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Unreal Engine 5 - Endless Runner

Unreal Engine 5 - Endless Runner

  • 30 Day Money Back Guarantee
  • Completion Certificate
  • 24/7 Technical Support

Highlights

  • On-Demand course

  • 4 hours 39 minutes

  • All levels

Description

Develop an Endless Runner game to get familiar with the interface and game development process while learning how to use Unreal Engine 5. Even if an endless runner game isn't your interest, this course provides the steps necessary to create a video game from start to finish. Explore fundamental concepts about game-making and utilize that knowledge in your future projects.

Welcome to the Endless Runner course for Unreal Engine 5. You will learn game development using blueprints and create an endless runner game in this course. By producing an Endless Runner game, this course will teach you how to become acquainted with the layout and game development process. We will walk you through the game-building process step by step and learn how to create a character with seamless and responsive movement, intelligent gameplay, and much more-all without writing a single word of code! We will first explore the engine's interface and terminology, then understand different actor types. Next, we will experiment with different types of collisions, then work on characters and character movement. Later, we will understand the blueprint logic. Once the game base is ready, you will learn how to add music and audio to the game. By the end of this course, you will be able to gain the confidence to turn UE5 into a profitable future and become an Unreal Engine 5 pro! All the required assets are available at: https://github.com/PacktPublishing/Unreal-Engine-5---Endless-Runner

What You Will Learn

Gain a fundamental understanding of Unreal Engine 5
The Unreal Engine interface and terminology
Creating fun and engaging game loops
Game design tips and tricks
Fluid animation blueprinting and movement
Build a full Endless Runner game, start to finish

Audience

Anyone who is enthusiastic about using Unreal Engine 5 to build games should take this course. Note: No prior programming knowledge is necessary. You simply need a PC or Mac that can run Unreal Engine 64 bits.

Approach

In this course, we will be using UE5's built-in visual scripting system, blueprints, to create all the logic for our game. Blueprints are a visual form of C++ and are changing the way creating video games is approached across the world. It may seem like a lot at first, but with the gentle guidance of this course, you will quickly understand the efficiency and power of this simple-to-understand system.

Key Features

Learn the process of developing games in Unreal Engine 5 * A robust understanding of Blueprints * Develop games without coding

Github Repo

https://github.com/PacktPublishing/Unreal-Engine-5---Endless-Runner

About the Author
Aidan Travis

Aidan Travis is a game developer who has been working with both the Unreal Engine and Unity 3D for 9+ years. He has studied computer science at DePaul University, is incredibly passionate about the art of creating video games and finds himself wanting to share the knowledge he's come to learn over these years.

Course Outline

1. The Basics

Welcome to the course! In this section, we will get introduced to the course, then setup our system and start with our game project.

1. Introduction

In this video, we will get introduced to the course's learning objective.

2. Installing Unreal Engine 5

In this video, you will learn how to install Unreal Engine 5 on our system.

3. Creating a Project

In this video, you will learn how to create a project.

4. Unreal Engine Interface

In this video, we will explore the Unreal Engine interface.

5. Project Setup

In this video, we will work on the course project setup.

6. Inputs

In this video, you will learn how to create our inputs for this game.

2. Gameplay

In this section, we will build robust understanding of Blueprints, and create fun and engaging game loops.

1. Character Setup

In this video, we will work on the character setup.

2. Spawning Tiles

In this video, we will work on the spawning tiles.

3. Adding More Tiles During Runtime

In this video, you will learn how to add more tiles during runtime.

4. Player Movement

In this video, we will work on the player movement.

5. Obstacle Spawning

In this video, we will work on the Obstacle Spawning.

6. Expanding Obstacle Spawning

In this video, we will work on the expanding Obstacle Spawning.

7. Distance and Score

In this video, we will work on the distance and score.

8. Acceleration

In this video, we will work on the acceleration.

9. Coins

In this video, you will learn how to add the coins.

10. AI Chasing You

In this video, we will work on the AI chasing you animation.

11. AI Catching You

In this video, we will work on the AI catching you animation.

12. Sliding

In this video, we will cover sliding.

3. Making The Game Look Good

In this section, we will work on improving the games display by working on fluid animation blueprint and movement.

1. Adding Buildings

In this video, you will learn how to add buildings.

2. Distance Fog

In this video, we will work on the Distance Fog.

3. Camera Shakes

In this video, we will work on the Camera Shakes.

4. Animation Blueprint

In this video, we will cover animation blueprint.

4. Polish

In this section, let's add some final but essential elements to the game to finish it.

1. Bug Fixes

In this video, we will work on fixing the bugs.

2. High Score

In this video, we will work on the high score feature.

3. Immunity Period

In this video, we will work on the immunity period.

4. HUD

In this video, we will work on the HUD.

5. Audio

In this video, we will work on the game audio.

6. Game Over

In this video, we will work on the game over effect.

7. Main Menu

In this video, we will work on the main menu of the game.

Course Content

  1. Unreal Engine 5 - Endless Runner

About The Provider

Packt
Packt
Birmingham
Founded in 2004 in Birmingham, UK, Packt’s mission is to help the world put software to work in new ways, through the delivery of effective learning and i...
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