Booking options
£10
+ VAT£10
+ VATOn-Demand course
11 hours
All levels
All projects are a journey to towards a goal. All projects share the characteristics of being a temporary endeavor with a uniqueness of scope or environment that makes them very different from operations type work.
The temporariness of the project requires that we manage time - that valuable resource that will consume and surprise us if we don't manage it well.
A project schedule is our representation of future time - or future memories - that we build together to provide us with confidence, guidance and measuring points along the journey.
A well-built schedule requires three key ingredients:
An agreed scope representing the requirements of the stakeholders
Estimates of task durations by the performers
Solid connections between the tasks - Dependencies and sequencing
This session and exercise will focus on that third element - the connections. It is no more or less important than the other two. However it does often provide an opportunity for conversations that can be referred to as 'storming' - in the Tuckman/Jensen model of Team Development (Forming/Storming/Norming/Performing/Adjourning). The game is designed to provide an opportunity to practice and improve our ability to identify connections/ associations/links between famous individuals from the Arts, Science and Craft worlds. We can use the same skill and ability to identify connections/ dependencies/ sequences between our project tasks.