Booking options
£33.99
£33.99
On-Demand course
10 hours 29 minutes
All levels
Create your own 3D Graphics with OpenGL and C++
This course will introduce you to modern OpenGL programming. We'll teach you a brief history of OpenGL to help you understand why we chose to teach modern OpenGL with its programmable rendering pipeline over the fixed function pipeline. We'll begin with the basics of getting OpenGL running in a window using the GLFW library. Then we move on to the basics of rendering polygons to the display by sending buffers of data to the computers graphics card and programming it using shaders with the GLSL shading language. Then you'll learn how to map textures to your objects. You'll also set up a virtual camera using keyboard and mouse inputs to enable you to move around in the scene. After you have the fundamentals working, you can start building more complex things. You'll learn how to load 3D models and add interesting lighting to the scene. By the end of this course, you'll know how to set up and render in 3D with modern OpenGL. With each lesson, we'll build the framework with reusable C++ and OpenGL code. This is a great starting place for you to build your own game engine. We'll start with a blank project and write code each step of the way. Each lesson builds on the last. Even if you've never touched OpenGL, you should find the course easy to follow and everything is explained along the way. All the source code, pre-built third-party libraries, and Visual Studio solutions for each lesson are included are placed at https://github.com/PacktPublishing/Learn-Modern-OpenGL-Programming
Learn a practical level of programming with modern OpenGL
You will learn how to set up an OpenGL window using GLFW and the OpenGL API
You will learn how to write GLSL shaders that program your PCs video card for hardware accelerated graphics
You will learn how to render simple textured rectangles to complex 3D models with realistic lighting
You will learn different types of lighting to make the models look more realistic
You will learn how to set up and control a virtual camera to move around and view objects in the 3D scene
People who wish to learn modern OpenGL and its programmable rendering pipeline. Whether you're trying to learn OpenGL for school, in the pursuit of a career, or simply looking for a hobby, this course will be perfect for you.
The course has a perfect blend of theory and practical knowledge. It's also example-heavy so that it's easier to relate to. All of the source code, pre-built third-party libraries, and Visual Studio solutions for each lesson are included.
Learn to set up an OpenGL window using GLFW and the OpenGL API * Learn programming with modern OpenGL
https://github.com/packtpublishing/learn-modern-opengl-programming
Joseph Meenaghan has signed Licensing contract with us under the name of Game Institute.
1. Introduction
This section introduces the course and includes lectures on Setting up environment, Window and input etc.
1. Introduction Introduction: Introduction |
2. Setting Up Your Environment Introduction: Setting Up Your Environment |
3. Window and Input Introduction: Window and Input |
4. Your First Triangle Introduction: Your First Triangle |
5. Shaders Introduction: Shaders |
6. Texture Mapping Introduction: Texture Mapping |
7. Coordinate Systems Introduction: Coordinate Systems |
8. Virtual Camera I Introduction: Virtual Camera I |
9. Virtual Camera II Introduction: Virtual Camera II |
10. Loading OBJ Models Introduction: Loading OBJ Models |
11. Basic Lighting I Introduction: Basic Lighting I |
12. Basic Lighting II Introduction: Basic Lighting II |
13. Basic Lighting III Introduction: Basic Lighting III |