact and Skidding Sound This video explains about the car impact and skidding sound. |
2. Tire Smoke This video shows how to add tire smoke. |
6. Racing Timer and Checkpoints
1. Making Visual Checkpoints This video demonstrates adding visual checkpoints. |
2. Timer Logic This video explains how to add timer logic. |
3. Adding Checkpoints This video demonstrates adding checkpoints. |
7. Course Conclusion
1. Summary of the Course This video provides the summary of the course. |